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Commonwealth Slavers


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Posted (edited)
18 minutes ago, Swindlemc said:

I had this mod up and running before but now my game crashes when I launch it. I already went through every mod and its only this one that is causing the crash. any tips?

It's usually missing masters, double-check everything. Otherwise, I can't think of anything else. 

Edited by JB.
Posted
22 hours ago, LinuxTrilogy said:

My MCM doesn't want to work either. I'm thinking it has something to do with me updating F4 to the latest version, but I went through and made sure every important mod was up to date, and it seems that only the CS settings won't do anything, all the other mod settings will function normally. Honestly I'm at a loss as  to what my issue for this would be. I'm also having troubles with the trapper stuff, where I'm having going into the collectors cage, he does his whole shtick there, and the screen just goes black, but I'm still in control and nothing else happens. I've tried the capture version and I get teleported where it's the same thing where the screen just goes black, but atleast for that one I can't move but nothing happens yet again. 

I did this on a save that I had updated, thought that maybe updating the mod caused issues, made a new save, realized that the mod menu was broken for me so I couldn't use the skip cheat, and now I'm just mildly frustrated

I just want to add that I went an disabled a bunch of random mods on a copied profile and now everything on this one works, no idea which one was causing issues since most of it was just random minor additions, with the biggest one being nuka ride, so idk if that was messing me up or what, either way it works so I'm happy

Posted

I don't know if you're still taking ideas but...
I was thinking maybe during pet walk there can be a 1/3 chance that Jared has a meeting that day with other raider bosses and you can serve them to earn some extra caps or you have to serve them before Jared will let you go back and accept the caps. The girl that was hiding in the house at the start of the game can also be there as you spoke about bringing her back. It would be a logical place for her to show up.

Posted (edited)

I can't figure out what's causing my game to crash with this mod every time. I've deleted a lot of mods and each time I enable this one it crashes at random times sometimes right when I make a new character in the prewar house in the beginning. Any help would be appreciated.

crash-2026-04-09-03-18-41.log.txt modlist.txt

Edited by ASVPxCP
extra info
Posted (edited)
12 minutes ago, ASVPxCP said:

I can't figure out what's causing my game to crash with this mod every time. I've deleted a lot of mods and each time I enable this one it crashes at random times sometimes right when I make a new character in the prewar house in the beginning. Any help would be appreciated.

crash-2026-04-09-03-18-41.log.txt 45.35 kB · 0 downloads modlist.txt 8.54 kB · 0 downloads

Some UI references. It seems you'll have to keep narrowing down your mod list. Try uninstalling similar ones (Fall UI and others that add ui elements on screen). The AI is also good to help if that's not enough.

Edited by JB.
Posted
13 minutes ago, JB. said:

Some UI references. It seems you'll have to keep narrowing down your mod list. Try uninstalling similar ones (Fall UI and others that add ui elements on screen). The AI is also good to help if that's not enough.

yea i did and I couldn't get a clear answer other than animations to cut out, and the crash doesn't happen (at least not as fast) when I have everything but the slavers mod. 

Posted

hi i cant seem to get past the part where murphy tell my char to lay on the ground AAF seems to be stuck at 68% nothing loads im assuming an animation is suppose to happen at that part but nothing happens 

Posted
12 hours ago, Jayduhgod said:

hi i cant seem to get past the part where murphy tell my char to lay on the ground AAF seems to be stuck at 68% nothing loads im assuming an animation is suppose to happen at that part but nothing happens 

 

Hi, I just went through this so I think I can help.

 

Unfortunately, you will need to start over and reinstall all of AAF and all its requirments

 

 

 

I'm new to this but following this guild got everything to work for me. take your time and read and everything will work in the end. Hope this helps.

Posted

I encountered a bug where VIP after bathroom scene walks to pole room and stands there - no speech, no promt nothing. tried realoding several times and still get silent bug

Posted
55 minutes ago, Namejs said:

I encountered a bug where VIP after bathroom scene walks to pole room and stands there - no speech, no promt nothing. tried realoding several times and still get silent bug

I don't usually get bugs there, but tell me your stage.

 

SQV _CS_VIP

Posted
5 hours ago, Swindlemc said:

 

Hi, I just went through this so I think I can help.

 

Unfortunately, you will need to start over and reinstall all of AAF and all its requirments

 

 

 

I'm new to this but following this guild got everything to work for me. take your time and read and everything will work in the end. Hope this helps.

got it to work but now im running into an issue with the quest right after it following gristle the girl from the house dont have a head lmao

Posted
59 minutes ago, Jayduhgod said:

got it to work but now im running into an issue with the quest right after it following gristle the girl from the house dont have a head lmao

Install my facegen file or disable facegen from Addictol, Xcell, or whatever is managing that.

Posted (edited)
2 hours ago, JB. said:

Install my facegen file or disable facegen from Addictol, Xcell, or whatever is managing that.

i have it already from your files and i got buffout when i used addictol my game crashed upon me hitting continue how do i disable facegen from it?

 

EDIT: figured it out went here Addictol at Fallout 4 Nexus - Mods and community and downloaded both options because when i used just one your voice audio stopped but gave her a head so i just downloaded the one below it and your audio came back so hopefully i run into no more problems thanks for the help

Edited by Jayduhgod
Posted (edited)

Am I the only one who finds it strange that the mod isn't related to the Mystery Meat quest and Theodore Collins?
 

This guy is immoral enough to make potted meat from ghouls (rotten, radiated humans) and sell it for money.
 

Having learned about the raider gang, he'll likely start buying the corpses of their victims to make potted meat from them too. (Fewer sick clients, better reputation and sales.)
 

Also, knowing how the game allows players to create death conveyors that generate raiders, kill raiders, process corpses, filter and store loot, I think it would be interesting to have a bad ending where the player experiences going through a similar conveyor.
(Examples

 

If such a bad ending only unlocked after finding Collin and completing his mission to helped make  a trade deal between Jared and Collins, that would be incredibly ironic.
 

But these are just my thoughts. If you like, feel free to use them. If you don't like it, just ignore it. Thanks for your attention.

Edited by feelviy
Posted
On 4/10/2026 at 9:51 AM, JB. said:

I don't usually get bugs there, but tell me your stage.

 

SQV _CS_VIP

OP, Why isn't the hotkey for the 'Get Collar Timer' function under 'PET WALK' in MCM working? Nothing is displayed on the screen.

Posted
19 minutes ago, rhb38 said:

OP, Why isn't the hotkey for the 'Get Collar Timer' function under 'PET WALK' in MCM working? Nothing is displayed on the screen.

That feature doesn't exist yet, but from what I understand, it will be available in the next update of Papyrus Common Library. When that happens, I'll update it.

Posted

Is there a way to find out the code for the Corvega slave collar? I kinda prefer the old collar to the new red one.

Posted
8 minutes ago, Neppy said:

Is there a way to find out the code for the Corvega slave collar? I kinda prefer the old collar to the new red one.

Do you want to change your collar? MCM, Slave Appearance. You can choose the classic or the alternative.

Posted

I've got a bug, after The VIP quest the game hasn't removed the Devious Device that was automatically equipped and didn't give the Pip Boy back, as a result I can't progress through the game

Posted (edited)
7 minutes ago, moon knight said:

I've got a bug, after The VIP quest the game hasn't removed the Devious Device that was automatically equipped and didn't give the Pip Boy back, as a result I can't progress through the game

I don't use Devious Devices in The VIP. I use KFT. Use the Commonwealt Slavers MCM, cheats section, to remove those items. 

Edited by JB.
Posted

@JB. Ok I have a completely optional request. I want to be able to use the slavers veterinary service whenever I want, even if I don't activate the mod and play the story and I want to be able to target which even NPC to change their butt and boobs and everything. Here's why, most of the time I like to play the game as the Male Sole Survivor with the Nora Spouse Companion mod. I want to be able to make Nora look like the slave she is when I meet her for the first time after she exits the vault according to the Nora mod. She gets out first and then Nate. But we don't know how long she was out of the vault for. So I want to use it for roleplay purposes. I tried in the past to make a patch between Commonwealth Slavers and the Nora Spouse Companion but I just am unable to do it. Like I said, this is a request that if you don't decide to do is completely understandable. 

Posted
2 minutes ago, 416.cja said:

@JB. Ok I have a completely optional request. I want to be able to use the slavers veterinary service whenever I want, even if I don't activate the mod and play the story and I want to be able to target which even NPC to change their butt and boobs and everything. Here's why, most of the time I like to play the game as the Male Sole Survivor with the Nora Spouse Companion mod. I want to be able to make Nora look like the slave she is when I meet her for the first time after she exits the vault according to the Nora mod. She gets out first and then Nate. But we don't know how long she was out of the vault for. So I want to use it for roleplay purposes. I tried in the past to make a patch between Commonwealth Slavers and the Nora Spouse Companion but I just am unable to do it. Like I said, this is a request that if you don't decide to do is completely understandable. 

 

For butt/boobs job. 

 

write 

 

cqf _CS_main SetMorph *NPC ID*

 

Done. Adjust the levels in the MCM and repeat the process to update the size of the NPC. (The MCM 'update' function is only for the player.)

 

Tattoos. 

 

cqf _CS_Main  SetPlayerTattoos *npc id*   (Raider Slave Tattoo Set)

cqf _CS_Main SetSlaveTattoos *npc id*  (Whore house slaves)

cqf _CS_Main SetSimplerTattooSet *npc id* (Whore house player tattoo set)

cqf _CS_Main SetSnowbunnyTats *npc id* (Snowbunny tattoo set)

 

 

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