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Commonwealth Slavers


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Posted
58 minutes ago, JohnyBurner said:

Another mod is likely messing with locations and breaking precombines. Put Slavers as low in the load order as possible. In my case, I had Up To No Good messing with Corvega base. With CS below it, the missing walls and floors returned.

Thanks, it works by changing the order of the mods.

Posted
59 minutes ago, woodrealmelf said:

image.png.abbd81902f36f50399f90ddcbff6199b.png

hello i won the 2nd bout at the cage fight but nothing happens afterwards, please help what to do i tried reloading to previous save but still same

Oh nvm just reloaded a more early save fix it

Posted
9 minutes ago, woodrealmelf said:

Hello im on The VIP quest went with lindstrom to whore house but the vip not there, if i try to wait or sleep i die

just incase i off the death timer, tried to sleep it out but lindstrom took away my bed

Posted

@JB. I've encountered a problem (i think). 

 

I am trying CS288 and I had issues when entering downtown Boston. Specifically the exterior cell of backstreet apparel for the first truce mission. I happened to roll whip delivery to Clutch.

 

I had CS Slavers Valley Patch activated. I tried disabling it then entering the cell and it worked. 

 

Not sure if it is the Slavers Valley Patch that was causing issues or if I got lucky. 

Wondering if this is a known thing and if the valley patch should still be used? 

 

Other info, I dont use the previs pack. Only had the slavers valley patch.

 

Posted
8 minutes ago, icladel said:

@JB. I've encountered a problem (i think). 

 

I am trying CS288 and I had issues when entering downtown Boston. Specifically the exterior cell of backstreet apparel for the first truce mission. I happened to roll whip delivery to Clutch.

 

I had CS Slavers Valley Patch activated. I tried disabling it then entering the cell and it worked. 

 

Not sure if it is the Slavers Valley Patch that was causing issues or if I got lucky. 

Wondering if this is a known thing and if the valley patch should still be used? 

 

Other info, I dont use the previs pack. Only had the slavers valley patch.

 

What does this patch do?

Posted
59 minutes ago, icladel said:

@JB. I've encountered a problem (i think). 

 

I am trying CS288 and I had issues when entering downtown Boston. Specifically the exterior cell of backstreet apparel for the first truce mission. I happened to roll whip delivery to Clutch.

 

I had CS Slavers Valley Patch activated. I tried disabling it then entering the cell and it worked. 

 

Not sure if it is the Slavers Valley Patch that was causing issues or if I got lucky. 

Wondering if this is a known thing and if the valley patch should still be used? 

 

Other info, I dont use the previs pack. Only had the slavers valley patch.

 

I'll check it out. At least from f4se I can see that it only edits Slaver Valley, and it shouldn't affect the Commonwealth. The Slaver Valley patch is a patch by Lee where he basically remade the navmeshes and, if I remember correctly, fixed things like floating trees and rocks.

Posted
5 hours ago, woodrealmelf said:

is there a way to respawn the vip?

SetStage _CS_VIP 100 👌

 

Posted
On 4/10/2026 at 4:51 AM, JB. said:

I don't usually get bugs there, but tell me your stage.

 

SQV _CS_VIP

between stage 150 and 160. 150 is about to end and stage 160 doesn't start since VIP is just standing near the pole room door

Posted
4 minutes ago, Namejs said:

between stage 150 and 160. 150 is about to end and stage 160 doesn't start since VIP is just standing near the pole room door

Setstage _CS_VIP 165 should work. 

 

What might have happened is that the VIP wanted to say something but was interrupted. I'm going to check some boxes to make sure that doesn't happen again (you learn something new over time...).

 

 

Posted
22 hours ago, kimlarsen said:

Absolutely loving the mod! I was wondering if there will be any future additions to the Bad ending like quests or events? and are there more quad-amputee events planned?

Thanks. Yes, there are more planned. A bad ending for Brotherhood of Steel, maybe one for Super Mutants. And another one involving amputation would be a bad ending for Nuka-World where, if you don't make a certain number of caps, you're brutally punished with amputations one at a time, until you die.

 

Easier said than done; I'm still working on my other project, Nuka-Ride.

Posted
22 hours ago, JohnyBurner said:

@JB. Some issues I found in the new version:

- I still can't talk with Mona (is there a command I can use to reset her, or am I just missing some conditions for her to speak?)

- I just finished a Pet Walk as an amputee, and neither the interaction with Jared or Lindstrom made the chems offered self-equip nor did the character get fed.

- The cross scene when interacting with Jared broke, with him falling to the lower level and too far to interact with, leaving the character stuck on the cross. This fall happened once before, but not during a scene.

- Doing some whoring in Bunker Hill didn't give me any water/food rewards. I can ask for it, but they are never added to the inventory.

- The guy that's a part of Bunker Hill quest started the barter dialogue in the middle of the quest (nothing major, you can dismiss it easilly, just breaks the flow of the quest a little bit)

- This one comes from previous versions: talking with Simone during a Pet Walk forces you into the piercing dialogue to end the conversation. A dismissal at top level would be a good QoL addition.

Thanks. I've already made some adjustments. 

 

I checked Mona's quest, and I missed checking one box. 🫠
I hadn't given much thought to Lindstrom and Jared in the case of a double arm amputation. I just added that variant with Jared; let's see if it's not too complicated to do with Lindstrom.
It seems to me that the food and drinks from clients aren't placed in your inventory, but rather given to you directly (if you have a double amputation). At least that's what I see in my scripts, but I haven't tested it in-game yet.

Posted (edited)
4 hours ago, JB. said:

Thanks. I've already made some adjustments. 

 

I checked Mona's quest, and I missed checking one box. 🫠
I hadn't given much thought to Lindstrom and Jared in the case of a double arm amputation. I just added that variant with Jared; let's see if it's not too complicated to do with Lindstrom.
It seems to me that the food and drinks from clients aren't placed in your inventory, but rather given to you directly (if you have a double amputation). At least that's what I see in my scripts, but I haven't tested it in-game yet.

Some extra details regarding the chems: When doing the Hooker quest, if I ask Grisle for supplies (or Declan at any point), the chems are equipped, but the rewards for finishing the quest stages are not equipped and my character isn't fed. The fast travel jet works fine. This was all working before this update, though.

Edit: Also on the Hooker quest, after Dwayne's inspection, the collar's timer was deactivated, and when I returned to the Whore House and finished the quest, it was deactivated twice.

Edited by JohnyBurner
Posted

this so funny, i was doing chores for lindstrom and kinda felt that im running out of time even tho i set the time for pet walk to max 120(is that 96hrs?) when i fast travel to summervile to whorehouse the lethal timer activated was hoping to buzzer beat it by entering the house as fast as i can but declan keeps on blocking me with security checks that we both die from explosion or mostly me on that scenario

Posted
28 minutes ago, woodrealmelf said:

this so funny, i was doing chores for lindstrom and kinda felt that im running out of time even tho i set the time for pet walk to max 120(is that 96hrs?) when i fast travel to summervile to whorehouse the lethal timer activated was hoping to buzzer beat it by entering the house as fast as i can but declan keeps on blocking me with security checks that we both die from explosion or mostly me on that scenario

lol, you can use TGM in the meantime. 

Posted
1 hour ago, woodrealmelf said:

this so funny, i was doing chores for lindstrom and kinda felt that im running out of time even tho i set the time for pet walk to max 120(is that 96hrs?) when i fast travel to summervile to whorehouse the lethal timer activated was hoping to buzzer beat it by entering the house as fast as i can but declan keeps on blocking me with security checks that we both die from explosion or mostly me on that scenario

is there a good widget that can show time or a mod that is an esl or something to show how long left? thanks but if none np

Posted (edited)
1 hour ago, JB. said:

lol, you can use TGM in the meantime. 

 

1. When entering 3P at the Gunner's camp, the Gunner paid twice, for a total of 80 bottle caps: the first payment was made after selecting the 'sex' option, and the second payment was made after confirming to stay in place. If choosing to change location, the entire dialogue will end immediately, and nothing will happen.

2. The MCM menu works, but the nipples have no actual effect during AAF.

PS: I was directly upgraded from 287 to 288 during the Pet Walk.

Edited by rhb38
Posted

image.png.519574cb3e7fc9682aa876ac780549e8.png

hello im the "The Correctional" quest where i need to survive dwayne do i need not go fight back or can fight him? if i did this happens and nothing happens after that should i just wait for him to recover or ?

Posted

oh nvm just reloaded a previous save fix it, question finish the quest was so good that this what i wanted a quest that raiders/gunners/Smutants would not be hostile to me and can do business but kinda let down after done i went back to corvega and all raiders are hostile to me should i need to wear the collar to still do business or nah? did not try to wear the corvega property collar it might lock me again with the timer

Posted
5 hours ago, woodrealmelf said:

image.png.519574cb3e7fc9682aa876ac780549e8.png

hello im the "The Correctional" quest where i need to survive dwayne do i need not go fight back or can fight him? if i did this happens and nothing happens after that should i just wait for him to recover or ?

 

Under what conditions is this Quest activated?

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