creeper Posted May 14, 2014 Posted May 14, 2014 so eine scheisse ist das wieder , ein unfassbarer müll, es ist nicht auszuhalten , was ihr für einen schrott baut. DEFEAT WAS THE BEST MOD OF LOVERSLAB AND NOW ITS A BIG MOUNT OF TRASH !!!!! I NEVER GET RAPED; I NEVER GET CAPTURED; I JUST GET KILLED ! you cant fught anymore you still have some life in you - thats all you made out of this ex- fantasttic mod : shame on you ! i dont have the nerves to be Testpilot NEVERENDING ! go back to where the mod was So why were you greedy and upgrade your sexlab framework in the first place? I'm still using 1.39 and waiting for playable updates for my sexlab related mods. And why are you yelling at people that offering you free stuff? You aren't move you finger to help the creator of this mod. How can you demand for anything? Shame on YOU ! Why don't YOU go back to the previous versions of the mod and play and enjoy the game?
shane4244 Posted May 14, 2014 Posted May 14, 2014 sup magicrealm, still around I see. I think this was the only mod left that wasn't up to magicrealms standards now that he seems to not like this one anymore maybe he will finally go away for good. I've been playing with this mod for about 30 hours or so now and I'm pretty happy with it. There are two things that I've found that seem to break it (can be fixed with the clean up option). 1. The creatures when more than one wolf for example get slotted which I've already mentioned. 2. I use a bow in the game so sometimes a mage or an archer will hit me with a ranged weapon which triggers defeat before my arrow actually hits them and then my arrow hits for a kill to the rapist after defeat started and I have to reset the mod to get it to work again. I'm not sure if there is anything that can be done about that and it is only a minor inconvenience just thought I would mention it. I also found one NPC that doesn't seem to work in defeat his name is Ghunzul he can be found at "Cracked Tusk Keep" I tried on multiple saves and it does the same thing every time I get downed for defeat, get right back up he hits me again I get downed again, get back up over and over. He is a boss type orc NPC in the vanilla game and is not altered by anyother mod and it is also my first encounter with him in the fort and every other orc in that area works fine. I'ts not a big deal that one NPC doesn't work my concern is that there may be others who share what ever is different about him that is why I'm letting you know I've posted a portion of the papyrus log in a spoiler below. [05/13/2014 - 04:14:27AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:14:27AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:14:29AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:14:29AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:14:32AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:14:32AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:14:35AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:14:35AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:14:38AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:14:38AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:14:40AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:14:41AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:14:43AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:14:43AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:14:46AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:14:46AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:14:53AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:14:53AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:14:56AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:14:56AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:14:59AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:14:59AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:01AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:02AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:08AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:08AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:11AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:11AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:14AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:14AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:16AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:16AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:19AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:19AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:21AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:22AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:24AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:24AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:27AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:27AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:30AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:30AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:32AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:32AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:35AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:35AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:38AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:38AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:41AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:41AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:43AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:43AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:45AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:45AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:48AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:48AM] Defeat: Player victim - End scene, Restored. [05/13/2014 - 04:15:51AM] Defeat: Aggressor slots -> [None, None, None, None, None] [05/13/2014 - 04:15:51AM] Defeat: Partners slots -> [None, None, None, None, None] [05/13/2014 - 04:15:53AM] Defeat: Downed scene ends -> Start predown scenarios [05/13/2014 - 04:15:54AM] Defeat: Player victim - End scene, Restored. Overall everything seems to work nicely companions too. I don't use the robbery or faction scenerios for my game so I can't comment on that part but everything else is working well for me besides the above issues.
gooser Posted May 14, 2014 Posted May 14, 2014 Goubo, this was with a new character. No upgrade. Nevermind. RTFM I guess. The mod wasn't enabled. I never had to enable version 4. Not sure why I was seeing any messages at all since the mod was disabled...
Mart0206 Posted May 14, 2014 Posted May 14, 2014 Hey Goubo, first, big compliment to the idea with the struggle bar. A really great feature Keyboard torture incoming.... ^^ Just notice one issue by now with the actual beta version. I visit a bandit cave and pick up a fight with three bandits. Two normal bandits and a bandit chief. The chief was an orc. On normal bandit got killed before I got knocked down by the orc, but was raped afterwards by the other normal bandit while the chief fall back in his daily routine. After the first bandit finished nothing happend with the cheif and my pc. Also killing both normal bandits and only left the chief results in a knock down. Chief returns to normal routine, my pc immidiatly stands up again and the bandit chief got aggro again..and killed me. Maybe orcs are not "compatible" anymore. *just kidding* But all in all no other issues noticed till now. Also the events work fine. Keep going on the fantastic work.
ep1116 Posted May 15, 2014 Posted May 15, 2014 Tested on several new saves, noticed that the follower no longer flee after being raped. I check through the console, they do have a NPCFear spell from the mod (its magnitude is 0, not sure if this is the problem), but they just draw weapon and join combat again.
Shadowsnake Posted May 15, 2014 Posted May 15, 2014 The mod is working great for my latest play-through. The menu's look much cleaner, and the options in combat feel much easier to use (maybe I just wasn't doing things right before?). The only issue I've encountered is occasionally, at the end of a battle when I'm fighting the last enemy my follower will attempt to rape the enemy. Most of the time, I end up killing the enemy before she gets a chance and that's where the problem starts. My follower become obsessed with that dead enemy, won't leave their side quite literally standing over them. If I leave and do something to summon said follower, they will appear and then start running away towards the dead corpse of that enemy (I often use this to find which dead enemy she is currently fallen for). I have even tried to disable the enemies corpse but it doesn't seem to have any effect on either the corpse or my follower. The only solution I've found was to either reload to earlier save or use the necrophilia action on the corpse which as you know resurrects them temporarily (which I guess resets the followers "want to rape that person" meter). Other then that, the mods great. Awesome work!
Goubo Posted May 15, 2014 Author Posted May 15, 2014 Goubo, this was with a new character. No upgrade. Nevermind. RTFM I guess. The mod wasn't enabled. I never had to enable version 4. Not sure why I was seeing any messages at all since the mod was disabled... The formidable save system of skyrim must have saved the registerupdate from defeat and continue to try to refresh the NPC quest, that's why you need to at least disable NPC vs NPC when you disable Defeat, try the "Save game script cleaner" (See FAQ) and get rid of Defeat scripts maybe it can fix that kind of problem. Hey Goubo, first, big compliment to the idea with the struggle bar. A really great feature Keyboard torture incoming.... ^^ Just notice one issue by now with the actual beta version. I visit a bandit cave and pick up a fight with three bandits. Two normal bandits and a bandit chief. The chief was an orc. On normal bandit got killed before I got knocked down by the orc, but was raped afterwards by the other normal bandit while the chief fall back in his daily routine. After the first bandit finished nothing happend with the cheif and my pc. Also killing both normal bandits and only left the chief results in a knock down. Chief returns to normal routine, my pc immidiatly stands up again and the bandit chief got aggro again..and killed me. Maybe orcs are not "compatible" anymore. *just kidding* But all in all no other issues noticed till now. Also the events work fine. Keep going on the fantastic work. Thank you, your problem is wierd indeed, I'll make tests with these npc. Tested on several new saves, noticed that the follower no longer flee after being raped. I check through the console, they do have a NPCFear spell from the mod (its magnitude is 0, not sure if this is the problem), but they just draw weapon and join combat again. Ah? Ok will take a look thx. The mod is working great for my latest play-through. The menu's look much cleaner, and the options in combat feel much easier to use (maybe I just wasn't doing things right before?). The only issue I've encountered is occasionally, at the end of a battle when I'm fighting the last enemy my follower will attempt to rape the enemy. Most of the time, I end up killing the enemy before she gets a chance and that's where the problem starts. My follower become obsessed with that dead enemy, won't leave their side quite literally standing over them. If I leave and do something to summon said follower, they will appear and then start running away towards the dead corpse of that enemy (I often use this to find which dead enemy she is currently fallen for). I have even tried to disable the enemies corpse but it doesn't seem to have any effect on either the corpse or my follower. The only solution I've found was to either reload to earlier save or use the necrophilia action on the corpse which as you know resurrects them temporarily (which I guess resets the followers "want to rape that person" meter). Other then that, the mods great. Awesome work! Thanks, yep I need to fix this bug that is present for too long. Meanwhile I think clean up function fixes this.
Damoriva Posted May 15, 2014 Posted May 15, 2014 Thanks, yep I need to fix this bug that is present for too long. Meanwhile I think clean up function fixes this. Yeah, clean up fixes it. I had that problem with Esbern or whatever his name is from the story quests outside the cave that goes to the temple.
Ownageround Posted May 15, 2014 Posted May 15, 2014 Fresh Skyrim Installation, Fresh Mods, Fresh Character. Everything else is working fine. Defeat doesn't seem to be appearing on my menu. Assistance would be appreciated
Laura Posted May 15, 2014 Posted May 15, 2014 Fresh Skyrim Installation, Fresh Mods, Fresh Character. Everything else is working fine. Defeat doesn't seem to be appearing on my menu. Assistance would be appreciated What i always do when this happens is: 1-save the game 2-untick the mod in the launcher 3-load the previous save 4-save the game without the mod 5-activate the mod in the launcher again 6-load the save from step 4
deadsmurf6 Posted May 15, 2014 Posted May 15, 2014 for some reason when i am knocked down attackers just wander around like im not there, any idea what could be causing this?
JuliusXX Posted May 15, 2014 Posted May 15, 2014 Just a proposal. If the attacker is not a valid Sexlab character and your player character gets knocked down, could it be possible to add the same system that Sexlab Submit has? With this I mean that when your health reach zero and if the attacker is not a valid one, the player character will die.
deadsmurf6 Posted May 15, 2014 Posted May 15, 2014 Just a proposal. If the attacker is not a valid Sexlab character and your player character gets knocked down, could it be possible to add the same system that Sexlab Submit has? With this I mean that when your health reach zero and if the attacker is not a valid one, the player character will die. this could be true, though, submit seems to be working fine with the same enemies but nothing happens when defeat shows the struggle bar.
DaRip74 Posted May 15, 2014 Posted May 15, 2014 I remember the first time i installed this mod that i was able to walk up to a horse and rape the horse and initiate a sex scene. An simmilar issue is that same horse could rape you if you let it in the curent version and you cant rape it. What happened to that functionality and how would i enable that functionality? The may be nice to reimpliment becouse somone may want to rape a dog and initiate the animation, or maybe even a chicken some day.
addict100 Posted May 15, 2014 Posted May 15, 2014 Gouba, I've noticed that this mod runs alot smoother when I turn off the "adjust actors height" option in MCM. For whatever reason when I enable that option it freezes, stops, and if it works it will never have more than 2 people ALOT. With that option off it's like a nonstop gangbang party all the time! That just what I'm seeing on my fresh install of a completely new game. Thank you for all your hard work on this great mod!
forceet24 Posted May 15, 2014 Posted May 15, 2014 I've killed a bandit while he was raping my follower, and then my follower didn't follow me anymore (he didn't move). I've tried everything (stay/follower orders, rape the agressor, engage sex with him, etc) and the only one working thing to unlock my follower was to fire him and go back to where I found him and ask him to follow me again. This is the second time this bug happens. I've disable the option to allow my follower to be raped by NPC to prevent it. Thanks of taking care of it Did you try clean up? I need to revamp this part of the mod anyway. The first time this bug happened, it was with the v4.x version of your great mod for same reasons, and I remember that this first time, I used the Clean Up option. The second and last time the bug happened, I didn't try to Clean Up. In fact, I've loaded a previous save to solve the problem, but I've tested every options (excepted Clean Up, which I've forgotten, oops) to write the best report I could. Maybe I will be able to load the corrupted save file to try the Clean Up option, if you want. Oh, and I want to add two thing to my report : 1. Uninstalling the mod didn't solve the bug neither. 2. When I ordered my follower to go somewhere, he did, but when the order was over, he naturally go back where he was raped, instead of following me. I hope this detail will help you to spot the broken part.
Aliris Posted May 15, 2014 Posted May 15, 2014 Seems to be generally working well for me, incidentally, even with a bunch of other crap loaded, including SD+. I can't speak for the post scenarios, but the rest of it seems to function fine.
MUSTYredneck Posted May 15, 2014 Posted May 15, 2014 I've been having a weird bug recently where after I get raped, enemy NPC's stop attacking me. It's global too, so I could run far away from where I got raped and enter a dungeon and the enemies inside it still won't attack.
gooser Posted May 16, 2014 Posted May 16, 2014 Okay, I reinstalled Skyrim fresh from Steam and rebuilt everything, including getting all the mods I have been using into their most up to date state. And I created a new level 1 female Player characeter. I took a female PC into the cave near Whiterun with 3-4 trolls in it. I set Defeat to start rape @ threshold %40 of my health. I was successfully knocked down but then two of the trolls ragdolled and I stood up again. I've seen this in prior versions of Defeat with unsupported creature types. But these are plain vanilla trolls. Here's what I believe is the relevant snippet from papyrus: [05/16/2014 - 05:56:30PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State[05/16/2014 - 05:56:30PM] -- SexLab -- NOTICE: ValidateActor(Lorgana) -- TRUE -- Cache HIT[05/16/2014 - 05:56:30PM] -- SexLab -- [sslActorAlias ]: Slotted 'Lorgana'[05/16/2014 - 05:56:31PM] -- SexLab -- NOTICE: ValidateActor(Troll) -- TRUE -- Cache MISS[05/16/2014 - 05:56:31PM] -- SexLab -- [sslActorAlias ]: Slotted 'Troll'[05/16/2014 - 05:56:31PM] -- SexLab -- NOTICE: ValidateActor(Troll) -- TRUE -- Cache MISS[05/16/2014 - 05:56:31PM] -- SexLab -- [sslActorAlias ]: Slotted 'Troll'[05/16/2014 - 05:56:31PM] error: Cannot cast from None to sslBaseAnimation[]stack:[sexLabQuestRegistry (100664FB)].sslcreatureanimationslots.GetList() - "sslAnimationSlots.psc" Line 186[sexLabQuestRegistry (100664FB)].sslcreatureanimationslots.GetByRace() - "sslCreatureAnimationSlots.psc" Line 15[sexLabThread00 (10061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ?[alias PlayerRef on quest DefeatPlayerQST (93000D62)].defeatplayer.TheRape() - "defeatplayer.psc" Line 1305[alias PlayerRef on quest DefeatPlayerQST (93000D62)].defeatplayer.PreDownRape() - "defeatplayer.psc" Line 776[alias PlayerRef on quest DefeatPlayerQST (93000D62)].defeatplayer.OnUpdate() - "defeatplayer.psc" Line ?[05/16/2014 - 05:56:31PM] -- SexLab -- Thread[0] - fatal: StartThread() - Failed to find valid creature animations.[05/16/2014 - 05:56:31PM] -- SexLab -- [sslActorAlias ]: 'Lorgana' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/16/2014 - 05:56:32PM] -- SexLab -- [sslActorAlias ]: 'Troll' / '[increasedSpawns < (80004F53)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/16/2014 - 05:56:32PM] -- SexLab -- [sslActorAlias ]: 'Troll' / '[increasedSpawns < (FF001BE4)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but is usually a sign that a thread did not close cleanly.[05/16/2014 - 05:56:32PM] Defeat: Error: Player victim - Creature, Animation did not start [increasedSpawns < (80004F53)>][05/16/2014 - 05:56:32PM] Defeat: Player victim - End scene, Restored.[05/16/2014 - 05:56:42PM] -- SexLab -- Thread[0] - Thread[0]: Entering Making State[05/16/2014 - 05:56:42PM] -- SexLab -- NOTICE: ValidateActor(Lorgana) -- TRUE -- Cache HIT[05/16/2014 - 05:56:42PM] -- SexLab -- [sslActorAlias ]: Slotted 'Lorgana'[05/16/2014 - 05:56:42PM] -- SexLab -- NOTICE: ValidateActor(Troll) -- TRUE -- Cache MISS[05/16/2014 - 05:56:42PM] -- SexLab -- [sslActorAlias ]: Slotted 'Troll'[05/16/2014 - 05:56:42PM] -- SexLab -- NOTICE: Found Animations(24): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, $ZazAP_PilloryBoundSex01, $ZazAP_PilloryBoundSex02, $ZazAP_PillorySex01, $ZazAP_PillorySex02, $ZazAP_PilloryTorment01, $ZazAP_PilloryTorment02, $ZazAP_SexLabDoggyStyle, $ZazAP_SexLabDoggyStyleBoth, $ZazAP_SexLabRoughMissionary, $ZazAP_SexLabSkullFuck, $ZazAP_SexLabLesbian, $ZazAP_SexLabLesbianBoth,[05/16/2014 - 05:56:42PM] -- SexLab -- NOTICE: Found Animations(5): (Troll) Doggystyle, (Troll) Holding, (Troll) Missionary, (Troll) Dominate, (Troll) Grabbing,[05/16/2014 - 05:56:43PM] -- SexLab -- Thread[0] - Adjustment Profile: TrollDoggystyle.Adjust.ImperialRaceF.TrollRaceC[05/16/2014 - 05:56:43PM] -- SexLab -- Thread[1] - Thread[1]: Entering Making State[05/16/2014 - 05:56:43PM] -- SexLab -- NOTICE: ValidateActor(Mindi Badweyn) -- TRUE -- Cache HIT[05/16/2014 - 05:56:43PM] -- SexLab -- [sslActorAlias ]: Slotted 'Mindi Badweyn'[05/16/2014 - 05:56:43PM] -- SexLab -- NOTICE: ValidateActor(Troll) -- TRUE -- Cache MISS[05/16/2014 - 05:56:43PM] -- SexLab -- [sslActorAlias ]: Slotted 'Troll' Load order: Skyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1Falskaar.esm=1Wyrmstooth.esp=1ApachiiHair.esm=1CoD Waking Nightmare II.esm=1hdtHighHeel.esm=1Schlongs of Skyrim - Core.esm=1ZaZAnimationPack.esm=1SexLab.esm=1SexLabAroused.esm=1Devious Devices - Assets.esm=1Devious Devices - Integration.esm=1Devious Devices - Expansion.esm=1HentaiPregnancy.esm=1SharedSeranaDialogue.esm=1AOS.esp=1additionalmusiccollection.esp=100sexyhousevendors.esp=1DFB - Random Encounters.esp=1dragonsoulstoperks.esp=1High Level Enemies.esp=1High Level Enemies - Falskaar.esp=1High Level Enemies - Dawnguard.esp=1High Level Enemies - Dragonborn.esp=1Populated Dungeons Caves Ruins.esp=1Populated Lands Roads Paths.esp=1sexy crafting merchants.esp=1Skyrim Immersive Creatures.esp=1Skyrim Immersive Creatures - DLC2.esp=1wolveofsolstheimwb.esp=1SkyUI.esp=1Hothtrooper44_Armor_Ecksstra.esp=1Hothtrooper44_ArmorCompilation.esp=1Immersive Weapons.esp=1insanity's daedric sword.esp=1insanity's ebony sword replacer.esp=1Remodeled Armor - Vanilla Replacer.esp=1Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1Remodeled Armor - Underwear.esp=1The Unclaimed Delivery.esp=1HDT Havok Object.esp=1ERSO 03 - Mighty Dragons DG.esp=1ERSO 03.3 - Mighty Dawnguard Dragons.esp=1ERSO 03.4 - Mighty Dragonborn Dragons.esp=1ERSO 03.5 - New Dragon Loots.esp=1ERSO 04 - Mighty Odahviing.esp=1ERSO 04.2 - Mighty Durnehviir.esp=1ERSO 05 - Dovah Holy Book.esp=1ERSO 06 - Wait More Time Dragon Encounter x3.0.esp=1ERSO 07 - Mighty Dragon Priests.esp=1ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp=1ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp=1SkyRe_Main.esp=1SkyRe_Main_Fix.esp=1SkyRe_Combat.esp=1SkyRe_EncounterZones.esp=1SkyRe_EnemyScaling.esp=0SkyRe_EnemyScaling_Fix.esp=0unique uniques.esp=1SkyRe_SIC Crossbowfix.esp=1abysmaldepths.esp=1quest_andtherealmsofdaedra.esp=1arthyngrad sanctum.esp=1cleaner_castlevolkihar3.esp=1CloisteredTemple.esp=1CoD Waking Nightmare II.esp=1Forfeorannaheim.esp=1fornirstomb.esp=1iomaungandr rising.esp=1Jornheim.esp=1Lakeview_Extended.esp=1Lavanka.esp=1northern_encounters2.esp=1Ornhamir.esp=1PP_WindcallerPass.esp=1RuinsofSolveig.esp=1silvercresttomb.esp=1tgnq.esp=1vyborsrest.esp=1lightweight potions and poisons.esp=1weir_weightlessgems.esp=1Rebirth Monster.esp=1Schlongs of Skyrim.esp=1SOS - Smurf Average Addon.esp=1SkyTEST-RealisticAnimals&Predators.esp=1unreadbooksglow.esp=1SoS - The Dungeons.esp=1SoS - The Wilds.esp=1SoS - Civilization.esp=1Apocalypse - The Spell Package.esp=1FNISspells.esp=1MindiFollower.esp=1Zt_followers.esp=1AmazingFollowerTweaks.esp=1Alternate Start - Live Another Life.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1SkyRe_Races.esp=1SkyRe_Races_Fix.esp=1barenziahquestmarkers.esp=1Skytest Immersive Creatures.esp=1Bashed Patch, 0.esp=1ASIS-Dependency.esp=1ASIS.esp=1Pre ReProccer UU IW IA Patch.esp=1ReProccer.esp=1qotsafans Miscellaneous ReProccer + IA Patch.esp=1qotsafans LeveledLists IW IA Patch.esp=1qotsafans Books HF Patch.esp=1qotsafans Ingestibles HF Patch.esp=1additionalmusiccollection2.esp=1baneofakatosh.esp=1Rebirth Monster - SIC Patch.esp=1AOS2_SkyRe Patch.esp=1morewolves.esp=1GunnarTomb.esp=1LarrysLegacy.esp=1Tymrir'sCrypt.esp=1ZandaksTomb.esp=1Seductress Elizabeth.esp=1Seductress Serana.esp=1Crafting Locations Improved(full)v4.6.1.esp=1Populated Dungeons Caves Ruins for USKP.esp=1Zipsuit.esp=1ScarletDawnArmor.esp=1ERSO 30 - Better Enemy AI Falskaar patch.esp=1SexLabNudeCreatures.esp=1SexLabNudeCreaturesDG.esp=1Devious Deviants.esp=1SexLab Cumshot.esp=1SexLab Sound FX Replacer.esp=1HPSoulGemBirth.esp=1xazPrisonOverhaul.esp=1LoversVictim.esp=1Devious Devices - For the Masses II.esp=1GagSFX.esp=1GagSFXDawnguard.esp=1GagSFXDragonborn.esp=1GagSFXHearthfires.esp=1HentaiCreatures.esp=1HentaiMilk.esp=1SexLabDefeat.esp=1SexLab Submit.esp=1SexLab Submit Serana.esp=1SexLabSquirt.esp=1SexLabUtil1.esp=1submitdd_ff.esp=1submitdd_ff_exp.esp=1SlaveHeelsForHDTHighheelSystem.esp=1hydra_slavegirls.esp=1DeviouslyHelpless.esp=1Sexlab Release.esp=1ImmersiveFP.esp=1sr_ifpssl.esp=1
magicrealm Posted May 16, 2014 Posted May 16, 2014 now really, what happened to Defeat ? camera locked as soon as rape begins, pc sitting on the floor after rape ended, no mouse no keyboard cant get worse.
nutluck Posted May 16, 2014 Posted May 16, 2014 now really, what happened to Defeat ? camera locked as soon as rape begins, pc sitting on the floor after rape ended, no mouse no keyboard cant get worse. camera locked is a skyrim function, use TFC or one of the many camera mods, hit left and right to fill up the resist bar like it says in the OP.
Toddi Posted May 17, 2014 Posted May 17, 2014 Just wanted to mention the same issue that a few others are having. Stuck in the sitting position after sex. No followers, just myself, in a dungeon with three Draugr. Everything started fine (took them a bit longer than usual to strip me), animations went great, no issues there. After the first two finished up with me, I was in a lying down position and the third one came over and started his thing next. Went fine, animation etc went great. But once he was done, I got stuck in a sitting animation and the resist bar popped up. And that's it. I maxed out the bar, nothing happened. My character is stuck in the sitting animation and can't do anything. The Draugr don't do anything either, they just stand there. I see, Is this happening everytime? don't forget to take a look at the papyrus log too, there is a lot a debug trace for the beta. Same Problem here, with only 1 Enemy and i didn´t use the resist bar (use Controller), instead i waited 2 houres.
magicrealm Posted May 17, 2014 Posted May 17, 2014 in my tests the resist bar doess not even Show up. just sitting there cant do anything, mouse Keyboard camera locked. in an extra for this started new game, first fight in embershard mine. i repeated the same Situation with old 4 Version, everything worked fine. i just would like to know why destroying a super solid Version for a fragile nonworking Version if the new Version, even if it would work well, would bring nothing new ? that right arrow left arrow resist bar filling is the top new Feature of defeat 5 ? shall i send you the doctor ?
blindmankind Posted May 17, 2014 Posted May 17, 2014 in my tests the resist bar doess not even Show up. just sitting there cant do anything, mouse Keyboard camera locked. in an extra for this started new game, first fight in embershard mine. i repeated the same Situation with old 4 Version, everything worked fine. i just would like to know why destroying a super solid Version for a fragile nonworking Version if the new Version, even if it would work well, would bring nothing new ? that right arrow left arrow resist bar filling is the top new Feature of defeat 5 ? shall i send you the doctor ? you are so ungreatful everywhere..
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