MasculineKnightess Posted April 24, 2017 Posted April 24, 2017 So I am a bit vindictive... any way to make a snobby noble woman I tied up get taken by her horse? So I am a bit vindictive... any way to make a snobby noble woman I tied up get taken by her horse? Sexlab Match Maker just cast spells on the actors you want to have sex with each other. Always the easy way to get some action going. True, though not quite the same feel :3
McChuckles Posted April 24, 2017 Posted April 24, 2017 having an issue with the mod not enabling when i click on mod disabled i get the pop up about exiting but then nothing
Airianna Posted April 24, 2017 Posted April 24, 2017 So I am a bit vindictive... any way to make a snobby noble woman I tied up get taken by her horse? So I am a bit vindictive... any way to make a snobby noble woman I tied up get taken by her horse? Sexlab Match Maker just cast spells on the actors you want to have sex with each other. Always the easy way to get some action going. True, though not quite the same feel :3 With aroused, and aroused creatures, you could strip her, have aroused creatures set to do naked NPCs, then just wait, the tied up, naked victim, gets the horse hornier, then eventually, the horse tops her.
MasterBates Posted April 24, 2017 Posted April 24, 2017 A question about combat, because i suspect it is Defeat what's causing this: Everytime i install Defeat, combat damage seems to get really messed up. I'm playing a new game on Lvl. 4 and now i suddenly can 1-hit-kill Wolves (not even a healthbar showing up), same for most Bandits or they get finished by a killmove with at least 70% health remaining. Currently installed Combat Mods are Wildcat and Mortal Enemies, but i tried others before or none at all and it was the same. Needless to say, there's not any chance for Defeat knockdown scenarios to happen when everyone dies instantly. Has anyone else encountered this kind of problem?
Airianna Posted April 24, 2017 Posted April 24, 2017 A question about combat, because i suspect it is Defeat what's causing this: Everytime i install Defeat, combat damage seems to get really messed up. I'm playing a new game on Lvl. 4 and now i suddenly can 1-hit-kill Wolves (not even a healthbar showing up), same for most Bandits or they get finished by a killmove with at least 70% health remaining. Currently installed Combat Mods are Wildcat and Mortal Enemies, but i tried others before or none at all and it was the same. Needless to say, there's not any chance for Defeat knockdown scenarios to happen when everyone dies instantly. Has anyone else encountered this kind of problem? When you come across one of the creatures, hit the ~ button, and select the creature you just killed, to show it's stats. it could be it is just level 1, and therefor, 1 hit kills are easy to do at level 4 vrs level 1. Finishing kill moves can happen at any health, even 100%, they are random for when they occur... If you stand in just the right spot and hit the attack just long enough while either still or moving, can set you up for any number of kill moves. I had dropped in on 2 bandits, and all I was doing was turning my view in 1st person, from 1 bandit to the next, and both got decapitated from full health. Others I had fought and their health was like barely showing up, when the kill move finally hit. Even in Vanilla mode this happens.
MasterBates Posted April 24, 2017 Posted April 24, 2017 When you come across one of the creatures, hit the ~ button, and select the creature you just killed, to show it's stats. it could be it is just level 1, and therefor, 1 hit kills are easy to do at level 4 vrs level 1. Finishing kill moves can happen at any health, even 100%, they are random for when they occur... If you stand in just the right spot and hit the attack just long enough while either still or moving, can set you up for any number of kill moves. I had dropped in on 2 bandits, and all I was doing was turning my view in 1st person, from 1 bandit to the next, and both got decapitated from full health. Others I had fought and their health was like barely showing up, when the kill move finally hit. Even in Vanilla mode this happens. Thats why i installed Combat mods, to make these guys tougher. So does this mean, that knockdowns with Defeat are more likely to work on higher levels with stronger enemies?
Firierbe Posted April 24, 2017 Posted April 24, 2017 I have an issue, guys. So, the mod works just fine, and also but fpr some reason defeat animations are only from Horny Creatures mod (horny werewolfs, dragons etc.). The problem is - after I installed this mod - I am able to use only these animations. But before I had a chose between nasty criters animations and others. What's the problem?
Airianna Posted April 25, 2017 Posted April 25, 2017 When you come across one of the creatures, hit the ~ button, and select the creature you just killed, to show it's stats. it could be it is just level 1, and therefor, 1 hit kills are easy to do at level 4 vrs level 1. Finishing kill moves can happen at any health, even 100%, they are random for when they occur... If you stand in just the right spot and hit the attack just long enough while either still or moving, can set you up for any number of kill moves. I had dropped in on 2 bandits, and all I was doing was turning my view in 1st person, from 1 bandit to the next, and both got decapitated from full health. Others I had fought and their health was like barely showing up, when the kill move finally hit. Even in Vanilla mode this happens. Thats why i installed Combat mods, to make these guys tougher. So does this mean, that knockdowns with Defeat are more likely to work on higher levels with stronger enemies? It should, in theory, I find if the enemy is too strong, they end up killing me in the first hit instead. Have to find the balance, that you can survive a fight, with a chance of loosing... Maybe even use a mod that disables kill moves entirely. I found what worked best for me, was to mine ore, take it back to whiterun, smelt it, and make items with it, improving the smithing skill, and gaining levels. Lack of combat skills, made it easier for enemies to actually defeat me, even tho I was able to still add perks to the starter of each combat tree I use, giving me a chance to survive... In the end, I always wind up an assassin, stealthing my way through, with a bound bow, ebony skin or dragon hide spell active, and never armored. Defeat will very rarely fire for me, cause of my newest character being level 108 now. And I have to surrender for them to have their fun...
Caliban44 Posted April 27, 2017 Posted April 27, 2017 having an issue with the mod not enabling when i click on mod disabled i get the pop up about exiting but then nothing you have to exit out of the MCM menu completely and back to the game or defeat will not install
kakaer Posted April 27, 2017 Posted April 27, 2017 So I got a little problem. When I tried to finish soime npc's off with Kill option, instead of dying they spray blood all over the place and continuously stand up, only to drop again. I can't Revive them, resurrect command does not work and the game considers them as dead, as when I had to talk to one of npc's i mauled earlier, the quest immediately failed and I was not able to finish it. I reinstalled SL Defeat many times, didn't help. Any suggestions?
jfraser Posted April 27, 2017 Posted April 27, 2017 So I got a little problem. When I tried to finish soime npc's off with Kill option, instead of dying they spray blood all over the place and continuously stand up, only to drop again. I can't Revive them, resurrect command does not work and the game considers them as dead, as when I had to talk to one of npc's i mauled earlier, the quest immediately failed and I was not able to finish it. I reinstalled SL Defeat many times, didn't help. Any suggestions?do you have a kill move mod, perchance?
kakaer Posted April 27, 2017 Posted April 27, 2017 So I got a little problem. When I tried to finish soime npc's off with Kill option, instead of dying they spray blood all over the place and continuously stand up, only to drop again. I can't Revive them, resurrect command does not work and the game considers them as dead, as when I had to talk to one of npc's i mauled earlier, the quest immediately failed and I was not able to finish it. I reinstalled SL Defeat many times, didn't help. Any suggestions?do you have a kill move mod, perchance? No, I do not. I forgot to mention that when I try to finish an NPC with Kill and fail, Defeat breaks and I can't access any options. I have to reinstall the mod, but the NPC that I attacked continues to stumble.
Airianna Posted April 27, 2017 Posted April 27, 2017 So I got a little problem. When I tried to finish soime npc's off with Kill option, instead of dying they spray blood all over the place and continuously stand up, only to drop again. I can't Revive them, resurrect command does not work and the game considers them as dead, as when I had to talk to one of npc's i mauled earlier, the quest immediately failed and I was not able to finish it. I reinstalled SL Defeat many times, didn't help. Any suggestions?do you have a kill move mod, perchance? No, I do not. I forgot to mention that when I try to finish an NPC with Kill and fail, Defeat breaks and I can't access any options. I have to reinstall the mod, but the NPC that I attacked continues to stumble. it sounds like a problem mentioned a while back, other mods like defeat can interfere, like death alternative, causing glitches. Not to mention if the NPC is essential, they will go to one knee, and get back up, something I've never liked about the whole skyrim story line. But to complete quests, they have to survive, and doesn't matter how much you beat on them, and kill them with defeat, they will not die die. technically, if it's a mod conflict, most times, moving defeat to the bottom of the load order could fix it. Also MCM options, can be configured between them. Like 1 is off, the other is on for specifics on endings.
Airianna Posted April 29, 2017 Posted April 29, 2017 I wish you could rape someone to death.... Sexlab Utility, You can set up damaging modifiers, to slowly kill the NPC you rape, will not kill essential NPCs tho, they just drop to 1 knee. Just keep in mind, that if you don't finish before they die, or just as they die, the animation will be interrupted.
Unknown Dragon Posted April 29, 2017 Posted April 29, 2017 Hello. Just want to report an issue that has been bugging me for a while that maybe some of you might have experienced in the past and have -hopefully- found a way to fix it. I'm getting a bit of Script lag from Defeat. Defeat works like a charm during the first hour of gameplay, but as I keep playing the bleedout scripts start to trigger late to a point that NPCs kill me rather than knock me down. Interactions and attempts at rape on NPCs lag and trigger around 1 minute after hitting the "Assault" key. And the more I play, the longer it takes for Defeat to actually react to all kinds of situations. Any advice would be greatly appreciated.
Airianna Posted April 29, 2017 Posted April 29, 2017 Hello. Just want to report an issue that has been bugging me for a while that maybe some of you might have experienced in the past and have -hopefully- found a way to fix it. I'm getting a bit of Script lag from Defeat. Defeat works like a charm during the first hour of gameplay, but as I keep playing the bleedout scripts start to trigger late to a point that NPCs kill me rather than knock me down. Interactions and attempts at rape on NPCs lag and trigger around 1 minute after hitting the "Assault" key. And the more I play, the longer it takes for Defeat to actually react to all kinds of situations. Any advice would be greatly appreciated. 1 method, might work for you, every time you start to see the delay, open MCM and then defeat, general, clean up about middle right... if that doesn't work, then you have to consider the following. What is the size of your papyrus in the save vrs. size of papyrus allowance? Are you on an older machine, and how many mods are you running, and of those mods, how many are known to be script heavy? It takes some tweaking of the skyrim.ini file to sort some of that out if you are having the issues with papyrus lag after so much game time has passed. More scripts means more for the papyrus, and if your per frame is set too high(fUpdateBudgetMS), everything lags, even the frame rate drops considerably. These are my settings for the papyrus section I use: [Papyrus] fUpdateBudgetMS=1.25 fExtraTaskletBudgetMS=1.25 fPostLoadUpdateTimeMS=2000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=15000000 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 bEnableProfiling=0 Set bEnableLogging =1 if/when you encounter serious problems, sometimes it can help track down the problem causer. Papyrus runs smoother with it off, because it's not constantly amending to a log file.
dragontackle Posted April 30, 2017 Posted April 30, 2017 I wish you could rape someone to death.... Sexlab Utility, You can set up damaging modifiers, to slowly kill the NPC you rape, will not kill essential NPCs tho, they just drop to 1 knee. Just keep in mind, that if you don't finish before they die, or just as they die, the animation will be interrupted. Fucking thank you for telling me this!!!!!!
Airianna Posted April 30, 2017 Posted April 30, 2017 I wish you could rape someone to death.... Sexlab Utility, You can set up damaging modifiers, to slowly kill the NPC you rape, will not kill essential NPCs tho, they just drop to 1 knee. Just keep in mind, that if you don't finish before they die, or just as they die, the animation will be interrupted. Fucking thank you for telling me this!!!!!! Works pretty good for the succubus type character, I have noticed that on orgasm, is the start of the final animation in the sequence. I have it set for health, stamina, magicka recovery rates + learning skill speed bonus for a day, as long as I have sex that day, I am good to go.
CherryHotaling Posted May 2, 2017 Posted May 2, 2017 Anyone else having an issue where your follower will not choke an opponent? They say OK got it and it says the follower is going to knock the enemy unconscious, but they walk up sneaking to the enemy then come back. I use EFF follower framework.
shadow866 Posted May 2, 2017 Posted May 2, 2017 I wish you could rape someone to death.... Sexlab Utility, You can set up damaging modifiers, to slowly kill the NPC you rape, will not kill essential NPCs tho, they just drop to 1 knee. Just keep in mind, that if you don't finish before they die, or just as they die, the animation will be interrupted. Fucking thank you for telling me this!!!!!! There are a few mods out there for that. Like, Sexlab Deadly drain http://www.loverslab.com/topic/42939-sexlab-deadly-drain/
Airianna Posted May 2, 2017 Posted May 2, 2017 I wish you could rape someone to death.... Sexlab Utility, You can set up damaging modifiers, to slowly kill the NPC you rape, will not kill essential NPCs tho, they just drop to 1 knee. Just keep in mind, that if you don't finish before they die, or just as they die, the animation will be interrupted. Fucking thank you for telling me this!!!!!! There are a few mods out there for that. Like, Sexlab Deadly drain http://www.loverslab.com/topic/42939-sexlab-deadly-drain/ Yes, but in this case, it's more personal preference, and Sexlab Util has more than just slowly killing someone, with the other options available.
CherryHotaling Posted May 2, 2017 Posted May 2, 2017 I wish you could rape someone to death.... Use the Succubus Heart Mod for Sexlab. It works well with defeat. You sexually drain them until they are dead depending on your succubus powers levels etc.
boo Posted May 3, 2017 Posted May 3, 2017 Suppress tags on creatures doesn't seem to be working? It seems to be because its looking for aggressive tags, but a lot of creature anims don't have aggressive tagged. As a result, I get an empty list back and it uses races to get animations. Thus, tags are ignored. Or maybe not, I'm also seeing "invalid creature animation added - Rough Missionary" right before it produces an empty set of animations. Any ideas on how to fix this?
boo Posted May 4, 2017 Posted May 4, 2017 What conditions need to be met in order for the player to be bound by aggressors? Also, "multiple" scenes don't seem to be using aggressive = true.
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