wildtangent Posted May 18, 2014 Posted May 18, 2014 Little info about creature rape Defeat 5b1.1. SL 1.57 Fighting 2 bears Charter defeated, and submits Character striped bears stand there, then both fall over in ragdoll. Character stands, and combat resumes Fighting 5 wolves Character defeated, and submits Character striped Wolves stand there, and 2 fall over in ragdoll Character stands, combat resumes. 1 wolf Character defeated, and submits Wolf rapes character every thing works fine Multiple Drauger Character defeated, and submits Draugers rape character every thing works fine Could it be that defeat is looking for a multiple animation for species that don't have any. When it fails to find the animation, it breaks the rape (mod) Wish I had the Papyrus logs, but couldn't find the one it happened in, must have been overwriten. Will post one next time it happens.
semper_solus Posted May 19, 2014 Posted May 19, 2014 First a quick question (haven't tried it yet.) is there a way to be a male character and going into knock down/bleed out but not get raped, but be helplessly trying to get up to potentially watch your followers get it? If not, can this be a thing? I'm currently trying it with SMessential player and just the npc v npc option. I just feel like I'm missing out on some other scripts or events like getting my followers back up afterwards. Also I'm having a semi-frequent CTD issue on animation start. About 1/4 of all rapes generally crash on animation start or around there. I'm wondering if it may have something to do with the unp SL nudesuit add on? (Though it was happening with the original one too) I don't have many other scripted mods, and none are super heavy. Any suggestions on possible load order issues? BOSS put it mid load order, tried it, I put it almost at the bottom above ASIS and the bash patch. It seemed to crash less (could have been my imagination) I just know it didn't get worse.
jlttsmiley Posted May 19, 2014 Posted May 19, 2014 To me what made DEFEAT stand out has always been the OPTION you could choose from , please DON,T take that away. I luv the bleed-out before the EVENT BEGINS . I also luv not knowing how it going to play out . taking heath potion trying keep my toon from being kill , killing one BANDIT only to get but in bleed-out by the next one , RAPE AGAIN , MORE HEALTH & STAMINA potions !!! RUN RUN damn there CHASING MY TOON . FINALLY KILL ALL OF THEM . To me DEFEAT HAS ALWAYS BEEN EXCITING TO PLAY even at HIGH LEVELS You under estimated that BANDIT toon got RAPED used a HEALING SPELL TURN AN FINISH HIM OFF. ON TO NEXT QUEST PLEASE DON,T FORGET US . I WORK a lot don,t get much free time. I luv playing SKYRIM if it is possible could FIX IT SO IF YOU DON.T TRY TO RESIST THE RAPE BY PRESSING A KEY BEFORE TWO SECOUNDS IT WILL COUNT AS FAILED RESIST AN START SEX . BUT IF YOU DO , IT CHECKS THE FILL BAR What I am asking is if PC is in bleed-out an does not try to RESIST the animation will start Goubo has said eventually he wants to add a automatic give up hotkey. Which means if you get knocked down you should be able to hit the key and skip the resist bar. But that and other features will get added after the main core part of Defeat is done and all the bugs worked out. Goubo has indicated he wants the mod to have options so people can choose what to use and not use, but for now the focus of this beta build is to make sure the core part of the mod works before adding more. Thank you for that !!! I Have almost finish my computer mid range BUILD (I5 4670k Cooler Master i100 Two SSD samsung 840 pro 250 gb Kingsston 120 gb corsair vengeance 2X 1600 RAM Maximus Hero Asus GTX 770 ) LOOKING TO FUN with in SKYRIM DEFEAT an other SEXLAB MODS but mostly "DEFEAT"
Goubo Posted May 19, 2014 Author Posted May 19, 2014 in my tests the resist bar doess not even Show up. just sitting there cant do anything, mouse Keyboard camera locked. in an extra for this started new game, first fight in embershard mine. i repeated the same Situation with old 4 Version, everything worked fine. i just would like to know why destroying a super solid Version for a fragile nonworking Version if the new Version, even if it would work well, would bring nothing new ? that right arrow left arrow resist bar filling is the top new Feature of defeat 5 ? shall i send you the doctor ? No thanks, I'm in perfect shape actually! It is not destroyed, it's just a bug that doesn't start a scene properly, thanks to skyrim, in fact, there is still the previous version to download, and hey next to the name there is "Beta" ohhh so maybe some of you should wait for a stable version of something completely free? Anyway, sorry, I got into Wildstar too much this week, my friends forced me... but I kept working on the mod, I'm just redoing sex scenes to use the proper functions of SL to avoid any bug and it's good to go. It will fix a lot, improve & add some nice features (Turn option: an aggressor can decide to have another go, Surrender etc...) and should work a ton better.
LTD Posted May 19, 2014 Posted May 19, 2014 Anyway, sorry, I got into Wildstar too much this week, my friends forced me... but I kept working on the mod, I'm just redoing sex scenes to use the proper functions of SL to avoid any bug and it's good to go.It will fix a lot, improve & add some nice features (Turn option: an aggressor can decide to have another go, Surrender etc...) and should work a ton better. Great news! Thanks for the update.
Princessity Posted May 19, 2014 Posted May 19, 2014 in my tests the resist bar doess not even Show up. just sitting there cant do anything, mouse Keyboard camera locked. in an extra for this started new game, first fight in embershard mine. i repeated the same Situation with old 4 Version, everything worked fine. i just would like to know why destroying a super solid Version for a fragile nonworking Version if the new Version, even if it would work well, would bring nothing new ? that right arrow left arrow resist bar filling is the top new Feature of defeat 5 ? shall i send you the doctor ? No thanks, I'm in perfect shape actually! It is not destroyed, it's just a bug that doesn't start a scene properly, thanks to skyrim, in fact, there is still the previous version to download, and hey next to the name there is "Beta" ohhh so maybe some of you should wait for a stable version of something completely free? Anyway, sorry, I got into Wildstar too much this week, my friends forced me... but I kept working on the mod, I'm just redoing sex scenes to use the proper functions of SL to avoid any bug and it's good to go. It will fix a lot, improve & add some nice features (Turn option: an aggressor can decide to have another go, Surrender etc...) and should work a ton better. And SendModEvent hooks I asked too? ^^ If you need my help I'm still available like i promised, just tell me what needs to be done! n_n Awwwww Wildstar! I wanted to play it for like ever but I tried it during the last closed beta and during the open beta now and I'm one of the people having huuuuuge framerate issues with it for totally no reason. It's so disappointing ._.
wtflolo Posted May 19, 2014 Posted May 19, 2014 Sorry this is my first post, what to do after I have been assaulted? After the animation ends, I just sit on the floor, moaning and can't move.
nutluck Posted May 19, 2014 Posted May 19, 2014 Sorry this is my first post, what to do after I have been assaulted? After the animation ends, I just sit on the floor, moaning and can't move. Hit left and right just like you did for the resist bar to get up post assault.
wtflolo Posted May 19, 2014 Posted May 19, 2014 Sorry this is my first post, what to do after I have been assaulted? After the animation ends, I just sit on the floor, moaning and can't move. Hit left and right just like you did for the resist bar to get up post assault. Thanks for the quick reply, but after the assault, I see the resist bar. I mash left and right just like you said, the resist bar goes away, but I still can't move, I still sit on the floor.
nutluck Posted May 19, 2014 Posted May 19, 2014 Sorry this is my first post, what to do after I have been assaulted? After the animation ends, I just sit on the floor, moaning and can't move. Hit left and right just like you did for the resist bar to get up post assault. Thanks for the quick reply, but after the assault, I see the resist bar. I mash left and right just like you said, the resist bar goes away, but I still can't move, I still sit on the floor. Hit it for a bit even after it disappears sometimes it fades before it is full and sometimes it seems there is a bit of a lag from the time you fill the bar till you can get up. So try hitting back and forth for about 10 seconds and then see if your character stands up. Wait about 10 seconds and see. If they still don't stand up then yeah something is wrong. If you can reload to last save and try again with papyrus log running and when it happens again. exit the game and go get your papyrus log and post it up here as a zip file so Goubo can take a look and maybe see what is causing the bug.
wtflolo Posted May 19, 2014 Posted May 19, 2014 Sorry this is my first post, what to do after I have been assaulted? After the animation ends, I just sit on the floor, moaning and can't move. Hit left and right just like you did for the resist bar to get up post assault. Thanks for the quick reply, but after the assault, I see the resist bar. I mash left and right just like you said, the resist bar goes away, but I still can't move, I still sit on the floor. Hit it for a bit even after it disappears sometimes it fades before it is full and sometimes it seems there is a bit of a lag from the time you fill the bar till you can get up. So try hitting back and forth for about 10 seconds and then see if your character stands up. Wait about 10 seconds and see. If they still don't stand up then yeah something is wrong. If you can reload to last save and try again with papyrus log running and when it happens again. exit the game and go get your papyrus log and post it up here as a zip file so Goubo can take a look and maybe see what is causing the bug. Sorry, I'm new to Skyrim modding, what is an Papyrus Log?
nutluck Posted May 19, 2014 Posted May 19, 2014 Sorry, I'm new to Skyrim modding, what is an Papyrus Log? This is a copy and paste from a website about the Papyrus log 1. 1. First, Enable Papyrus Logging by opening your Skyrim.ini file located at [YourWindowsUsername]\Documents\My Games\Skyrim\Skyrim.ini 2. Find the [Papyrus] heading (or if it doesn't exist, create it at the end of the file) and add the following: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 Now, Papyrus is enabled! Now what? 3. Enter your game. If it crashes to desktop, hopefully it will log the errors you've encountered. If this is the case skip ahead a bit to step 5. 4. Play the game for a while. When it starts lagging up or giving you problems, open console by hitting the ~ key (or `, depending on how you look at it) and type 'dps' without the quotes. This will dump a log file to your My Games/Skyrim directory. 5. Open up [YourWindowsUsername]\Documents\My Games\Skyrim\Logs\Script\Papyrus0.log (the newest log will always be appended with a 0) Once you find the log zip it and attach it to a post here.
Guest Posted May 19, 2014 Posted May 19, 2014 So I'm not really sure what's up with the mod, but everything works fine until post assault. the strafe keys don't respond and you just get stuck sitting around on the ground. It doesn't let you stand back up and the post assault events don't trigger. Its a fresh install so I know there aren't any scripts or files from the old Defeat still in the game. Love the mod, but its getting a little annoying.
TheDriedFinger Posted May 19, 2014 Posted May 19, 2014 For a few days, I was figuring out how the mod works, and I kept getting this consistent problem where my character would just sit/lie there even after successfully filling the resist/escape bar. It turns out that I completely forgot to run FNIS (shame on me, because I've hounded people on my own mod's page about it). Also, @Goubo: I tried editing the big script attached to the Player alias in DefeatPlayerQST (I think it was called) so that it would register the attack buttons for filling up the resist bar, but the script wouldn't compile. It kept telling me that I was missing SKI_WidgetBase. And, this has made me curious: how am I running this mod just fine if I am supposedly missing a script?! What witchcraft is this?!
nutluck Posted May 19, 2014 Posted May 19, 2014 So I'm not really sure what's up with the mod, but everything works fine until post assault. the strafe keys don't respond and you just get stuck sitting around on the ground. It doesn't let you stand back up and the post assault events don't trigger. Its a fresh install so I know there aren't any scripts or files from the old Defeat still in the game. Love the mod, but its getting a little annoying. If after post event you hit the left and right keys and can't stand up. Check to see if you have any debuffs still running after 60 seconds and post up which ones they are or take a screen shot. Also if you could post a papyrus log it might help as well.
nutluck Posted May 19, 2014 Posted May 19, 2014 For a few days, I was figuring out how the mod works, and I kept getting this consistent problem where my character would just sit/lie there even after successfully filling the resist/escape bar. It turns out that I completely forgot to run FNIS (shame on me, because I've hounded people on my own mod's page about it). Also, @Goubo: I tried editing the big script attached to the Player alias in DefeatPlayerQST (I think it was called) so that it would register the attack buttons for filling up the resist bar, but the script wouldn't compile. It kept telling me that I was missing SKI_WidgetBase. And, this has made me curious: how am I running this mod just fine if I am supposedly missing a script?! What witchcraft is this?! To anyone else having that problem do what dried did. I honestly just assumed everyone had been running FNIS after installing Defeat each time but maybe that was foolish of me.
WaxenFigure Posted May 19, 2014 Posted May 19, 2014 For a few days, I was figuring out how the mod works, and I kept getting this consistent problem where my character would just sit/lie there even after successfully filling the resist/escape bar. It turns out that I completely forgot to run FNIS (shame on me, because I've hounded people on my own mod's page about it). Also, @Goubo: I tried editing the big script attached to the Player alias in DefeatPlayerQST (I think it was called) so that it would register the attack buttons for filling up the resist bar, but the script wouldn't compile. It kept telling me that I was missing SKI_WidgetBase. And, this has made me curious: how am I running this mod just fine if I am supposedly missing a script?! What witchcraft is this?! A script starting with SKI would be part of the MCM menu which of course is part of the SKYUI mod. It needs to source files installed which you've evidently removed or are still running an old version of SKYUI.
TheDriedFinger Posted May 20, 2014 Posted May 20, 2014 For a few days, I was figuring out how the mod works, and I kept getting this consistent problem where my character would just sit/lie there even after successfully filling the resist/escape bar. It turns out that I completely forgot to run FNIS (shame on me, because I've hounded people on my own mod's page about it). Also, @Goubo: I tried editing the big script attached to the Player alias in DefeatPlayerQST (I think it was called) so that it would register the attack buttons for filling up the resist bar, but the script wouldn't compile. It kept telling me that I was missing SKI_WidgetBase. And, this has made me curious: how am I running this mod just fine if I am supposedly missing a script?! What witchcraft is this?! A script starting with SKI would be part of the MCM menu which of course is part of the SKYUI mod. It needs to source files installed which you've evidently removed or are still running an old version of SKYUI. Thanks for the tip! It turns out that the script was in SkyUI's BSA.
TheDriedFinger Posted May 20, 2014 Posted May 20, 2014 I'm not sure if anyone is interested, but I've made a tiny script change to one of Defeat's scripts that should help those who want to be able to use the Left and Right Attack Buttons for the Resist bar (it works for both keyboard and controller users). It should help tide some people over until Goubo releases the next update. Defeat - Resist Buttons to Attack Buttons - for v5b1_1.rar
spider761 Posted May 20, 2014 Posted May 20, 2014 The rape option isn't working for me, they just stand there and un-equip my weapons. I've re installed every thing (Including FNIS, etc) Does anyone have any clue what is going on?
nutluck Posted May 20, 2014 Posted May 20, 2014 The rape option isn't working for me, they just stand there and un-equip my weapons. I've re installed every thing (Including FNIS, etc) Does anyone have any clue what is going on? Do sex animations work with other mods?
spider761 Posted May 20, 2014 Posted May 20, 2014 The rape option isn't working for me, they just stand there and un-equip my weapons. I've re installed every thing (Including FNIS, etc) Does anyone have any clue what is going on? Do sex animations work with other mods? I've fixed it, I installed another rape mod and it works great with it.
NicoleDragoness Posted May 20, 2014 Posted May 20, 2014 Stupid question: does this version of Defeat works also with SL 1.39b? I'm asking because I have severe issues with SL 1.57.
Goubo Posted May 20, 2014 Author Posted May 20, 2014 And SendModEvent hooks I asked too? ^^ If you need my help I'm still available like i promised, just tell me what needs to be done! n_n Awwwww Wildstar! I wanted to play it for like ever but I tried it during the last closed beta and during the open beta now and I'm one of the people having huuuuuge framerate issues with it for totally no reason. It's so disappointing ._. Yep events are put where they need to and for now I'm not doing post-assault quests, I would like to make at least one quest for each factions. What bothers me for now is when I want to teleport the player in the nearest Inn for example, I can't find a good way to do it, especially if the player is in an interior and I'm starting to think there is no way to do it properly, when I ask radiant system to find me Inns, it pick them randomly... As for Wildstar there is some optimization problems which is indeed very annoying especially for a game that is not particulary beautiful, nonetheless I had fun on the game and I hope it will be fixed for the release. I'm not sure if anyone is interested, but I've made a tiny script change to one of Defeat's scripts that should help those who want to be able to use the Left and Right Attack Buttons for the Resist bar (it works for both keyboard and controller users). It should help tide some people over until Goubo releases the next update. Thank you, next update will not be long now, sorry for letting some annoying bug in the current release for so long but when I start an update I'm trying to do the maximum, I'm just not the hotfix type of guy I guess. As for the update you will be able to tweak the mod so it will work the same as the v4. (possibility to disable post-assault including simpe escape (even though it works well now) and disabled Staydown option works as intended, meaning letting you a chance to run away between turns.)
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