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Posted
1 hour ago, Balgin said:

Big pink dildo and warning about corruption. I'm finally getting other load screens. It might just have a really high probability of displaying.

I'm getting the same one on almost every load screen, it's also the only one from this mod that I've seen so far (not using a fresh save if that matters)

Posted
1 hour ago, H Bof said:

I was just using some soul gems to clear corruption and it looks like the old bug is back where filled gems are counted as not filled, and vice versa in the new update

 

Are you sure? That'd be a strange bug to come back- I iterate directly from the previous version.

 

1 hour ago, Balgin said:

Big pink dildo and warning about corruption. I'm finally getting other load screens. It might just have a really high probability of displaying. The Elisif Follower mod actually adds a number of quests which are intended to begin after the Torygg's war horn quest (same time as yours).

 

Incidentally, I also have an old save with a character who's done both quests and Elisif isn't showing any bimbo related dialogue. Interestingly the Torygg's warhorn quest isn't showing up in the journal but sqv's showing it as stopped at stage 200 and priority 45 so either it hasn't started yet and isn't triggering, or it's complete and the journal's broken.

7 minutes ago, H Bof said:

I'm getting the same one on almost every load screen, it's also the only one from this mod that I've seen so far (not using a fresh save if that matters)

 

Ah- oops. I've just had another look at the load screens. Seems like as soon as a screen has any condition (for example, isFemale) instead of being generic, it needs to have a percentChance as well, or it'll show up way too much. I'll give it a few days for any other bugs to pop up, then upload a fixed version.

 

I think the worst that could happen with the mod Elisif mod is some dialogues stepping on each others' toes and being a little odd. It shouldn't cause any major problems.

 

26 minutes ago, w234aew said:

 

I got the mod to replicate the "breast" double entry, but not the hip bone one (it was another capitalization difference thing, one was "HipBone" the other "Hipbone").

bimboMorphs.json 726 B · 1 download

 

Hmm. Thanks. I'll see if I can improve it at all.

Posted
8 minutes ago, jib_buttkiss said:

Hmm. Thanks. I'll see if I can improve it at all.

 

Worst-case scenario, if you want to avoid the case-sensitivity issues for good, it shouldn't be too hard to re-implement the JSON morph stuff using the case-insensitive get/setfloatvalue() functions in JSONUtil instead of the case-sensitive get/setpathfloatvalue() functions. The downside is that it will make things substantially less elegant for people who want to directly edit the JSON, as it will involve breaking out each zone into it's own file, putting the zone files in a subfolder and then using JSONInFolder() to get which zones have been defined. If you want me to quickly go though and make those changes, just say the word and I can have a mergeable patch up in short order.

Damn me and thinking Skyrim could be even the slightest bit consistent with words that are and are not capitalized by default.

Posted (edited)

Hey, in the most recent version (1.7.6), can I upgrade from 1.7.5 mid-game, or do I need to start a new game? I don't see any special dialog with Elisif outside of the hypnotize option.

Edited by Allen Harris
Posted
1 hour ago, Okshi91 said:

 

Worst-case scenario, if you want to avoid the case-sensitivity issues for good, it shouldn't be too hard to re-implement the JSON morph stuff using the case-insensitive get/setfloatvalue() functions in JSONUtil instead of the case-sensitive get/setpathfloatvalue() functions. The downside is that it will make things substantially less elegant for people who want to directly edit the JSON, as it will involve breaking out each zone into it's own file, putting the zone files in a subfolder and then using JSONInFolder() to get which zones have been defined. If you want me to quickly go though and make those changes, just say the word and I can have a mergeable patch up in short order.

Damn me and thinking Skyrim could be even the slightest bit consistent with words that are and are not capitalized by default.

 

Hm. The issue is inconsistent, too. In my game, "Breasts" reads just fine. I think that alone justifies splitting it up.

 

Limiting it to two zones- upper body and lower body- shouldn't be too bad. It's a little ugly, but if the case-sensitive read/write is going to be this inconsistent, I don't think there's much of a choice.

 

  

5 minutes ago, Allen Harris said:

Hey, in the most recent version (1.7.6), can I upgrade from 1.7.5 mid-game, or do I need to start a new game? I don't see any special dialog with Elisif outside of the hypnotize option.

 

If you update mid game, everything will be fine except the Elisif quest, which will fail to start.

You can use the console to fix it though. Type ssq CC_ElisifFavour_1 , click on Elisif in the console to select her, then type forceRefIntoAlias Elisif .

Posted (edited)
2 hours ago, jib_buttkiss said:

Hm. The issue is inconsistent, too. In my game, "Breasts" reads just fine. I think that alone justifies splitting it up.

 

Limiting it to two zones- upper body and lower body- shouldn't be too bad. It's a little ugly, but if the case-sensitive read/write is going to be this inconsistent, I don't think there's much of a choice.

 

Quickly changed and tested the scripts to use discrete files, everything seems to work on my end, so hopefully it all works when released to the wild. There is a bit of funkyness when things in the json have uppercase characters, but it should be fine (limitation of JSONUtil, not much we can actually do about it and the current implementation tends to self-correct anyway).

 

Edit: Just thought about it, and in the filtering by target area and/or the MCM headings you might want to use StringUtil.Substring(baseNode, 0, StringUtil.Find(baseNode, ".json")) or else the name/area filter will include the file extension, which will be a visual oddity in the MCM and cause the zone filtering in the morph handler to fail unless you include the ".json" in the zone name.

 

I hate Skyrim Strings.zip

Edited by Okshi91
Noticed an issue that I am a bit too busy to fix tonight
Posted
3 hours ago, jib_buttkiss said:

 

Hm. The issue is inconsistent, too. In my game, "Breasts" reads just fine. I think that alone justifies splitting it up.

 

Limiting it to two zones- upper body and lower body- shouldn't be too bad. It's a little ugly, but if the case-sensitive read/write is going to be this inconsistent, I don't think there's much of a choice.

 

  

 

If you update mid game, everything will be fine except the Elisif quest, which will fail to start.

You can use the console to fix it though. Type ssq CC_ElisifFavour_1 , click on Elisif in the console to select her, then type forceRefIntoAlias Elisif .

That didn't seem to work, but I tried it in a new game and the dialog came up.

Posted

Super hardcore mode is a little broken for me in this new one, I may have messed up when installing it but whenever you try to talk to an NPC they'll ask me if I want something but nothing happens, you can't even talk to them unless you disable hardcore mode. It seems to just be forced bimbo dialogue so I can just fix this by disabling hardcore mode whenever you have to engage in forced bimbo dialogue so it's nothing serious but I figured I'd let you guys know. 

Posted
18 hours ago, jib_buttkiss said:

 

The Slavetats makeup shows up fine for me. Do face tats work for you in other places?

The entire face pattern section in slavetats is empty. Other parts work as intended but not face.

LE by the way.

20240206224621_1.jpg

Posted
7 hours ago, jimjimjimjimjimjimjim said:

I've just noticed that one of transformation thoughts mentions being given some colothes but in my case no item is being added or equiped. Everything other is fine. Heels and jewelry were added its just clothes that I didnt get. Any ideas why?  

What stage are you at with this happening? You don't get clothes until a few stages after the heels so I imagine if you haven't gotten to that stage it could just be in reference to the heels you already got so far.

Posted
15 hours ago, jib_buttkiss said:

Are you sure? That'd be a strange bug to come back- I iterate directly from the previous version.

I can double check a little later, I am using SGO so there could be something getting tangled there?

Posted

Hi I just installed the new update and I seem to be having a problem with the preview faction for the bimbo body I am using CBBE and if I edit in Race Menu the Body prats change but when I change the values in the MCM body menu for the mod I don't get any body changes when I us the previewer function is the Preview bug or is there a new file I missed need with the new update I am using LE and it did not have this problem on the old version but I could have missed a new step to get the body changes to take. I would apricated any help with this problem.

 

PS: This mod is grate and I hope you keep up the good work @jib_buttkiss

Posted (edited)

Installed 1.76 for SE, and noticed that the bodymorphs that used to have (INV) next to them were set to a negative value. Had to reverse them to a positive value (except for Breasts Small morph) to get the morphs to work properly. Left in the negative (with the exception of Breasts Small morph) actually decreased my breast size.

Edited by Jgoftl
Posted (edited)

Some quick things I bugs I noted while testing my addon -

Activated the Bimbo Curse on Morella with the debug book. Had the "only advances on sleep" option on. Went to bed, for whatever reason it also activated on my player even though I hadn't done anything to trigger it. And while it was running, it seemed to get stuck on the clit piercing and I had to use a command to progress it further. The player doesn't seem to gain lipstick until the final stage - also noticed this in the previous version, just forgot to say anything. Bright side, SLIF is working fine, but the ShoulderWidth option seems to be inverted. The rest seem to work just fine.

 

EDIT: On further testing, its not related to the debug book. You just seem to always begin bimbofication immediately if you have progression on rest enabled.

Unrelated; some minor suggestions - give Morella alternate pop-up messages if she's the one being bimbofied, and give a different letter from Sanguine at the end; especially if the player is romancing her. Would add some good flavor to her and make her feel less like just another follower. Lesser suggestion is to have Sanguine's letter possibly add a small amount of corruption when read? Possibly only if Morella's, though. Would also be cool if it's implied Morella gets the letter instead when the player is Bimbofied. Adding little bits of flavor to differentiate her from other generic followers helps to sell her as more than just another generic follower; especially if the player is romancing her.

Edited by AphroditesEye
Posted
10 hours ago, H Bof said:

What stage are you at with this happening? You don't get clothes until a few stages after the heels so I imagine if you haven't gotten to that stage it could just be in reference to the heels you already got so far.

I already got the heels from previous dream. I dont konw exact number of that stage but I was talking about that notification that mentions not being able to wear armor and being given some clothes. 

Posted
47 minutes ago, jimjimjimjimjimjimjim said:

I already got the heels from previous dream. I dont konw exact number of that stage but I was talking about that notification that mentions not being able to wear armor and being given some clothes. 

Ok it turns out that afer starting new game this somehow works and the clothes were added so the problem is solved. btw how does item distribution for the player works. i tried to see if i cant chanege what items are being added on bimbofication and so far i was only able to chanege heels using ssedit (I cant get creation kit to work with skyrim se on my pc). I only changed white heels it CC_playerbimbofyplayer to shoes of my choice and it worked but for some reason the same method doesnt work for that mesh dress.  

Posted
On 2/5/2024 at 10:20 PM, jib_buttkiss said:

what you mean by it.

Well, there is such an expectation...

 

SkyrimSE2024-02-0521-15-15-34.jpg.83c5e76d9aaae29e70651b23f49ea487.jpg

 

...for me it doesn't even indicate the completion... properly. he just accepts it and moves on to the next task.

Posted
On 2/6/2024 at 2:02 AM, brewmasterhal said:

LE uses

well... it's an SE system.  *only the translation of the text box and the *pex extension thing is so... wrong... but not all!  *for some reason...?

 

Spoiler

* mine is on a Russian - localized system. With a Hungarian surface conversion.  

* without the conversion ... Cyrillic and nothing appears.

 

SkyrimSE2024-02-0714-35-20-17.jpg.af13af11fc04a616a336e860d7f10890.jpg

 

 

Posted
1 hour ago, Metro Station said:

well... it's an SE system.  *only the translation of the text box and the *pex extension thing is so... wrong... but not all!  *for some reason...?

 

  Reveal hidden contents

* mine is on a Russian - localized system. With a Hungarian surface conversion.  

* without the conversion ... Cyrillic and nothing appears.

 

SkyrimSE2024-02-0714-35-20-17.jpg.af13af11fc04a616a336e860d7f10890.jpg

 

 

 

SE is capable of encoding everything as UTF-8.  I think that's one of the things that converting a mod to SE format does for languages that aren't English, French, Spanish, and a few others for which the encodings are identical.

 

Thing is, when the string data is created in the LE CS and encoded in win-whatever, the SE engine does not implicitly convert it to UTF before display.  So in order to get the stuff that's stored in the strings to show up correctly, you'd need to either re-compile from source after modifying the string to your target language, or edit the compiled script data in-place to have properly encoded strings.

Posted (edited)
23 hours ago, Jgoftl said:

Installed 1.76 for SE, and noticed that the bodymorphs that used to have (INV) next to them were set to a negative value. Had to reverse them to a positive value (except for Breasts Small morph) to get the morphs to work properly. Left in the negative (with the exception of Breasts Small morph) actually decreased my breast size.

I'm confused. For 1.7.6 SE the INV in the Jason file went away and all values should have positive values, if you want to increase that property, but Breasts Small morph should still be inverted?

Edited by SquatsAreLife
Posted
On 2/6/2024 at 10:11 PM, Okshi91 said:

Quickly changed and tested the scripts to use discrete files, everything seems to work on my end, so hopefully it all works when released to the wild. There is a bit of funkyness when things in the json have uppercase characters, but it should be fine (limitation of JSONUtil, not much we can actually do about it and the current implementation tends to self-correct anyway).

 

Edit: Just thought about it, and in the filtering by target area and/or the MCM headings you might want to use StringUtil.Substring(baseNode, 0, StringUtil.Find(baseNode, ".json")) or else the name/area filter will include the file extension, which will be a visual oddity in the MCM and cause the zone filtering in the morph handler to fail unless you include the ".json" in the zone name.

 

I hate Skyrim Strings.zip 36.9 kB · 7 downloads

 

Which part has that filtering that needs to be changed?

  

On 2/7/2024 at 9:29 AM, H Bof said:

I can double check a little later, I am using SGO so there could be something getting tangled there?

 

I've just checked myself and it seems fine? What exact gems were you using that were going wrong?

 

On 2/7/2024 at 7:08 AM, Somebodyelse120 said:

Super hardcore mode is a little broken for me in this new one, I may have messed up when installing it but whenever you try to talk to an NPC they'll ask me if I want something but nothing happens, you can't even talk to them unless you disable hardcore mode. It seems to just be forced bimbo dialogue so I can just fix this by disabling hardcore mode whenever you have to engage in forced bimbo dialogue so it's nothing serious but I figured I'd let you guys know. 

 

Nope, good catch. I removed the condition blocking hardcore chats on the opening line of dialogue, but didn't realise that it was present on the second line too. Easy fix for the next version.

 

On 2/7/2024 at 8:47 AM, xyzxyz said:

The entire face pattern section in slavetats is empty. Other parts work as intended but not face.

LE by the way.

 

 

Strange. It's fine for me.

 

On 2/7/2024 at 11:24 AM, PB2014 said:

Hi I just installed the new update and I seem to be having a problem with the preview faction for the bimbo body I am using CBBE and if I edit in Race Menu the Body prats change but when I change the values in the MCM body menu for the mod I don't get any body changes when I us the previewer function is the Preview bug or is there a new file I missed need with the new update I am using LE and it did not have this problem on the old version but I could have missed a new step to get the body changes to take. I would apricated any help with this problem.

 

PS: This mod is grate and I hope you keep up the good work @jib_buttkiss

 

When you go the Body Morphs tab of the MCM, do you see all the sliders there? What are they set to?

 

22 hours ago, Jgoftl said:

Installed 1.76 for SE, and noticed that the bodymorphs that used to have (INV) next to them were set to a negative value. Had to reverse them to a positive value (except for Breasts Small morph) to get the morphs to work properly. Left in the negative (with the exception of Breasts Small morph) actually decreased my breast size.

 

So, I posted the mod with my default CBBE morphs set up. But that means it won't line up with an SE 3Ba body, because LE CBBE has some negative values built in. When I do another version, I'll change SE to come with to proper 3ba morphs.

 

17 hours ago, AphroditesEye said:

Some quick things I bugs I noted while testing my addon -

Activated the Bimbo Curse on Morella with the debug book. Had the "only advances on sleep" option on. Went to bed, for whatever reason it also activated on my player even though I hadn't done anything to trigger it. And while it was running, it seemed to get stuck on the clit piercing and I had to use a command to progress it further. The player doesn't seem to gain lipstick until the final stage - also noticed this in the previous version, just forgot to say anything. Bright side, SLIF is working fine, but the ShoulderWidth option seems to be inverted. The rest seem to work just fine.

 

EDIT: On further testing, its not related to the debug book. You just seem to always begin bimbofication immediately if you have progression on rest enabled.

Unrelated; some minor suggestions - give Morella alternate pop-up messages if she's the one being bimbofied, and give a different letter from Sanguine at the end; especially if the player is romancing her. Would add some good flavor to her and make her feel less like just another follower. Lesser suggestion is to have Sanguine's letter possibly add a small amount of corruption when read? Possibly only if Morella's, though. Would also be cool if it's implied Morella gets the letter instead when the player is Bimbofied. Adding little bits of flavor to differentiate her from other generic followers helps to sell her as more than just another generic follower; especially if the player is romancing her.

 

Fuckin' oops. So I set the script up to set the bimbo curse to the next stage when the player sleeps. What I didn't do was actually check that the damn curse is active first!

I guess don't turn sleep progression on until the curse starts itself, at least until I fix that.

 

I like the idea of Morella having some custom story messages. I'll probably do that for the next version.

 

15 hours ago, jimjimjimjimjimjimjim said:

Ok it turns out that afer starting new game this somehow works and the clothes were added so the problem is solved. btw how does item distribution for the player works. i tried to see if i cant chanege what items are being added on bimbofication and so far i was only able to chanege heels using ssedit (I cant get creation kit to work with skyrim se on my pc). I only changed white heels it CC_playerbimbofyplayer to shoes of my choice and it worked but for some reason the same method doesnt work for that mesh dress.  

 

The player's new clothes are set in the property ClothesToWear in the Bimbofy Player quests' QF script (QF__08303fae). I don't know if you can change what that property references in ssedit? But if you can, that's what you're after.

 

12 hours ago, Metro Station said:

Well, there is such an expectation...

 

SkyrimSE2024-02-0521-15-15-34.jpg.83c5e76d9aaae29e70651b23f49ea487.jpg

 

...for me it doesn't even indicate the completion... properly. he just accepts it and moves on to the next task.

 

I don't know what quest that is.

 

For your display issue with the ▯'s, ask the person who did the translation. I can't help you.

 

  

10 minutes ago, SquatsAreLife said:

I'm confused. For 1.7.6 SE the INV in the Jason file went away and all values should have positive values, if you want to increase that property, but Breasts Small morph should still be inverted?

 

For 1.7.6, any inverted values are as a result of the nodes of body you use, rather than my fiddling. So, for example, CBBE's BreastsSmall slider has the property that increasing it decreases breast size- now BoS treats it the same way.

 

It's not that all values are always positive now, it's just that none are arbitrarily inverted from their body's standard.

Posted
12 hours ago, brewmasterhal said:

LE CS and encoded in win-whatever, the SE engine does not implicitly convert it to UTF before display.

this means exactly what I need...
you need an Interface\Translations\... translation file!
this is the thing that solves this problem and nothing else...

 

this, in turn, requires a competent person ... the author.

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