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Posted (edited)

I've just updated the mod to 1.7.6 and talked with one of already (pre-update) TFd girls to consider changing her name. It works and her name changes. But after certain interactions all selectability disappears (for example when I ask her to follow me). I can have my cursor over her and there is no name, no interaction option. I've tried rename mods before and same bug was usually present.


EDIT: Nvm I've just seen the in-game disclaimer popup regarding changing cells. Istg I'm great at finding the answers myself only AFTER posing questions. smh, all this bimbo stuff is spilling over to real life.

Edited by BrainwaveDisruptor
Posted
23 hours ago, jib_buttkiss said:

That's exactly how the morphs in the latest version work!

Sorry, And thanks :) i gues i should read a bit more carefuly lol.  Didnt even think to look through the mods files first ;(

 

 

Posted

Hello, I downloaded the newest file and patch, and the the bodyslide files but, I cannot activate it in game? I am not seeing an esp for the main file. Did I do something wrong?

Posted

Something I somehow just noticed at least in my game on SE is that all of the mesh items from BoS are showing up as just standard black instead of the white and pink options. Is this a known issue or something more specific to my game? I also checked some older saves on older versions of the mod and they have the same thing.

Posted (edited)

Would you add a variety of different message or notice whenever a bowl of dremora soup, flagon and etc was consume instead of a single linear?

 

Would be great to see a PC with high corruption would have a odd chances to consume those automatically as well.

Edited by DrSeptimus
Posted
On 12/11/2023 at 8:42 AM, Okshi91 said:

If you haven't installed the SE patch on the main page, you'll need it.

If you have the SE patch and this issue persists, it (the patch) may be a bit incomplete, and you'll need to convert the bodyslides from LE CBBE (Which has certain sliders inverted, hence the weight being a bit backwards) to SE CBBE and then to 3BA in Outfit Studio. A (partial) guide on how to do that can be found here. After you load the actual bodyshape (not the conversion reference), you just need to hit sliders->conform all, save the project and then build it in bodyslide. You don't need to do any of the manual tweaking mentioned in the guide if you don't want to or don't really know what you're doing, but there may be clipping on certain things at large slider values (particularly in the breast area)


I know it's been awhile, but I finally got around to following this today and it worked perfectly! I have a couple of other mods I'll be able to fix using this method as well. So thank you!

Posted
32 minutes ago, DrSeptimus said:

Does anyone know how to put keyword into sharkish piercing?

Better to create a new .esp for overwrites. Copy the armor record you want to add the keyword to (right click\copy as override with overwritting), select a new .esp.

 

Then add customcomments as a master to that new .esp, save and after you can add the keywords.

Posted
36 minutes ago, DrSeptimus said:

Does anyone know how to put keyword into sharkish piercing?

 

https://www.nexusmods.com/skyrimspecialedition/mods/57131

 

I try to add customcomments.esp as the master to enable the keyword but it doesn't work.

 

I assume you're doing this in xEdit? I'm further assuming you successfully added CustomComments.esp as a master? (Right-click the .esp for Sharkish Piercings, select "Add Master", check CustomComments.esp, click "Okay.")

 

Now you need to get the actual keyword:

  1. Expand "CustomComments.esp" in the left panel.
  2. Expand "Keyword" beneath CustomComments.esp."
  3. Select the keyword you need in the left panel beneath "Keyword."
  4. Double-click the FormID entry in the right panel. That's the actual keyword.
  5. Copy it.

Now you need to apply the keyword:

  1. Expand the .esp for Sharkish Piercings in the left panel.
  2. Expand "Armor" in the Sharkish Piercings .esp in the left panel.
  3. Find the item you want to edit. Click it.
  4. In the right panel, find the "KWDA - Keywords (sorted)" entry.
  5. Right-click the blank space just to the right of that entry. Click "Add."
  6. Paste the keyword you copied earlier in the new, blank entry you just created.
  7. Repeat 1-6 for every item you want to add the keyword to.

You'll probably get a warning telling you you're doing something that can cause Very Bad Things during all this. Ignore it. It'll ask you to save the newly modified .esp when you close xEdit, or you can click the three lines in the upper left corner to save your work if you want to take a break when doing a lot of edits.

Posted
21 minutes ago, audhol said:

Better to create a new .esp for overwrites. Copy the armor record you want to add the keyword to (right click\copy as override with overwritting), select a new .esp.

 

Then add customcomments as a master to that new .esp, save and after you can add the keywords.

 

If they're just now learning to use xEdit, making .esp patches is probably one step too far for the moment. :classic_wink:

Posted
On 2/7/2024 at 9:04 PM, jib_buttkiss said:

Fuckin' oops. So I set the script up to set the bimbo curse to the next stage when the player sleeps. What I didn't do was actually check that the damn curse is active first!

I guess don't turn sleep progression on until the curse starts itself, at least until I fix that.

 

To add to this, setting the "Hours per curse stage" to 1 or 2 and then sleeping will prematurely trigger the bimbo curse. It doesn't trigger whilst waiting, and doesn't trigger on any setting 3 and above from what I can tell. The "Require sleep to progress curse stage" option was off for all of this.

Posted (edited)

The makeup from the fake spell isn't appearing on Morella too. I tried it on multiple saves. Did you test it for LE?

I should just need the base mod for the slave tats, right? What version of slavetats is needed for LE?

Disabling YPS integration in the MCM didn't work.

Edited by xyzxyz
Posted

Any disabling in MCM tatoos, clothings or body is not work. No problem just report.

1 hour ago, xyzxyz said:

What version of slavetats is needed for LE?

I have 1.3.6 and it works fine

Posted (edited)
On 2/11/2024 at 12:16 PM, LatencyRemix said:

Sorry, And thanks :) i gues i should read a bit more carefuly lol.  Didnt even think to look through the mods files first ;(

 

No worries- it's something I only added in 1.7.6 last week!

 

On 2/11/2024 at 8:31 PM, savagesonic22 said:

Hello, I downloaded the newest file and patch, and the the bodyslide files but, I cannot activate it in game? I am not seeing an esp for the main file. Did I do something wrong?

 

Did you get the main mod file with the CustomComments.esp, not just the SE patch?

 

On 2/11/2024 at 9:12 PM, H Bof said:

Something I somehow just noticed at least in my game on SE is that all of the mesh items from BoS are showing up as just standard black instead of the white and pink options. Is this a known issue or something more specific to my game? I also checked some older saves on older versions of the mod and they have the same thing.

 

Well that's weird. They're set right in the .esp, and they show up fine for me.

 

On 2/12/2024 at 12:59 AM, DrSeptimus said:

Would you add a variety of different message or notice whenever a bowl of dremora soup, flagon and etc was consume instead of a single linear?

 

Would be great to see a PC with high corruption would have a odd chances to consume those automatically as well.

 

There should already be a couple of messages that can play, if you're a bimbo. I wouldn't want to add auto-usage of them, I feel like that would just be more annoying than anything else.

 

3 hours ago, Selloh said:

 

To add to this, setting the "Hours per curse stage" to 1 or 2 and then sleeping will prematurely trigger the bimbo curse. It doesn't trigger whilst waiting, and doesn't trigger on any setting 3 and above from what I can tell. The "Require sleep to progress curse stage" option was off for all of this.

 

Ah, thanks. Yep, the sleeping thing is pretty busted at the moment. I should have 1.7.7 out soon to fix it.

 

1 hour ago, xyzxyz said:

The makeup from the fake spell isn't appearing on Morella too. I tried it on multiple saves. Did you test it for LE?

I should just need the base mod for the slave tats, right? What version of slavetats is needed for LE?

Disabling YPS integration in the MCM didn't work.

 

Are face Slavetats working for you at all? I've had some people say that they aren't- but they're fine for me so I'm a bit stumped. And that's in LE.

 

  

2 minutes ago, crococat said:

Any disabling in MCM tatoos, clothings or body is not work. No problem just report.

 

What do you mean?

Edited by jib_buttkiss
Posted (edited)
1 hour ago, crococat said:

Any disabling in MCM tatoos, clothings or body is not work. No problem just report.

I have 1.3.6 and it works fine

I may need to upgrade^^ Still at 1.2.3.

Do you have face tats to choose when you open the slavetats MCM?

Edited by xyzxyz
Posted (edited)
49 minutes ago, jib_buttkiss said:

 

Are face Slavetats working for you at all? I've had some people say that they aren't- but they're fine for me so I'm a bit stumped. And that's in LE.

From other mods like slaverun they work. Not from this mod though. I updated slavetats but that didn't change anything. The facetat section of the mcm is, as I postet on page 156, empty.

Edited by xyzxyz
Posted

As an aside, has anyone customised their bimboMorphs.json to add the nodes for 3Ba body? If you have, can you post it here so I can bundle it in with the SE download in the next version?

Posted
4 hours ago, jib_buttkiss said:

As an aside, has anyone customised their bimboMorphs.json to add the nodes for 3Ba body? If you have, can you post it here so I can bundle it in with the SE download in the next version?

 

Here's what I have - I tried to match the default LE shape as best as I could using 3BA sliders.

bimboMorphs.zip

Posted

I was going to have 1.7.7 up in a day or two, buuuut I just figured out how to do random scenes between NPCs. So now it'll be a few days more while I add scenes where bimbos approach random people and beg them for sex, and NPCs from the mod interact with other characters in their towns.

 

 

9 hours ago, xyzxyz said:

From other mods like slaverun they work. Not from this mod though. I updated slavetats but that didn't change anything. The facetat section of the mcm is, as I postet on page 156, empty.

 

Does your CC_Tats.json file (in Data>Textures>Actors>Character>Slavetats) look right?

 

CC_Tats.json

 

Here it is from my install. Maybe try replacing your one with that?

 

3 hours ago, Okshi91 said:

 

Here's what I have - I tried to match the default LE shape as best as I could using 3BA sliders.

bimboMorphs.zip 530 B · 3 downloads

 

Awesome, thanks.

Posted (edited)
49 minutes ago, jib_buttkiss said:

 

Here it is from my install. Maybe try replacing your one with that?

Your file did the same as mine. Nothing.

This is mine. See anything wrong? CC_Tats.json
 

Edited by xyzxyz

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