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Posted
1 hour ago, AphroditesEye said:

Potential idea for a quest. In Solitude it's stated that Sybille Stentor is given the run of the dungeons and allowed to take Prisoners for her, uh... Experiments.

I mean, this is probably because she's a vampire. Probably.

Posted

Recently installed ostim and some mods and I kinda like it, was wondering if anyone tried making a patch for it and this mod in the past or someone's working on one atm? I don't know if it's even possible to do for this mod tho. Just curious, I still got sexlab running on my system but heavily reduced in animation amount in favor of ostim, too many animations would make my game unstable.

Posted (edited)
On 5/18/2024 at 4:38 AM, phily101 said:

Oh yeah just to check, will the new version of 1.8 require a new game?

 

For maximum stability, almost certainly. But it's still a while off yet.

 

16 hours ago, kiran.oddball said:

Hello all. First time posting here as I have been at this for a couple of hours now and haven't been able to resolve it on my own just yet. I've done a search through the topic concerning my problem and still haven't found a fix yet, so here it goes: I have downloaded the latest BoS version as well as the SE patch (Skyrim Version 1.6.1179 here) along with some of the other mod recommendations like YPS Immersive Fashion and the such, ran FNIS and batch built in BodySlide and started a new game and everything. Despite all this, I am running into an issue where the first of the girls I run into in Whiterun, Anaita, has an invisible body with just a floating head, hands, and feet. The SlaveTats is loading in just fine on her face though she has default Skyrim hair (though this could be me not checking the right setting in the MCM BoS menu) and when attempting to preview the 'bimbo body' on my character through the menu, no change takes place whatsoever. I have reinstalled BoS and rebuilt the outfits/bodies multiple times now, and I am still running into the same issue.

 

It's been a little frustrating and would be very thankful to anyone here who could provide some possible advice on how to fix this. And if there was a solution to my problem posted somewhere on this topic that I happened to miss, I apologize in advance for being dumb and blind. Thanks~

 

Edit: Okay, I fixed the bimbo body morphing not working. Turns out, SSE Engine Fixes was the culprit which was preventing CBBE Racemenu Morphs from taking place. Had to set Memory Manager and Scaleform Allocator in EngineFixes.toml to false and it started working again. Still running into invisible outfit problems with all the bimbo jewelry, outfits (like the mesh minidress the player character gets in the curse stage), and piercings from showing up, though the bimbo collar is showing up just fine oddly enough. That's one problem down, though, so progress!

 

Glad you got the morph stuff working.

I know you said you've build the bodyslides, but invisible clothes are like the #1 symptom of not doing that properly! Can you triple check? Go to your Data folder, then meshes>Bimbos of Skyrim>Body, can you see all the meshes in there? There should be a name.tri, name_0.nif and name_1.nif for each item (6 sets in total). 

Your post updated as I was writing this! ...called it!

 

2 hours ago, AphroditesEye said:

Potential idea for a quest. In Solitude it's stated that Sybille Stentor is given the run of the dungeons and allowed to take Prisoners for her, uh... Experiments. Could be a court member in another hold or even still Solitude that does something similar, but they're trying to work out what the Bimbo curse is, how to trigger it, and potentially cure it; either ending up bimbofying a prisoner or potentially themselves and the player's actions could deduce which it is - possibly gaining corruption for themselves if they're not careful. Maybe they offer themselves in the prisoner's place or something, I don't know. Sort of an unethical version of Holdan.

 

I remember I had an idea for a quest like this at some point, Sybille doing experiments on a prisoner. I think it (somehow) ended up as Erina's quest, but I'm not opposed to revisiting it. I think the original idea was that Sybille has a prisoner she's experimenting on, and you can either help her escape or take a more active part in her bimbofication- a chance for the player to take a more active role in choosing how the woman gets transformed. A quest where instead of "oh whoopsie you've been bimbofied" you're actually going to the victim and saying "now I'll give you bigger tits", "now I'll make you dumber" sort of thing.

 

41 minutes ago, terrorofmorrowind said:

Recently installed ostim and some mods and I kinda like it, was wondering if anyone tried making a patch for it and this mod in the past or someone's working on one atm? I don't know if it's even possible to do for this mod tho. Just curious, I still got sexlab running on my system but heavily reduced in animation amount in favor of ostim, too many animations would make my game unstable.

 

Long story short, no chance.

Edited by jib_buttkiss
Posted
25 minutes ago, jib_buttkiss said:

Glad you got the morph stuff working.

I know you said you've build the bodyslides, but invisible clothes are like the #1 symptom of not doing that properly! Can you triple check? Go to your Data folder, then meshes>Bimbos of Skyrim>Body, can you see all the meshes in there? There should be a name.tri, name_0.nif and name_1.nif for each item (6 sets in total). 

Your post updated as I was writing this! ...called it!

 

 

Yup, that was a dumb dumb move on my part. Thank you for reaching out, though, and I would like to ask a few questions for some persistent issues that are bothering me: All the outfits and piercings are working properly now though I still have the white high heels in the ground (though my character takes them off automatically now from having deformed feet; I think this is an issue with YPS rather than the mod, however) and I am getting very noticeable seams in the wrist that seems to be caused by the bimbo nails. Can't seem to find a way to edit that in any way with BodySlide, so any direction on how to fix this would be appreciated. It's a small thing, but it is immersive-breaking and annoying.

 

Another problem is that when I wear any of the bimbo outfits, my player character's body defaults back to normal size rather than the bimbo body she gets after transformation, and she goes back to the bimbo body when I take off the outfit (this also applies to the other characters like Anaita where her breasts are normal). I have seen screenshots where the bimbo outfits match the bimbo body so I was under the impression the outfits morph with the body, but that doesn't seem to be the case. Same thing with the piercings: They show up fine on my default body, but get hidden away by the bimbo body. Do I have to build these in BodySlide independently and in a specific way to make them match the bimbo body? For the record, I do have the Build Morphs box checked next to batch build on BodySlide.

 

I appreciate you taking any amount of time helping me out with this. I only recently got back into modding after several years of hiatus and am steadily relearning how to do all of this! ^^;

Posted
On 5/20/2024 at 9:23 AM, kiran.oddball said:

 

Yup, that was a dumb dumb move on my part. Thank you for reaching out, though, and I would like to ask a few questions for some persistent issues that are bothering me: All the outfits and piercings are working properly now though I still have the white high heels in the ground (though my character takes them off automatically now from having deformed feet; I think this is an issue with YPS rather than the mod, however) and I am getting very noticeable seams in the wrist that seems to be caused by the bimbo nails. Can't seem to find a way to edit that in any way with BodySlide, so any direction on how to fix this would be appreciated. It's a small thing, but it is immersive-breaking and annoying.

 

Another problem is that when I wear any of the bimbo outfits, my player character's body defaults back to normal size rather than the bimbo body she gets after transformation, and she goes back to the bimbo body when I take off the outfit (this also applies to the other characters like Anaita where her breasts are normal). I have seen screenshots where the bimbo outfits match the bimbo body so I was under the impression the outfits morph with the body, but that doesn't seem to be the case. Same thing with the piercings: They show up fine on my default body, but get hidden away by the bimbo body. Do I have to build these in BodySlide independently and in a specific way to make them match the bimbo body? For the record, I do have the Build Morphs box checked next to batch build on BodySlide.

 

I appreciate you taking any amount of time helping me out with this. I only recently got back into modding after several years of hiatus and am steadily relearning how to do all of this! ^^;

 

Heels in the ground is a really annoying issue that's hard to nail down, so I can't really help there. But for the wrist seams-  those would be YPS's nails. This mod just applies a Slavetats texture, unless you have YPS that it can piggyback off. If you can't find them in Bodyslide, you might be able to set YPS to use textures too.

 

Actually, quick sanity check- is your base body CBBE?

 

So, the next thing sounds like you forgot to tick Build Morphs when you built the clothes, or maybe built your base body to a different shape? Try doing a Batch Build for everything all at once- that should ensure that everything is using the same body. If morphs still aren't working, maybe double check the problem you were having before. Are your .tri files loading into your meshes folder with the .nifs?

 

Posted

Invisible hands/feet fix, woooo~

Okay, realistically I don't know if this'll fix it for everyone, but it did for me, so its worth posting.

Long story short, YPS is confusingly uploaded on the site, so for me, I was missing a number of files, make sure you download and installing the following:
yps-ImmersiveFashion(5.4.1) FULL    -    (For all the meshes)
yps-ImmersiveFashion(6.7.2)    -   (For all the latest features, at least at the time of writing this.)
yps-SoundTexturePackage 240519 SE/LE    -   (For the nail textures, again this is the latest at the time of writing this, make sure to get the respective SE/LE version)

And then all the extra bits you want.

I was originally under the impression that since the latest file was so much larger than the older ones, everything was still included, but I guess not!

Hopefully this helps a few people, and if not, good luck with fixxing things, heres some further tips on how I managed to locate my issue.

Found what was causing my hands to vanish (The nails)
Looked up what mod that was from by using 'player.showinventory' and then locating the culprit item and looking at the first 2 digits of it's FORM ID
Compared those first 2 digits to my modlist in Mod organizer to work out which mod causes the issue (Which was YPS)
Then opened up the mod's raw files and checked to see what meshes and textures it had

For me, I couldn't find anything to do with the nails, so I investigated the files I could download, and discovered the meshes were only packaged in the (FULL) file.

Posted
47 minutes ago, Dredda said:

Invisible hands/feet fix, woooo~

Okay, realistically I don't know if this'll fix it for everyone, but it did for me, so its worth posting.

Long story short, YPS is confusingly uploaded on the site, so for me, I was missing a number of files, make sure you download and installing the following:
yps-ImmersiveFashion(5.4.1) FULL    -    (For all the meshes)
yps-ImmersiveFashion(6.7.2)    -   (For all the latest features, at least at the time of writing this.)
yps-SoundTexturePackage 240519 SE/LE    -   (For the nail textures, again this is the latest at the time of writing this, make sure to get the respective SE/LE version)

And then all the extra bits you want.

I was originally under the impression that since the latest file was so much larger than the older ones, everything was still included, but I guess not!

Hopefully this helps a few people, and if not, good luck with fixxing things, heres some further tips on how I managed to locate my issue.

Found what was causing my hands to vanish (The nails)
Looked up what mod that was from by using 'player.showinventory' and then locating the culprit item and looking at the first 2 digits of it's FORM ID
Compared those first 2 digits to my modlist in Mod organizer to work out which mod causes the issue (Which was YPS)
Then opened up the mod's raw files and checked to see what meshes and textures it had

For me, I couldn't find anything to do with the nails, so I investigated the files I could download, and discovered the meshes were only packaged in the (FULL) file.

Are you sure that YPS 5.4.1 is needed? Never had a problem without it.

Posted
1 hour ago, ebbluminous said:

Are you sure that YPS 5.4.1 is needed? Never had a problem without it.

Was just about to say the same.

YPS 5.4.1 is very outdated. I will remove it as soon as the new YPS LITE version is ready (and there is no negative feedback here).

Posted
32 minutes ago, emily1673 said:

Was just about to say the same.

YPS 5.4.1 is very outdated. I will remove it as soon as the new YPS LITE version is ready (and there is no negative feedback here).

I'm not sure! But in my set up, the hands were invisible... I installed the full version, which contained the mesh files for the nails, and there they were! (Without textures)
After grabbing the texture download as well, everything has worked perfect since that~

Looking at the downloads for the later versions, there is only the stockings in the meshes folder, so I figured thats what was causing me the problems... Have you since moved them into a .bsa or the like? I'm not really sure how all this works! 

Posted (edited)
8 hours ago, jib_buttkiss said:

 

Heels in the ground is a really annoying issue that's hard to nail down, so I can't really help there. But for the wrist seams-  those would be YPS's nails. This mod just applies a Slavetats texture, unless you have YPS that it can piggyback off. If you can't find them in Bodyslide, you might be able to set YPS to use textures too.

 

Actually, quick sanity check- is your base body CBBE?

 

So, the next thing sounds like you forgot to tick Build Morphs when you built the clothes, or maybe built your base body to a different shape? Try doing a Batch Build for everything all at once- that should ensure that everything is using the same body. If morphs still aren't working, maybe double check the problem you were having before. Are your .tri files loading into your meshes folder with the .nifs?

 

 

Hey, thanks for getting back to me. Okay, so I have CBBE installed and I believe I have everything built with CBBE Classic preset in the setup when I first installed it through Vortex. I am reasonably certain that my base body is CBBE as none of the morphs would be working on the body if it wasn't, I assume, and I am getting the bimbo body when I'm not wearing any armor or outfits. I do seem to revert to the default CBBE body when I do put on any of the outfits, so the way I am building the outfits does seem to be the underlying issues I am experiencing, I just don't know how to correct it.

 

Going back to BodySlide, I do have the 'Build Morphs' box ticked and I typically do a Batch Build when working on any outfit. Looking a little more into it, however, I am finding some... well, confusing stuff and I'll include pics to better illustrate it. In the main BoS Body folder (pic 1) in my main game directory, there are no .tri files, just .nifs. However, in pic 2, I found the .tri files in the CalienteTools>BodySlide>meshes folder. And in pic 3, this is the folder that Vortex opens up for the SE patch and there isn't even a Body folder in there, and all of those folders just have the .nif files. Is this right? Should the .tri files be in the primary BoS folder in the main game directory? I'm also including my current BodySlide setup just for good measure. I only use the presets and don't fiddle with the sliders.

 

Oh, and regarding the YPS nails, yeah, I do have that so that is more than likely the problem with the wrist seams. Not too big of a deal and I'll fiddle around with it on my own time, so thanks for the suggestions. And I remember the heels being an issue even several years ago when I was modding, before Special Edition and everything. Just need to rediscover how I made it better or just ignore it.


Again, thank you for taking the time to look into my problem. I suppose I am really enamored with this mod if this is an issue I am spending this amount of time on to try and fix! If all else fails, I guess I can just walk around with my Bimboborn naked! XD

 

Spoiler


BoS Data Folder.png

BoS BodySlide folder.png

Vortex Folder.png

BodySlide Settings.png

 

Edited by kiran.oddball
Posted (edited)
1 hour ago, Dredda said:

I'm not sure! But in my set up, the hands were invisible...

Nobody has mentioned HN66 hands and nails, wrist gaps, invisible hand meshes too, solved my issue a couple of months back...

https://www.nexusmods.com/skyrimspecialedition/mods/3812

@kiran.oddball check the page that comes up after selecting Batch build.

 

 

 

BodySlide 5_21_2024 5_15_41 PM.png

Edited by Raven 54
Posted
1 hour ago, Raven 54 said:

Nobody has mentioned HN66 hands and nails, wrist gaps, invisible hand meshes too, solved my issue a couple of months back...

https://www.nexusmods.com/skyrimspecialedition/mods/3812

@kiran.oddball check the page that comes up after selecting Batch build.

 

 

 

BodySlide 5_21_2024 5_15_41 PM.png

 

 

My Batch Build screen looks like this as far as the relevant body outfits are concerned and CBBE Body is checked as well. The only things not checked are stuff like 3BA files which I don't use since I'm using CBBE.

 

Spoiler

BatchBuildScreen.png.e6f7ac88992de777938ee72c93975873.png

 

Posted
6 hours ago, Dredda said:

I'm not sure! But in my set up, the hands were invisible... I installed the full version, which contained the mesh files for the nails, and there they were! (Without textures)
After grabbing the texture download as well, everything has worked perfect since that~

Looking at the downloads for the later versions, there is only the stockings in the meshes folder, so I figured thats what was causing me the problems... Have you since moved them into a .bsa or the like? I'm not really sure how all this works! 

This should be discussed in the YPS thread. Just let me note here that the meshes have been moved to the sound&texture pack since. Installing the old LITE version should make no difference. If you find a file in the LITE version that is not contained in the main YPS mod nor in the sound&texture pack, then let me please know.

Posted
4 hours ago, MinniModder said:

So the dancing ability that boosts followers. Is that supposed to actually play a dancing animation. My PC just stands there while the dialouge plays. 

 

Yes it is. Did you run FNIS to generate the behavior files for BoS?

Posted
3 hours ago, kiran.oddball said:

 

And you didn't get any warnings when the utility finished running?

Here is the error fnis gave me. 

 

 0 animations for 1 mods successfully included (character).
ChAnims: 0  CTD:0.0%  pOpt:0.0%  max: 0  LC: 3 (max. 26162)

 2 Warning(s).

Posted
26 minutes ago, MinniModder said:

Here is the error fnis gave me. 

 

 0 animations for 1 mods successfully included (character).
ChAnims: 0  CTD:0.0%  pOpt:0.0%  max: 0  LC: 3 (max. 26162)

 2 Warning(s).

 

If you look up in the dialog box, it should tell you what those warnings are. That being said, the fact that 0 animations are loading is telling me that they are not being read despite the 1 mod, which I'm assuming is BoS. So, let me ask these questions next:

 

1.) Are you sure you have installed all requirements for BoS? The fact FNIS is reading only one mod seems to indicate you are missing several dependencies as it should be reading the behavior files for those mods, too, if you have them installed properly, such as SexLab, SexLab Aroused, ZaZ Animation Pack, etc.

 

2.) After verifying above, if you are running Skyrim SE/AE, did you make sure to apply the BoS SE patch? The .hkx files, the behavior files, for BoS will not be recognized as compatible for Skyrim SE/AE without it.

Posted

Bimbodreams.json seems cannot identify other language. I try to changed the text, but I only can see that like this picture, but if I changed it back to english, everything is ok.

a19863eff6c0e2aae52c7427a46dd10.jpg

Posted (edited)

Still working on trying to resolve my bimbo outfits not morphing with my bimbo body (like in the pic posted by the user above above) and replacing it with the standard CBBE body with no luck as of yet. It's kinda lowkey driving me insane as I can not understand what I am doing wrong. I am including some pics to better illustrate my point as well as the directory folder (the file path Skyrim Anniversary Edition>Data>meshes>Bimbos of Skryim>Body is the correct path, yes?) that has the .nif and .tri files. I do have a question though: Should the .tri files match the names of the .nif files they should be modifying?

 

Spoiler

ScreenShot1.png.3810866c98fb4ee733a2952b704735dc.pngScreenShot2.png.43053116ac08df0c1abf505e3e6c1dad.pngBoSDirectory.png.14319d2f19f693c236907fc93971773d.png

 

Edited by BunniHopsALot
Posted

Concept for another possible quest maybe?? A researcher who was looking into the bimbo curse, and foolishly tested on herself. When the player meets her, she'd basically be at the "Bimbo Corruption: Very High" stage (story-wise, not mechanics wise, that'd probably be a pain to impliment). She explains her attempts to study the curse because she's convinced she can cure it, and finishes the job by drinking a spiked potion. This could give a fun little lore explanation to what's in spiked potions if desired.

As she progresses, she would have the player prepare notes for her, maybe delivering them to a colleague (Holdan? Lyvelia? Dareel? Not super relevant) who would report that once the curse starts, it can't be reversed. She would insist it could, but in her ditziness as her curse has progressed she "accidently" destroyed the cure - maybe in a moment of weakness as the curse scrubs her mind, she stopped wanting it to be fixed; before managing to regain control. She asks the player to gather the ingredients to cure her again so she can fix it, but unlike regular cures Alchemists use - which I notice tend to be Restore Magicka; nice touch, she asks for ingredients that damage Magicka. By the time the player returns to her, she's barely on the cusp of completely losing herself. She brews the potion, but by then - poof! It's too late, she's completely bimbofied. The player can return her notes (can be flavor text, progressively becoming less scientific and more slutty, being incomprehensible nonsense by the end) to Holdan or whoever for a minor gold reward. The player can keep the "cure" she made and drink it themselves or give it to a non-bimbo Companion, but all it does is add a large sum of corruption when drank. Maybe if you have Morella following you and she's at high corruption, she'll request it for herself and the player can note its probably a bad idea and chose whether or not to give it to her.

Posted (edited)
53 minutes ago, AphroditesEye said:

Concept for another possible quest maybe?? A researcher who was looking into the bimbo curse, and foolishly tested on herself. When the player meets her, she'd basically be at the "Bimbo Corruption: Very High" stage (story-wise, not mechanics wise, that'd probably be a pain to impliment). She explains her attempts to study the curse because she's convinced she can cure it, and finishes the job by drinking a spiked potion. This could give a fun little lore explanation to what's in spiked potions if desired.

As she progresses, she would have the player prepare notes for her, maybe delivering them to a colleague (Holdan? Lyvelia? Dareel? Not super relevant) who would report that once the curse starts, it can't be reversed. She would insist it could, but in her ditziness as her curse has progressed she "accidently" destroyed the cure - maybe in a moment of weakness as the curse scrubs her mind, she stopped wanting it to be fixed; before managing to regain control. She asks the player to gather the ingredients to cure her again so she can fix it, but unlike regular cures Alchemists use - which I notice tend to be Restore Magicka; nice touch, she asks for ingredients that damage Magicka. By the time the player returns to her, she's barely on the cusp of completely losing herself. She brews the potion, but by then - poof! It's too late, she's completely bimbofied. The player can return her notes (can be flavor text, progressively becoming less scientific and more slutty, being incomprehensible nonsense by the end) to Holdan or whoever for a minor gold reward. The player can keep the "cure" she made and drink it themselves or give it to a non-bimbo Companion, but all it does is add a large sum of corruption when drank. Maybe if you have Morella following you and she's at high corruption, she'll request it for herself and the player can note its probably a bad idea and chose whether or not to give it to her.

I like the sound of this, but I think it would be fun if the cure could cure you, as in greatly reduce current corruption, but its a game of chance much like normal cures. It should still have a much higher chance to give you a large amount of corruption, but could be a fun item to have in a time of desperation when you need your (or someone else's) corruption reduced asap but may not have the requirements for a normal cure.

Edited by H Bof

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