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Posted
47 minutes ago, jib_buttkiss said:

I don't know what quest that is.

Record: QUST - CC_BimboRepeatingQuest[085088EA]

 

Be A Good Girl

 

Masturbate in a public place while people are watching (<Global=CC_SexQuestCounter>/2)

 

.... in what way can this be done!?  ...button? command? controlling? control... other?

Posted
51 minutes ago, SOSMarche said:

Sorry if this has been asked before, but can the mod change the player's name?

 

It can't. I considered adding the feature, but decided not to. The player can easily change their character's name in Racemenu, and YPS Fashion also has a name-change feature. It felt like one too many levels of obsolescence to add it here as well.

 

48 minutes ago, Metro Station said:

this means exactly what I need...
you need an Interface\Translations\... translation file!
this is the thing that solves this problem and nothing else...

 

this, in turn, requires a competent person ... the author.

 

It's not a matter of competence. It's a matter of time, patience and effort. Yes, I could go through every script, find every hardcoded string (there's a lot), duplicate them all to an interface file, and edit every script to read that interface file instead.

 

And It would take me hours and it would be boring as shit to do.

 

It's time I could spend adding interesting content, or fixing bugs, or- hell- just doing stuff in real life. The balance of [spend hours mindlessly copy/pasting data] for the reward of [the mod works a bit better in Hungarian] just doesn't tip that way, unfortunately.

 

36 minutes ago, Metro Station said:

Record: QUST - CC_BimboRepeatingQuest[085088EA]

 

Be A Good Girl

 

Masturbate in a public place while people are watching (<Global=CC_SexQuestCounter>/2)

 

.... in what way can this be done!?  ...button? command? controlling? control... other?

 

Ah, right.

Sexlab Aroused has a feature where you can hold down a button (I think it's N ?) to masturbate, and since that mod is a requirement for this one, you'll have it. But any mod that triggers a solo sex scene will count.

Posted (edited)
1 hour ago, jib_buttkiss said:

Which part has that filtering that needs to be changed?

 

cc_bimbomorphhandler line 15 should be changed to

if allNodes || StringUtil.Substring(baseNodes[i], 0, StringUtil.Find(baseNodes[i], ".json")) == targetArea

or if you want the code to be a bit more readable,

String section = StringUtil.Substring(baseNodes[i], 0, StringUtil.Find(baseNodes[i], ".json"))
if allNodes || section == taretArea

 

(optionally) cc_mcm_script line 530 should be changed to

AddHeaderOption(StringUtil.Substring(baseNodes[j], 0, StringUtil.Find(baseNodes[j], ".json")) + " morph sizes:")

 

The line numbers may be a bit different for you if you've changed anything, but they should give you a general idea of where to replace things.

Edited by Okshi91
Posted (edited)
57 minutes ago, jib_buttkiss said:

It's not a matter of competence. It's a matter of time, patience and effort. Yes, I could go through every script, find every hardcoded string (there's a lot), duplicate them all to an interface file, and edit every script to read that interface file instead.

 

The interface file thing is definitely a beyond-ridiculous idea.

 

I think you can also fix it by forcing a complete re-compile of scripts in the SE version of CS when you do a conversion.  The string data will still be in English, but at least it won't be illegible.  This is the solution I would pick in your position - just let the CS handle it for you (assuming you can get the goddamn SSE one to work).

 

Other options that have worked before:

  1. Copy the message data out of the scripts and into actual MESG records so that when someone makes a translation of the mod that text will also get updated.  Wouldn't take forever, but you'd still need to copy/paste shit into a bunch of new MESG records and update all of the Debug.Messagebox() calls to call .show() on message properties.
  2. Copy the data out of the scripts and into the quest properties as string or string[], then when you call Debug.Messagebox() you pull the relevant reference from the quest data and get the string that way.  Translators can still update quest properties in TES5Edit like they can MESG records, it's just a little more annoying.  Not sure if this is realistically less work than option 1...
Edited by brewmasterhal
Posted

I realy do enjoy this mod,  Also i just got Buxom Wench Yuriana, the two mods seem to fit nicely togehter :D

 

Just something i've been thinking about and was wondeing if you'd be open to a slight suggestion :)

 

During the Boob Job quest, when going to the farm to find the Livestock Growth potion.  Would be a fun time if Nazeem or one of the guard's happend to notice you stealing it and use it on the PC, adding option to find a different potion somewhere else

Posted (edited)

Sadly the follower aspect of this mod from the hypnosis effect doesnt work :( At least not in Special Edition Anniversary Edition

Edited by Jaayden
Posted
35 minutes ago, Ichigo3924 said:

Sorry to necro this old post, but I love this, and I want to use your presets. Had some questions, though if you're able to answer. I've tried to get the presets added in, but I'm having some issues. What I'm wondering is how do the mod requirements for your preset do with other sorts of mods? More specifically, do I need to remove the botox mod? Additionally, I am using the Diamond CCBE 3BA skin and texture mod and its supporting mods, will fairskin cause some issues there? Finally, the variety of makeup mods you recommend, do they impact YPS and slave tats at all? Will those mods be kosher with your requirements? Additionally, I've tried loading your presets, but couldn't find the option to turn on High Poly Head.

:| 

I figure I'm being dumb.


Currently, my char's skin/textures look sort of worse rn as I still have some of the other mods I mentioned installed. Also, I believe I'm on AE.... not sure what the requirements are for AE to get your presets up and running. Obviously, don't feel like you need to answer me. I'll either figure it out eventually or move back to my previous mods, but if you have any input, it'd be appreciated.

 

No worries lol I used to be just as confused on all of that stuff but:

 

Spoiler

1. I personally don't use botox tho I've never tried it so I can't tell you if any of the preset requirements will affect it, my gut says it should be fine I think botox only affects npcs. Depending on what overrides what there may be some visual differences so I'd suggest having my requirements overriding anything botox might have if you notice anything odd. 

 

2. Diamond 3BA will work fine too the skin just won't look exactly like mine, some skin mods I think have prebaked makeups in them so you may see some differences there but it shouldn't really matter with how much my presets add from other mods. - In short, your body and face skin may look different, but the actual facial structure and makeup should look about the same, especially if you load the sculpts in racemenu that correspond to the preset.

 

2B. I believe I use the 8k texture of fair skin so that may be why yours doesn't look as good (could also be your enb or lack thereof? Idk what you use.) Depending on your PC you could check to see if you can use a higher resolution version of Diamond. I think I used to use it and liked it but switched to Fair Skin a while ago just because it seems to have the widest support in other mods.

 

3. The makeup mods I use are only applied through racemenu in its dedicated makeup section, so there won't be any conflict. BoS and yps makeups are applied through salvetats which uses the face overlay section which is entirely separate. I do however use BoS's eyeliner on all of them except the no makeup ones, I just forget if that will load with the preset or not, or if you have to do it yourself through slavetats. 

 

4. You apply hi-poly head in racemenu's "Head" tab, it's in the "Face Part" slider. You will know it changed to hi-poly by the name that flashes in the bottom right when you use the slider. It should be "000KLH_FemaleHead[RACE]". For me it's usually the third option on the slider so check that.

 

5. This relates to 2B as well, but you should also check your skee64.ini file to see if you're overlay resolution is set high enough. I will attach mine if you're not sure and you can just replace yours with it (keep a backup of it tho, I don't know if there's a difference for AE and SE), it goes in the file location E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE. This file also increases the number of overlay slots that I mentioned in 3 as well. It's set to a fairly high number for each, more than I've ever actually needed. I have seen some people mention that this can cause slavetats to run a bit slower, so if you notice that you can lower those numbers to something that works for you.

 

As for AE to SE compatibility I can't give you a solid answer, I think they should be fine for the more simple mods like the makeup packs at the very least. Regardless you should check the download section of each mod for a dedicated AE version if the author made one. If not, just use the SE and you should be fine I think, no promises tho lol.

 

skee64.ini

Posted
45 minutes ago, H Bof said:

 

No worries lol I used to be just as confused on all of that stuff but:

 

  Hide contents

1. I personally don't use botox tho I've never tried it so I can't tell you if any of the preset requirements will affect it, my gut says it should be fine I think botox only affects npcs. Depending on what overrides what there may be some visual differences so I'd suggest having my requirements overriding anything botox might have if you notice anything odd. 

 

2. Diamond 3BA will work fine too the skin just won't look exactly like mine, some skin mods I think have prebaked makeups in them so you may see some differences there but it shouldn't really matter with how much my presets add from other mods. - In short, your body and face skin may look different, but the actual facial structure and makeup should look about the same, especially if you load the sculpts in racemenu that correspond to the preset.

 

2B. I believe I use the 8k texture of fair skin so that may be why yours doesn't look as good (could also be your enb or lack thereof? Idk what you use.) Depending on your PC you could check to see if you can use a higher resolution version of Diamond. I think I used to use it and liked it but switched to Fair Skin a while ago just because it seems to have the widest support in other mods.

 

3. The makeup mods I use are only applied through racemenu in its dedicated makeup section, so there won't be any conflict. BoS and yps makeups are applied through salvetats which uses the face overlay section which is entirely separate. I do however use BoS's eyeliner on all of them except the no makeup ones, I just forget if that will load with the preset or not, or if you have to do it yourself through slavetats. 

 

4. You apply hi-poly head in racemenu's "Head" tab, it's in the "Face Part" slider. You will know it changed to hi-poly by the name that flashes in the bottom right when you use the slider. It should be "000KLH_FemaleHead[RACE]". For me it's usually the third option on the slider so check that.

 

5. This relates to 2B as well, but you should also check your skee64.ini file to see if you're overlay resolution is set high enough. I will attach mine if you're not sure and you can just replace yours with it (keep a backup of it tho, I don't know if there's a difference for AE and SE), it goes in the file location E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE. This file also increases the number of overlay slots that I mentioned in 3 as well. It's set to a fairly high number for each, more than I've ever actually needed. I have seen some people mention that this can cause slavetats to run a bit slower, so if you notice that you can lower those numbers to something that works for you.

 

As for AE to SE compatibility I can't give you a solid answer, I think they should be fine for the more simple mods like the makeup packs at the very least. Regardless you should check the download section of each mod for a dedicated AE version if the author made one. If not, just use the SE and you should be fine I think, no promises tho lol.

 

skee64.ini 842 B · 0 downloads

I deleted my old message because I thought I got it running, and I did for the most part. But thank you for the response! To answer your questions:
1. I got rid of botox, and I think it improved things for me, so all good there!

2. Yeah, I had them both at one point, and they seemed fine!
2B. Didn't know there was 8k for fair, only saw 4k. But that's a no on the ENB. I'd done it before, but don't want to bother currently with 'em. Using 4k Diamond I think. I'll double check to see if they got more. A 3080 should be able to handle it.

3. Good to know, thanks!

4. Ah! Okay, appreciate that, thank you! I'll be making sure I have it on with that setting, Nexus's instructions were lacking in specifics.

5. Another  thing I wasn't aware of. Appreciate it! I'll look into my ini at some point.

After fiddling with it, didn't have too much trouble with AE as opposed to SE, so you're right there too, I think.

Current issue is that when I switch to the bimbofied faces in alt start raceemenu my body turns pink. Then when I switch back to the other one, there are seams on the char's neck and hands and the body very clearly drops in quality. Might have something to do with morph. Will experiment more. Thanks again for taking the time to send me a message, though! And sorry for deleing mine. Thought I was on the path to solve it and not bug ya. Regardless, really do appreciate the response! For now tho, Imma log and sleep

Posted (edited)
50 minutes ago, Ichigo3924 said:

Current issue is that when I switch to the bimbofied faces in alt start raceemenu my body turns pink. Then when I switch back to the other one, there are seams on the char's neck and hands and the body very clearly drops in quality. Might have something to do with morph. Will experiment more. Thanks again for taking the time to send me a message, though! And sorry for deleing mine. Thought I was on the path to solve it and not bug ya. Regardless, really do appreciate the response! For now tho, Imma log and sleep

 

My guess for the pink body is that some sort of overlay is being applied that you don't have, it usually occurs with missing textures. Check the body overlays in racemenu and set all of them to "default" if they are already than it's something else but here's hoping it's that simple, I could have just forgotten to remove one for the preset I uploaded from a different mod. I use SL Survival so bruise overlays get applied all the time that I forget to clear.

 
7 hours ago, jib_buttkiss said:

I've just checked myself and it seems fine? What exact gems were you using that were going wrong?

 

Black soulgems, I just retested it and they're definitely getting mixed up for some reason but it definitely could be something on my end. I had bad modding etiquette and added a few mods since starting my save on top of updating to the new BoS, so it could very well be Skyrim being Skyrim lol.

Edited by H Bof
Posted
8 hours ago, jib_buttkiss said:

It's a matter of time, patience and effort.

 

I... I'll get to it!

 

There are many nations that would like it.  Not only me ... I just drew attention to this! Again...

 

But... 

 

* here is a text box that was written on SE basis and not in LE environment. It displays flawlessly. Regardless, it is much more beneficial if someone later wants to transfer it to the LE environment ...

Yes... it took me quite a while to figure out that the confusion was caused by the mixed environment. In its own field... everything can be fine... But... the pex system gives anyone a lot of unnecessary work with the texts encoded in it due to a later development and/or error correction.

... in a nonsensical way!

 

* well yes, a user pointed it out... and it confirmed me too.

SkyrimSE2024-02-0811-45-48-49.jpg.1cabf9be0b074d987853c922c9d03b02.jpg

Posted

2 bug to address..

 

1) Corruption progress via sleep doesn't work correctly if the sleep takes too long. From my experiences, it seems like any sleep above 8 hours would render the corruption not progressing to the next stage (Either it stuck or stay in loop). 

 

2) Super Hardcore Mode + Survival Mode on would cause the weight to dipped into negative.

 

Negative.jpg.5b8852fc48a8987717f5870301d95042.jpg

Posted
50 minutes ago, DrSeptimus said:

2 bug to address..

 

1) Corruption progress via sleep doesn't work correctly if the sleep takes too long. From my experiences, it seems like any sleep above 8 hours would render the corruption not progressing to the next stage (Either it stuck or stay in loop). 

 

2) Super Hardcore Mode + Survival Mode on would cause the weight to dipped into negative.

 

Negative.jpg.5b8852fc48a8987717f5870301d95042.jpg

That is hardcore.

Posted
19 hours ago, jib_buttkiss said:

When you go the Body Morphs tab of the MCM, do you see all the sliders there? What are they set to?

I see all the sliders but I could be missing one and not know. I did test with all the sliders set to 5.0 and there was no change. 

I add a screen shot to help it has all the sliders I have in it.

If you need my Load order or anything else to help with this bug just let me know.

Thank You.

20240208173905_1.thumb.jpg.45e34a025823b05063fb0bb40f22c359.jpg

Posted
21 hours ago, Okshi91 said:

 

cc_bimbomorphhandler line 15 should be changed to

if allNodes || StringUtil.Substring(baseNodes[i], 0, StringUtil.Find(baseNodes[i], ".json")) == targetArea

or if you want the code to be a bit more readable,

String section = StringUtil.Substring(baseNodes[i], 0, StringUtil.Find(baseNodes[i], ".json"))
if allNodes || section == taretArea

 

(optionally) cc_mcm_script line 530 should be changed to

AddHeaderOption(StringUtil.Substring(baseNodes[j], 0, StringUtil.Find(baseNodes[j], ".json")) + " morph sizes:")

 

The line numbers may be a bit different for you if you've changed anything, but they should give you a general idea of where to replace things.

 

Awesome, thanks.

 

20 hours ago, brewmasterhal said:

 

The interface file thing is definitely a beyond-ridiculous idea.

 

I think you can also fix it by forcing a complete re-compile of scripts in the SE version of CS when you do a conversion.  The string data will still be in English, but at least it won't be illegible.  This is the solution I would pick in your position - just let the CS handle it for you (assuming you can get the goddamn SSE one to work).

 

Other options that have worked before:

  1. Copy the message data out of the scripts and into actual MESG records so that when someone makes a translation of the mod that text will also get updated.  Wouldn't take forever, but you'd still need to copy/paste shit into a bunch of new MESG records and update all of the Debug.Messagebox() calls to call .show() on message properties.
  2. Copy the data out of the scripts and into the quest properties as string or string[], then when you call Debug.Messagebox() you pull the relevant reference from the quest data and get the string that way.  Translators can still update quest properties in TES5Edit like they can MESG records, it's just a little more annoying.  Not sure if this is realistically less work than option 1...

 

The thing is, both of those would still be a ton of mindless busywork, extracting strings into messages/properties, then rebuilding them back where they were.

 

But if doing a recompile in the SE CK works, then the translators can do that. I don't own Skyrim SE to try it, but the source files are included in the download so anyone with CK can.

 

19 hours ago, LatencyRemix said:

I realy do enjoy this mod,  Also i just got Buxom Wench Yuriana, the two mods seem to fit nicely togehter :D

 

Just something i've been thinking about and was wondeing if you'd be open to a slight suggestion :)

 

During the Boob Job quest, when going to the farm to find the Livestock Growth potion.  Would be a fun time if Nazeem or one of the guard's happend to notice you stealing it and use it on the PC, adding option to find a different potion somewhere else

 

Oh, according to someone else in this thread Yuriana can be a bit touchy with this mod, just a heads up. Apparently her quest uses a couple of different NPCs to represent "Yuriana" or something? If so, each one would have their own corruption/bimbofication status.

 

I don't mind the idea with the growth potion, but it seems like it'd be a bit of a weird reaction from the guards, even in the porno-world of this mod! Like, "Hey! We've just caught this person stealing animal medication! As a punishment, we're gonna make them use it!"

 

18 hours ago, Jaayden said:

Sadly the follower aspect of this mod from the hypnosis effect doesnt work :( At least not in Special Edition Anniversary Edition

 

Seems to work for me? Which NPC did you try it on?

 

16 hours ago, H Bof said:

 

Black soulgems, I just retested it and they're definitely getting mixed up for some reason but it definitely could be something on my end. I had bad modding etiquette and added a few mods since starting my save on top of updating to the new BoS, so it could very well be Skyrim being Skyrim lol.

 

Hmm. I'll take a closer look into it.

Just to check, does it happen on a new save too? If your game originally had 1.7.2 or earlier installed, the fix for the issue from 1.7.3 wouldn't have worked.

 

6 hours ago, DrSeptimus said:

2 bug to address..

 

1) Corruption progress via sleep doesn't work correctly if the sleep takes too long. From my experiences, it seems like any sleep above 8 hours would render the corruption not progressing to the next stage (Either it stuck or stay in loop). 

 

2) Super Hardcore Mode + Survival Mode on would cause the weight to dipped into negative.

 

Negative.jpg.5b8852fc48a8987717f5870301d95042.jpg

 

Ah, thanks.

 

1) Sleep is already a little borked at the moment, so I'll look into this too.

 

2) Hm. I'm guessing Survival Mode also reduces your carry weight? I could add a check that Hardcore won't reduce it if it's already too low, but that won't help if this mod's penalty triggers before Survival Mode's. What's Survival Mode's .esp name? I can add a check to not apply the penalty if it's installed.

 

 

3 hours ago, PB2014 said:

I see all the sliders but I could be missing one and not know. I did test with all the sliders set to 5.0 and there was no change. 

I add a screen shot to help it has all the sliders I have in it.

If you need my Load order or anything else to help with this bug just let me know.

Thank You.

 

 

Hmm. If other morphs are working, and you've definitely built morphs in Bodyslide, I'm not sure. Does it work on a new save file? Do NPC morphs work?

 

2 hours ago, KinsmanB7R said:

im not getting any transformation on my chrcater when i prieview. i batch load a body's would that break it?

 

 

Did you Build Morphs in bodyslide? Do any other mods' morphs work?

Posted (edited)
1 hour ago, jib_buttkiss said:

I don't mind the idea with the growth potion, but it seems like it'd be a bit of a weird reaction from the guards, even in the porno-world of this mod! Like, "Hey! We've just caught this person stealing animal medication! As a punishment, we're gonna make them use it!"

To be fair it wouldn't be the first time in this game I've been called a cow 🤷‍♀️

Joke aside I do like their idea though. It *could* maybe make sense if Nazeem himself or one of his farmhands caught you, or say a Guard who's been paid off by him. On that topic, Nazeem would probably be a good subject for hypno content if you wanted too - it's not like he's actually used by any in-game quests anyways, he's just a memed on NPC people hate.

Edited by AphroditesEye
Posted
1 hour ago, jib_buttkiss said:

I don't mind the idea with the growth potion, but it seems like it'd be a bit of a weird reaction from the guards, even in the porno-world of this mod! Like, "Hey! We've just caught this person stealing animal medication! As a punishment, we're gonna make them use it!"

 

Hmm. I'll take a closer look into it.

Just to check, does it happen on a new save too? If your game originally had 1.7.2 or earlier installed, the fix for the issue from 1.7.3 wouldn't have worked.

 

I dunno it's kind of like the dude on tiktok who puts dog medicine on his hands to punch rocks :lol:

 

I'll check with a fresh save when I can but I updated from 1.7.5.1 (that's what this save started with too) to this one so that shouldn't be the issue. I remember when I had the issue before the change you used from 1.7.3 fixed it for me then so I don't know why it's back now. 

Posted
7 hours ago, jib_buttkiss said:

Ah, thanks.

 

1) Sleep is already a little borked at the moment, so I'll look into this too.

 

2) Hm. I'm guessing Survival Mode also reduces your carry weight? I could add a check that Hardcore won't reduce it if it's already too low, but that won't help if this mod's penalty triggers before Survival Mode's. What's Survival Mode's .esp name? I can add a check to not apply the penalty if it's installed.

 

 

Survival mod is part of Creation Club that can be toggle on/off at anytime, I don't think it is a good move to mess with that.

 

ccQDRSSE001-SurvivalMode.esl

 

I think the weight reduction from Hardcore mode should be remove entirely.

Posted
8 hours ago, jib_buttkiss said:

 

Awesome, thanks.

 

 

The thing is, both of those would still be a ton of mindless busywork, extracting strings into messages/properties, then rebuilding them back where they were.

 

But if doing a recompile in the SE CK works, then the translators can do that. I don't own Skyrim SE to try it, but the source files are included in the download so anyone with CK can.

 

 

Oh, according to someone else in this thread Yuriana can be a bit touchy with this mod, just a heads up. Apparently her quest uses a couple of different NPCs to represent "Yuriana" or something? If so, each one would have their own corruption/bimbofication status.

 

I don't mind the idea with the growth potion, but it seems like it'd be a bit of a weird reaction from the guards, even in the porno-world of this mod! Like, "Hey! We've just caught this person stealing animal medication! As a punishment, we're gonna make them use it!"

 

 

Seems to work for me? Which NPC did you try it on?

 

 

Hmm. I'll take a closer look into it.

Just to check, does it happen on a new save too? If your game originally had 1.7.2 or earlier installed, the fix for the issue from 1.7.3 wouldn't have worked.

 

 

Ah, thanks.

 

1) Sleep is already a little borked at the moment, so I'll look into this too.

 

2) Hm. I'm guessing Survival Mode also reduces your carry weight? I could add a check that Hardcore won't reduce it if it's already too low, but that won't help if this mod's penalty triggers before Survival Mode's. What's Survival Mode's .esp name? I can add a check to not apply the penalty if it's installed.

 

 

 

Hmm. If other morphs are working, and you've definitely built morphs in Bodyslide, I'm not sure. Does it work on a new save file? Do NPC morphs work?

 

 

Did you Build Morphs in bodyslide? Do any other mods' morphs work?

Oh it was Ysolda. I checked all 3 pages but there's no clear follower option. Perhaps it was a different conversation que though? Could it be because I spawned the potion in using console and didnt talk to the NPC originally to get it? Perhaps it's because of one of my other mods? I do have Nethers Follower Framework and Sacroscant. 

Posted

After doing some testing it looks like with the new update it's not actually confusing filled and unfilled soulgems for me, but instead any black soulgem can be used as a filled one for clearing corruption, whether it's actually filled or not.

Posted
On 2024. 02. 08. at 6:42, brewmasterhal said:

szkriptek teljes újrafordítását kényszeríted konverziókor.

For example... I don't care how, but the SE should really be what it really is... Then there is no problem in the appearance process.

 

C'mon... c'mon... anyone?

Posted
21 hours ago, jib_buttkiss said:

Apparently her quest uses a couple of different NPCs to represent "Yuriana" or something? If so, each one would have their own corruption/bimbofication status.

I haven't made it that far in a game yet, but i will keep a look out for it thanks.

 

21 hours ago, jib_buttkiss said:

the growth potion, but it seems like it'd be a bit of a weird reaction from the guards

This is ture, But after seeing what happens when you used all the salve on the other one, i got kinda devious :D

 

Also,  Im not sure how scripting and making the mods work,  But would it be difficult to add a json to add custom slider's to be used ? I use coco body and has a lot of extra bits with large sizes :P  Just out of curiosity, plenty hapy with what you offer us to have

Posted
17 hours ago, AphroditesEye said:

To be fair it wouldn't be the first time in this game I've been called a cow 🤷‍♀️

Joke aside I do like their idea though. It *could* maybe make sense if Nazeem himself or one of his farmhands caught you, or say a Guard who's been paid off by him. On that topic, Nazeem would probably be a good subject for hypno content if you wanted too - it's not like he's actually used by any in-game quests anyways, he's just a memed on NPC people hate.

 

I did consider having something like that in Chillfurrow, but it got put in the "too hard" bucket. It also made the quest feel a little convoluted, so I just let it go. Nazeem's reputation as the guy everyone hates is why I put the Growth Salve in specifically the farm he owns though- Morella mentions that only sketchy shitty farms use it, so of course Nazeem's does.

 

I wouldn't want to bind him into any quests though- making him essential would rob people of the fun of Fus Ro Dah'ing him off a cliff.

 

11 hours ago, DrSeptimus said:

 

Survival mod is part of Creation Club that can be toggle on/off at anytime, I don't think it is a good move to mess with that.

 

ccQDRSSE001-SurvivalMode.esl

 

I think the weight reduction from Hardcore mode should be remove entirely.

 

Thanks. Nah, I won't touch Survival Mode, I'll add a check into the hardcore debuffs- If ccQDRSSE001-SurvivalMode.esl is detected, I won't apply carry weight penalties.

 

10 hours ago, Jaayden said:

Oh it was Ysolda. I checked all 3 pages but there's no clear follower option. Perhaps it was a different conversation que though? Could it be because I spawned the potion in using console and didnt talk to the NPC originally to get it? Perhaps it's because of one of my other mods? I do have Nethers Follower Framework and Sacroscant. 

 

The dialogue should be  "You respect my commands and would follow me into battle", on the third page of prompts. There only condition that would block it would be if she's already a follower.

 

8 hours ago, H Bof said:

After doing some testing it looks like with the new update it's not actually confusing filled and unfilled soulgems for me, but instead any black soulgem can be used as a filled one for clearing corruption, whether it's actually filled or not.

 

Hm, interesting. That gives me a good starting point to look into ,thanks.

 

4 hours ago, DrSeptimus said:

Can the tag current clothes as slutty be expanded to earring, heels and etc?

 

Yeah, there's the CC_SluttyItem keyword. It can be added to any item, and then that item counts as slutty for the purposes of adding corruption.

  

25 minutes ago, LatencyRemix said:

Also,  Im not sure how scripting and making the mods work,  But would it be difficult to add a json to add custom slider's to be used ? I use coco body and has a lot of extra bits with large sizes :P  Just out of curiosity, plenty hapy with what you offer us to have

 

That's exactly how the morphs in the latest version work! As long as you know the node names for the Coco body, you can edit the bimboMorphs.json file to add them in. Just be careful not to mess up the .json formatting (make sure you copy the existing entries' format exactly, and paste your finished file into jsonlint.com to verify it), and pay close attention to the capitalisation.

Posted
On 2/8/2024 at 5:45 AM, jib_buttkiss said:

script

* as time goes on it looks to me like it's been a pretty mixed edit... so surely only a few files need to be converted to SE format since there are only a few LE edits.
Really... why does it have to be so mixed?

 

* for example, this line works well.... things work fine here and that's great.... but it's a shame that it's not uniform...

SkyrimSE2024-02-0918-36-38-79.jpg.562fada65e8d86cc5b5549ad4ef6a8e3.jpg

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