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Commonwealth Slavers


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Posted

Hey there. So started playing this mod, but idk why it crashes just right after getting the first slave and arriving corvega

 

I don't really have mod knowledge, but everything I have downloaded works just fine except when reaching the factory.

 

I'll appreciate any help!

Posted

Hello everyone. I need your help for this mod and I hope I will find it. I've started to play to CS but I have a big problem : no sex scenes are triggering. Every time it suposed to have a sex animation, it doesn't work. For exemple, in the quest "Lucky Day", the animation with Murphy (after tattoos) doesn't trigger. I had skipped it with console command and thinking the others will work but it's not the case (animation at the campfire to on the way to Corvega not work to). The game doesn't crash, just the animations don't start and I have to skip them (it's a pity in that kind of mod...). The PNJ just stand there.  Every other feature are working (dialogues, quest, tattoo,...).

 

I download every "hard requirements" and some (not all) "soft requirements" for the mod (as it is specified by the autor). I'm not on the Next-Gen patch and I've try to donwload all mod in their old version (not Next-Gen). I've tried to diseable all my other mod how are not necessary. Here it is all my active mod (I'm using them by Vortex Manager and this is the order in it). I just dropt them in Vortex but never made some inner modifications :

 

ZeX - ZaZ Extended Skeleton

Unofficial Fallout 4 Patch (PNOFO4)

TortureDevics 2.21.7z

ToothpickMouth-Fix

Survival Options v.1.7.1

SUP F4SE Plugin

Slavers - Leiton Animations Edits by Zombi.7z

SexAttributes2.7.4.zip

RZF4S_2_10.zip

RSEII_CSA(v3.1).zip

RSE_II_Resources_ESM(v1.0).zip

RealHandcuffs.0.4.17.7z

Mod Configuration Menu 1.39

Mistfit Ink All-in-One

Milking And Devious Costumes_Fixed.7z

LooksMenu v1-6-18

lePiercings CBBE 2.0.4.7z

Kziitd Fetish Toolset 1.0 Beta 2.4.7z

High FPS Physics Fix

FO4_AnimationsByLeito_v2.1b.7z

Fallout 4 Script Extender (F4SE)-42147-0-6-23-1665656782.7z

F4z Ro D'oh

Goodneighbor_Extension_3.1.1.7z

Diamond_City_Extension_1.6.2.7z

Devious Devices 2.0_RC9_Beta2_HotFix.7z

dcc-potc-v112-slot56.zip

Commonwealth Slavers 2.5.7.7z

COmmonwealth Slavers - Voices 1.03.7z

CaptiveTattoos3.3.7z

Caliente's Beautiful Bodies Enhancer - v2.6.3

BodySlide and Outfit Studio

Besoins_primaires_2.8.4.7z

Armor and Weapon Keywords Community Ressources v.8.6.0

Amputator 0.4.7z

Absolute Skimpy Attire - ASA 0.2 CBBE NON-PHYSICS

AAF_VanillaSexAnimations_Theme_V210819.0.7z

AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z

AAF Beta 161.1

849639123_SavageCabbagesAnimationPackV1.3.0.7z

 

I don't know if there a conflict or some obsolete/outdate mod ? Is there some manipulation to do ? I don't know because I'm not a hard modder and it's the first time I've tried a so big mod on Fallout4. So maybe I've made a mistake. I really hope someone will help me because I really want to try this mod.

 

PS. sorry for my bad english but I'm not a native english speaker.

Posted
55 minutes ago, DarvreNeibot said:

Hello everyone. I need your help for this mod and I hope I will find it. I've started to play to CS but I have a big problem : no sex scenes are triggering. Every time it suposed to have a sex animation, it doesn't work. For exemple, in the quest "Lucky Day", the animation with Murphy (after tattoos) doesn't trigger. I had skipped it with console command and thinking the others will work but it's not the case (animation at the campfire to on the way to Corvega not work to). The game doesn't crash, just the animations don't start and I have to skip them (it's a pity in that kind of mod...). The PNJ just stand there.  Every other feature are working (dialogues, quest, tattoo,...).

 

I download every "hard requirements" and some (not all) "soft requirements" for the mod (as it is specified by the autor). I'm not on the Next-Gen patch and I've try to donwload all mod in their old version (not Next-Gen). I've tried to diseable all my other mod how are not necessary. Here it is all my active mod (I'm using them by Vortex Manager and this is the order in it). I just dropt them in Vortex but never made some inner modifications :

 

ZeX - ZaZ Extended Skeleton

Unofficial Fallout 4 Patch (PNOFO4)

TortureDevics 2.21.7z

ToothpickMouth-Fix

Survival Options v.1.7.1

SUP F4SE Plugin

Slavers - Leiton Animations Edits by Zombi.7z

SexAttributes2.7.4.zip

RZF4S_2_10.zip

RSEII_CSA(v3.1).zip

RSE_II_Resources_ESM(v1.0).zip

RealHandcuffs.0.4.17.7z

Mod Configuration Menu 1.39

Mistfit Ink All-in-One

Milking And Devious Costumes_Fixed.7z

LooksMenu v1-6-18

lePiercings CBBE 2.0.4.7z

Kziitd Fetish Toolset 1.0 Beta 2.4.7z

High FPS Physics Fix

FO4_AnimationsByLeito_v2.1b.7z

Fallout 4 Script Extender (F4SE)-42147-0-6-23-1665656782.7z

F4z Ro D'oh

Goodneighbor_Extension_3.1.1.7z

Diamond_City_Extension_1.6.2.7z

Devious Devices 2.0_RC9_Beta2_HotFix.7z

dcc-potc-v112-slot56.zip

Commonwealth Slavers 2.5.7.7z

COmmonwealth Slavers - Voices 1.03.7z

CaptiveTattoos3.3.7z

Caliente's Beautiful Bodies Enhancer - v2.6.3

BodySlide and Outfit Studio

Besoins_primaires_2.8.4.7z

Armor and Weapon Keywords Community Ressources v.8.6.0

Amputator 0.4.7z

Absolute Skimpy Attire - ASA 0.2 CBBE NON-PHYSICS

AAF_VanillaSexAnimations_Theme_V210819.0.7z

AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0.7z

AAF Beta 161.1

849639123_SavageCabbagesAnimationPackV1.3.0.7z

 

I don't know if there a conflict or some obsolete/outdate mod ? Is there some manipulation to do ? I don't know because I'm not a hard modder and it's the first time I've tried a so big mod on Fallout4. So maybe I've made a mistake. I really hope someone will help me because I really want to try this mod.

 

PS. sorry for my bad english but I'm not a native english speaker.

It sounds like AAF isn't running, can you open AAF with the hotkey and navigate to the admin tab to check for errors?

Posted
On 8/16/2024 at 1:57 AM, izzyknows said:

Real Handcuffs has a auto shock timer you can use on NPC's. It's niffty, but after awhile a little boring. You can set it so the shocks cause damage and end up killing the wearer.

I prefer the explosive collar for revenge. 😈

 

But seems like what you're wanting would take a good bit of scripting to make them drop/put away their weapon, and check when they try to draw/pickup one. Then timer to stop them from trying it again right away. Then removing/shutting down those scripts or script, when removing the collar.
 

Oh yeah I know that one, marcy long has been enjoying that feature since she arrived in sanctuary I was just interested if it was possible to add the players restrictions to npcs but it sounds like a lot of hassle instead of just keeping them restrained. They still technically do whatever job they're assigned they just stand around staring at mutfruit while cuffed.

Posted
8 minutes ago, inconsistentspellcheck said:

It sounds like AAF isn't running, can you open AAF with the hotkey and navigate to the admin tab to check for errors?

Thats the problem. I thinks the issue comes from AAF. in MCM, it is said that I can open AAF with the hotkey "Home" but evrery time I try, the "home" touch open nothing

 

Posted

Great mod!

Awesome roleplay opportunities and quite well done.

There are some minor things but not worth mentioning here,

My question is this: Is there anyway to make the dialogues, well...dialogues?

Let me explain:

Everytime you talk to anyone, the whole convo takes forever. Really kills replayability...

Other dialogues (vanilla and other mods, even Nuka Ride) can be accelerated by pressing mouse button and the  characters move to the next line.

In this mod, it does not happen (or I don't know how). It's needed.

Everytime a load needs to happen because of any reason, it's a problem to have dialogues that take forever.

Please tell me there is a way to do it and I'm too dumb and haven't seen it...or please do something for this.

Cheers!

 

Posted
On 8/16/2024 at 7:17 AM, CornInMyPP said:

Hey there. So started playing this mod, but idk why it crashes just right after getting the first slave and arriving corvega

 

I don't really have mod knowledge, but everything I have downloaded works just fine except when reaching the factory.

 

I'll appreciate any help!

 

check if you have any other mods that change Corvega in any way.

some are ok and others will cause issues.

 

Posted

Is it possible for The Pit to have a chance of cutting off a limb? I enjoy playing the PC as a complete submissive who refuses to runaway but I’d still like for a alternate way to have her lose her limb(s). 

Posted
13 minutes ago, Nyx Morrigan said:

Is it possible for The Pit to have a chance of cutting off a limb? I enjoy playing the PC as a complete submissive who refuses to runaway but I’d still like for a alternate way to have her lose her limb(s). 

If you lose to the supermutant you can lose both ends. And when you go to DC during The Hooker, the doctor tells you that only the left arm will be regenerated if you pay her, which basically means that the right arm will be lost forever... until you play the end of the mod. 

Posted
On 8/17/2024 at 11:48 AM, DarvreNeibot said:

Thats the problem. I thinks the issue comes from AAF. in MCM, it is said that I can open AAF with the hotkey "Home" but evrery time I try, the "home" touch open nothing

 

First I'd say just make sure your F4SE is working correctly and you manually installed it into the game directory, if AAF still isnt working try reinstalling it and the addons/animation packs.

Posted

Hello. I'm playing this mod. but I got into another problem.

 

First arrive Diamond city. after i earn 300 cap. So i met gristle and going to brotel by slave jet(skip).

In the brotel, and CTD Happens after the guard completes his search for the weapon.

 

How can I solve this problem?

 

 

Posted

I took the job from Wolfgang to sell Xcell to a Gunner camp (Mass Pike Interchange). I tried every single gunner there, at least ten of them, and not a single one wanted to buy any.

Posted (edited)
26 minutes ago, bnub345 said:

I took the job from Wolfgang to sell Xcell to a Gunner camp (Mass Pike Interchange). I tried every single gunner there, at least ten of them, and not a single one wanted to buy any.

Lol, it's the Fallout randomizer. Technically you can go to any Gunner camp by the way to try your luck. 


It's ok if you don't sell, Wolfgang just wants you to deliver the dope to the boss. He'll give it to you for good if you return to Drumlin Dinner. 

 

Wolfgang (or Declan) will get all the unsold Xcells from you.

Edited by JB.
Posted
On 8/19/2024 at 10:28 AM, dg3122 said:

Hello. I'm playing this mod. but I got into another problem.

 

First arrive Diamond city. after i earn 300 cap. So i met gristle and going to brotel by slave jet(skip).

In the brotel, and CTD Happens after the guard completes his search for the weapon.

 

How can I solve this problem?

 

 

every CTD report should come with a Buffout log attached here in the forum, so that I can take a look at it. 

Posted

I finally finished my first playthrough. First of all, let me just say - Bravo. This mod is at the level of an official DLC, except with better writing and characters. I hated them all, and I mean that in a good way. The difference between Gristle, the random raider outside the museum vs Gristle, slaving bastard with not quite redeeming qualities is night and day. I also found myself laughing at some of the dumbass banter between the raider guys. The Skyrim LL community is more developed than FO4 in a lot of ways, but this mod is head and shoulders above anything there. CS also does something well that I haven't seen in any other slavery game - it merges the gameplay and narrative. In most games, the player wants to see the sex scenes/punishments, which is the opposite of what the player's character would usually want. Take the whore room for example - even doing a rebellious run, I wanted to get it over as quickly as possible. You're in this tiny gross room seeing the same thing over and over, it's painful for the player. You refuse the raiders, they just beat you and fuck you anyway, and it draws the whole process out. Much easier to just give in and get it over with - which is exactly what your character would be going through! 

 

 

Some minor technical issues -

  • The game sometimes teleports the player out of AAF scenes and gets stuck. This happened to me during the VIP quest in the whore house, and also during the bomb quest when the player is locked in the pillory. The first one teleported to the whore room, which was easy enough to console out of. But the second teleported under the map (underwater somewhere?) and the only way I could fix it was by looking up the quest stages and skipping that part. 
  • During the Minutemen when the player is detained in slave valley was rough. After they open the cage and tell the player to run, the dialogue for the next scene was really touchy and the only way I could get it to work was running to the shed before Gristle appears there. And no matter what I did, the quest wouldn't advance past stage 130, so I never figured out what happened in the confrontation and had to skip to stage 140. 

 

Some story/narrative issues -

 

Spoiler

I had a big problem with the Runaway scene. I get the minutemen not trusting the slaves after being baited, or even deciding it's better to kill them than try to rescue them. But the bit where the general has the player tortured and raped (with no option to even say anything), and everyone else just goes along with it, ruined this quest for me. What's the point of having the minutemen be the raider antagonist when they just do the exact same things? This scene would be much better if it was just the guy selling you out to trade for his wife, or the minutemen were actually disguised raiders all along and they were toying with you, imo.

 

Also, I think the story is lacking a defiant response to tell Gristle that he's a fucking hypocrite for being willing to do anything for his daughter but blaming the character for trying to escape and look for her kidnapped son. The bit where Gristle is about to do his machete work seems like a good place. Just my two cents.

 

The bit near end seems to be missing an option to reverse the cosmetic surgery. If the character can be restored to pre-slave status that may as well be included. 

 

I really liked the mental choice sequences. The player has to do what the raiders want, there really isn't any choice. But it's a great way to roleplay whether your character is actually being broken or still trying to resist mentally. I would be interested if this could be integrated more with AAF Attributes. Such as the player being forced to take certain paths or locked out of certain responses if their submission/self esteem/spirit stats were too low/high. Then the choice is keep mental resilience but get punished, or give in but lose the willpower to resist certain demands. Right now the mental stats are pretty detached from any consequences. Of course this would be a lot of work and relies on a mod that you (the author) didn't make.

 

Posted
4 hours ago, bnub345 said:

I finally finished my first playthrough. First of all, let me just say - Bravo. This mod is at the level of an official DLC, except with better writing and characters. I hated them all, and I mean that in a good way. The difference between Gristle, the random raider outside the museum vs Gristle, slaving bastard with not quite redeeming qualities is night and day. I also found myself laughing at some of the dumbass banter between the raider guys. The Skyrim LL community is more developed than FO4 in a lot of ways, but this mod is head and shoulders above anything there. CS also does something well that I haven't seen in any other slavery game - it merges the gameplay and narrative. In most games, the player wants to see the sex scenes/punishments, which is the opposite of what the player's character would usually want. Take the whore room for example - even doing a rebellious run, I wanted to get it over as quickly as possible. You're in this tiny gross room seeing the same thing over and over, it's painful for the player. You refuse the raiders, they just beat you and fuck you anyway, and it draws the whole process out. Much easier to just give in and get it over with - which is exactly what your character would be going through! 

 

 

Some minor technical issues -

  • The game sometimes teleports the player out of AAF scenes and gets stuck. This happened to me during the VIP quest in the whore house, and also during the bomb quest when the player is locked in the pillory. The first one teleported to the whore room, which was easy enough to console out of. But the second teleported under the map (underwater somewhere?) and the only way I could fix it was by looking up the quest stages and skipping that part. 
  • During the Minutemen when the player is detained in slave valley was rough. After they open the cage and tell the player to run, the dialogue for the next scene was really touchy and the only way I could get it to work was running to the shed before Gristle appears there. And no matter what I did, the quest wouldn't advance past stage 130, so I never figured out what happened in the confrontation and had to skip to stage 140. 

 

Some story/narrative issues -

 

  Reveal hidden contents

I had a big problem with the Runaway scene. I get the minutemen not trusting the slaves after being baited, or even deciding it's better to kill them than try to rescue them. But the bit where the general has the player tortured and raped (with no option to even say anything), and everyone else just goes along with it, ruined this quest for me. What's the point of having the minutemen be the raider antagonist when they just do the exact same things? This scene would be much better if it was just the guy selling you out to trade for his wife, or the minutemen were actually disguised raiders all along and they were toying with you, imo.

 

Also, I think the story is lacking a defiant response to tell Gristle that he's a fucking hypocrite for being willing to do anything for his daughter but blaming the character for trying to escape and look for her kidnapped son. The bit where Gristle is about to do his machete work seems like a good place. Just my two cents.

 

The bit near end seems to be missing an option to reverse the cosmetic surgery. If the character can be restored to pre-slave status that may as well be included. 

 

I really liked the mental choice sequences. The player has to do what the raiders want, there really isn't any choice. But it's a great way to roleplay whether your character is actually being broken or still trying to resist mentally. I would be interested if this could be integrated more with AAF Attributes. Such as the player being forced to take certain paths or locked out of certain responses if their submission/self esteem/spirit stats were too low/high. Then the choice is keep mental resilience but get punished, or give in but lose the willpower to resist certain demands. Right now the mental stats are pretty detached from any consequences. Of course this would be a lot of work and relies on a mod that you (the author) didn't make.

 

Thank you very much for your comment! I appreciate it a lot. 


I'm having the same teleportation bug as you with the new AAF (the 1.0) and I don't understand why it happens! It doesn't happen with a previous AAF. The worst thing is that it's 4 scenes or more and from so much teleporting out of the cell and falling, I end up dying. It's so frustrating. 


Hand on my heart, the mod has no problems in my setup, that's why I confidently uploaded it on LL, but there are so many setups, even hardware differences, that I simply can't reproduce some bugs like the Slaver Valley one. That and I know the engine is not made specifically for many of my scenarios (with special cameras and such). 

 

I want to do some stability maintenance with this mod shortly, when I finish my big Nuka Ride update. I'm concerned about how AAF 1.0 behaves and need to create new countermeasures. 

Posted
45 minutes ago, JB. said:

I'm having the same teleportation bug as you with the new AAF (the 1.0) and I don't understand why it happens! It doesn't happen with a previous AAF.


It’s a bug in 1.0.  It is triggered by calling animations with usePackages set to false.  It will be fixed in the next update which will be out soon.

Posted
19 minutes ago, EgoBallistic said:


It’s a bug in 1.0.  It is triggered by calling animations with usePackages set to false.  It will be fixed in the next update which will be out soon.

Great, thank you! 🏆

Posted

I dont know what Ive done wrong but Im stuck in an endless loop of not being able to survive Dwayne and finding my adventure ends here. Very frustrating. Wish I had just chosen to leave instead of true ending...

Posted (edited)
5 hours ago, Olmech said:

I dont know what Ive done wrong but Im stuck in an endless loop of not being able to survive Dwayne and finding my adventure ends here. Very frustrating. Wish I had just chosen to leave instead of true ending...

 

The most common cause is Knock Out Framework. This is an incompatible mod. Or not having installed the unofficial fallout patch. 

 

You can open the console and kill him with "Kill" command. 

Edited by JB.
Posted

First of all thanks for your great mods. I've played through both the Commonwealth Slavers and Nuka Ride following the path from Slavers through to Nuka Ride and I am now back in the commonwealth continuing my story. I have no intentions of starting Nuka World at this point as I may want to pop back to Nuka Ride and do some servicing, radiant quests/filming etc.

 

I had Raider Pet at some point as I think it was a requirement in one of the earlier editions, but have since removed it.

My question is thus, supposing I wanted to RP I come to the realisation that the raiders from Slavers brainwashed me (or whatever other reason/story I come up with) - Is there an MCM option to "return to player faction", other console commands or reset option so that the gunners/regular raiders become hostile again?

 

Apologies if this info is elsewhere in the thread or I completely missed it in the menu.

 

Thanks.

Posted
34 minutes ago, lot3kwizadora said:

First of all thanks for your great mods. I've played through both the Commonwealth Slavers and Nuka Ride following the path from Slavers through to Nuka Ride and I am now back in the commonwealth continuing my story. I have no intentions of starting Nuka World at this point as I may want to pop back to Nuka Ride and do some servicing, radiant quests/filming etc.

 

I had Raider Pet at some point as I think it was a requirement in one of the earlier editions, but have since removed it.

My question is thus, supposing I wanted to RP I come to the realisation that the raiders from Slavers brainwashed me (or whatever other reason/story I come up with) - Is there an MCM option to "return to player faction", other console commands or reset option so that the gunners/regular raiders become hostile again?

 

Apologies if this info is elsewhere in the thread or I completely missed it in the menu.

 

Thanks.

Thanks! Unfortunately there is no way. The only option is to choose to be a slave forever when Gristle proposes it. 

 

 

 

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