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Posted

 

 

 

 

 

just saw it, what it is new SKSE 1.7 alpha ?? did they incorporate the mem patch too ??

 

YES!

 

from change log:

 

- thanks to sheson: added configuration of some initial pool sizes

    [Memory]

    DefaultHeapInitialAllocMB= <default heap initial allocation size in megabytes, vanilla size is 512>

    ScrapHeapSizeMB= <scrap heap size in megabytes, vanilla size is 256>

 

vanilla size is 256, I think he means the new default in skse is 512.

 

 

Also, don't need safety load anymore with this patch.

 

They didn't fix the problem that safety load does which is handle the transition to using those next blocks of memory so safety load is still useful though it should not be needed if you make the initial block of memory large enough.

 

 

I took sheson's advice from http://enbdev.com/ctdfix.html and disabled safety load. Since then, I've played probably 20+ hours, opening many many menus and I've had two crashes - both at start of sex  :dodgy: .

 

I'm going to try out his new mod, http://www.nexusmods.com/skyrim/mods/50471/? with my current mod load and see if I should increase from the default allocation.

 

 

I played for a while without Safety Load and had another infinite loading screen so I put it back in.  I wish I could say I'm not getting any crashes now but I've also had a couple within the last few hours of play but its much better than four to ten times an hour.

 

 

 

Just in case you haven't seen this, I highly recommend this guide on the Nexus by tony971:

 

Speed and Stability Guide for ENB

 

I've used it and gotten fantastic results. I'm not sure for non-ENB setups, but at least the first part, cleaning, skse, SSME...all that should be valid for everyone.

Posted

Yeah I would just like to say that this is an awesome Mod you got!

 

I would like to bring to you attention some glitches with the morality system I have noticed so you can make it even better!

 

Yeah I was having a hell of a time figuring out why some monster/ creatures / enemies would just keep attacking until I was dead while others would stop and rape my character. Turns out that the morality of the characters isn't clear at all times.

 

Seems that some bandits won't rape. Seems that orc bandits for me are too moral to rape as well as the bandit leaders. When I turned off the moral option they would attempt to rape just fine.

 

Also some animals are moral. I was going crazy trying to get wolves to rape and it turns out that they are too moral as well. It seems that some sabercats as well are moral.

 

Also Just a small suggestion: I was noticing that if females were turned off for initiating rape they would continue to attack while I was getting raped if present. Maybe have it set up so they won't rape but they will attack you until you are triggered to your weakened state so that if there is a male aggressor  close by they could rape. If no males are nearby they continue to attack until the player is dead.  Also have it so they stop attacking while you are being raped.

 

Well that is my suggestions. Great job with what ya got man. ^_^

Posted

I must be missing a resource or something, the mod works, but every time I defeat an opponent, I dont get the option to tie them up, and thus cant get to the next step...

How do I fix this? do I need another resource for the handcuffs?

Posted

for some reason when i use this mod the characters just stand there when they are doing their "work", is there any reason this should be happening? this current mods that i have installed are

 

SexLab Framework 1.22 +

SKYUI 4.1 +

SKSE 1.6.16 +

FNIS 4.0  & the creature pack

SOS schlongs of skyrim

SexLab Defeat

Better Vampires 6.41

Colorful Magic

and T3nd0s SkyRe

 

i also registered the animations with the GenerateFNISforUSERS and still nothing... Any tips?

 

Two possibilities, you need to fix the error or errors that the FNIS program displayed  or you aren't starting the game using the SKSE Loader.

 

Posted

 

for some reason when i use this mod the characters just stand there when they are doing their "work", is there any reason this should be happening? this current mods that i have installed are

 

SexLab Framework 1.22 +

SKYUI 4.1 +

SKSE 1.6.16 +

FNIS 4.0  & the creature pack

SOS schlongs of skyrim

SexLab Defeat

Better Vampires 6.41

Colorful Magic

and T3nd0s SkyRe

 

i also registered the animations with the GenerateFNISforUSERS and still nothing... Any tips?

 

Two possibilities, you need to fix the error or errors that the FNIS program displayed  or you aren't starting the game using the SKSE Loader.

 

 

 

there are no errors and i am running it through SKSE

:(

Posted

 

 

for some reason when i use this mod the characters just stand there when they are doing their "work", is there any reason this should be happening? this current mods that i have installed are

 

SexLab Framework 1.22 +

SKYUI 4.1 +

SKSE 1.6.16 +

FNIS 4.0  & the creature pack

SOS schlongs of skyrim

SexLab Defeat

Better Vampires 6.41

Colorful Magic

and T3nd0s SkyRe

 

i also registered the animations with the GenerateFNISforUSERS and still nothing... Any tips?

 

Two possibilities, you need to fix the error or errors that the FNIS program displayed  or you aren't starting the game using the SKSE Loader.

 

 

 

there are no errors and i am running it through SKSE

:(

 

 

Looked more closely at the versions you listed. Your Sexlab Framework, FNIS and Creature Pack are all out of date.  Get to the current versions and if the problem still exists I recommend you get a Papyrus log of your attempt and post that.

 

Posted

Hi sir :) i recently just downloaded and installed this mod and all i can say is this is awesome, my question is does it work on npc's? i tried it with a random neutral npc and i can only down em but that's all? No options pop-up .. The mod works 100% but how do i interact with non hostile npc's?

Posted

I must be missing a resource or something, the mod works, but every time I defeat an opponent, I dont get the option to tie them up, and thus cant get to the next step...

How do I fix this? do I need another resource for the handcuffs?

 

Can anyone help here? I'm using Submit instead of Defeat at the moment, as I only get the option to steal or kill from NPCs I defeat at the moment.

Posted

I must be missing a resource or something, the mod works, but every time I defeat an opponent, I dont get the option to tie them up, and thus cant get to the next step...

How do I fix this? do I need another resource for the handcuffs?

 

In order to get the option to tie the opponent, you must press the action key with your weapon UNEQUIPED. If your weapons are drawn you will not get the option

 

 

I must be missing a resource or something, the mod works, but every time I defeat an opponent, I dont get the option to tie them up, and thus cant get to the next step...

How do I fix this? do I need another resource for the handcuffs?

 

Can anyone help here? I'm using Submit instead of Defeat at the moment, as I only get the option to steal or kill from NPCs I defeat at the moment.

 

 

If you are using Submit you sould post the question in that thread. People that are using defeat most likely do not have submit as well (they are similar mods you see) so we might not be able to help you.

Posted

Azmodan, I'll try unequipping my weapon then, I'm only using Submit because I can't get Defeat to work, I'd much rather use Defeat, I just cant make it handcuff anyone. 

 

Reading through this forum it seems to say that I should see 10 handcuffs in my inventory with Defeat running, but I dont, is that still something I should see?

Posted

Okay so everything except the animations are working. I enabled the animation settings but the aggressor just stands there. they strip and everything but that's it. did i miss something with the installation? Help please

Posted

I have a couple of issues, regarding npc vs. npc interactions, often seen when stormcloaks and imperials fight each other in groups, as follows:

 

1) When an npc is being raped (say a stormcloak by imperials), others will kill the character being raped sometimes.  Not a huge issue, but ends the rapes prematurely.

 

2) When npc's being raped are killed, then stand up instead of laying dead.  They seem to have some idles going on even, so look like they are alive but can be looted as corpses and cannot be talked to.

 

Just bringing this up in case anyone else has run across this and sees an obvious cause and/or fix.  Thanks for the mod which otherwise seems to be working well :)

Posted

I have a couple of issues, regarding npc vs. npc interactions, often seen when stormcloaks and imperials fight each other in groups, as follows:

 

1) When an npc is being raped (say a stormcloak by imperials), others will kill the character being raped sometimes.  Not a huge issue, but ends the rapes prematurely.

 

2) When npc's being raped are killed, then stand up instead of laying dead.  They seem to have some idles going on even, so look like they are alive but can be looted as corpses and cannot be talked to.

 

Just bringing this up in case anyone else has run across this and sees an obvious cause and/or fix.  Thanks for the mod which otherwise seems to be working well :)

 

Yep, dead people standing around is creepy. So I just necrorape them and they die normally.

Posted

Yeah I would just like to say that this is an awesome Mod you got!

 

I would like to bring to you attention some glitches with the morality system I have noticed so you can make it even better!

 

Yeah I was having a hell of a time figuring out why some monster/ creatures / enemies would just keep attacking until I was dead while others would stop and rape my character. Turns out that the morality of the characters isn't clear at all times.

 

Seems that some bandits won't rape. Seems that orc bandits for me are too moral to rape as well as the bandit leaders. When I turned off the moral option they would attempt to rape just fine.

 

Also some animals are moral. I was going crazy trying to get wolves to rape and it turns out that they are too moral as well. It seems that some sabercats as well are moral.

 

Also Just a small suggestion: I was noticing that if females were turned off for initiating rape they would continue to attack while I was getting raped if present. Maybe have it set up so they won't rape but they will attack you until you are triggered to your weakened state so that if there is a male aggressor  close by they could rape. If no males are nearby they continue to attack until the player is dead.  Also have it so they stop attacking while you are being raped.

 

Well that is my suggestions. Great job with what ya got man. ^_^

Morality is improved for next version, as well as different gender that knock down you, depending of their faction too, someone that like you but knock down you in combat for some reason will most likely not rape you. For exemple you can be knocked down by a female even if it's disabled in MCM and she will let say steal some money before you black out.

 

Different Pre-action and post-action scenarios.

 

I've changed the detection of aggressors, now people who have nothing to do with the fight will not come and rape you or something.

 

The simple escape post action scenario has been improved, now aggressors will get hostile only if you get far enough.

 

I was wondering if some kind of immersive "hero" thing could be developed with defeat. Something like hearing help cries walking down a road and suddenly finding a person being raped. Then you can rescue them and get a gold reward or something. It can really add to the immersion of the mod I think.

This is interesting and actually has crossed my mind already, I know how to do this with story manager and will do, maybe not in next version idk, will see.

 

I have a couple of issues, regarding npc vs. npc interactions, often seen when stormcloaks and imperials fight each other in groups, as follows:

 

1) When an npc is being raped (say a stormcloak by imperials), others will kill the character being raped sometimes.  Not a huge issue, but ends the rapes prematurely.

 

2) When npc's being raped are killed, then stand up instead of laying dead.  They seem to have some idles going on even, so look like they are alive but can be looted as corpses and cannot be talked to.

 

Just bringing this up in case anyone else has run across this and sees an obvious cause and/or fix.  Thanks for the mod which otherwise seems to be working well :)

1 - I'm working on improving the calm system.

2 - I can't do much about this, SexLab does not like when one of the actors is killed during the action.

Posted

Theres a way to make zombies rape? I would love to see it implemented like companions. I tried setting knock down chance 100% for npc vs npc, but they just go and kill the victim |:

Posted

@Goubo

 

You might want to check the sexlab utility mod, it has a calm feature that I use to use with defeat that worked perfectly well to remove the problem of being attacked during a event.

 

Also any chance you can give us a teaser list of things you are adding to this? Only asking cause some of us might have suggestions for them or alternative idea's or idea's to expand on them. :)

Posted

So any idea when the hideout mod will be coming out? Loved that little feature and would love for it to be expanded on and re-introduced :-)

 

The hideout mod now has it's own thread called Dirty Deeds.

Posted

Theres a way to make zombies rape? I would love to see it implemented like companions. I tried setting knock down chance 100% for npc vs npc, but they just go and kill the victim |:

I do not play mages, so I know nothing about zombies you resurrect yourself, but when fighting against vampires or necromancers and with bodies lying around, I have seen Serana getting humped by living impaired citizens quite often. Which gets especially hilarious when they crumble to dust mid-intercourse ... :P

Posted

This is a good mod:),but I have one suggestion.

I suggest that :when the player and follower as victim get knocked down,they will be raped,then after raped,they should be tied up.

But before tied up,they should have chances to avoid it happend(such as the QTE before raped).

I think this is more reasonable than raped again and again:)

 

 

This is my suggestion,and I like this mod very much!!:):shy:

Posted

I followed the install instructions but i still cant get the animations to work, my character will get knocked down but when the aggressor goes to rape her, an animation wont play, it's just the aggressor staring at my player, how do i fix this?

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