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Commonwealth Slavers


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Posted
7 minutes ago, Omnishade said:

I'm playing v 2.8 as before and I've done 20 jobs which is enough for freedom. But I want to try the snuff ending, so I decreased the requirement to below 20. However, when I speak to Lindstrom he doesn't say anything. It doesn't matter if I talk to Gristle first or not. Do I need to complete a quest to trigger it?

I'm pretty sure you need to have at least the snuff ending job requirement to be at 21. Any lower and it would make sense there would be some script breaking. As that ending was made for if you take the slave forever route.

Posted
20 minutes ago, 416.cja said:

I'm pretty sure you need to have at least the snuff ending job requirement to be at 21. Any lower and it would make sense there would be some script breaking. As that ending was made for if you take the slave forever route.

 

Well, you can set it as low as 15 so why would he let you do that? It might be bugged for me though, since I need to set it to 2 higher than the number of jobs I have done to get any dialogue from Lindstrom. It also has a tendency to crash after I change the requirements.

Posted

Hi,

 

Ive just started to try and use this mod, but I seem to be running into some issues. Or at least one.

When I get to the slavers base after the walk. I get the scene where I am castrated, then put in the cage, the vet talks to be, gives me noodles ect ect.

 

I ate the noodles, I waited around a bit, I slept and then.....nothing. I have been waiting forever and nothing is happening. The quest just says "Talk to Gristle" but I am locked in a cell and Gristle is no where to be found and no one is coming to the cell.

 

Do I just have to keep waiting or is this a bug? Also do you have like a walkthrough or document like that available so if anything happens in the future and im waiting around I can check the quest thing to see if its bugged or I just have to keep waiting.

Posted (edited)
55 minutes ago, LorenRallings said:

The quest just says "Talk to Gristle" but I am locked in a cell and Gristle is no where to be found and no one is coming to the cell.

 

Did you try using the 'cheat' section in the CS MCM menu to teleport gristle to you?

Edited by inconsistentspellcheck
Posted
11 hours ago, Rusel2816 said:

Is there any way to have bimbo mode active at all times?

any command?

If you like that animation you should install “Girly Animation” by langnao, on Nexus, but specifically version 2.6. The other versions don't have it anymore.

Posted
13 hours ago, LorenRallings said:

Hi,

 

Ive just started to try and use this mod, but I seem to be running into some issues. Or at least one.

When I get to the slavers base after the walk. I get the scene where I am castrated, then put in the cage, the vet talks to be, gives me noodles ect ect.

 

I ate the noodles, I waited around a bit, I slept and then.....nothing. I have been waiting forever and nothing is happening. The quest just says "Talk to Gristle" but I am locked in a cell and Gristle is no where to be found and no one is coming to the cell.

 

Do I just have to keep waiting or is this a bug? Also do you have like a walkthrough or document like that available so if anything happens in the future and im waiting around I can check the quest thing to see if its bugged or I just have to keep waiting.

It only occurs to me that Gristle can't come because you have another mod editing Corvega. I cleaned up that part, removed obstacles and put new navmeshes. Mods such as PRP are incompatible for this very reason.

 

Posted

I was stuck on the weapon quest for a while as every time I tried to equip the cane to whip the new vault slave it would auto-unequip, it turned out my character was restrained by a KFT item that was blocked from equiping/displaying by the CS slaver shackles, once I disabled them with the menu the KFT items showed and I could remove that with MCM to continue.

Posted

Anyone have suggestions for an alternate to Gender Ratios?  I've tried it a couple times and no matter what I do with the sliders I end up with almost all female raiders, the only males are the ones hand placed to trigger dialogue the first time you go through an area.

Posted
1 hour ago, Just Checking said:

Anyone have suggestions for an alternate to Gender Ratios?  I've tried it a couple times and no matter what I do with the sliders I end up with almost all female raiders, the only males are the ones hand placed to trigger dialogue the first time you go through an area.

It works for me but for it to work, I make the settings away. For example, in Sanctuary or in the Vault. So when you change cells you already notice the diference.

 

Here you have MTO, another alternative.

Posted

as i can see in some com. Nuka Town nust be very hard for slaves> drugged/drunked . as i see it perfect for reward/addiction system . wanna jet or vodka - suck. wanna eat- sex . i lke DC restrictions in CS . combination with this would be great .and of course i see more way co implement KFT metal/leather device for punishing reason ) . something like you punished to wear cock suking gag( metal or leather) and if oyu wanna eat you need suck/but alternate you can sneak to try eat dogs food .or something integrated like mule quest with NR assets( like go to farm bring this/go there) .and of course the bed ending if you manage to manny time fail some quest you ged bed end .or mb good ending) like zettans kidnap you make expirements and drop you somewhere in commonwealth)

Posted (edited)
On 4/25/2025 at 1:19 AM, JB. said:

It works for me but for it to work, I make the settings away. For example, in Sanctuary or in the Vault. So when you change cells you already notice the diference.

 

Here you have MTO, another alternative.

Fun fact, i didn't use that mod because when i was playing with a male PC prior to cs_slaver, all gunners and raiders were male. I felt lucky when i stumbled on a female raider. Now with a female PC, 80% of gunners are female in GNN for example. Quincy, is 90% female (only two guys). I had to use resetRef to get some males.
PS
One of the muties will say H.M.P.H for hmph 😄. It always startles me when i here it. Like are they smart enough to use abbreviations ! and i start trying to figure out what he means by it.
I got used to silent dialogue, so when i installed the voice files, it felt weird. But most of them are really good, and now i can't remove them even if i want to.

Edited by lee3310
Posted

Excellent mod! Thank you for your work.

I did have one small idea I'd like to share. During the Pet Walk (During the slave forever route) you can lead farmers to the raiders. Perhaps there could be a miniquest for Gristle or Big Bomb during the Pet walk where when wearing the scarf you can lead female farmers to them. They will capture and enslave the farmers. Which could also include dcenes similar to the one with Ivana when she is first captured. I don't think Nora would mind doing this anymore seeing as she chose to remain a slave.
Very interested to see where this mod will go in the future.

Posted

I just realized something. We are some twisted people with some perverted fantasies and I love you all for it. You know you’re messed up if you’re able to give suggestions to an already fucked up situation 💀🫡

Posted

Apologies if this was already answered.

I installed the mod last night and the dialogue prompts take a very long time to transition. I'll select an option and then nothing happens for around 3-5 minutes, then I'll get another prompt. I never see what the raider is telling me, I just see the options.

 

Posted (edited)
1 hour ago, Ciel Phantomhive said:

Apologies if this was already answered.

I installed the mod last night and the dialogue prompts take a very long time to transition. I'll select an option and then nothing happens for around 3-5 minutes, then I'll get another prompt. I never see what the raider is telling me, I just see the options.

 

You most likely didn't install the voices pack in the optional files. It's called Commonwealth Slavers - voices 1.0.8 if you're using Commonwealth Slavers 2.6.8. You should be good once you install that

Edited by 416.cja
Posted

Why do I only get three different non-furniture(and three furniture) animations with Super Mutants if I start sex with the dialogue from CS? If I use Sex Em Up instead I get all animations, and there are a lot more than three that fits a consensual theme. Not that it seem to matter with raiders.

Posted

Every time I launch my game, and check the mods section it says "This mod cannot be installed since it depends on files that aren't present." I know for a fact that I have every needed file downloaded. Can anyone help?

Posted
37 minutes ago, docmitchell said:

Every time I launch my game, and check the mods section it says "This mod cannot be installed since it depends on files that aren't present." I know for a fact that I have every needed file downloaded. Can anyone help?

Do you use modorganizer?
If so check the plugins list and see if you see any exclamation icons like here:
b3a95b6c7cf99d8cd743cce3546faf72.png
When you hover over it it should tell you what masters you are missing.
Otherwise no one will be able to help you unless you provide your complete modlist and loadorder + game version.

Posted (edited)
1 hour ago, kiderboy said:

Do you use modorganizer?
If so check the plugins list and see if you see any exclamation icons like here:
b3a95b6c7cf99d8cd743cce3546faf72.png
When you hover over it it should tell you what masters you are missing.
Otherwise no one will be able to help you unless you provide your complete modlist and loadorder + game version.

I'm using Vortex Mods, and none of my plugins are missing their masters. I'm also using the latest version of Fallout if that could be an issue.

Edited by docmitchell
Posted (edited)

 I'm sorry that my English is not very good. After The "The Fighter" Quest is over, there is a scene where you sleep for 30 days. Upon waking up, CS will clear all the bruises on the body, but MOD will also delete the Skin Overlays and PubicHairs set in the LooksMenu when you created the character. How can this issue be resolved?

Edited by rhb38
Posted
On 3/5/2025 at 10:01 AM, deluges said:

I'm having an issue where once you hit "30 days" and you get the prompt for the junkie route most of my character's tattoos disappear except for the original ones on the character's back and the slave tat on her tit.  There's a new slave tat on her other breast, stars tattoo on her belly and the tamed by raiders tat gets replaced by a lace stocking tattoo..  The fuck toy head tattoo is gone so were all other ones that were applied later on. It doesn't matter what option I select as both produce the same outcome.

 

On 3/7/2025 at 2:02 AM, JB. said:

Although not explicitly stated, Lindstrom prefers a set of tattoos specifically for the girls in his whore house.

But Skin Overlays like moles and scars and PubicHairs that were set when the character was created will also be removed.  How can this issue be resolved?

Posted (edited)
3 hours ago, rhb38 said:

 

But Skin Overlays like moles and scars and PubicHairs that were set when the character was created will also be removed.  How can this issue be resolved?

The game runs a script called "RemoveAll" from LooksMenu, and that removes all the overlays before I start placing them. This includes pubic hair or any overlays you've placed manually.

 

Solution: Re-place them manually.

 

By the way, there's absolutely no difference between "skin overlays," "bruises," or "pubic hair." They're all overlays.

Edited by JB.
Posted (edited)
19 hours ago, 416.cja said:

I just realized something. We are some twisted people with some perverted fantasies and I love you all for it. You know you’re messed up if you’re able to give suggestions to an already fucked up situation 💀🫡

I recently read about the Ukrainian girl who went to Dubai, and wow, there are always worse people. This fits within the context of literature, fantasy. The rest is insanity of soulless people.

Edited by JB.

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