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Posted

I also encountered a bug. When asking Declan for supplies and he asked to for anal sex, the scene didn't start. But if I talk to him again I still get the supplies. This didn't happen with v 2.6.8.

Posted
4 minutes ago, Omnishade said:

I also encountered a bug. When asking Declan for supplies and he asked to for anal sex, the scene didn't start. But if I talk to him again I still get the supplies. This didn't happen with v 2.6.8.

I'll write it down. Did you get the message "AAF Error"? Or not even that?

Posted
1 hour ago, JB. said:

Write 

 

SQV _CS_Hero

 

Send me an image if necessary. I want to see if the quest is running and what stage it has.

just like that

image.png.f3a12af7d1c2cc8c5f47f1a89ef1cb6e.pngimage.png.2c322326ea2f3b96637d55674740c898.png

Posted
20 minutes ago, peawr said:

just like that

image.png.f3a12af7d1c2cc8c5f47f1a89ef1cb6e.png

 

 

Something happened and the quest could not even start.

 

Write


StartQuest _CS_Hero
SetStage _CS_Hero 100

 

 

The quest should have started by now. Talk to Lindsrom.

Posted
3 minutes ago, JB. said:

 

 

Something happened and the quest could not even start.

 

Write


StartQuest _CS_Hero
SetStage _CS_Hero 100

 

 

The quest should have started by now. Talk to Lindsrom.

It just works now, but unfortunately I missed the dialogues with Lindstrom

 

However, thanks alot )

Posted

Something I really liked while re playing this mod is the fact that you can see the whore house evolving and growing with your work, even if you are not benefiting directly and I would love to see more if possible of course and if it fits your vision.

 

Also when thinking of a slave market I would love to see the opposite of what nuka world is.

A place with some factions/raider gangs but way less organised. Some kind of pirate town where you can sell/trade slaves but also market for weapons, drugs and sex traffic.

Some activities like slave fighting or even some kind of sex competition. Some tatoos and branding shop and even a surgeon for the slaves.

 

A bit much if you do not plan on expanding on the location and utility but just throwing some ideas.

Anyway, always a good mod to play.

Posted
On 3/29/2025 at 9:26 PM, JB. said:

 

image.png.fd9abba075bfa684e71a6afe95e3309a.png

 

 

No need to tell you, but when I played, I made sure to not install any other slavery oriented mods (like making sure no other Nuka World mods when playing Nuka Ride). Not sure why anyone would do it and expect everyone to work smoothly.

Posted (edited)
15 hours ago, JB. said:

I'll write it down. Did you get the message "AAF Error"? Or not even that?

 

Sort of. I'm getting [AAF] followed by nothing for a very brief moment in the upper right corner. Happens with anal and dog training(the scenes won't trigger), but standard sex and dancing works.

 

Something else that you could look into while you're fighting bugs and error is the "E-excuse" she sometimes says. I know she's meant to be stammering but the AI voice doesn't get it and pronounce it in a way that gives itself off as a bot. Maybe if you wrote "Eh-Excuse" it would pronounce it correctly?

Edited by Omnishade
Posted
17 hours ago, Benjou1 said:

Something I really liked while re playing this mod is the fact that you can see the whore house evolving and growing with your work, even if you are not benefiting directly and I would love to see more if possible of course and if it fits your vision.

 

Also when thinking of a slave market I would love to see the opposite of what nuka world is.

A place with some factions/raider gangs but way less organised. Some kind of pirate town where you can sell/trade slaves but also market for weapons, drugs and sex traffic.

Some activities like slave fighting or even some kind of sex competition. Some tatoos and branding shop and even a surgeon for the slaves.

 

A bit much if you do not plan on expanding on the location and utility but just throwing some ideas.

Anyway, always a good mod to play.

@JB. I love you. 😍

 

TRAPPER ENDING:

 

BUGS:

- Bilge has some really bad pathing problems when he first meets you on the ship. When he asks you to follow him to the boat. He'll stop for 10 seconds, shuffle forward for about 3 seconds, then he'll do the same thing again. I did moveto player to get him to the boat to make things faster for me. 

- When doing the first miniquest, I noticed that the bloatflies actually do not spawn in the little farm you made, they actually spawn in the sky. I did moveto player to fix that. It could be just on my end but I though I'd let you know. 

- The HUD when counting down how many trappers you gotta fuck works normally until the first miniquest is done. when you finish that quest it will actually start counting into the negatives until you reach -12 trappers in which Bilge will spawn to take you to the MS Azalea

- When Bilge takes you to the MS Azalea, I noticed that there is a freezing problem in which regain player control cannot help with it. It might have to do where you placed the bed in the corner of the ship for Nora. It seems she can't really get out of that lying position. 

 

Things you could do:

- The collector only makes you an amputee when you reject him the first time you meet him. He'll only make you an a limbless amputee if you are captured by him when he seeks you out the second time

- If you go with him the first time, He won't make you an amputee and the doctor won't take out your voice box because you were a good obedient slave.  

 

This suggestion is only for those who get tired of playing as a quadruple amputee and want all for limbs to move around with an actual lore reason behind it.

 

NUKA-WORLD ENDING:

I tagged this post for the sake of giving credit and adding on the suggestions.

SUGGESTIONS:

- The market sounds like a great idea, their is a mod called NukaTown Market - Reborn by ArcherAZ who you could take inspiration from

- The operators could be in charge of prostitution for Nora because the operators are based off of organized mafia. If Nora cannot meet her quota she gets sent to the Disciples to be tortured or the Pack to fuck animals or fight in that ring 

- If Nora does not reach her quota at the 5th time, she gets an arm amputated

 

Just some suggestions for Nuka-World and bugs I noticed when playing the Trapper Ending. Hopefully this helps and is beneficial for your vision of Commonwealth Slavers.

 

Posted (edited)

Thanks for the suggestions and the reports. I too feel that Nuka World has to be a version as or more raw than the Commonwealth. A place where slavery is more than settled, it's like an intrinsic part of day to day life. A completely opposite scenario to Nuka Ride, with the original Overboss commanding with an iron fist (although in the vanilla script he is more of a drunk than a ruthless leader).

 

Not to be limited only to sexual missions, so as not to make it so repetitive. Missions like attracting warriors to the Gauntlet, or waitress missions in Cappy Cafe. We'll see. The project looks huge.

 

With Starfield being a complete disappointment for me, it's already clear to me where I want to continue making mods.

 

 

 

 

Edited by JB.
Posted
I updated from 2.5.7 to 2.6.8c.
It was working fine until the Harvestress quest.
but, Jared's terminal is unusable in that quest.
the dialogue box on the stairs does not appear and I cannot go up the stairs.
However, the elevator works.

what should I do?

Posted (edited)
18 hours ago, 416.cja said:

@JB. I love you. 😍

 

TRAPPER ENDING:

 

BUGS:

- Bilge has some really bad pathing problems when he first meets you on the ship. When he asks you to follow him to the boat. He'll stop for 10 seconds, shuffle forward for about 3 seconds, then he'll do the same thing again. I did moveto player to get him to the boat to make things faster for me. 

- When doing the first miniquest, I noticed that the bloatflies actually do not spawn in the little farm you made, they actually spawn in the sky. I did moveto player to fix that. It could be just on my end but I though I'd let you know. 

- The HUD when counting down how many trappers you gotta fuck works normally until the first miniquest is done. when you finish that quest it will actually start counting into the negatives until you reach -12 trappers in which Bilge will spawn to take you to the MS Azalea

- When Bilge takes you to the MS Azalea, I noticed that there is a freezing problem in which regain player control cannot help with it. It might have to do where you placed the bed in the corner of the ship for Nora. It seems she can't really get out of that lying position. 

 

Things you could do:

- The collector only makes you an amputee when you reject him the first time you meet him. He'll only make you an a limbless amputee if you are captured by him when he seeks you out the second time

- If you go with him the first time, He won't make you an amputee and the doctor won't take out your voice box because you were a good obedient slave.  

 

This suggestion is only for those who get tired of playing as a quadruple amputee and want all for limbs to move around with an actual lore reason behind it.

 

NUKA-WORLD ENDING:

I tagged this post for the sake of giving credit and adding on the suggestions.

SUGGESTIONS:

- The market sounds like a great idea, their is a mod called NukaTown Market - Reborn by ArcherAZ who you could take inspiration from

- The operators could be in charge of prostitution for Nora because the operators are based off of organized mafia. If Nora cannot meet her quota she gets sent to the Disciples to be tortured or the Pack to fuck animals or fight in that ring 

- If Nora does not reach her quota at the 5th time, she gets an arm amputated

 

Just some suggestions for Nuka-World and bugs I noticed when playing the Trapper Ending. Hopefully this helps and is beneficial for your vision of Commonwealth Slavers.

 


With the changes you propose (no amputation if obedient in the Trapper ending and the Nuka World stuff), it sounds to me like an alternate route is possible, in my mind, at least.
I picture myself a scenario, where you could escape from those locations, if you play your cards right. And when going back to the Commonwealth you try to seek revenge on the slavers, or maybe, you run into Gristle who is on a slave hunt when you try to return, as he's investigating a few missing slaves reports (including yours). He could propose to you the true ending route, saying something like "I've heard about those psychos; if you could escape from there, you are certainly tougher then I was giving you credit; If you agree to helping me once again, we can get to the bottom of this, since I learned new info since you were gone..."

The benefits of this would be obvious - you can implement more segmented questlines with concluded storylines that would offer a great deal of variety (trappers, nuka world raiders, maybe triggermen and gunners in the future, saugus raiders  could be interesting with the fire and branding focus, hell, even children of atom could prove nuts etc.) + there would be the benefit, that those npc don't matter to the story of the mod, so, you could do as you wish with them. For example, there could be 2 conditions to change the segment - escaping or being re-sold to another gang via a slave market (Something akin to the Skyrim mod Simple Slavery++ but with less features). The escaping option may include a sabotage (poisoning the water supply on the ship with some beast part that you scavenged during a task; instigating a chem fueled riot 'cause you mixed Pshyco and Buff instead of daddy-o for a gang with anger issues; or letting beasts loose in the night, that aren't hostile to you, due to your training, but eat the faces off of the sleeping raiders) or a simple gameplay reliant "killing them all" while they forget to set your collar (the excuse may be that they aren't as versed with the collars as the Corvega raiders, seeming as they are more close to the source of them).

Sorry for the flight of imagination, I just got those ideas and needed to share them. I don't know how much time any of this would take, but I bet on a lot lol. This is, and, probably forever will be, the best slavery mod, but I can't help but let my mind wonder heh

Edited by Dradknight
Posted (edited)
2 hours ago, Dradknight said:


With the changes you propose (no amputation if obedient in the Trapper ending and the Nuka World stuff), it sounds to me like an alternate route is possible, in my mind, at least.
I picture myself a scenario, where you could escape from those locations, if you play your cards right. And when going back to the Commonwealth you try to seek revenge on the slavers, or maybe, you run into Gristle who is on a slave hunt when you try to return, as he's investigating a few missing slaves reports (including yours). He could propose to you the true ending route, saying something like "I've heard about those psychos; if you could escape from there, you are certainly tougher then I was giving you credit; If you agree to helping me once again, we can get to the bottom of this, since I learned new info since you were gone..."

The benefits of this would be obvious - you can implement more segmented questlines with concluded storylines that would offer a great deal of variety (trappers, nuka world raiders, maybe triggermen and gunners in the future, saugus raiders  could be interesting with the fire and branding focus, hell, even children of atom could prove nuts etc.) + there would be the benefit, that those npc don't matter to the story of the mod, so, you could do as you wish with them. For example, there could be 2 conditions to change the segment - escaping or being re-sold to another gang via a slave market (Something akin to the Skyrim mod Simple Slavery++ but with less features). The escaping option may include a sabotage (poisoning the water supply on the ship with some beast part that you scavenged during a task; instigating a chem fueled riot 'cause you mixed Pshyco and Buff instead of daddy-o for a gang with anger issues; or letting beasts loose in the night, that aren't hostile to you, due to your training, but eat the faces off of the sleeping raiders) or a simple gameplay reliant "killing them all" while they forget to set your collar (the excuse may be that they aren't as versed with the collars as the Corvega raiders, seeming as they are more close to the source of them).

Sorry for the flight of imagination, I just got those ideas and needed to share them. I don't know how much time any of this would take, but I bet on a lot lol. This is, and, probably forever will be, the best slavery mod, but I can't help but let my mind wonder heh

This mod based off our suggestions has the potential to have mutiple choices to tie itself back to the true ending from the trapper ending and Nuka-World ending if implemented. For the trapper ending you only have a few tries to sabotage the water supply or even sabotage the Farm on the Trapper ship. If you fail that you get amputated and stay in the Forever trapper ending. (Keep in mind, you don’t have to sabotage anything. You could also just stay as Trapper property if you want). If you sucessfully sabotage any of those 2, the ship needs to dock in Far Habor to get the fixes for the water or farm in which you can runaway. Run to far Habor and ask them to send you to the commonwelath. From the Commonwealth because the collar has not been reactivated, Nora could choose to go back to her masters or flee and live out her days. But she will always be castrated, have tattoos and brands and have her collar on. 
 

We would need the Nuka-world ending set in stone to add suggestions. 

Edited by 416.cja
Posted

Okay hear me out.

 

Combat zone repeatable quest. You ask to work at the zone or you go there and there's options you can pick at the bar.

  1. Serve customers (just put the products in a container I don't want to craft them).
    1. Customers might say the food/drink is wrong and force themselves on you or they'll tell the barman.
    2. Customers might say "you look hungry, eat my dick" or "now it's your turn for dinner, bitch".
    3. Customers molest/spank.
  2. Dance for customers (maybe add a pole either side of the ring).
  3. Fight in the ring (gladiator style).
    1. Frenzy version has multiple slaves.
    2. Regular version has winner playing on and a short break to heal between rounds. If you lose you get a scene and black out (wake up at whore house or option 7).
  4. Sex in ring (like a between rounds show in ring so fighters can heal sort of deal).
    1. Raiders might bring out animals - any of them. They can taught you that they can turn off the pacify for them if you don't fuck them, they will get a show either way.
    2. Competitive (scoring based) there's a bunch of slaves who have to compete until exhausted. Maybe uses willpower or something. If you black out you wake up in an orgy of raiders and either end up waking up at whore house or option 7.
    3. Orgy with raiders.
  5. Glory hole (I think this is self explanatory, take your position and do scenes lol).
  6. Service fighters (those who fight in the ring for money get massages, drugs, or other services).
  7. Punishment (If you've been bad you might get taken to the zone and whipped/spanked in front of the room before having to service a bunch of raiders or spend time in there servicing them. If you stay for days you might have to be punished multiple times).
Posted (edited)

i keep getting stuck here for some reason. Is there a fix to this situation?

 

it lets me turn on settings and move my camera around but not my character and theres no HUD display. im still trying to find DATA/AAF part. sorry im kind of new to this mods

 

EDIT: nvm the solution was just spamming e while looking at gristle. 

PROS.png

Edited by brownraisin
Posted (edited)
23 hours ago, Dont Tell My Parents said:

Okay hear me out.

 

Combat zone repeatable quest. You ask to work at the zone or you go there and there's options you can pick at the bar.

  1. Serve customers (just put the products in a container I don't want to craft them).
    1. Customers might say the food/drink is wrong and force themselves on you or they'll tell the barman.
    2. Customers might say "you look hungry, eat my dick" or "now it's your turn for dinner, bitch".
    3. Customers molest/spank.
  2. Dance for customers (maybe add a pole either side of the ring).
  3. Fight in the ring (gladiator style).
    1. Frenzy version has multiple slaves.
    2. Regular version has winner playing on and a short break to heal between rounds. If you lose you get a scene and black out (wake up at whore house or option 7).
  4. Sex in ring (like a between rounds show in ring so fighters can heal sort of deal).
    1. Raiders might bring out animals - any of them. They can taught you that they can turn off the pacify for them if you don't fuck them, they will get a show either way.
    2. Competitive (scoring based) there's a bunch of slaves who have to compete until exhausted. Maybe uses willpower or something. If you black out you wake up in an orgy of raiders and either end up waking up at whore house or option 7.
    3. Orgy with raiders.
  5. Glory hole (I think this is self explanatory, take your position and do scenes lol).
  6. Service fighters (those who fight in the ring for money get massages, drugs, or other services).
  7. Punishment (If you've been bad you might get taken to the zone and whipped/spanked in front of the room before having to service a bunch of raiders or spend time in there servicing them. If you stay for days you might have to be punished multiple times).

 

Great idea that really fits the theme of the mod. This could be one of the main quests, since there is room for a few before hitting the minimum for end game.

Edited by Omnishade
Posted

anyone kept crashing when they first got back from revere beach station? its the truce quest. my game crashed everytime i entered the whore house. Is there a fix to this?

 

it crashes at this point or just right after i loaded in the housepose.png.c6c2b6f77245b1a8c85136789265835e.png

Posted
On 4/18/2025 at 4:25 PM, Dont Tell My Parents said:

Okay hear me out.

 

Combat zone repeatable quest. You ask to work at the zone or you go there and there's options you can pick at the bar.

  1. Serve customers (just put the products in a container I don't want to craft them).
    1. Customers might say the food/drink is wrong and force themselves on you or they'll tell the barman.
    2. Customers might say "you look hungry, eat my dick" or "now it's your turn for dinner, bitch".
    3. Customers molest/spank.
  2. Dance for customers (maybe add a pole either side of the ring).
  3. Fight in the ring (gladiator style).
    1. Frenzy version has multiple slaves.
    2. Regular version has winner playing on and a short break to heal between rounds. If you lose you get a scene and black out (wake up at whore house or option 7).
  4. Sex in ring (like a between rounds show in ring so fighters can heal sort of deal).
    1. Raiders might bring out animals - any of them. They can taught you that they can turn off the pacify for them if you don't fuck them, they will get a show either way.
    2. Competitive (scoring based) there's a bunch of slaves who have to compete until exhausted. Maybe uses willpower or something. If you black out you wake up in an orgy of raiders and either end up waking up at whore house or option 7.
    3. Orgy with raiders.
  5. Glory hole (I think this is self explanatory, take your position and do scenes lol).
  6. Service fighters (those who fight in the ring for money get massages, drugs, or other services).
  7. Punishment (If you've been bad you might get taken to the zone and whipped/spanked in front of the room before having to service a bunch of raiders or spend time in there servicing them. If you stay for days you might have to be punished multiple times).

 

 

I laughed at “I don't want to craft anything”. Absolutely everything you listed can be done.

 

Except, perhaps, that of getting more score for fucking better or worse. I can randomize it. Sometimes you win, sometimes you lose. Maybe an adjustment in the MCM to make the probability favorable or against you.

 

The first thing I thought is “wouldn't it be better to take all this to Nuka World?”, but the problem with Nuka World is that you have the bar in one side, the cages in another side, the fights in another place.

 

In The Combat Zone you have it all in the same place. It's going to be great to do that. Maybe as an quest through “Pet Walk”. I really don't want to add more mandatory missions because I feel it's already 'stretching the gum' (I'm not sure if that quote exists in English but I think the graphic image of stretching a gum reflects what I mean xD).

 

I have ever commented that I kept this image as a reference for a future quest in the Combat Zone. Except for the pregnancy thing, which is a topic I prefer to avoid in my mods.

 

 

Spoiler

image.thumb.jpeg.1307fde63f54f4608fee22b02a12cc7a.jpeg.9e94f0edea83582dd43534c740644b40.jpeg

 

 

 

this one inspired me for the quest “the bomb” btw. Warning: Very NSFW.

 

Spoiler

30.thumb.png.8e0dd2abae63b6efff4257913eb56be8.png

 

 

 

 

Posted
3 hours ago, brownraisin said:

anyone kept crashing when they first got back from revere beach station? its the truce quest. my game crashed everytime i entered the whore house. Is there a fix to this?

 

it crashes at this point or just right after i loaded in the housepose.png.c6c2b6f77245b1a8c85136789265835e.png

Share your buffout log and I'll see what could be the culprit.

 

Note that I don't really help privately. I prefer to do it on the forum so as to help others who would have your same problem.

 

If you don't know what buffout is or how to get its log, you can google it. You probably already have buffout installed if it is a recommended mod for AAF.

Posted
On 4/18/2025 at 4:00 PM, Dont Tell My Parents said:

Any chance you'll add this feature? Makes sense and I love it!

 

 

It has been included since a few updates ago.  😎 It's genius, I don't know how he managed to understand the tangle of my scripts, I barely understand it myself. 🤣

Posted (edited)
On 4/20/2025 at 1:53 AM, JB. said:

In The Combat Zone you have it all in the same place. It's going to be great to do that. Maybe as an quest through “Pet Walk”. I really don't want to add more mandatory missions because I feel it's already 'stretching the gum' (I'm not sure if that quote exists in English but I think the graphic image of stretching a gum reflects what I mean xD).

I totally agree with the place, I think you will be able to fit every essential part of the quest in there. Could also be used for the slave market where one of the slaver bring you there or even the collector after agreeing to follow him/ being catched by him ( you probably would want to keep the boat part that you made for one scenario).

 

this would remind me a bit of TheKite's art he made a while back with his vault dweller

 

Edited by Benjou1
Posted

I'm playing v 2.8 as before and I've done 20 jobs which is enough for freedom. But I want to try the snuff ending, so I decreased the requirement to below 20. However, when I speak to Lindstrom he doesn't say anything. It doesn't matter if I talk to Gristle first or not. Do I need to complete a quest to trigger it?

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