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Posted
54 minutes ago, Mimirue17 said:

getting 191 stable is not a huge issue (there are about 11ish files that you need to get specific versions for 163, 191 or 221) the real issue is getting the versions of AAF and UFO4P for the non current version which is 221 (current version of AAF works with 163 or 221 but not 191) and a few others you have to dig for.   My suggestion would be to run 163 or 221 (from what I have heard AAF 1.7.2 fixed the issue and works now) there is a great down grader that makes it super easy https://www.mulderland.com/en/games/fallout-4.   Now if you happen to have AAF 1.5.5 and UFO4P 2.2.0a then the rest is pretty easy and I can give you the full list of mods you need (I have all the version specific mods seperated by game version)

Well it just so happens, I have those two!

Any modding I will do with Old-Gen, AAF 1.1.5,  however I am curious about 221, if you could send me that list it would save me a lot of time, and I would personally appreciate it.

I have a profile setup in MO2 just for experimenting. It wouldn't be hard to use it on 221.

 

I believe it is AAF version 1.7.2.2 that fits the bill for AE, lower ones are extremely buggy.

 

Perhaps it might help some of the newer users as well.

Posted (edited)
1 hour ago, judge007 said:

Well it just so happens, I have those two!

Any modding I will do with Old-Gen, AAF 1.1.5,  however I am curious about 221, if you could send me that list it would save me a lot of time, and I would personally appreciate it.

I have a profile setup in MO2 just for experimenting. It wouldn't be hard to use it on 221.

 

I believe it is AAF version 1.7.2.2 that fits the bill for AE, lower ones are extremely buggy.

 

Perhaps it might help some of the newer users as well.

 

here are the mods that have specific 191 or 221 versions.   Note Both of these require Addictol instead of Buffout to be used as some of the requirements of these mods were never updated to AE

 

 


Game Version 221 - (note any updates to these versions are fine, this was the current version when I downloaded them)

UFO4P v2.2.1A https://www.nexusmods.com/fallout4/mods/4598

Community Fixes Merged v4.6.1 https://www.nexusmods.com/fallout4/mods/74945

Address library v1.11.221 https://www.nexusmods.com/fallout4/mods/47327 download specific game version needed

Screen Archer v2.1.3 https://www.nexusmods.com/fallout4/mods/66047

Mod Configuration Menu (MCM) 1.11.221 https://www.nexusmods.com/fallout4/mods/21497

XDI v1.11.221 https://www.nexusmods.com/fallout4/mods/27216

Looks Menu v1.7.0.3 https://www.nexusmods.com/fallout4/mods/27216

Robco Patcher v4.4.6 https://www.nexusmods.com/fallout4/mods/69798

Sprint Stuttering Fix v1.5 https://www.nexusmods.com/fallout4/mods/47760

Bullet Counted Reload System v2.04 https://www.nexusmods.com/fallout4/mods/41178

Place Anywhere 1.22.1.1221 https://www.nexusmods.com/fallout4/mods/9424

Active Effects on Hud v1.2.6 - note there is a link to the 221 version update you will need to get in the post section.

https://www.nexusmods.com/fallout4/mods/32735 for main file

https://www.nexusmods.com/fallout4/mods/103513 for dll patch to 191 or 221

Classic Holstered Weapons v1.09 https://www.nexusmods.com/fallout4/mods/46101

Garden of Eden Papyrus Script Extender https://www.nexusmods.com/fallout4/mods/74160 seperate download (Legacy AE) if on 191

Start Me Up Redux v8.1 for both 191 and 221 - use older version if on 163  https://www.nexusmods.com/fallout4/mods/56984

Hydra v.1.0.2 (replaced Papyrus common library which is not updated to AE) https://www.nexusmods.com/fallout4/mods/104159

Midnight Ride v2.02 should work with both 191 and 221 I believe, might work with 163 but have not tested that https://www.nexusmods.com/fallout4/mods/74949

OCBP LPCE - hightly suggested option over the old mods used for OCBP and CBP - has specific game versions in download https://www.nexusmods.com/fallout4/mods/105699

Fallout 4 High Heels System v 1.9.2 then you need to override it with either 191 or 221 version in downloads. https://www.nexusmods.com/fallout4/mods/39850

Follower AI Approach Reaction Fix https://www.nexusmods.com/fallout4/mods/92024 FOMOD for correct version

See-Through Scopes https://www.nexusmods.com/fallout4/mods/9476 recent one to with with AE

Workshop Framework https://www.nexusmods.com/fallout4/mods/35004 has files to use to downgrade back to OG
 

 

 

ok that is most of the ones I have.   There are of course tons of mods that I do not use that have 221 version only.   Look for updates after May of this year and read the Posts section of the mods you have as there is usually either a OK to use to not working.

 

oh and AAF 1.5.5 for game version 191 and AAF 1.7.2.2 for 221

 

and of course the Correct Script extender for version.

 

Edited by Mimirue17
Posted
3 hours ago, Sybian said:

 

 

Okay, it seems that there are no straight up mod packs or collections that have this or most anything else. So second question, does this need a downgrader? or a reversion to a previous build?straight-up

I just changed my signature {the spoiler labelled "Ultra Top Secret"} to include a section on Fallout 4 modding, has a lot of links & info . . .

Posted
18 hours ago, lukiva said:

 its the the first step Minutemen mission

 

You can't really do any Minutemen quests while playing the story from this mod. In the first 10 minutes or so of the mod you'll sidestep all that Concord stuff. Did you finish the mod? Or exited the quest early?

Posted (edited)
21 minutes ago, ZOro1991 said:

After the mission where you have to lure some minutemen into a trap ( i played it rebeliously). I have to go to the Whore room, when i finish with the 5 clients, im sent to my room and then the game crashes. 

 

crash-2026-07-15-20-40-43.log 75.75 kB · 0 downloads crash-2026-07-15-20-34-40.log 72.19 kB · 0 downloads crash-2026-07-12-17-30-13.log 72.23 kB · 0 downloads

 

Running your crash log through google AI it suggests the problem is addictol when some sound is played by CS

 

It recommends amending addictol.toml

 

bMusicOverlap = true to false

 

Oddly this isnt a parameter in the version of addictol i have but that might be as i'm on old gen and your game version looks newer based on the log

Edited by pinky6225
Posted (edited)
39 minutes ago, ZOro1991 said:

After the mission where you have to lure some minutemen into a trap ( i played it rebeliously). I have to go to the Whore room, when i finish with the 5 clients, im sent to my room and then the game crashes. 

 

It's crashing in Addictol's DoInstall method for DpiScaling (?DoInstall@ModuleDpiScaling@Addictol@@UEAA_NPEAUMessage@MessagingInterface@F4SE), try turning it off it Addictol.toml:

 

bDpiScaling=false

 

You have it as true.  Not sure what that module does, but I haven't had a crash there.  If that doesn't fix it try turning this one off:

 

bMusicOverlap=false

 

The symbol seems to be misleading, because it's calling out AdModuleMusicOverlap.cpp but the symbol it's pointing to is another module.  I would try the second one (bMusicOverlap, it makes more sense).

Edited by dav42
Posted
24 minutes ago, pinky6225 said:

Oddly this isnt a parameter in the version of addictol i have but that might be as i'm on old gen and your game version looks newer based on the log

 

Yeah looks like they are on:

Addictol.dll v1.5.384

 

I would also set bAudioProxy to false, I was testing with this version and what I noticed is it caused a flutter in OCBP physics, the breasts would bounce just sitting there idle.  I have no idea why other than maybe it affects timing on the main game loop enough to affect OCBP.  Weird stuff.

 

I haven't played CS with it, but ran through NR with that version and only problem was this new audio proxy stuff.

Posted (edited)
38 minutes ago, dav42 said:

 

Yeah looks like they are on:

Addictol.dll v1.5.384

 

I would also set bAudioProxy to false, I was testing with this version and what I noticed is it caused a flutter in OCBP physics, the breasts would bounce just sitting there idle.  I have no idea why other than maybe it affects timing on the main game loop enough to affect OCBP.  Weird stuff.

 

I haven't played CS with it, but ran through NR with that version and only problem was this new audio proxy stuff.

Tried setting all three lines you mentioned to false, still crashing. I'll try one by one now.

P.S. Only disabling bMusicOverlap worked

Edited by ZOro1991
Posted (edited)
1 hour ago, ZOro1991 said:

Tried setting all three lines you mentioned to false, still crashing. I'll try one by one now.

P.S. Only disabling bMusicOverlap worked

Did a quick run with this https://www.nexusmods.com/fallout4/mods/56255 (only the 1st crash log)

 

Also check this for possible solutions on your own

https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c/edit?tab=t.0

 

 

PRP not necessary

High res DLC also not necessary but apparently some of you use it 

Canary, High FPS I do recommend (check descriptions for adjustments)

 

Double check and install the right version of all the named mods to your game version obviously 

Double check again with the Fucking manual from top to bottom. 

 

Spoiler

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2026-07-17_011404.png.807348bc7797d916f7c26953a23bba7b.png2026-07-17_011501.png.6662d25382594cd88b37fb8da67e3ef0.png

Edited by 4nln415
Posted
1 hour ago, ZOro1991 said:

Tried setting all three lines you mentioned to false, still crashing. I'll try one by one now.

P.S. Only disabling bMusicOverlap worked

 

Yeah pinky's AI got it right, what's weird about your crash log is it's calling out the C++ file for MusicOverlap but the actual symbol is wrong.  I have no idea why, perhaps a bad PDB or something with the crash logger, or something else.  Why this is a problem for you, not sure.  Might be worthwhile to report it on Addictol's page or try a newer test build, they may have fixed it already and that is some of the risk with test builds.

 

The audio proxy I just called it out in case 3 weeks later you notice boobs are fluttering (bouncing with no movement).  It really makes no sense but that was the only major patch in Addictol from 1.4.1.

Posted

I am having a issue I keep breaking it for some reason. I add skimpy armor keyword resource as a master with FO4Edit 4.1.5f. I haven't added the keywords yet but after i save and launch it may load up or it won't it gives me a fatal error. And when it does load when i hit new game it goes to fatal error. If i don't change the master it will start a new game perfectly fine.

Posted

i spent the last 30 minutes looking for a post that could answer these question.

 

i cant find any clear explanation on what the Vtaw patchs do, all other clothing mod mention by this mod shows on what body type cbbe/fusion girl they work.

 

since im using Fusion girl do i need to find a conversion?

 

Thank you.

Posted (edited)

I believe the vtaw patch just adds a keyword that allows you to wear those set pieces of clothing while normal clothing is restricted. And maybe adjusts the Number slot of certain pieces of clothing.

Edited by VaunWolfe
Posted (edited)
29 minutes ago, VaunWolfe said:

I am having a issue I keep breaking it for some reason. I add skimpy armor keyword resource as a master with FO4Edit 4.1.5f. I haven't added the keywords yet but after i save and launch it may load up or it won't it gives me a fatal error. And when it does load when i hit new game it goes to fatal error. If i don't change the master it will start a new game perfectly fine.

 

Add it as a master where?  There is really two approaches you can do with SAKR (there are other options, but these are easy):

 

1. Use RobCo Patcher, lots of examples.  You can look at RubberDuck's tools and RobCo patcher files.  It's fairly easy to do your own.

2. Create a patch plugin, copy the original plugin records in as overrides, add SAKR as a master to your patch plugin, edit the override records in your patch plugin to add the SAKR keywords.

 

What you don't want to do is take JB's plugin and modify it directly, you'll be doing that with every update.  Not sure if this helps.  I would go the RobCo Patcher route, doesn't cost you a plugin slot and it's very easy to do your own once you understand it, and it's frankly the same information you would need to do option #2.

 

Edited by dav42
Posted (edited)

I go into the esp fo4edit and add a mater. So I can add keywords. I have been doing it the hard way for a long time. Even though Skyrim was a much harder patch. 

Edited by VaunWolfe
Posted
41 minutes ago, foreld said:

Does anyone happen to have a playable build with this mod that you'd be willing to share?

Honestly It's easier if you just follow "the fucking manual" and all the required mods. 

Posted
On 7/12/2026 at 6:21 AM, 4nln415 said:

They appeared in the beginning for me, I skipped the Concord part so Brahmin appeared when I was gathering materials for drugs. 

 

What's the animation against the door in the whore room from? I think it's failing for me. 

 

BTW, does anyone have a copy of 2.8.7f, or the one before the Ravenna update?  

 

PS1. controller wasn't able to select hair trim option with Mona. Only tested once but I'm missing a lot of old stuff so just mentioning it. 

PS2. Diamond City walk the other 3 slaves didn't follow, Followed until front of Science lab and then stopped there. 

PS3. Train here with the dog with Declan don't seem to ever work. 

PS4(+). Minutemen in "The Threat" is timer based? Could cause issue if forced to sex with dog (popped up during the end, end up crashing)

Missing voice for this line. Bomb having trouble killing the 3 minutemen wearing armor flee from fight (level ~10)

  Reveal hidden contents

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PS5 a roach spawned outside the cage, and futa status without going through the quest, wasn't able to equip the futa ring. 

Guess they're possible to be knocked outside the cage. 

PS6 Returned from fighting the cage (fast travel) and got a 18 sec warning to return to Gristle I think? 

PS7. After shooting the porn, these line appeared before raider gave food and told player to go back to the whore house. 

  Reveal hidden contents

image.png.20a0d612418cc3760e6a01ca6df77bff.png

 

 

Cool tongue (couldn't open AAF don't know where it's from). Wish I could have this in all of the animations (ahegao bimbo mode)

  Hide contents

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image.png

Is this tongue animation specific or part of the mod looks really good? Would love to have it lol

Posted (edited)
2 hours ago, Whocaressz said:

Is this tongue animation specific or part of the mod looks really good? Would love to have it lol

I think it's animation specific but I'm not sure (mostly Savage Cabage I find) but If the asset is there I guess it's possible to apply it to more animations I think. 

I don't know where it's from. Guessing either Bodytalk (there's a tongue option for natural expression), UAP, or EAP. 

 

Gonna need experts to tell us. 

 

Edited by 4nln415
Posted (edited)

Now i'm getting a crash after the cage fight in the Corvege factory. Strictly after the orgy when i'm supposed to go to a cage. This is what ai tells me. Is the mod Girly animations compatible with CS ? 

 

EDIT: Disabling MoreGirlyAnimations 2.6 fixed the crash.

 

 

Short answer: The mod overwriting your skeleton.nif — and causing the crash — is MODMoreGirlyAnimation.esp. It is directly referenced in your crash log at the moment the skeleton is being processed, and it is the only mod in your load that modifies player/NPC skeletons.

Below is the full breakdown so you can see exactly why this is the correct culprit.

 

🧩 Core finding

The crash log explicitly shows the player character using a skeleton from:

PlayerCharacter* ("MODMoreGirlyAnimation.esp")

This appears in your log at:

RSP+F08: (PlayerCharacter*) [0x00000014] ("MODMoreGirlyAnimation.esp")

And the crash occurs while the engine is trying to read:

BSFadeNode* "skeleton.nif"

This means the skeleton currently loaded in memory comes from MODMoreGirlyAnimation, not from Commonwealth Slavers or CBP.

Edited by ZOro1991
Posted

I forgot to mention it, but if anyone's interested, I uploaded Litheria Outfit V2 by Axary for CBBE. I'm working on a small update and want to add two new quests for Pet Walk. Hopefully, I'll have it ready by next friday. 😄

 

 

Posted

I get a crash when my character goes to initiate the job in the beds. Classic says it crashes for  a NPC path error. Is there a way to see what is wrong?

 

Posted
5 hours ago, 4nln415 said:

Just realized Litheria has a CS requirement. Was gonna try it in NR. 

It's already an outfit in NukaRide.

If you have installed it for Slavers, it should be accesible in NukaRide.

It's even included in NukaRides Bodyslides

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