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Posted (edited)
2 hours ago, AphroditesEye said:

 

 

I don't fast travel, myself.

Now repeat after me, children. Fast travel Is Cheating.

Even in Oblivion where they try to force you to use it right after leaving the Imperial City. You're only cheating yourself but it still feels wrong.

Edited by Balgin
Posted

Not only am i fast traveling all the time, i changed it to not take any ingame time.

The game expects you to be everywhere on the map at once to do quest and fast travel

is the answer to that.

Having the player run everywhere does nothing but waste time.

Posted
48 minutes ago, Vulkandrache said:

Not only am i fast traveling all the time, i changed it to not take any ingame time.

The game expects you to be everywhere on the map at once to do quest and fast travel

is the answer to that.

Having the player run everywhere does nothing but waste time.

 

Nah, it's a single-player RPG. Every quest is Schrödinger's cat and doesn't exist unless you're working it. Besides, I hyper-modded the world to be gorgeous, so you'd better believe I'm going to walk around and enjoy it. If I'm fast-travelling, it's to clear out a busywork quest that I've done dozens of times, like The Book of Love.

Posted
On 2/14/2026 at 5:50 AM, RAAMPEAK said:

is this the mod that add dumb bunnies when looking at the sun?

 

also, they don't seem to spawn i had them in one run but haven't seen them now

 

I think that's from ENB if you install it wrong. The author's a prick so instead of a message that says "you made a mistake :)" it does that with no additional information.

 

On 2/14/2026 at 6:54 AM, Adultman said:

is it possible to make one-time emails, but which will impose an order? for example 1. Masturbate every day at midnight. 2. The same thing during the day. 3. They will have sex at a certain time. 4 again, give away existing clothes (gold, weapons, items) like a daily ritual. You can still come up with something.


Like the hypnosis notes?

 

On 2/14/2026 at 8:39 AM, AylaElfie said:

Perhaps a separate hypnosis mod with BoS integration would be the best way to expand upon the system without letting this mod's scope widen too far.

The fantasy setting provides a great base for some hypnotic fun. I'm surprised there isn't much more content for it out there. I'd love to release a mod of this size surrounding hypnosis in the future, but I can only imagine how hard that would be. It's much easier to spew out ideas, of which I have many.

 

I'm thinking of a mod that would make hypnotism much more prevalent throughout the world. There would be cursed traps, cursed loot, blessed items to protect you from hypnosis, mage NPCs that use hypno spells in combat, vampires enthralling you, daedra tempting you, various quests, and perhaps a custom skill tree using Custom Skills Framework. The mod would have a core stat, suggestibility, that would govern the effectiveness of hypnosis on your character. You would be able to acquire various buffs and debuffs to suggestibility and other stats from falling to hypnosis/resisting it, with some of these curses coming with glowing tattoos/overlays.

 

The traps and hypno spells would involve a QTE in which one/multiple of your core stats: Health/Magicka/Stamina come into play. Your character would be locked in a "resisting" animation during the QTE, with failure having various consequences depending on the scenario. Maybe you lose control of your character as she crawls towards her puppeteer to present herself. Maybe a hypnotic trap blasts your brain with magic that increases your suggestibility, or instills a new trigger word. Either way, I would love to weave more of it into the gameplay rather than having it simply result in an occasional lewd encounter.
 

 

In hindsight, I wish I had made the hypnosis stuff a separate mod. It already doesn't interact with the bimbo content that much, and because it's jammed it into a bimbo mod, I don't want to take control away from the player (a core part of hypnosis!) too much- in case they're only here for the bimbo stuff.

 

If you ever feel up to making some of those ideas real, it's not as daunting as it seems! The CK wiki has excellent tutorials for beginning, and the play is just to start small- this mod began because I wanted SL Hormone's bimbo curse to affect my followers and I was sick of XEdit'ing their dialogue for it.

 

 

On 2/13/2026 at 9:44 PM, Ursur1major said:

Another idea could simply be that the person who hypnotises you is smart enough to have a triggered condition that requires you report to him that you've found a cure that you're actively pursuing, but perhaps not smart enough to just keep you his permanent sex slave and instead think he can just outsmart the player and Drevis (Which considering that the average IQ of the wizards at the college of winterhold seems to be about room temperature he might actually be partially correct on) and the cure path has the person hypnotising you adding clauses that messes with your ability to complete the steps of the cure, such as forcing you to masturbate every time you try to pick up a plant as an example, or expanding on my request for the quest to cheat, lie, and gaslight me, how about directly messing with the quest log? In game messing with your memory, drevis is going to be really confused when you try to bring him 10 Creep Clusters instead of Canis roots.

Or "replace" that stage of the questline with something that if you only follow the journal will actually deepen your hypnosis and give you a bunch of bimbo corruption instead.

Additional steps required for the cure also adds additional opportunities for you to be messed with, every time you get past one barrier you are compelled to go back to your "master" and report your progress at which point he adds more barriers and perhaps messes with your quest journal again.

 

I had a thought about endings and I am generally a bit skeptical about arbitrary endings, I feel you either manage to get the cure after enough struggle or your corruption goes too far and you fall under his sway. So as long as you keep your corruption under check you will get cured eventually guaranteed no matter how long it might take you.

 

Hopefully these thoughts and suggestions could help and inspire you to continue your amazing work on this mod.

 

The problem with reporting back to your master that you're working on a cure is that I think he's not going to go "ooh hoo hoo, then I'll make you think you need cheese not nirnroots!", he's just going to go "lovely letter cut that shit out", and that's the end of it. 

The problem is that's is a hypnosis questline jammed into a bimbo mod- the quest needs to have an end and it has to be easily reachable.

 

...well, actually the biggest problem is that the hypnosis quest was such a pain in the ass in implementation that I just don't really want to work on it anymore. That's probably why the escape at the college is a bit flat- it needed to be there but I was pretty much over the whole thing at that point. Maybe I'll go back to it more at some point, but who knows.

 

On 2/15/2026 at 12:42 AM, zurtrin69 said:


Technically the quest already does have some risk to it as in the later stages you can be randomly forced into sex when talking to NPCs, though unless you already had like 80+ corruption when starting the quest this isn't really a problem since it's unlikely to trigger more than a couple of times anyways.

I think adding a timer might be overly complicated and it could interfere with certain modlists like if you play without fast travel or with needs mods that require you to sleep a lot, etc, but expanding on the events like what I described could be a good alternative. Like maybe you'll randomly get the urge to masturbate or the mark penalizes you with a skill debuff until you have sex, stuff like that.

 

Turns out adding a timer isn't too overly complicated- I've already done it!

One of the things I've already done for 1.9.1 is to adjust the pacing of the quest. It used to be that you only had the max-level slutmark for the little while it took to fast travel (or, yes, walk) to couple of general stores and buy some quicksilver.

Now it triggers after that- OR, after two days from being told to go meet Dareel, whichever happens first.

 

A player who just fast travels from point to point probably won't notice the change- they'll hit the triggers in the quest before the timer goes off. But if you get distracted by a dungeon, or don't bother to address the slutmark because it isn't that bad, or take too long to walk across Skyrim, it won't just wait for you any more.

Posted
On 2/9/2026 at 1:59 PM, jib_buttkiss said:

That's actually something I've been wanting to do for a while! Like genuinely it's been sat on my todo list since like 1.7.

The main holdup is writing all those lines- you need a lot so they don't feel repetitive, and they need to be well written enough to not be a bit annoying, and then here they need to be well thought out enough to communicate corruption status as well. But the actual structure is well in place already with the bimbo thoughts, so the writing is the toughest part.

  

Maybe I should take you up on that.

 

So I've been taking a pass on various "thoughts" jsons recently for my own game - for Apropos2, Bimbos, SubLola, and YPS. I've finished a good first pass for all of them except Apropos2 (though I'm getting close).

 

My plan is to share them on LL once I've done a good alpha pass and tested them for at least a bit to make sure nothing's broken.

 

The reason I'm saying this is to let you know that if you release the thoughts structure for BoS with intrusive thoughts, I will absolutely write a bunch of lines for that kind of thoughts and enough for it not to be overly repetitive.

 

So please, don't let concerns about writing stop you :) 

Posted

Might as well share my thoughts rewrite for BoS. The one caveat is that I haven't tested it in my own game yet so it's very much a pre-Alpha version.

 

Here are my notes on the content:


ANUNYA'S BIMBOS OF SKYRIM EDIT
 

Spoiler

Status: pre-Alpha
Most Recent File: Anunyas BimbosOfSkyrim v0.0.1

Content Notes:

I've added a lot more Bimbo Thoughts, as well as taken a few out. They follow the general pattern and progression already set down. Some of them reference the most recent dream more directly. I've also added a few more food thoughts.

 

I've done some light editing on a couple of the dreams as well, writing a scene for the heels one (which was basically "I don't remember what happened" before) and removing bits where the PC claims to have done things in the real world, after the dream (as I think that should happen in actual game-play). Oh, I also toned down the references to "giant boobs bigger than my head" and the "massive ass" a bit, as I play with less aggressive body morphs in my own game (but I don't say such things don't happen).

 

 

Anunyas BimbosOfSkyrim v0.0.1.zip

Posted
9 hours ago, SkyAddiction said:

 

Nah, it's a single-player RPG. Every quest is Schrödinger's cat and doesn't exist unless you're working it. Besides, I hyper-modded the world to be gorgeous, so you'd better believe I'm going to walk around and enjoy it. If I'm fast-travelling, it's to clear out a busywork quest that I've done dozens of times, like The Book of Love.

I never fast travel either, but if @Vulkandracheprefers to do so, it is fine as well. It's just a game. 

 

I think the best part of Loverslab is that people are allowed to play their games the way they like it. 

Posted

Say, is there a github or something for the code?  I am thinking about writing some SkyrimNet integration for YPS and BoS, but I'm not sure if that is welcome or where to send it.

Posted
3 hours ago, jib_buttkiss said:

In hindsight, I wish I had made the hypnosis stuff a separate mod. It already doesn't interact with the bimbo content that much, and because it's jammed it into a bimbo mod, I don't want to take control away from the player (a core part of hypnosis!) too much- in case they're only here for the bimbo stuff.


Haha, taking control away often is exactly what I would want to do. Not in an unsatisfying or unearned manner, of course.

 

3 hours ago, jib_buttkiss said:

If you ever feel up to making some of those ideas real, it's not as daunting as it seems! The CK wiki has excellent tutorials for beginning, and the play is just to start small- this mod began because I wanted SL Hormone's bimbo curse to affect my followers and I was sick of XEdit'ing their dialogue for it.

 

Thank you, that's very encouraging. After all the hoops I've gone through just to get CK running (relatively) smoothly, I imagine it can't get much worse.  It's really mostly the scripting that is intimidating to me. I definitely don't have any sort of background in coding or anything of that nature. Though it would be nice to understand it better if for no other reason than to be able to tweak small things about mods that annoy me and can't be tackled in xEdit.

Posted
3 hours ago, Wut1969 said:

I never fast travel either, but if @Vulkandracheprefers to do so, it is fine as well. It's just a game. 

 

I think the best part of Loverslab is that people are allowed to play their games the way they like it. 

 

Of course. That wasn't meant to be a terribly serious reply, hence the reference to quests not existing until you show up to do them, and that without that quirk Tamriel requires an economy of heroes to function. :classic_biggrin:

Posted
5 hours ago, Anunya said:

Might as well share my thoughts rewrite for BoS. The one caveat is that I haven't tested it in my own game yet so it's very much a pre-Alpha version.


 

I won't talk about your writing, which is good, but rather something more important: I immediately know what kind of theme you're trying to create, and that's quite a bit harder to achieve. People are going to like this. The only really tedious part is following up by using the CK to make the in-game dialogue match yours and generating a patch, though you'll probably want to wait as jib likes creating characters and writing stories.

Posted
6 hours ago, jib_buttkiss said:

 

I think that's from ENB if you install it wrong. The author's a prick so instead of a message that says "you made a mistake :)" it does that with no additional information.

 

 

Yep, it is from ENB mod by Boris. You would need to manually remove it by yourself. If I remember it right, he add it for trolling.

 

Quote

...well, actually the biggest problem is that the hypnosis quest was such a pain in the ass in implementation that I just don't really want to work on it anymore. That's probably why the escape at the college is a bit flat- it needed to be there but I was pretty much over the whole thing at that point. Maybe I'll go back to it more at some point, but who knows.

 

My only hope is that you would add a gangbang note to it as final content. Was quite wishful for FMMM or FMMMM.

Posted
7 hours ago, jib_buttkiss said:

 

One of the things I've already done for 1.9.1 is to adjust the pacing of the quest. It used to be that you only had the max-level slutmark for the little while it took to fast travel (or, yes, walk) to couple of general stores and buy some quicksilver.

Or mine most of it from the three quicksilver ore veins just east of Whiterun.

Posted
5 hours ago, Anunya said:

 

So I've been taking a pass on various "thoughts" jsons recently for my own game - for Apropos2, Bimbos, SubLola, and YPS. I've finished a good first pass for all of them except Apropos2 (though I'm getting close).

 

My plan is to share them on LL once I've done a good alpha pass and tested them for at least a bit to make sure nothing's broken.

 

The reason I'm saying this is to let you know that if you release the thoughts structure for BoS with intrusive thoughts, I will absolutely write a bunch of lines for that kind of thoughts and enough for it not to be overly repetitive.

 

So please, don't let concerns about writing stop you :) 

 

Thanks so much! If all your writing's like it is in that zip then I can't wait!

I'll probably target it for 1.9.2- in 1.9.1 my main concern is finishing Lexanne's quest.

 

5 hours ago, Anunya said:

Might as well share my thoughts rewrite for BoS. The one caveat is that I haven't tested it in my own game yet so it's very much a pre-Alpha version.

 

Here are my notes on the content:


ANUNYA'S BIMBOS OF SKYRIM EDIT
 

  Reveal hidden contents

Status: pre-Alpha
Most Recent File: Anunyas BimbosOfSkyrim v0.0.1

Content Notes:

I've added a lot more Bimbo Thoughts, as well as taken a few out. They follow the general pattern and progression already set down. Some of them reference the most recent dream more directly. I've also added a few more food thoughts.

 

I've done some light editing on a couple of the dreams as well, writing a scene for the heels one (which was basically "I don't remember what happened" before) and removing bits where the PC claims to have done things in the real world, after the dream (as I think that should happen in actual game-play). Oh, I also toned down the references to "giant boobs bigger than my head" and the "massive ass" a bit, as I play with less aggressive body morphs in my own game (but I don't say such things don't happen).

 

 

Anunyas BimbosOfSkyrim v0.0.1.zip 13.37 kB · 1 download

 

(stealing some of these!)

 

1 hour ago, johnson_joe said:

Say, is there a github or something for the code?  I am thinking about writing some SkyrimNet integration for YPS and BoS, but I'm not sure if that is welcome or where to send it.

 

Nope. The code lives in my Data folder with a backup on my desktop (my changelog is a .txt file I write in). And then I include all the source files in the mod download so they can live in your Data folder and possibly a backup on your desktop too if you so choose.

 

To share code/scripts/models/anything the easiest way is to just post it in this thread as a zip.

 

1 hour ago, AylaElfie said:


Haha, taking control away often is exactly what I would want to do. Not in an unsatisfying or unearned manner, of course.

 

 

Thank you, that's very encouraging. After all the hoops I've gone through just to get CK running (relatively) smoothly, I imagine it can't get much worse.  It's really mostly the scripting that is intimidating to me. I definitely don't have any sort of background in coding or anything of that nature. Though it would be nice to understand it better if for no other reason than to be able to tweak small things about mods that annoy me and can't be tackled in xEdit.

 

 If you do get into it and want any advice or help, feel free to DM me! Even if it is just for small personal changes! 

 

1 hour ago, DrSeptimus said:

My only hope is that you would add a gangbang note to it as final content. Was quite wishful for FMMM or FMMMM.

Well adding notes is not too difficult, I did design the system to be extendable. So never say never. 

Posted (edited)
14 hours ago, jib_buttkiss said:

 

I think that's from ENB if you install it wrong. The author's a prick so instead of a message that says "you made a mistake :)" it does that with no additional information.

 


Like the hypnosis notes?

 

 

In hindsight, I wish I had made the hypnosis stuff a separate mod. It already doesn't interact with the bimbo content that much, and because it's jammed it into a bimbo mod, I don't want to take control away from the player (a core part of hypnosis!) too much- in case they're only here for the bimbo stuff.

 

If you ever feel up to making some of those ideas real, it's not as daunting as it seems! The CK wiki has excellent tutorials for beginning, and the play is just to start small- this mod began because I wanted SL Hormone's bimbo curse to affect my followers and I was sick of XEdit'ing their dialogue for it.

 

 

 

The problem with reporting back to your master that you're working on a cure is that I think he's not going to go "ooh hoo hoo, then I'll make you think you need cheese not nirnroots!", he's just going to go "lovely letter cut that shit out", and that's the end of it. 

The problem is that's is a hypnosis questline jammed into a bimbo mod- the quest needs to have an end and it has to be easily reachable.

 

...well, actually the biggest problem is that the hypnosis quest was such a pain in the ass in implementation that I just don't really want to work on it anymore. That's probably why the escape at the college is a bit flat- it needed to be there but I was pretty much over the whole thing at that point. Maybe I'll go back to it more at some point, but who knows.

 

 

Turns out adding a timer isn't too overly complicated- I've already done it!

One of the things I've already done for 1.9.1 is to adjust the pacing of the quest. It used to be that you only had the max-level slutmark for the little while it took to fast travel (or, yes, walk) to couple of general stores and buy some quicksilver.

Now it triggers after that- OR, after two days from being told to go meet Dareel, whichever happens first.

 

A player who just fast travels from point to point probably won't notice the change- they'll hit the triggers in the quest before the timer goes off. But if you get distracted by a dungeon, or don't bother to address the slutmark because it isn't that bad, or take too long to walk across Skyrim, it won't just wait for you any more.

enb whats that one cant think on the top of my head

 

WAIT enb helper? 

 

yep, it is. which is soo stupid. I always thought it was this because of you know pink and bimbos, which is strange cause i had them even when this mod was off

Edited by RAAMPEAK
Posted
3 hours ago, jib_buttkiss said:

Well adding notes is not too difficult, I did design the system to be extendable. So never say never. 

 

Quote

hypnosis quest was such a pain in the ass in implementation

 

Oh!! I thought hypnosis quest and the notes have the same implementation, my bad.

 

2 hours ago, RAAMPEAK said:

enb whats that one cant think on the top of my head

 

WAIT enb helper? 

 

yep, it is. which is soo stupid. I always thought it was this because of you know pink and bimbos, which is strange cause i had them even when this mod was off

 

Yup, you been troll by Boris. Here is a video on how to remove it.

 

 

Posted
9 hours ago, SkyAddiction said:

 

Of course. That wasn't meant to be a terribly serious reply, hence the reference to quests not existing until you show up to do them, and that without that quirk Tamriel requires an economy of heroes to function. :classic_biggrin:

What bothers me more is the question whether we have a walking fetish or does @vulcandrache have a fast travel fetish, but yeah, Tamriels economy is weird as well. Maybe that's our fetish? Eeeeeuw... :( 

 

 

 

Posted
5 hours ago, jib_buttkiss said:

 

Nope. The code lives in my Data folder with a backup on my desktop (my changelog is a .txt file I write in). And then I include all the source files in the mod download so they can live in your Data folder and possibly a backup on your desktop too if you so choose.

To share code/scripts/models/anything the easiest way is to just post it in this thread as a zip.

That's cool and maybe simpler, since this shouldn't be a big thing.  The best thing I have so far is a SkyrimNet-Trigger, that will case the LLM to babble on about how she could use the item that she just picked up to make herself more pretty and fashionable, whenever an item is picked up, in the players DBVO voice and with some creativity on the side of the LLM to roleplay the situation.  Fairly simple, since the SkyrimNet does allmod_listen_trigger.zip the work, the TTS and voice cloning and basically everything including making sure the comments don't repeat themselves to monotonously.  Only the trigger needs to be defined.
I didn't customize it much, so you will have to adapt it a bit:  Basically it waits for a SendModEvent("HM_PickupEvent", "sent from HM_PlayerReferenceAliasScript OnItemAdded", 0).
I put that in my Hello-World Mod, which I took from a tutorial, and it sends that basically every time an item is picked up.  And that's already it.  Notice how I didn't even give the item in question as parameter.  The LLM knows which places I have visited, which dialogs have occured and also which items have recently been interacted with, so it can just guess what it needs on it's own.  It just works and is very nice.  There is much more, which could be done, like making other NPCs aware of the current strength of the bimbo curse and such, but that may come later. That's it for now.  Have fun!

Posted

Oh, and that trigger goes to the directory overwrite\SKSE\Plugins\SkyrimNet\config\triggers  in my case with MO2, but I guess you could put it directly into Data.
And then setting up some code, you can do that better than me, I only copy from tutorial page.
 

Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)

    SendModEvent("HM_PickupEvent", "sent from HM_PlayerReferenceAliasScript OnItemAdded", 0)
EndEvent

Posted

Hey @jib_buttkiss, Do you know if there is limit to how many random names we can put into the json file? I used grok to generate 500 names and I think I ran into a buffer overflow as NPC were getting notification messages as there name. for example lydia name would become "lydia has reached bimbo stage 15" instead of one assigned from the list. 

Posted (edited)
12 hours ago, jib_buttkiss said:

 

Thanks so much! If all your writing's like it is in that zip then I can't wait!

I'll probably target it for 1.9.2- in 1.9.1 my main concern is finishing Lexanne's quest.

Wait, is the next update coming out soonish? I figured it'd be quite a while longer.

Also, very excited to see the pacing update to Lyvelia's quest. We getting morphs with it too this update? Be pretty cool to finally have that - and/or an alternative fail state for the curse running its course if you take too long, since you added in timers. 100% agree with the other user on random masturbation chance or something possibly occurring. That said - I'd probably have the Curse timers begin when you first get the Slutmark, since it goes in 3 phases. Maybe every time you have sex/use YPS features like nails/makeup it reduces the timer by an hour, in-line with Lyvelia's dialogue. An example; if you dont mind putting a little extra time:

Phase 1: Begins when the Cursemark first activates. Small morphs. No additional effects aside from whats already there.

Phase 2: Begins after giving Lyvelia the ingredients she needs or 5 days after Phase 1 begins. Medium morphs. Masturbation chance if Arousal gets too high.

Phase 3: Begins 2 days after Phase 2, or once you get Lyvelia's unfinished cure. (This ensures the 3 days for Lyvelia's cure to be finished, plus the two you would have had after being sent to Dareel, enabling roughly the same pacing it would have had anyway unless you're being incredibly negligent to play.) Pink hair, large morphs, chance for +1 corruption per hour, unique dialogue interactions with College members?

 

The "Fail state"/Phase 4 could just be the Player Bimbofication but done instantly and with some side effects from the Slutmark - bigger than usual morphs, pink hair, retaining the Slutmark. Maybe achieved if another 5-6 days pass after achieving Phase 3, or just under regular circumstances of getting Bimbofied. Remove the Masturbation chance though and at most keep the Slutmark dialogue a side thing you can *chose* to activate. This would require the player to literally go almost two weeks without solving the quest to get it, or be incredibly negligent toward restraining the sluttiness factor.

Could also give some different dialogue options based on this - like alternate lines the player can give Dareel and/or Lyvelia if they arrive at different stages than intended. Confronting Lyvelia the first time at Stage 2 has slightly more distracted dialogues that has her talk down to you more, doing it at Stage 3+ has her irritated and doubting you can do it at all. Meet Dareel at Stage 3 for the first time, and he has sex with you before even bothering to ask what is it you actually wanted from him, or something. Maybe if the player is about to hit the fail state from having sex with Dareel, there's some unique dialogue implying he suspected it would happen beforehand/sabotaged the cure? Or like, if you were a dick to him during dialogue or too favorable toward Lyvelia's experiments during conversations, same outcome. Mostly just spitballing here.

Edited by AphroditesEye
Posted
1 hour ago, AphroditesEye said:

Also, very excited to see the pacing update to Lyvelia's quest. We getting morphs with it too this update?

 

That would be nice, I always thought it was weird (and quite frankly unfair! :classic_biggrin:) that Lyvelia got the titties and we don't. Unless the explanation is that Lyvelia got it way worse from opening that ampule since she held the thing? Either way those are some nice ideas otherwise.

Posted

.. just so people are aware. sry if these are already known issues.. these are genuinely the only problems I've run into at the moment that aren't 100% my fault ..ok soo I've found a few bugs....

 

1st:::: is the {SPOILERS)................. the second letter to visit your hypnotist you cant fully read\ cuts off mid paragraph hinting at more...

.........................

2nd::: is after you initiate the act the quest completes and after the act hes like "Why are you here?" ---dunno if that a bug or not.....

..........................

3rd:::: is to do with note descriptions it crashes my game instantly---

........................

4th ::::::which isn't yours but the Corruption items don't show / the esp triggers all other esp's with add menu item ...

................

Posted
Just now, QueenMaker said:

2nd::: is after you initiate the act the quest completes and after the act hes like "Why are you here?" ---dunno if that a bug or not.....

 

This issues cause by other mods, I used to have this issues with mod that change AI behaviours.

Posted
6 hours ago, QueenMaker said:

.. just so people are aware. sry if these are already known issues.. these are genuinely the only problems I've run into at the moment that aren't 100% my fault ..ok soo I've found a few bugs....

 

1st:::: is the {SPOILERS)................. the second letter to visit your hypnotist you cant fully read\ cuts off mid paragraph hinting at more...

.........................

2nd::: is after you initiate the act the quest completes and after the act hes like "Why are you here?" ---dunno if that a bug or not.....

..........................

3rd:::: is to do with note descriptions it crashes my game instantly---

........................

4th ::::::which isn't yours but the Corruption items don't show / the esp triggers all other esp's with add menu item ...

................

1. is a bit of a you problem.  I never had that issue. 

3. same.

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