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Posted

Is there an option to disable the follower "trauma" state? They keep getting stuck there hitting the ground even when I talk to them. They speak normally, but never stand back up until I load a previous save.

Posted

I didn't have a problem installing with MO

 

Also the intervention has been fixed up, Hurray.

 

I'm using NMM, not sure why it needs a fomod in any case

 

Posted

Bug Report and Testing

 

Tested Player as Victim on v5.0.2

 

1/ Bandits Friendly - this looks to be fixed now they were distinctly unfriendly when I went back for my stuff

2/ PC control on Rescued Event - still giving problems. Tried twice at Whiterun, first time no player control, second time pc had control. Tried at Morthal, again no pc control. Using the reset in ZAP seems more reliable though

3/ Robbed - still showing as active when completed (not sure that was meant to be fixed in 5.0.2 anyway). Also noticed that there was no marker above the bandit though that may be because I was in the same cell

4/ NMM Installer - broken, had to repackage to install mod

 

I have to say that it's pretty close to what it should be as aside from the above it's looking really good and feels stable. I don't use the aggressor functions so can't speak for those, but the victim side is looking really good indeed once Robbed is sorted out (it's a bit of a game breaker having it still live when it's completed).

Posted

Re pose list not working: works now (also would it be possible to have more descriptive names for the poses?)

 

Got a CTD after successful struggle:

 

[05/04/2015 - 01:06:00AM][05/04/2015 - 12:56:16AM] VM is thawing...
[05/04/2015 - 12:56:17AM] Error: Cannot call Disable() on a None object, aborting function call
stack:
    [ (0009E45B)].StockadeBarricade01ActivatorScript.OnUnload() - "StockadeBarricade01ActivatorScript.psc" Line 28
[05/04/2015 - 12:56:17AM] Error: Cannot call Disable() on a None object, aborting function call
stack:
    [ (000C07C3)].StockadeBarricade01ActivatorScript.OnUnload() - "StockadeBarricade01ActivatorScript.psc" Line 28
[05/04/2015 - 12:56:17AM] SOS SchlongLess: Northwatch Prisoner entered schlongless state
[05/04/2015 - 12:56:17AM] Error:  (9A000D86): Does not have face animation data, and therefore cannot have their expression f.
stack:
    [ (9A000D86)].Actor.SetExpressionOverride() - "<native>" Line ?
    [zbf (100137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line 486
    [zbf (100137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 630
    [None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 24
    [None].zbfEffectBondage.OnEffectFinish() - "zbfEffectBondage.psc" Line ?
[05/04/2015 - 12:56:17AM] Error:  (9A000D86): Does not have face animation data, and therefore cannot have their expression f.
stack:
    [ (9A000D86)].Actor.SetExpressionOverride() - "<native>" Line ?
    [zbf (100137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line 486
    [zbf (100137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 630
    [None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 24
    [None].zbfEffectBondage.OnEffectFinish() - "zbfEffectBondage.psc" Line ?
[05/04/2015 - 12:56:17AM] SOS SchlongLess: Northwatch Mage entered schlongless state
[05/04/2015 - 12:56:18AM] SOS SchlongLess: Northwatch Guard entered schlongless state
[05/04/2015 - 12:56:18AM] SOS SchlongLess: Northwatch Guard entered schlongless state
[05/04/2015 - 12:56:18AM] SOS SchlongLess: Northwatch Archer entered schlongless state
[05/04/2015 - 12:56:19AM] SOS SchlongLess: Northwatch Guard entered schlongless state
[05/04/2015 - 12:56:20AM] SOS Actor Schlongify: new schlong for Northwatch Prisoner got schlong index 0 size 10
[05/04/2015 - 12:56:20AM] SOS Actor Schlongify: new schlong for Northwatch Archer got schlong index 0 size 10
[05/04/2015 - 12:56:20AM] SOS Actor Schlongify: new schlong for Northwatch Guard got schlong index 0 size 9
[05/04/2015 - 12:56:21AM] SOS Actor Schlongify: new schlong for Northwatch Prisoner got schlong index 0 size 9
[05/04/2015 - 12:56:21AM] SOS SchlongLess: Northwatch Archer entered schlongless state
[05/04/2015 - 12:56:21AM] SOS Actor Schlongify: new schlong for Northwatch Guard got schlong index 0 size 7
[05/04/2015 - 12:56:22AM] [loverscomfortplayerscr <00_LoversComfortPlayer (2C042D62)>]: ScanCurrentCell started at Northwatch Keep
[05/04/2015 - 12:56:24AM] SEXLAB - Northwatch Prisoner Stats Seed: Sexuality[60] Foreplay[4] Vaginal[10] Anal[5] Oral[10] Pure[23] Lewd[11]
[05/04/2015 - 12:56:25AM] SEXLAB - Northwatch Prisoner Stats Seed: Sexuality[60] Foreplay[8] Vaginal[22] Anal[5] Oral[7] Pure[16] Lewd[8]
[05/04/2015 - 12:56:26AM] SEXLAB - Northwatch Prisoner Stats Seed: Sexuality[60] Foreplay[4] Vaginal[4] Anal[2] Oral[3] Pure[20] Lewd[10]
[05/04/2015 - 12:58:00AM] SOS Actor Schlongify: new schlong for Northwatch Interrogator got schlong index 0 size 2
[05/04/2015 - 12:59:46AM] Defeat: NPC  / Slot 0 Exit of a tie up state // TieUpSlots - [None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None]
[05/04/2015 - 01:00:44AM] Defeat: NPC Northwatch Guard / Slot 0 Enters in a tie up state // TieUpSlots - [[Actor < (0004C543)>], None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None]
[05/04/2015 - 01:03:27AM] SOS SchlongLess: Northwatch Guard entered schlongless state
[05/04/2015 - 01:04:09AM] SOS SchlongLess: Northwatch Mage entered schlongless state
[05/04/2015 - 01:04:10AM] [loverscomfortplayerscr <00_LoversComfortPlayer (2C042D62)>]: ScanCurrentCell started at Northwatch Keep
[05/04/2015 - 01:04:13AM] SEXLAB - Northwatch Guard Stats Seed: Sexuality[60] Foreplay[9] Vaginal[44] Anal[7] Oral[18] Pure[82] Lewd[4]
[05/04/2015 - 01:04:30AM] Error: Method getFactions not found on Actor. Aborting call and returning None
stack:
    [DefeatRessourcesQst (1A04B8D1)].defeatconfig.AddCalmList() - "defeatconfig.psc" Line 1040
    [Active effect 4 on  (000A02FE)].DefeatStateMonitoringEFFscr.OnHit() - "DefeatStateMonitoringEFFscr.psc" Line 31
[05/04/2015 - 01:04:30AM] Defeat: NVN OnEffectStart - Victim - [Actor < (000A02FE)>] // Aggressor - [Actor < (AA0259A7)>] Slot - 0 // GetTimeElapsed 0.067383
[05/04/2015 - 01:04:31AM] Defeat: NVN OnEffectFinish - Victim - [Actor < (000A02FE)>] // Aggressor - [Actor < (AA0259A7)>] // Slot - 0
[05/04/2015 - 01:04:31AM] Error: Method getFactions not found on Actor. Aborting call and returning None
stack:
    [DefeatRessourcesQst (1A04B8D1)].defeatconfig.IsEvilFaction() - "defeatconfig.psc" Line 1130
    [DefeatRessourcesQst (1A04B8D1)].defeatconfig.IsBadRelation() - "defeatconfig.psc" Line 1187
    [None].defeatnvnassaultspl.SetOutcome() - "defeatnvnassaultspl.psc" Line 128
    [None].defeatnvnassaultspl.OnUpdate() - "defeatnvnassaultspl.psc" Line 235
[05/04/2015 - 01:04:32AM] Error: Method getFactions not found on Actor. Aborting call and returning None
stack:
    [DefeatRessourcesQst (1A04B8D1)].defeatconfig.AddCalmList() - "defeatconfig.psc" Line 1040
    [None].DefeatStateMonitoringEFFscr.OnHit() - "DefeatStateMonitoringEFFscr.psc" Line 31
[05/04/2015 - 01:04:35AM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
    [None].defeatnvnassaultspl.Dispel() - "<native>" Line ?
    [None].defeatnvnassaultspl.Restored() - "defeatnvnassaultspl.psc" Line 611
    [None].defeatnvnassaultspl.onBeginState() - "defeatnvnassaultspl.psc" Line 190
    [None].defeatnvnassaultspl.GotoState() - "ActiveMagicEffect.psc" Line ?
    [None].defeatnvnassaultspl.OnUpdate() - "defeatnvnassaultspl.psc" Line 235
[05/04/2015 - 01:05:01AM] Error:  (0009E3D2): cannot enable an object with an enable state parent.
stack:
    [ (0009E3D2)].WeaponRackActivateScript.EnableNoWait() - "<native>" Line ?
    [ (0009E3D2)].WeaponRackActivateScript.RackWasTriggered() - "WeaponRackActivateSCRIPT.psc" Line 867
    [ (0009E3D1)].WeaponRackTriggerSCRIPT.OnTriggerLeave() - "WeaponRackTriggerSCRIPT.psc" Line ?
[05/04/2015 - 01:06:00AM] [Zad]: ZadNpc::OnUpdateGameTime()
[05/04/2015 - 01:06:00AM] [Zad]: ZadNpc::DoRegister(1.499996)
[05/04/2015 - 01:06:25AM] [Zad]: CheckAllEvents()
[05/04/2015 - 01:06:26AM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[05/04/2015 - 01:06:35AM] Defeat: NPC Northwatch Archer / Slot 1 Enters in a tie up state // TieUpSlots - [[Actor < (0004C543)>], [Actor < (000A0300)>], None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None]
[05/04/2015 - 01:12:56AM] Error: Method getFactions not found on Actor. Aborting call and returning None
stack:
    [DefeatRessourcesQst (1A04B8D1)].defeatconfig.AddCalmList() - "defeatconfig.psc" Line 1040
    [alias PlayerRef on quest DefeatPlayerQST (1A000D62)].defeatplayer.TheKnockDown() - "defeatplayer.psc" Line 323
    [alias PlayerRef on quest DefeatPlayerQST (1A000D62)].defeatplayer.OnHit() - "defeatplayer.psc" Line 168
[05/04/2015 - 01:12:57AM] Defeat: SetAggressors / Slot filled - 0 // Aggressor -> [Actor < (0004C537)>]
[05/04/2015 - 01:12:57AM] Defeat: SetAggressors / Aggressor slots - [[Actor < (0004C537)>], None, None, None, None]
[05/04/2015 - 01:12:57AM] Defeat: SetFollowers / Slot filled - 0 // Follower - [Actor < (8C0012C6)>]
[05/04/2015 - 01:12:57AM] Defeat: SetFollowers / Slot filled - 1 // Follower - [Actor < (FF00111D)>]
[05/04/2015 - 01:12:57AM] Defeat: SetFollowers / Slot filled - 2 // Follower - [Actor < (FF0011ED)>]
[05/04/2015 - 01:12:58AM] Defeat: SetFollowers / Slot filled - 3 // Follower - [Actor < (FF001160)>]
[05/04/2015 - 01:12:58AM] Defeat: SetFollowers / Slot filled - 4 // Follower - [Actor < (FF00115D)>]
[05/04/2015 - 01:12:58AM] Defeat: SetFollowers / Scenario - $All Down // Followers slots - [[Actor < (8C0012C6)>], [Actor < (FF00111D)>], [Actor < (FF0011ED)>], [Actor < (FF001160)>], [Actor < (FF00115D)>]]
[05/04/2015 - 01:13:02AM] [loverscomfortplayerscr <00_LoversComfortPlayer (2C042D62)>]: ScanCurrentCell started at Northwatch Keep
[05/04/2015 - 01:13:06AM] SEXLAB - Northwatch Archer Stats Seed: Sexuality[60] Foreplay[18] Vaginal[16] Anal[4] Oral[12] Pure[195] Lewd[15]
[05/04/2015 - 01:13:07AM] SEXLAB - Northwatch Guard Stats Seed: Sexuality[60] Foreplay[12] Vaginal[32] Anal[11] Oral[18] Pure[74] Lewd[7]
[05/04/2015 - 01:13:09AM] SEXLAB - Northwatch Mage Stats Seed: Sexuality[60] Foreplay[35] Vaginal[18] Anal[22] Oral[18] Pure[205] Lewd[3]
[05/04/2015 - 01:13:26AM] Defeat: Player victim - End scene, Restored.

 

 

 

Also:

The new SKSE has a function ObjectReference.getDisplayName() (instead of Actor.getLeveledActorBase().getName())
That function returns the name that is displayed when the cursor is on an NPC/object (and displays correct names after renaming an NPC ingame ;) )

Posted

Sorry, the V 5.xx sucks!

It is bugged and instable. My game crashed even more with this version. Most time, the action key did'nt work. Follower/NPC vs NPC didn't work. Sacks can't be dropt, and mutch more buggs.

I go back to V 5b3.3, that worked for me and was stable!

 

Guest Jenova23
Posted

Sorry, the V 5.xx sucks!

It is bugged and instable. My game crashed even more with this version. Most time, the action key did'nt work. Follower/NPC vs NPC didn't work. Sacks can't be dropt, and mutch more buggs.

I go back to V 5b3.3, that worked for me and was stable!

 

Might have to start a new game, that's what I did, so far so good.

Posted

Works flawlessly for me! Installed manually, I have tested only animal and bandits attacks so far but the crazy witness behavior is gone.

 

And it goes along with DA and SD+ perfectly. Nice work! :D

Posted

Don't know if anyone mentioned this having a problem with the creatures. When forced sex is initiated the animals don't switch to the "erect" meshes. This was working fine last version and I tested using matchmaker when sex is initiated with matchmaker no problem. When it is initiated with defeat it will not switch over to the "erect meshes".

 

I did a uninstall of the old defeat and am running on a fresh save.

 

Don't know if anyone else has run into this but looks like a bug.

 

thanks

Posted

I have to agree that 5.33 was more stable and easier to control.Although i do love the sack idea , the hole "mark" thing isn't working well for me not to mention it causes CTD's much too often.Not saying its the "mark" that CTD 's but something in the way the thing works.And all this in a new game started with 5.0.2

Posted

Don't know if anyone mentioned this having a problem with the creatures. When forced sex is initiated the animals don't switch to the "erect" meshes. This was working fine last version and I tested using matchmaker when sex is initiated with matchmaker no problem. When it is initiated with defeat it will not switch over to the "erect meshes".

 

I did a uninstall of the old defeat and am running on a fresh save.

 

Don't know if anyone else has run into this but looks like a bug.

 

thanks

The mesh swap works fine for me, maybe try a new game?

Posted

I like the options to this mod but I couldn't get it to work properly for me, probably operator error as usual. 

 

*POTENTIAL BUG REPORT*

 

The problem I had was AFTER the scene, I could work my way free but I could never get any of my weapons to equip, none. Also had a problem moving afterwards, using player.tc worked to get movoment back. After that I couldn't run or equip my weapons. Uninstalled and re-installed and made a new game, rebuilt animations in SL, cleaned defeat in MCM, same results. I attached a log for what it's worth, it's all mumbo jumbo to me.

 

 

[05/03/2015 - 09:37:14PM] Defeat: Player victim, Assault - Aggressor [Actor < (FF0012DC)>], Persuer (Should be the same) -> [Actor < (450184B3)>] // Raped - False // PotentialAggressor - TRUE // NumRapes - 0 // NumAgg - 1

[05/03/2015 - 09:37:14PM] Defeat: NPC - [Actor < (FF0012DC)>] / HasBeenRapedBy - 0 / InSceneRapesHowManyBy - 0 / AllowedFaction - TRUE / TheEvilFaction - bandit
[05/03/2015 - 09:37:15PM] Defeat: [Actor < (FF0012DC)>] wants to have a piece of ass / IsBadRelation
[05/03/2015 - 09:37:22PM] SEXLAB - Thread[0] - Entering Making State
[05/03/2015 - 09:37:23PM] SEXLAB - ActorAlias[Regina] SetActor([Actor < (00000014)>]) - [sslActorAlias ]
[05/03/2015 - 09:37:23PM] SEXLAB - NOTICE: ValidateActor(Bandit Dusk Dealer Runner) -- TRUE -- MISS
[05/03/2015 - 09:37:23PM] [slainternalscr ]: Bandit Dusk Dealer Runner got 2 exposure for seeing naked Regina
[05/03/2015 - 09:37:24PM] SEXLAB - NOTICE: Bandit Dusk Dealer Runner Seeded: [15.072213, 10.604334, 46.304943, 54.552811, 11.154810, 395.995667, 34.000000, 0.000000, 0.000000, 0.000000, 22.000000, 0.000000, 34.000000, 0.000000, 30.000000, 180.661957, 216.565216, 0.005189]
[05/03/2015 - 09:37:24PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] SetActor([Actor < (FF0012DC)>]) - [sslActorAlias ]
[05/03/2015 - 09:37:24PM] SEXLAB - Found Animations - [Rough Missionary] [Arrok Leg Up Fuck] [AP Holding Leg Up] [AP Leg Up Fuck] [Rough Behind] [Rough Doggy Style] [Arrok Rape] [Zyn Rough Standing] [AP Anal] [AP Face Down Anal] [AP Skull Fuck] [AP Fisting]
[05/03/2015 - 09:37:24PM] SEXLAB - Thread[0] Adjustment Profile - NordRaceF.ArgonianRaceM
[05/03/2015 - 09:37:24PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - display/base/animscale = 1.010000/1.010000/1.000000
[05/03/2015 - 09:37:24PM] SEXLAB - ActorAlias[Regina] - display/base/animscale = 1.050600/1.030000/1.020000
[05/03/2015 - 09:37:25PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] LimitedStrip(False) - [False, False, True, False, True, False, False, False, False, True, False, False, False, False, False, False, True, False, False, False, False, False, False, False, True, False, True, False, False, False, False, False, False]
[05/03/2015 - 09:37:25PM] SEXLAB - ActorAlias[Regina] LimitedStrip(False) - [False, True, True, False, True, False, False, False, False, True, False, True, False, False, False, False, True, False, False, False, False, False, False, False, True, False, True, False, True, False, False, False, True]
[05/03/2015 - 09:37:27PM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 30.000000
[05/03/2015 - 09:37:27PM] SEXLAB - Thread[0] Event Hook - AnimationStart
[05/03/2015 - 09:37:28PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - Enjoyment: 10 SOS: 0
[05/03/2015 - 09:37:28PM] SEXLAB - ActorAlias[Regina] - Enjoyment: 11 SOS: 0
[05/03/2015 - 09:37:28PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 10.000000
[05/03/2015 - 09:37:28PM] SEXLAB - Thread[0] animating - Stage: 1
[05/03/2015 - 09:37:28PM] SEXLAB - Thread[0] Event Hook - StageStart
[05/03/2015 - 09:37:48PM] SEXLAB - Thread[0] Event Hook - StageEnd
[05/03/2015 - 09:37:48PM] SEXLAB - ActorAlias[Regina] - Enjoyment: 24 SOS: 0
[05/03/2015 - 09:37:48PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - Enjoyment: 24 SOS: 0
[05/03/2015 - 09:37:51PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 10.000000
[05/03/2015 - 09:37:51PM] SEXLAB - Thread[0] animating - Stage: 2
[05/03/2015 - 09:37:51PM] SEXLAB - Thread[0] Event Hook - StageStart
[05/03/2015 - 09:37:51PM] SEXLAB - Initialized(NordRaceF.ArgonianRaceM.1) ArrokRape - [0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0.000000, 0.000000, 0.000000, 0.000000]
[05/03/2015 - 09:38:03PM] SEXLAB - Thread[0] Event Hook - StageEnd
[05/03/2015 - 09:38:03PM] SEXLAB - ActorAlias[Regina] - Enjoyment: 36 SOS: 0
[05/03/2015 - 09:38:03PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - Enjoyment: 36 SOS: 4
[05/03/2015 - 09:38:04PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 10.000000
[05/03/2015 - 09:38:04PM] SEXLAB - Thread[0] animating - Stage: 3
[05/03/2015 - 09:38:04PM] SEXLAB - Thread[0] Event Hook - StageStart
[05/03/2015 - 09:38:04PM] [slainternalscr ]: Riften Guard got 2 exposure for watching sex of Regina
[05/03/2015 - 09:38:13PM] SEXLAB - Thread[0] Event Hook - StageEnd
[05/03/2015 - 09:38:13PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - Enjoyment: 47 SOS: 0
[05/03/2015 - 09:38:13PM] SEXLAB - ActorAlias[Regina] - Enjoyment: 47 SOS: 0
[05/03/2015 - 09:38:14PM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 10.000000
[05/03/2015 - 09:38:14PM] SEXLAB - Thread[0] animating - Stage: 4
[05/03/2015 - 09:38:14PM] SEXLAB - Thread[0] Event Hook - OrgasmStart
[05/03/2015 - 09:38:17PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[05/03/2015 - 09:38:17PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[05/03/2015 - 09:38:17PM] [slainternalscr ]: Regina got -20 exposure for being rape victim
[05/03/2015 - 09:38:18PM] [slainternalscr ]: Regina had orgasm date updated
[05/03/2015 - 09:38:18PM] [slainternalscr ]: Regina got -40 exposure for having orgasm
[05/03/2015 - 09:38:18PM] SEXLAB - ActorAlias[Regina] - Resetting!
[05/03/2015 - 09:38:18PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - Resetting!
[05/03/2015 - 09:38:18PM] SEXLAB - ActorAlias[Regina] - Stats BEFORE: [0.000000, 2.204264, 0.000000, 0.000000, 0.300000, 5.204265, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 75.000000, 137.635010, 1816.136963, 0.531308]
[05/03/2015 - 09:38:18PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - Stats BEFORE: [15.072213, 10.604334, 46.304943, 54.552811, 11.154810, 395.995667, 34.000000, 0.000000, 0.000000, 0.000000, 22.000000, 0.000000, 34.000000, 0.000000, 30.000000, 180.661957, 216.565216, 0.005189]
[05/03/2015 - 09:38:18PM] SEXLAB - ActorAlias[Regina] - Stats AFTER: [0.000000, 2.204264, 0.947412, 0.000000, -0.450000, 6.651677, 2.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 2.000000, 0.000000, 75.000000, 188.402100, 2496.354980, 0.617769]
[05/03/2015 - 09:38:18PM] SEXLAB - ActorAlias[bandit Dusk Dealer Runner] - Stats AFTER: [15.072213, 10.604334, 47.252354, 54.552811, 9.654810, 398.693085, 34.000000, 1.000000, 0.000000, 0.000000, 23.000000, 0.000000, 35.000000, 1.000000, 30.750000, 231.429047, 2496.354980, 0.617769]
[05/03/2015 - 09:38:19PM] [slainternalscr ]: Bandit Dusk Dealer Runner had orgasm date updated
[05/03/2015 - 09:38:19PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 45.000000
[05/03/2015 - 09:38:19PM] SEXLAB - Thread[0] AliasEvent - Reset
[05/03/2015 - 09:38:19PM] [slainternalscr ]: Bandit Dusk Dealer Runner got -40 exposure for having orgasm
[05/03/2015 - 09:38:20PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[05/03/2015 - 09:38:20PM] Defeat: TheNext set - [Actor < (FF0012DC)>]
[05/03/2015 - 09:38:25PM] Defeat: Player victim, Assault - Aggressor [Actor < (FF0012DC)>], Persuer (Should be the same) -> [Actor < (FF0012DC)>] // Raped - TRUE // PotentialAggressor - False // NumRapes - 1 // NumAgg - 1
[05/03/2015 - 09:38:25PM] Defeat: [Actor < (FF0012DC)>] not a potential aggressor and no interested by a follower, remove from aggressors.
[05/03/2015 - 09:38:26PM] Defeat: PostAssault Marker Found - [ObjectReference < (00096A46)>] / BaseObject [Form < (00000010)>]
[05/03/2015 - 09:38:27PM] Defeat: Outcome // Defeat.TheEvilFaction - bandit / Raped - TRUE / Robbed - False
[05/03/2015 - 09:38:27PM] Defeat: Events array // 1 - [defeatpostrscr ] / 2 - None / 3 - None / 4 - None / 5 - None / 6 - None / 7 - None / 8 - None / 9 - None / 10 - None
[05/03/2015 - 09:38:31PM] Defeat: Post assault / Only one event, TheEvent - Left For Dead
[05/03/2015 - 09:38:34PM] Defeat: Second Events array // 1 - None / 2 - None / 3 - None / 4 - None / 5 - None / 6 - None / 7 - None / 8 - None / 9 - None / 10 - None
[05/03/2015 - 09:38:54PM] ERROR: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].SOS_ActorMagicEffect_Script.RegisterForModEvent() - "" Line ?
[None].SOS_ActorMagicEffect_Script.OnEffectStart() - "SOS_ActorMagicEffect_Script.psc" Line 38
[05/03/2015 - 09:38:54PM] ERROR: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type
stack:
[None].SOS_ActorMagicEffect_Script.RegisterForModEvent() - "" Line ?
[None].SOS_ActorMagicEffect_Script.OnEffectStart() - "SOS_ActorMagicEffect_Script.psc" Line 38
[05/03/2015 - 09:38:54PM] SOS SchlongLess: Dinya Balu entered schlongless state
[05/03/2015 - 09:38:54PM] SOS SchlongLess: Marise Aravel entered schlongless state
[05/03/2015 - 09:38:54PM] SOS SchlongLess: Riften Guard entered schlongless state
[05/03/2015 - 09:38:54PM] SOS SchlongLess: Nivenor entered schlongless state
[05/03/2015 - 09:38:54PM] SOS SchlongLess: Red Sabre Pirate Spymaster entered schlongless state
[05/03/2015 - 09:38:58PM] Defeat: Player victim - End scene, Restored.
[05/03/2015 - 09:40:27PM] VM is freezing...
[05/03/2015 - 09:40:27PM] VM is frozen
[05/03/2015 - 09:40:29PM] Saving game...
[05/03/2015 - 09:40:47PM] VM is thawing...
[05/03/2015 - 09:40:48PM] ERROR: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
[ (00064962)].PF_StonehillsSirgarCarryLumbe_00064962.Fragment_1() - "PF_StonehillsSirgarCarryLumbe_00064962.psc" Line 27
[05/03/2015 - 09:40:49PM] SOS SchlongLess: Riften Guard entered schlongless state
[05/03/2015 - 09:40:49PM] SOS Actor Schlongify: new schlong for Hofgrir Horse-Crusher got schlong index 0 size 3
[05/03/2015 - 09:40:50PM] [slainternalscr ]: Horse got 2 exposure for seeing naked Regina
[05/03/2015 - 09:41:20PM] [slainternalscr ]: Horse got 2 exposure for seeing naked Regina
[05/03/2015 - 09:41:25PM] VM is freezing...
[05/03/2015 - 09:41:25PM] VM is frozen

 

Posted

OK found out why the erect meshes were not swapping.

 

Found a slight incompatibility with "non sexlab animations" If you have this mod and go to the "rebuild and clean" area in sexlab and then click on the rebuild animation registry, (I believe its called)... it will bugger up the mesh swapping to the erect meshes for creatures.  This can be solved by only rebuilding the animation registry while defeat is disabled once this is done you can re-enable defeat and there will be no problems. If you mistakenly do this while defeat is active as far as I can tell you've buggered that particular save game.

 

Anyhow small incompatibility easy work around.

Posted

Sorry, the V 5.xx sucks!

It is bugged and instable. My game crashed even more with this version. Most time, the action key did'nt work. Follower/NPC vs NPC didn't work. Sacks can't be dropt, and mutch more buggs.

I go back to V 5b3.3, that worked for me and was stable!

Very useful bug report thanks... maybe I'll be able to fix those problems? If you help?

btw the sack can't be dropped you just need to reuse the action key, maybe you could read the description at least a little.

 

Bug Report and Testing

 

Tested Player as Victim on v5.0.2

 

1/ Bandits Friendly - this looks to be fixed now they were distinctly unfriendly when I went back for my stuff

2/ PC control on Rescued Event - still giving problems. Tried twice at Whiterun, first time no player control, second time pc had control. Tried at Morthal, again no pc control. Using the reset in ZAP seems more reliable though

3/ Robbed - still showing as active when completed (not sure that was meant to be fixed in 5.0.2 anyway). Also noticed that there was no marker above the bandit though that may be because I was in the same cell

4/ NMM Installer - broken, had to repackage to install mod

 

I have to say that it's pretty close to what it should be as aside from the above it's looking really good and feels stable. I don't use the aggressor functions so can't speak for those, but the victim side is looking really good indeed once Robbed is sorted out (it's a bit of a game breaker having it still live when it's completed).

2/ That wierd but will take a look.

3/ Robbed I forgot to fix, will do.

4/ Again? omg.

 

Thanks.

Posted

Sorry, the V 5.xx sucks!

It is bugged and instable. My game crashed even more with this version. Most time, the action key did'nt work. Follower/NPC vs NPC didn't work. Sacks can't be dropt, and mutch more buggs.

I go back to V 5b3.3, that worked for me and was stable!

 

Seriously only thing that sucks here is your attitude and a perfect example of how not too give "good" feedback to the author.

 

You have to understand its 1 person here you're insulting who has worked really hard to bring this too us for free, the last thing he wants is someone to come in here with a sense of entitlement acting like they deserve to have their standards met.

 

Now if you want to try again you can come back and give helpful feedback and suggestions for instance:

 

(EXAMPLE)

Problem:

 

- The action key doesn't appear to work most of the time.

 

It Happens When:

 

- I am outdoors

- when in combat

 

I've Tried:

 

- Playing on a new save

- only installing required mods while using it

 

(Attached Log)

 

That's how you do it ;)

 

Sorry, the V 5.xx sucks!

It is bugged and instable. My game crashed even more with this version. Most time, the action key did'nt work. Follower/NPC vs NPC didn't work. Sacks can't be dropt, and mutch more buggs.

I go back to V 5b3.3, that worked for me and was stable!

Very useful bug report thanks... maybe I'll be able to fix those problems? If you help?

btw the sack can't be dropped you just need to reuse the action key, maybe you could read the description at least a little.

 

lol yes I was just getting too that XD

Posted

Ok I have a minor suggestion for the new addition. Where you have options as player as victim. The spot about exhaustion, currently you can set it to a certain level and chance. You can also click where it can only happen from behind. Any chance you can add a button where there is a increased chance if hit from behind with low exhaustion? Same with the stun/stagger a option so if you are hit from behind with a stun stagger the odds are higher.

 

Also the friendly surrender seems a bit buggy. What I mean is say you go to whiterun and start punching people and then click surrender. Sometimes defeat kicks in and sometimes everyone just walks away. I can't find a pattern with it, just sometimes it works and sometimes it doesn't.

Posted

Nice job on the updates! Tiny feature suggestion, not sure if it's hard to do or not. But is it possible to add a toggle able feature where when you're armor is stripped off you by an aggressor it gets destroyed?

 

I'm not talking about some complex system where you have to repair armors or anything like that. Just an option that essentially if it gets forcibly removed by an aggressor it gets destroyed and is simply deleted from the game? Kind of feel like I shouldn't be able to pick my stuff off the ground and wear it again after it's been stripped.

 

Keep up the nice work.

Posted

Issue:

When robbing someone piece by piece (armour, helmet, feet, hands, in no specific order), once the last part has been removed, the NPC "regenerates" their outfit.

 

Suggestion:

Strip button to remove all worn armour from NPC with one click

Posted

 Ok here is what i got so far..

 

1: the surrender key option won't work on anything for me, it starts i toss up my hands everyone does stop attacking and walk away, sometimes i will get the dialog with an attacker they smack me in the head and walk away . I cower in fear and nothing happens no theft or rape. I have tried with friendlies and hostiles.

 

2: seems i can only get the stun option to get me into a defeat scene. I tried many times to get into a bleedout and they always kill me , i used tim and they keep beating me till i try the

 surrender key and same results as i described in 1.

 

3: nmm installed fine ( I think, cause some stuff does not work but no crashes)

 

4: the new animations in between assailants awesome!

 

 Another thing i was wondering about seems that if you use the non sexlab animations you exceed the allotment of slots for scenes and the zaz animation pack wont load into sexlab

could this somehow be affecting defeat?

 

 I am going to try a fresh game without the non sexlab pack and see if anything changes, i will report later today.

 

Thanks again for your work cant wait to get this all working.

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