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Commonwealth Slavers


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Posted
11 hours ago, docmitchell said:

I'm using Vortex Mods, and none of my plugins are missing their masters. I'm also using the latest version of Fallout if that could be an issue.

It can be load order. Go to the Vortex plugins tab and choose this option. There you'll also see all your active and inactive plugins, in case you want to double-check.

 

image.png.b6edd9ec3ca7ce9e462a9b6d834a4668.png

Posted
16 minutes ago, JB. said:

It can be load order. Go to the Vortex plugins tab and choose this option. There you'll also see all your active and inactive plugins, in case you want to double-check.

 

image.png.b6edd9ec3ca7ce9e462a9b6d834a4668.png

Not letting me attach images, but is Commonwealth Slavers supposed to be at the top of the load order?

Posted (edited)
4 minutes ago, docmitchell said:

Not letting me attach images, but is Commonwealth Slavers supposed to be at the top of the load order?

It should be among the last. The ones that should have the highest priority should be Slaver's patches, if you have any.

Edited by JB.
Posted
3 minutes ago, JB. said:

It should be among the last. The ones that should have the highest priority should be Slaver's patches, if you have any.

I don't know if it'll let you see these images, but i'll attach my plugins tab.image.png.e4a4cfa22d4b308e2a9d825de2101def.pngimage.png.17160baa99d56babb161fe33d4e036d1.pngimage.png.e4918d49fb76a9c5d9b74feb3101fb4b.png

Posted

@docmitchell  There is a yellow bell in "Commonwealth Slavers.esp" (it means you're missing something). Double-click in "Commonwealth Slavers.esp" and a box will appear on the right specifying what you are missing.

Posted
Just now, JB. said:

@docmitchell  There is a yellow bell in "Commonwealth Slavers.esp" (it means you're missing something). Double-click in "Commonwealth Slavers.esp" and a box will appear on the right specifying what you are missing.

image.png.c17cd8d59a155fae327691508ba650be.pngIm not missing anything.

Posted
2 minutes ago, docmitchell said:

image.png.c17cd8d59a155fae327691508ba650be.pngIm not missing anything.

 

I don't understand what that little yellow bell is. Now that I remember, if the bell is orange, it indicates a missing master. But yellow... 🤔

Posted
2 minutes ago, JB. said:

 

I don't understand what that little yellow bell is. Now that I remember, if the bell is orange, it indicates a missing master. But yellow... 🤔

It says yellow bell also means missing master.

Posted (edited)
10 minutes ago, docmitchell said:

It says yellow bell also means missing master.

 

I think I get it now. Note that you have two other mods with yellow bells. One of them is the Real Handcuffs compatibility with DD (devious devices). But it doesn't look like you have any devious devices.

 

Just deactivate that plugin by clicking on "Enabled".

 

There's another one with a yellow bell, you have to check that one out too.

Edited by JB.
Posted
3 minutes ago, JB. said:

 

I think I get it now. Note that you have two other mods with yellow bells. One of them is the Real Handcuffs compatibility with DD (devious devices). But it doesn't look like you have any devious devices.

 

Just deactivate that plugin by clicking on "Enabled".

 

There's another one with a yellow bell, you have to check that one out too.

The other mod is Armor Keywords.image.png.8d8075a6d38135e4307fe36a3fc2513b.png

Posted
7 minutes ago, docmitchell said:

The other mod is Armor Keywords.image.png.8d8075a6d38135e4307fe36a3fc2513b.png

That's not relevant to my mod anymore, and I've never heard good things about it. Disable it if you don't need it.

Posted (edited)
20 minutes ago, JB. said:

That's not relevant to my mod anymore, and I've never heard good things about it. Disable it if you don't need it.

I used FO4 Edit to see what was wrong, and it says that I don't have any of the DLC's downloaded even though I do. I just need to figure that part out.

 

I got it to work by dragging the DLC Esm's into Vortex, and the mod works. Thank you.

Edited by docmitchell
Posted
16 hours ago, 416.cja said:

You most likely didn't install the voices pack in the optional files. It's called Commonwealth Slavers - voices 1.0.8 if you're using Commonwealth Slavers 2.6.8. You should be good once you install that

Thank you! That fixed it :3

Posted
20 hours ago, Omnishade said:

Why do I only get three different non-furniture(and three furniture) animations with Super Mutants if I start sex with the dialogue from CS? If I use Sex Em Up instead I get all animations, and there are a lot more than three that fits a consensual theme. Not that it seem to matter with raiders.

Okay. I can see my scripts now. This quest is a copy and paste of the Gunners, including the tags. So... I'm going to remove the tags so we can have all the animations available.

 

I'll see if I can tweak a few things before I upload an update tonight.

Posted
2 hours ago, JB. said:

Okay. I can see my scripts now. This quest is a copy and paste of the Gunners, including the tags. So... I'm going to remove the tags so we can have all the animations available.

 

I'll see if I can tweak a few things before I upload an update tonight.

 

That sounds promising. Thank you.

Posted
12 hours ago, JB. said:

The game runs a script called "RemoveAll" from LooksMenu, and that removes all the overlays before I start placing them. This includes pubic hair or any overlays you've placed manually.

 

Solution: Re-place them manually.

 

By the way, there's absolutely no difference between "skin overlays," "bruises," or "pubic hair." They're all overlays.

Thank you for your answer. However, I personally feel that continuously adding on to the original basis is more immersive than replacing everything. In addition, now when it rains, only the face has wet effect, and the body has no effect. I wonder if this is related?

Posted
2 hours ago, Omnishade said:

That sounds promising. Thank you.

 

4 hours ago, Benjou1 said:

Just in case no one told you today @JB. you are the fucking best !

 

Thanks! It's just a very small update with the latest reports from previous pages. It's best to have it well stable before starting to fully work with it.

 

 

Commonwealth Slavers 2.8.1b in the Optional Folder.

Safe to update.

 

The Green Market - the super mutant quest.

  • Fixed the voices for the "Hmm. Me hungry, little whore whore" dialogue. @lee3310  You need Commonwealth Slaver Voices 1.12. These voices come out quite well with XVASynth, so there is no need to use Elevenlabs.
  • Having sex with super mutants now includes any tag. @Omnishade

Again, I've adjusted it so that if you have a very low submissive level, your hair won't be cut after the first 30 days event. Basically you need to have a very low submission level (from -40) so that they don't scalp you. The "first 30 days" event happens after you finish "The Fighter" for the first time.

 

The "number of fucks for the next quest" count on the trapper ship has been fixed.

 

I couldn't replicate the bug mentioned earlier (Lindstrom repeating twice that he's going to give you piercings). I also couldn't replicate the bug where Declan, when he tries to fuck Nora, causes AAF to freeze (circles spinning around the AAF symbol). 🤔


Thanks to a user who uploaded a Slaver video to a porn site, I discovered that if you skip the first trip with Gristle and go straight to the Whore House, Gristle doesn't take out the KFT mask, if you have Kzittd Fetish Toolset installed.

 

MEGA

GOOGLEDRIVE

Posted
1 hour ago, JB. said:

Fixed the voices for the "Hmm. Me hungry, little whore whore" dialogue.

Nooo. I won't hear H.M.P.H again 😅. My brain started interpreting as FYI.

Posted
3 hours ago, culo123 said:

hi to everyone, no dialogue box appears when characters speak

Use extended dialogue interface from nexusmods. 

Posted

I don't know what I do but with LOOT I changed mods order and now dialogue disappear again....

I mean i can see the dialogue box with multiple choise but I can't see subtitels when characters speaking

Posted
4 hours ago, culo123 said:

I don't know what I do but with LOOT I changed mods order and now dialogue disappear again....

I mean i can see the dialogue box with multiple choise but I can't see subtitels when characters speaking

I personally don’t use Loot because i like to manually fix my load order. I use NMM. Reinstall and try and place Extended Dialogue Interface high in your load order. As high up as you can go

Posted
26 minutes ago, 416.cja said:

I personally don’t use Loot because i like to manually fix my load order. I use NMM. Reinstall and try and place Extended Dialogue Interface high in your load order. As high up as you can go

I did it, but didn't worked...now I'm reinstalling all mods

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