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Posted

Well I just reinstalled Defeat alongside Death Alt this week.

 

Other than an infinite bleed out issue which seems to be fixed with the DA update and changing the bleedout to "bleedout" rather than "bleedout and ragdoll" my issue is fixed.

 

Now bear in mind that I use Mod Organizer and I'm selective about my mods.

 

I do have a lot of mods that run background scripts, for instance Im using Devious Devices series but I just don't have script issues.  Mods I'm not running, enb, wet and cold, and well all of those immersive mods they are not in my lineup.

 

So all I can say is to have a look at your mod line up and think about mods that you might be using for immersion that could be using script resources and maybe take them out.  There are a few mods people use for added difficulty that are real hogs on scripting like ACE and DUEL just to name a couple of offenders.  I don't use needs mods or Frostfall for that matter, also due to script overhead and I'd rather have things work.

 

Other than that, you might want to run a save cleaner and/or start a new game.  Modding is a bear as it is and well adding/removeing mods mid game can lead to script problems/crashes.

 

I didn't see a Load Order so basically that's about all I can offer you. 

Posted

Ah you just posted an LO.

 

Ya I thought you had needs mods.

 

I'd say use Hentia Pregnancy over Beeing Female, which I think uses Actor Events...I cant provide citation but I seem to remember Actor Events being declared a bad mod due to making a lot of calls......Sorry just don't have citation.

 

RND, I always thought iNeed was lighter...Anyways I don't use either of them anymore in any game that has sex.

 

Apropos, is one of those mods that sounds great but it just is a pain even when working cause the words are too fast.

 

You've also got Frostfall, wetncold, already said those fill up the script system.

 

You have Sexlab Squirt, when you finally get that running your going to see that its basically broken cause the squirting can bug out and never stop.

 

I also don't bother with Dance of Death, pretty much cause well its just one more thing on the pile but its probably fine for use.

 

Other than that Im sure you know about Wyrebash and making a patch.

 

Just pull all of the script heavy mods out that have nothing to do with sexy adventures and then new game and see if stuff starts working.

Posted

Ah you just posted an LO.

 

Ya I thought you had needs mods.

 

I'd say use Hentia Pregnancy over Beeing Female, which I think uses Actor Events...I cant provide citation but I seem to remember Actor Events being declared a bad mod due to making a lot of calls......Sorry just don't have citation.

 

RND, I always thought iNeed was lighter...Anyways I don't use either of them anymore in any game that has sex.

 

Apropos, is one of those mods that sounds great but it just is a pain even when working cause the words are too fast.

 

You've also got Frostfall, wetncold, already said those fill up the script system.

 

You have Sexlab Squirt, when you finally get that running your going to see that its basically broken cause the squirting can bug out and never stop.

 

I also don't bother with Dance of Death, pretty much cause well its just one more thing on the pile but its probably fine for use.

 

Other than that Im sure you know about Wyrebash and making a patch.

 

Just pull all of the script heavy mods out that have nothing to do with sexy adventures and then new game and see if stuff starts working.

 

Ok i try but i not use wry bash that bad ??

Posted

A Bashed Patch can help resolve some conflicts. Its less useful for Skyrim than it was for Oblivion, but it can be of use. Won't help with script overload though.

Posted

Think Death Alternative is causing the crash upon entering bleedout.

 

Edit: Defeat and Death Alternative scripts might be trying to fight each other leading to a bleed-out crash.

Posted

If using DEATH ALTERNATIVE with DEFEAT do not use or set thresehold aka bleedout in DEFEAT use DA only and set DEFEAT as event to 100 so it is chosen 1st by DEATH ALTERNATIVE

Posted

I've seen similar questions in this thread but none with a definitive or problem solving answer.

 

Sometimes after I'm defeated and raped my PC will sit on the ground for what seems like an indefinite amount of time. One of the NPCs I was in combat with will just stand there staring down at me. I am unable to move or use any keybinds. 

 

Using the Defeat "Clean Up" options 'sometimes' fixes the issue. Either three things will happen.

 

1) I won't get up at all resulting in a reload. 

2) I will get up and enemies will immediately start attacking me but all will be fixed.

3) I will get up, enemies will disengage, and I'll be stuck in a falling animation on the plane of elevation I was raped on. If I move, I'll be stuck in that same falling animation but floating in the air as I go, unable to do anything resulting in a reload. 

 

Any help is appreciated. 

Posted

Did that. It leads to a crash as soon as the PC hits bleed out. Disabling the mod stopped the crashing which happened even on a fresh level 1 character.

 

I sort of had similar problems, (although it wasn't crashing just doing odd stuff). I thought it might be DA - always thought the implementation was over ambitious considering the constraints of the engine. However after removing that and doing repeated runs over Easter, (removing other stuff which may or not have caused the problems with defeat - DVA I'm looking at you as suspicious), I finally just tried going back to the version 4 of defeat. Which is working fine, (obviously without DA). My mod list is Merged/bashed/lootified @ 245 at the moment, but I don't think, (in my build),  it's a script overload problem per se, (mostly extra dungeons), but there does seem to be something wrong with the 5 version of defeat. My build is also MO'd, so removing stuff/adding stuff is easy and doesn't result in random conflicts, (well other than your left panel ordering), - however it still takes time to do a build.

 

 

(Ps when I say repeated runs, I can say that it takes a good one and half hours to do a loot sort/merge patch/bashed patch/lootification/Asis/FNIS/create character from preset/configure MCM options build. So having spent quite a bit of time over the last year(s) - even before MO'ing, (quite a few wasted builds I tell you), I think I've got things down to pat when evaluating what works and what doesn't).

Posted

Are the waiting times between stripping of victim, stripping of aggressor, and the actual sex meant to be long? They seem intensely long to me (like, 7-8 seconds?). Do I have to uncheck a certain option? The only relevant option I found was changing the "original" on NPC-on-NPC to "no transition", but that did not change anything.

Posted

Are the waiting times between stripping of victim, stripping of aggressor, and the actual sex meant to be long? They seem intensely long to me (like, 7-8 seconds?). Do I have to uncheck a certain option? The only relevant option I found was changing the "original" on NPC-on-NPC to "no transition", but that did not change anything.

 

That's script lag. Happens with other mods too. You can either live with it, or cut down on the number of scripty based mods you use.

 

Posted

Im having a problem I instaled the requirements and everything is running smoth until I get into the MCM menu, I go to Defeat and try to go through it and all i get is Disabled, nothing else and it wont let me enable

Posted

I've seen similar questions in this thread but none with a definitive or problem solving answer.

 

Sometimes after I'm defeated and raped my PC will sit on the ground for what seems like an indefinite amount of time. One of the NPCs I was in combat with will just stand there staring down at me. I am unable to move or use any keybinds. 

 

Using the Defeat "Clean Up" options 'sometimes' fixes the issue. Either three things will happen.

 

1) I won't get up at all resulting in a reload. 

2) I will get up and enemies will immediately start attacking me but all will be fixed.

3) I will get up, enemies will disengage, and I'll be stuck in a falling animation on the plane of elevation I was raped on. If I move, I'll be stuck in that same falling animation but floating in the air as I go, unable to do anything resulting in a reload. 

 

Any help is appreciated. 

 

This is an issue that I've been experiencing as well, right down to the results of using the Clean Up function. Other SexLab plugins are working just fine when it comes to initiating animations, but when it comes to Defeat, my Skyrim seems to get cold feet. The strangest thing is that it takes all the steps to lead up to commencing the animation, including stripping (usually after a very long wait), followed by complete inaction and awkward staring until I use Clean to stop it altogether. On a single occasion I've been able to get the event to work properly - even then, the animation start times for both actors was both heavily delayed and desynchronized (though it only took thirty-five seconds from the last stripped piece of equipment to something actually starting, which is better than the seven-minutes-and-then-CTD I usually get).

Posted

One mod that is VERY heavy on the scripting system is Devious Devices. All the 'Anti Unequip stuff via console' scripts and so on are running pretty much permanently. The same issue had existed some time ago with Sexlab Aroused, which got fixed by the 'way less often' Sexlab Aroused Redux.

 

Also, pretty much everything that sets the player to essential is bending the game over. I used Death Alternative + Defeat for some time, too. Even using the 'Defeat first, at 100% chance' can make the game bug out.

 

In fact, Defeat does not have any 'bleedout' or 'blackout' feature on its own. It doesn't make the player immune from killmoves or sets you invincible. Oneshots still oneshot you, killmoves still kill you. So, nothing conflicts or collides, EVER.

Posted

I find running with a follower adds to the script load like nothing else.  Currently if I'm going to be running all the DD, Cursed Loot etc. stuff I have to run solo... or odd things happen. 

 

With defeat, when you lose it's got to check your follower combat rules, sex matching options, probably a bunch of other stuff, and then firing off the animation.

 

When working with these mods, I'd play solo first to see if the mods are working period as it's hard to tell script lag from mod issues.  I'm running on an old PC and Defeat + DA works ok.

Posted

I hate to say this, but I've ditched DD and all of the mods using it for this play through and my game is running smoothly for the first time in a LONG time.  I'm also playing solo and only using followers as they are meant to be used (shield walls/backup).  I only take them while adventuring and when I'm done they get dismissed.  I'm not having problems with crashing other than Skyrim twerking out if I play more than two hours without exiting the game and then going back in.

 

My load order is light for Skyrim (about 30 esps) but I am running Sexlab, SOS, Lovers Comfort, Arroused, Attraction and all of the DLCs.  Defeat isn't giving me any problems but I'm not using DAYMOYL, Submit, Live Another Life, Helgen Reborn or other mods that screwed my game in the past.  Too many script changes, added scripts, cloak spells checking every NPC for everything imaginable, etc.  I don'tr think Defeat is the core problem.  It might be a part of it, but I'm using Defeat without issue.

Posted

Why would live another life be script heavy? I thought all it did was give you an alternative location to start at, but once you get out of the starting area, everything is back to being vanilla
...

Posted

Why would live another life be script heavy? I thought all it did was give you an alternative location to start at, but once you get out of the starting area, everything is back to being vanilla

...

 

Its not, LAL is pretty much the opposite of script heavy.

Posted

It's not script heavy.  It changes vanilla scripts and when I used it there were problems later in gameplay, specifically with the Civil Quest spawns in Whiterun when siding with the Stormcloaks.  Not necessarily anything to do with Defeat, I only mentioned it in string of mods that caused me problems in the past and are no longer installed.

Posted

It's not script heavy.  It changes vanilla scripts and when I used it there were problems later in gameplay, specifically with the Civil Quest spawns in Whiterun when siding with the Stormcloaks.  Not necessarily anything to do with Defeat, I only mentioned it in string of mods that caused me problems in the past and are no longer installed.

 

Then you need to tell Arthmoor about this so he can fix it.

 

But most like you had another mod trying to modify the same script, or whatever your problem was wasn't actually related to LAL.

Posted

No, no other mods that changed anything in the Whiterun cell other than Arthmoor's and it was the enabling/disabling of the Helgen Bandit spawn after first entering Whiterun and Civil War quest spawn points for the Imperial Soldiers/Stormcloaks swap.  It tool less than 30 min in the CK looking at scripts and cells to figure it out.  And I'm friends with him so he already knows about.

 

But none of this has anything to do with Defeat, other than me clearing out mods so Defeat (part of my regular mod list) will run smoothly.

Posted

Ok using the latest version.

When I am defeated after the rape I am on the floor, I then struggle to fill the bar and nothing happens, I am still stuck on the floor. After about 10 seconds the enemies become hostile again and kill me, while I am still stuck sat on the floor.

 

Any idea's?

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