foreveraloneguy Posted May 29, 2024 Posted May 29, 2024 1 hour ago, jib_buttkiss said: The BodyGen stuff can be a bit finicky- it tends to not update mid-playthrough when you edit it. Honestly, I'm considering changing it back to an in-game morph like it was in 1.0. BodyGen is a nice idea, but it isn't robust enough for a situation like this, where users will want to fine-tune their morphs. A heads up please if you do go that way. I use obody and have specific bodies assigned to each NPC with the bodygen stuff disabled. I don't think the two would play well together.
Wut1969 Posted May 29, 2024 Posted May 29, 2024 7 hours ago, jib_buttkiss said: The BodyGen stuff can be a bit finicky- it tends to not update mid-playthrough when you edit it. Honestly, I'm considering changing it back to an in-game morph like it was in 1.0. BodyGen is a nice idea, but it isn't robust enough for a situation like this, where users will want to fine-tune their morphs. In that case, the non-update worked as expected. I doubt that you'll find a way that'll work for everybody. Just out of curiosity; is there a way I can 'instant-bimbofy' a NPC to check if that works in my setup? If that works, well.. the more we know..
Miauzi Posted May 29, 2024 Posted May 29, 2024 Vor 11 Minuten sagte Wut1969: In diesem Fall funktionierte die Nichtaktualisierung wie erwartet. Ich bezweifle, dass Sie einen Weg finden werden, der für alle funktioniert. Nur aus Neugier; Gibt es eine Möglichkeit, einen NPC sofort zu bimbofen, um zu überprüfen, ob das in meinem Setup funktioniert? Wenn das funktioniert, dann... je mehr wir wissen... I have installed an older version - there is a switch in the MCM to temporarily trigger the body changes (on the page where you set the "morphs" values) ... but I assume you are also interested in the final image of the make-up
Wut1969 Posted May 29, 2024 Posted May 29, 2024 2 hours ago, Miauzi said: I have installed an older version - there is a switch in the MCM to temporarily trigger the body changes (on the page where you set the "morphs" values) ... but I assume you are also interested in the final image of the make-up That switch is there in the newer versions as well, but it only works on the PC, not on NPCs, which is what I'm looking for.
sissyklara230 Posted May 29, 2024 Posted May 29, 2024 Hi, sorry to bother if this is me being stupid but whenever I try to enter Whiterun (this is a new save) the game crashes and it only stops when I disable this mod and its associated patches (I'm using the SE patch and the SE botox patch) this wasn't happening before so I'm unsure as to why this has suddenly started happening. The following is my crash logcrash-2024-05-29-19-03-05.logcrash-2024-05-29-19-03-05.logcrash-2024-05-29-19-03-05.log Again sorry if I'm wasting your time.
Wut1969 Posted May 30, 2024 Posted May 30, 2024 (edited) 12 hours ago, sissyklara230 said: Hi, sorry to bother if this is me being stupid but whenever I try to enter Whiterun (this is a new save) the game crashes and it only stops when I disable this mod and its associated patches (I'm using the SE patch and the SE botox patch) this wasn't happening before so I'm unsure as to why this has suddenly started happening. The following is my crash logcrash-2024-05-29-19-03-05.logcrash-2024-05-29-19-03-05.logcrash-2024-05-29-19-03-05.log Again sorry if I'm wasting your time. Just to be sure and because @jib_buttkiss will have to ask this as well; you do have Botox installed and not just the patch? And you use the SE patch that matches the Bimbos version? PS Being stupid is actually kind of the purpose of Bimbos, so I'm sure you'll fit right in. Edited May 30, 2024 by Wut1969
sissyklara230 Posted May 30, 2024 Posted May 30, 2024 Yes, I’m using Botox and the most recent version of both bimbos and the SE patch
Wut1969 Posted May 30, 2024 Posted May 30, 2024 Just now, sissyklara230 said: Yes, I’m using Botox and the most recent version of both bimbos and the SE patch And you installed the required mods and their prerequisites as well?
reed7774 Posted May 30, 2024 Posted May 30, 2024 (edited) I have found that my bimbo curse cannot be correctly advanced on NPCs without names such as guards and robbers. What is the reason for this? What I mean is that you cannot successfully advance the bimbo stage on NPCs like Bandits and Guards without own name, and there is no option to ask about the bimbo stage in the conversation. This sentence was written using a translator and may not be smooth Edited May 30, 2024 by reed7774
HannoJojo Posted May 30, 2024 Posted May 30, 2024 Does the curse include the possibility of changing the skin tint? E.g. getting a darker (or if desired) lighter skin when the curse progresses? If not, is there any mod that could potentially be used for this or might this be added at some point?
Wut1969 Posted May 30, 2024 Posted May 30, 2024 Just now, HannoJojo said: Does the curse include the possibility of changing the skin tint? E.g. getting a darker (or if desired) lighter skin when the curse progresses? If not, is there any mod that could potentially be used for this or might this be added at some point? AFAIK it doesn't and Sexlab Hormones does have an option for that. But you might want to disable the Bimbo curse in one of them, otherwise the universe will collapse. An most likely easier option is to change the tint yourself using (show)racemenu.
HannoJojo Posted May 30, 2024 Posted May 30, 2024 (edited) 1 hour ago, Wut1969 said: AFAIK it doesn't and Sexlab Hormones does have an option for that. But you might want to disable the Bimbo curse in one of them, otherwise the universe will collapse. An most likely easier option is to change the tint yourself using (show)racemenu. Thank you for the reply. Yes I remember having Hormones something like that, though I also remember being quite annoyed by the constant color change based on sexual activity and I don't really want a rather "extensive" mod for something like this. I'm unfortunately rather "reluctant" to use showracemenu (and its alternatives) since doing so did give me some headaches in previous savegames (Game suddenly starting to crash, temporary morphs being set as default, etc.). I tried using Color Master which seemed like a good option, but like most of the comments say it does not change the face color for me either, and since it's only a SKSE plugin without source editing it would be quite the effort (for me). I was hoping someone might know of a mod that does it (changing tint) in a way I could utilize it. My last idea would be creating a complete slavetats overlay I guess.. Edited May 30, 2024 by HannoJojo
blahity Posted May 30, 2024 Posted May 30, 2024 @HannoJojoThe "A Change of Face" mod adds a book that opens the face sculptor 's limited racemenu. It might be worth checking out. You could rp that your curse is compelling your character to use the tome.
H Bof Posted May 30, 2024 Posted May 30, 2024 8 hours ago, reed7774 said: I have found that my bimbo curse cannot be correctly advanced on NPCs without names such as guards and robbers. What is the reason for this? What I mean is that you cannot successfully advance the bimbo stage on NPCs like Bandits and Guards without own name, and there is no option to ask about the bimbo stage in the conversation. This sentence was written using a translator and may not be smooth I forget the reason why so the specifics will have to be answered by someone else, but the curse doesn't really work on non-named NPCs. I think it's something with the engine or AI packages so it just isn't really possible.
jib_buttkiss Posted May 31, 2024 Author Posted May 31, 2024 On 5/30/2024 at 5:09 AM, sissyklara230 said: Hi, sorry to bother if this is me being stupid but whenever I try to enter Whiterun (this is a new save) the game crashes and it only stops when I disable this mod and its associated patches (I'm using the SE patch and the SE botox patch) this wasn't happening before so I'm unsure as to why this has suddenly started happening. The following is my crash logcrash-2024-05-29-19-03-05.logcrash-2024-05-29-19-03-05.logcrash-2024-05-29-19-03-05.log Again sorry if I'm wasting your time. Odd. Could you try using the console to spawn in Morella Gray-mane and Lyli Battle-Born and see if one of them causes a crash? They're the only things added into the Whiterun worldspace that could load and cause a crash. What if you disable the Botox patch? On 5/29/2024 at 11:18 AM, foreveraloneguy said: A heads up please if you do go that way. I use obody and have specific bodies assigned to each NPC with the bodygen stuff disabled. I don't think the two would play well together. Well, it would just change them to use the same morphing method as the NPCs with quest-based morphs (being based off the MCM bimbo proportions settings), so you'd just have to clear your OBody morphs. If I do it, it'll be in the changelog, so you'll know. On 5/29/2024 at 5:28 PM, Wut1969 said: Just out of curiosity; is there a way I can 'instant-bimbofy' a NPC to check if that works in my setup? If that works, well.. the more we know.. Not directly. The most you can do is set the hours/stage setting to 1 hour, use the debug book's dialogue on them, and wait for 16 hours. And, due to a quirk in the code, the curse won't trigger immediately after using the dialogue unless you do it to a second NPC as well. 9 hours ago, reed7774 said: I have found that my bimbo curse cannot be correctly advanced on NPCs without names such as guards and robbers. What is the reason for this? What I mean is that you cannot successfully advance the bimbo stage on NPCs like Bandits and Guards without own name, and there is no option to ask about the bimbo stage in the conversation. This sentence was written using a translator and may not be smooth The curse can't be applied to non-unique NPCs (such as "Whiterun Guard"s, or "Bandit"s), due to the way Skyrim handles them (using a shared ActorBase). If I allowed it, some effects wouldn't work, and some effects would get applied to all instances of that generic NPC as well as the bimbo one. 8 hours ago, HannoJojo said: Does the curse include the possibility of changing the skin tint? E.g. getting a darker (or if desired) lighter skin when the curse progresses? If not, is there any mod that could potentially be used for this or might this be added at some point? I was considering looking into doing this using Slavetat overlays, but I'm pretty sure there's no generic solution that will work for all starting skintones (covering white and black humans, but also yellow and purple elves), or even generic race-based ones, so I might not even bother. Your safest solution is probably to console in 5000 gold and just use the Face Sculptor in Riften. That opens a Limited Racemenu that should avoid the messiness that that the full Racemenu can cause.
H Bof Posted May 31, 2024 Posted May 31, 2024 (edited) 31 minutes ago, jib_buttkiss said: I was considering looking into doing this using Slavetat overlays, but I'm pretty sure there's no generic solution that will work for all starting skintones (covering white and black humans, but also yellow and purple elves), or even generic race-based ones, so I might not even bother. I have no idea how hard it would be to implement, but you could try taking a look at how SL Hormones / ask @DeepBlueFrog how they change skin color based on sex acts (I imagine for BoS it would just go to 100% of the color after a certain stage, but it could be fun if it slowly progressed to the color too over multiple stages) and allow the player to set bimbo skin color in the mcm by entering the six digit hex code they want for a color. That way anyone can find a color they like via racemenu and just enter that into the mcm, but it would probably be beneficial to have some sort of one time popup telling the player to do this. Maybe on the mod startup or the beginning of the curse? Edited May 31, 2024 by H Bof
Selloh Posted May 31, 2024 Posted May 31, 2024 On 5/29/2024 at 2:28 AM, Wut1969 said: Just out of curiosity; is there a way I can 'instant-bimbofy' a NPC to check if that works in my setup? If that works, well.. the more we know.. Someone shared this Insta Bimbofy Spell a while back. Probably not a great idea to use in a permanent playthrough but it's great for testing. "you have to add it to yourself in the console to use it (player.addspell xx000801 where xx is the mod's position in the load order, or if it's marked as ESL, the command will be player.addspell fexxx801)" 1
Wut1969 Posted May 31, 2024 Posted May 31, 2024 Just now, Selloh said: Someone shared this Insta Bimbofy Spell a while back. Probably not a great idea to use in a permanent playthrough but it's great for testing. "you have to add it to yourself in the console to use it (player.addspell xx000801 where xx is the mod's position in the load order, or if it's marked as ESL, the command will be player.addspell fexxx801)" Cheers. 👍 @jib_buttkiss; well, this proves that morphing (and full bimbofication) of NPCS does work in my setup, even if/when static morphs don't. Maybe you can add a toggle to use active/passive morphs for NPCs and if so, you could use the PC json files to read the appropriate values. Obviously I have no idea if this is feasible and tbh, I can easily roleplay around the BoS NPCs not being morphed properly. So do whatever you want with this information. 1
HannoJojo Posted May 31, 2024 Posted May 31, 2024 (edited) 17 hours ago, jib_buttkiss said: I was considering looking into doing this using Slavetat overlays, but I'm pretty sure there's no generic solution that will work for all starting skintones (covering white and black humans, but also yellow and purple elves), or even generic race-based ones, so I might not even bother. Your safest solution is probably to console in 5000 gold and just use the Face Sculptor in Riften. That opens a Limited Racemenu that should avoid the messiness that that the full Racemenu can cause. Thank you for your reply. I actually started writing a small script / plugin to workaround it for myself. Basically just a full body overlay with 50% opacity and a mcm to apply it / set the color / set hotkeys to apply it to your target (though I'm not quite sure if I'll actualyl go for the last part). I might also experiment with https://github.com/powerof3/PapyrusExtenderSSE/wiki/Actor#setskincolor I guess to see what would work better overall. That being said, I checked the source, if I wanted to add the change to the normal progression, would I only have to add it to one of the stages in qf__xxx (can't remember the exact name) or would there be a better point to implement it? Not sure whether I'll actually go for it, as that would require me to patch any possible new version of the main mod too, but thought I'd ask while I'm at it. Edit: After some consideration.. since I'm currently setting it in an MCM anyway, I guess I can also save the time and just apply the tats in Slavetats directly xD Edited May 31, 2024 by HannoJojo
Pryingrying Posted May 31, 2024 Posted May 31, 2024 I saw a bit back there about the immersion of being a bimbo and actually doing questing, I had that problem playing the game myself, and led to me considering becoming a player bimbo just a failstate. Its fun for a bit getting all the dialogue and seeing my character transform but at the end of the transformation it feels better to just not actually play skyrim and instead play the new game thats been unlocked. While I really enjoy the questing, hypnosis, and making my followers into useless idiots, a lot is incongruent with the game dialogue especially (why is my bimbo becoming the arch-mage??). The best fix I thought of was having different 'types' of bimbos that you could become. There is the classic pink blonde bimbo of course, but there could be the more hypnosis-like bimbo thats fine* until she gets touched or sees anything sexual and immediatly melts (*with body changes of course). A bimbo that forgets that sex could possibly be tabboo and treats dick-sucking like a handshake. Not entirely thoughtless but incredibly shifted towards sex. I wouldn't know how to do that unless it's as easy as having a bimbo faction with subfactions within it denoting the flavour. It could allow for unique body morphs between them as well, getting the best of both oversized tits and mewtwo shaped women. Players could deactivate certains types if thats not what they want, and they could still actually enjoy the game thats being modded. I'm not a modder though, so I can only guess if it could work or not. 1
HannoJojo Posted May 31, 2024 Posted May 31, 2024 21 hours ago, H Bof said: I have no idea how hard it would be to implement, but you could try taking a look at how SL Hormones / ask @DeepBlueFrog how they change skin color based on sex acts (I imagine for BoS it would just go to 100% of the color after a certain stage, but it could be fun if it slowly progressed to the color too over multiple stages) and allow the player to set bimbo skin color in the mcm by entering the six digit hex code they want for a color. That way anyone can find a color they like via racemenu and just enter that into the mcm, but it would probably be beneficial to have some sort of one time popup telling the player to do this. Maybe on the mod startup or the beginning of the curse? Despite my Edit that I'm not looking more into it, I did some tests. I think the easiest way to implement this might be using PO3 Papyrus Extender, as it offers the method GetSkinColor(actor) and SetSkinColor(actor). Based on that it would be possible to easily save and change the skin color (the tone you actually set in racemenu). The colors (original and cursed one) could perhaps be saved for the affected Actors with JSONUtil (? only ever "used" it as an user). Setting a color in the MCM would "just" require a textbox to enter the hexvalue of a color (I think YPS does it like this too) which is converted to ARGB / the ColorForm. ;CurrentRef = CrosshairTarget in this case, but if it would be implemented in the progression the existing references could probably be used ColorForm skinColor = GetSkinColor(CurrentRef) ; Gets the skin tone of the reference as a ColorForm int ARGB = skinColor.GetColor() ;GetColor() can be used to convert the ColorForm to an ARGB integer value int alpha = GetAlpha(ARGB) ; We can extract the individual values int red = GetRed(ARGB) int green = GetGreen(ARGB) int blue = GetBlue(ARGB) Debug.MessageBox("A: " + alpha + " R: " + red + " G: " + green + " B: " + blue) ;The same can be done for changing the tone: ARGB = SetAlpha(ARGB, 0) ;Change one of the Values of the ARGB int ARGB = SetRed(ARGB, 255) ARGB = SetGreen(ARGB, 0) ARGB = SetBlue(ARGB, 255) skinColorFormID.SetColor(ARGB) ;-65281 = the int ARGB Value which we can save to a ColorForm again SetSkinColor(CurrentRef, skinColorFormID) ;This ColorForm can be easily applied to the player / the reference Unfortunately there are actually some "bigger" caveats as seen here https://github.com/powerof3/PapyrusExtenderSSE/wiki/Actor#setskincolor... Face shader is switched to FaceGenRGBTint to allow tint changes. Tintmasks will no longer work. Has to be re-applied when armor is un/re-equipped. The second one would probably simply require a function to watch out for armor changes to reapply the change, not sure about the first one though. As opposed to the SlaveTats variant this would supposedly work for all skin tones (as it simply changes them) but obviously would not take them into account (e.g. lighter toned npcs would still have a slightly lighter cursed tone than those starting with a darker teint) Also this was just random fiddling around, you might've already looked into this before and decided against it for good reasons. I'll probably just use this for the mentioned manual MCM menu to apply it. Not quite immersive, but it would get the job done for now.
jib_buttkiss Posted June 1, 2024 Author Posted June 1, 2024 On 5/31/2024 at 10:59 AM, H Bof said: I have no idea how hard it would be to implement, but you could try taking a look at how SL Hormones / ask @DeepBlueFrog how they change skin color based on sex acts (I imagine for BoS it would just go to 100% of the color after a certain stage, but it could be fun if it slowly progressed to the color too over multiple stages) and allow the player to set bimbo skin color in the mcm by entering the six digit hex code they want for a color. That way anyone can find a color they like via racemenu and just enter that into the mcm, but it would probably be beneficial to have some sort of one time popup telling the player to do this. Maybe on the mod startup or the beginning of the curse? I did consider looking at how Hormones does it, but given that: A) DeepBlueFrog is much much better at this than I am B) In my experience, skin colour changing in Hormones barely works at the best of times I decided it probably wasn't worth it. 9 hours ago, HannoJojo said: Thank you for your reply. I actually started writing a small script / plugin to workaround it for myself. Basically just a full body overlay with 50% opacity and a mcm to apply it / set the color / set hotkeys to apply it to your target (though I'm not quite sure if I'll actualyl go for the last part). I might also experiment with https://github.com/powerof3/PapyrusExtenderSSE/wiki/Actor#setskincolor I guess to see what would work better overall. That being said, I checked the source, if I wanted to add the change to the normal progression, would I only have to add it to one of the stages in qf__xxx (can't remember the exact name) or would there be a better point to implement it? Not sure whether I'll actually go for it, as that would require me to patch any possible new version of the main mod too, but thought I'd ask while I'm at it. Edit: After some consideration.. since I'm currently setting it in an MCM anyway, I guess I can also save the time and just apply the tats in Slavetats directly xD If you're really keen to have it done in code, the curse broadcasts an event at each level of progression. By subscribing to that event in a separate script, you can make an addon for it that is safe from update resetting the main script. Of course, it's definitely faster to just apply a Slavetat manually every now and them! 4 hours ago, Pryingrying said: I saw a bit back there about the immersion of being a bimbo and actually doing questing, I had that problem playing the game myself, and led to me considering becoming a player bimbo just a failstate. Its fun for a bit getting all the dialogue and seeing my character transform but at the end of the transformation it feels better to just not actually play skyrim and instead play the new game thats been unlocked. While I really enjoy the questing, hypnosis, and making my followers into useless idiots, a lot is incongruent with the game dialogue especially (why is my bimbo becoming the arch-mage??). The best fix I thought of was having different 'types' of bimbos that you could become. There is the classic pink blonde bimbo of course, but there could be the more hypnosis-like bimbo thats fine* until she gets touched or sees anything sexual and immediatly melts (*with body changes of course). A bimbo that forgets that sex could possibly be tabboo and treats dick-sucking like a handshake. Not entirely thoughtless but incredibly shifted towards sex. I wouldn't know how to do that unless it's as easy as having a bimbo faction with subfactions within it denoting the flavour. It could allow for unique body morphs between them as well, getting the best of both oversized tits and mewtwo shaped women. Players could deactivate certains types if thats not what they want, and they could still actually enjoy the game thats being modded. I'm not a modder though, so I can only guess if it could work or not. So that idea of different types of bimbo has come up before, and it's not a bad idea but it'd be such a huge rework that I don't think I'd ever find the patience to actually do it. As for the immersion-breaking, I think about it in the same way that an Orc barbarian can complete the College of Winterhold quest without ever casting a spell. It's a gameplay/story contrivance- I think it's basically fine, as long as you don't call attention to it in-world. Some players will get in to the RP of it a bit better and not do the questline, some just want to be able to play it all. Some players treat the bimbo curse as "Skyrim's over, now play the bimbo game", some treat it it like vanilla vampirisim with more drawbacks and less benefits (that's what I tend to do). Neither is wrong, but it's a lot of work to try and bridge the gap between them- so much that even Bethesda didn't bother doing it a lot of the time! 2 hours ago, HannoJojo said: Despite my Edit that I'm not looking more into it, I did some tests. I think the easiest way to implement this might be using PO3 Papyrus Extender, as it offers the method GetSkinColor(actor) and SetSkinColor(actor). Based on that it would be possible to easily save and change the skin color (the tone you actually set in racemenu). The colors (original and cursed one) could perhaps be saved for the affected Actors with JSONUtil (? only ever "used" it as an user). Setting a color in the MCM would "just" require a textbox to enter the hexvalue of a color (I think YPS does it like this too) which is converted to ARGB / the ColorForm. ;CurrentRef = CrosshairTarget in this case, but if it would be implemented in the progression the existing references could probably be used ColorForm skinColor = GetSkinColor(CurrentRef) ; Gets the skin tone of the reference as a ColorForm int ARGB = skinColor.GetColor() ;GetColor() can be used to convert the ColorForm to an ARGB integer value int alpha = GetAlpha(ARGB) ; We can extract the individual values int red = GetRed(ARGB) int green = GetGreen(ARGB) int blue = GetBlue(ARGB) Debug.MessageBox("A: " + alpha + " R: " + red + " G: " + green + " B: " + blue) ;The same can be done for changing the tone: ARGB = SetAlpha(ARGB, 0) ;Change one of the Values of the ARGB int ARGB = SetRed(ARGB, 255) ARGB = SetGreen(ARGB, 0) ARGB = SetBlue(ARGB, 255) skinColorFormID.SetColor(ARGB) ;-65281 = the int ARGB Value which we can save to a ColorForm again SetSkinColor(CurrentRef, skinColorFormID) ;This ColorForm can be easily applied to the player / the reference Unfortunately there are actually some "bigger" caveats as seen here https://github.com/powerof3/PapyrusExtenderSSE/wiki/Actor#setskincolor... Face shader is switched to FaceGenRGBTint to allow tint changes. Tintmasks will no longer work. Has to be re-applied when armor is un/re-equipped. The second one would probably simply require a function to watch out for armor changes to reapply the change, not sure about the first one though. As opposed to the SlaveTats variant this would supposedly work for all skin tones (as it simply changes them) but obviously would not take them into account (e.g. lighter toned npcs would still have a slightly lighter cursed tone than those starting with a darker teint) Also this was just random fiddling around, you might've already looked into this before and decided against it for good reasons. I'll probably just use this for the mentioned manual MCM menu to apply it. Not quite immersive, but it would get the job done for now. So it sounds sounds like it'd run into a lot of similar issues as what came up with the hair changing (which is already pretty volatile). What it boils down to unfortunately, is that it fails the return:effort ratio- I like the idea, but not enough for the effort required to make it work satisfactorily.
Wut1969 Posted June 1, 2024 Posted June 1, 2024 (edited) 11 hours ago, Pryingrying said: I saw a bit back there about the immersion of being a bimbo and actually doing questing, I had that problem playing the game myself, and led to me considering becoming a player bimbo just a failstate. Its fun for a bit getting all the dialogue and seeing my character transform but at the end of the transformation it feels better to just not actually play skyrim and instead play the new game thats been unlocked. While I really enjoy the questing, hypnosis, and making my followers into useless idiots, a lot is incongruent with the game dialogue especially (why is my bimbo becoming the arch-mage??). The best fix I thought of was having different 'types' of bimbos that you could become. There is the classic pink blonde bimbo of course, but there could be the more hypnosis-like bimbo thats fine* until she gets touched or sees anything sexual and immediatly melts (*with body changes of course). A bimbo that forgets that sex could possibly be tabboo and treats dick-sucking like a handshake. Not entirely thoughtless but incredibly shifted towards sex. I wouldn't know how to do that unless it's as easy as having a bimbo faction with subfactions within it denoting the flavour. It could allow for unique body morphs between them as well, getting the best of both oversized tits and mewtwo shaped women. Players could deactivate certains types if thats not what they want, and they could still actually enjoy the game thats being modded. I'm not a modder though, so I can only guess if it could work or not. I use Sexlab Disparity to add the layer you are missing. Well, as @jib_buttkiss pointed out, you can still have a brainless orc becoming head mage, but with the debuffs it'll become much more difficult. It works like this; When my PC changes into a Bimbo, her breasts will hugify (this is a word now) and Sexlab Disparity increases debuffs (and some buffs) with each step. So her magic pool decreases but more importantly, the recovery speed slows down significantly. This makes it much harderder to cast difficult spells. The same thing happens to stamina level and recovery speed and for health I add a buff to health recovery speed instead. In addition I add debuffs to arousal level, because it is much difficultererer (this is also a word now) to focus when the PC is horny as hell. As you can configure the buffs and debuffs to whatever values you think is realistic, you can make Bimbofication as tough as you like while still being able, or at least trying, to finish quests. In my case, the PC relies on shouts and strong (but killable) followers a lot. I also use Love Sickness to add an extra layer of difficultiness. Edit: I also add debuffs on skills, so my PC becomes slowly worse at basically doing anything. Edited June 1, 2024 by Wut1969 1
ebbluminous Posted June 1, 2024 Posted June 1, 2024 7 hours ago, jib_buttkiss said: I did consider looking at how Hormones does it, but given that: A) DeepBlueFrog is much much better at this than I am B) In my experience, skin colour changing in Hormones barely works at the best of times I decided it probably wasn't worth it. It was always buggy for me when I tried it. I think Player Succubus has skin tint changes that work better?
xyzxyz Posted June 1, 2024 Posted June 1, 2024 Bimbos often loose thair blonde hair after going for a swim.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now