pinky6225 Posted December 18, 2013 Posted December 18, 2013 As for Papyrus settings: Did you follow the terribly helpful advice people gave about [papyrus] .ini settings, which later turned out to be a bad idea? Been there and done that, and if you have aswell, then you need to revert your .ini settings to the defaults. And here are the default settings with logging enabled: bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=1 With logging enabled, logs should be placed in the "..../My Games/Skyrim/Logs/Scripts/" folder on your C: drive (or whatever drive you have Winblows on). Yeah, that's what I'm saying. I have that under the [Papyrus] in my Skyrim.ini I look in the folder? Scripts folder is 100% empty. I've never been able to generate a single log file. Which .ini did you edit since i found two on my PC. One in Documents\My Games\Skyrim which didn't do anything when i editted it and one in the steam directory Program Files (x86)\Steam\steamapps\common\Skyrim called Skyrim_default. Sticking the papyrus enable stuff in that one worked for me so now when i type dps (or crash) on the console i'm getting logs.
dkatryl Posted December 18, 2013 Author Posted December 18, 2013 Yeah, that's what I'm saying. I have that under the [Papyrus] in my Skyrim.ini I look in the folder? Scripts folder is 100% empty. I've never been able to generate a single log file. Which .ini did you edit since i found two on my PC. One in Documents\My Games\Skyrim which didn't do anything when i editted it and one in the steam directory Program Files (x86)\Steam\steamapps\common\Skyrim called Skyrim_default. Sticking the papyrus enable stuff in that one worked for me so now when i type dps (or crash) on the console i'm getting logs. Hrm, I did the My Games one. Perhaps I need to go investigate the other.
dkatryl Posted December 18, 2013 Author Posted December 18, 2013 Most Recent Changes14DEC13 2141 Add the 'wrist binding' item to NPC Bounties to help maintain the wrist bound animation like I do for when the player escapes in 'Hardcore' mode. - Completed Remove message for when the auto surrender is ready to trigger. Given that it was showing even if the target was invalid, it was confusing. - Completed Add Alias1 != Alias2 check so that a single bandit does not take 2 turns on player surrender. - Completed Add Sanguinus Vampiris effect check before applying the NPC Vamp Bite spell during player surrender. - Completed Rename Grace Period and revise description to better explain 'Hardcore Escape' mode. Sorry MCM translators! - Completed Add 'cuffs' to Follower, disallow Followers from being valid help to free you in 'Hardcore'. - Completed Fix tier 2 creatures not properly doing animations while outside. - Completed Fix getting stuck when jailed by guards. - Completed Revisit freedom dialog. I was rushing to get it out before I left for my trip, now I can take a moment or three to go over it once more. - Completed 15DEC13 1535 Add in Morality check vs "Follower Morality" MCM setting to determine if 'Rescuer' takes advantage, in addition to being indoors. - Completed Make both Hardcore and Regular escape give a 60 second grace period. - Completed Forgot to add the updated English MCM file to the upload package. That is now added. - Completed Updated the translation copies of the MCM files to reflect the 60 second grace period for both modes. - Completed 15DEC13 1941 Fix oversight that was making Tier 2 creatures bind player after sex. - Completed Fix issue where cuffs were erroneously being removed from follower during 'Hardcore' escape. - Completed Remove extra success message when picking a place to have consensual 3-way sex. - Completed Fix actor slot order for consensual 3-way sex so the player is in the "main" slot by default. - Completed 16DEC13 1504 Add Framework check to see if Creature Support is turned on there before allowing Creature Support in Submit. - Completed Add EnablePlayerControls() immediately before player rape so that the Framework's "adjust position" button works properly. - Completed Delete unnecessary "Follower surrenders" message the SurrenderTargetSelect script. - Completed 17DEC13 2158 Used TES5Edit to remove all error references. 'Check For Errors' now returns nothing. - Completed This should make those with previously spammy debug logs a bit happier.
Ashra XIII Posted December 18, 2013 Posted December 18, 2013 So many updates! I've had plenty of weird glitches with Submit this eve... dunno if this cleaning up will do anything about that, but I guess less spam in papyrus is never a bad thing.
Pinute Posted December 18, 2013 Posted December 18, 2013 Ok, ran another Alternate Start, SKSE SkyUI Sexlab Submit run on a fresh game. Started in Breezehome, solicited Brenuin (he's a slut ). Guards killed me - Got the notice about a 5g bounty, sex started and I had no opportunity to surrender. Good news is, no log spam! Bad news, there's a new Submit error. Tried it with and without unoffical patches: 0.log is with, 1.log is without. Papyrus.0.rar Papyrus.1.rar Turning off Guards objecting to consensual sex worked as expected.
torn Posted December 18, 2013 Posted December 18, 2013 Many thanks for the mod. It works fine.You can replace the animation kneeling on animation - pillory? NPC In order to have sex with the victim in this pose. It will be much more interesting.
fashgi Posted December 18, 2013 Posted December 18, 2013 hello evry one. sorry I can not find any shouts. and ın combat sexlab Defeat work and Submıt do not work (somtimes). any help ?
bob11 Posted December 18, 2013 Posted December 18, 2013 Yeah, that's what I'm saying. I have that under the [Papyrus] in my Skyrim.ini I look in the folder? Scripts folder is 100% empty. I've never been able to generate a single log file. Which .ini did you edit since i found two on my PC. One in Documents\My Games\Skyrim which didn't do anything when i editted it and one in the steam directory Program Files (x86)\Steam\steamapps\common\Skyrim called Skyrim_default. Sticking the papyrus enable stuff in that one worked for me so now when i type dps (or crash) on the console i'm getting logs. Hrm, I did the My Games one. Perhaps I need to go investigate the other. A bit off-topic but do not change the .ini in Steam, that's the fallback defaults.
Coopervane Posted December 18, 2013 Posted December 18, 2013 Good news everyone! It's a new Papyrus error! And the theme of the day is: warning: Property ActorBully1 on script _SLSubmitCalmEffect attached to Active effect 1 on (FF000DA5) cannot be initialized because the script no longer contains that property Let us celebrate by the sharing and consumption of logs: Papyrus.0.log, strolled out of Windhelm, went to a random-encounter zone and met two nice Necromancers who gifted me with frostbite attacks, auto-submit kicks in at 30 health, all further action against the PC fails, the Necro's just lower their weapons and walk away. Papyrus.1.log, strolled out of Windhelm, went to Traitors Post to meet some nice Bandits who gifted me with swords to the face, auto-submit kicks in at 30 health, sexings are had with two Bandits taking a turn each, normal functionality from the mod. Log is still spammed though. I shall now slink away to perform the traditional dance of my people, and burn the CK in effiy.
dkatryl Posted December 18, 2013 Author Posted December 18, 2013 Ok, ran another Alternate Start, SKSE SkyUI Sexlab Submit run on a fresh game. Started in Breezehome, solicited Brenuin (he's a slut ). Guards killed me - Got the notice about a 5g bounty, sex started and I had no opportunity to surrender. Good news is, no log spam! Bad news, there's a new Submit error. Tried it with and without unoffical patches: 0.log is with, 1.log is without. Papyrus.0.rar Papyrus.1.rar Turning off Guards objecting to consensual sex worked as expected. I finally shook free a moment to test this, and I experienced the same thing. Not sure what happened, since it was working just fine, but then, not sure if it's a 1.30 issue or something else. Oh well, since I can replicate it, that means I can fix it.
Pinute Posted December 18, 2013 Posted December 18, 2013 Oh well, since I can replicate it, that means I can fix it. I'll have some time (4 day weekend, yay) to flex the mod some more and, hopefully, help you find those subtle CK bugs.
Coopervane Posted December 18, 2013 Posted December 18, 2013 Ok, ran another Alternate Start, SKSE SkyUI Sexlab Submit run on a fresh game. Started in Breezehome, solicited Brenuin (he's a slut ). Guards killed me - Got the notice about a 5g bounty, sex started and I had no opportunity to surrender. Good news is, no log spam! Bad news, there's a new Submit error. Tried it with and without unoffical patches: 0.log is with, 1.log is without. Papyrus.0.rar Papyrus.1.rar Turning off Guards objecting to consensual sex worked as expected. I finally shook free a moment to test this, and I experienced the same thing. Not sure what happened, since it was working just fine, but then, not sure if it's a 1.30 issue or something else. There is an SL-1.3 bug that might be relavant here. The function Controller.ChangeActor is apparently broken in 1.3, and this will be fixed by 1.3.1 when it's released in a few days. If that function gets called to remove your partner from the scene upon Guard intervention, then that would explain why it's broken all of a sudden.
dkatryl Posted December 18, 2013 Author Posted December 18, 2013 I finally shook free a moment to test this, and I experienced the same thing. Not sure what happened, since it was working just fine, but then, not sure if it's a 1.30 issue or something else. There is an SL-1.3 bug that might be relavant here. The function Controller.ChangeActor is apparently broken in 1.3, and this will be fixed by 1.3.1 when it's released in a few days. If that function gets called to remove your partner from the scene upon Guard intervention, then that would explain why it's broken all of a sudden. That's exactly what it should be doing (And was working perfectly prior to 1.3) and why I suspected it wasn't on my end this time around. SexLab.GetPlayerController().EndAnimation(True) Is the line, to be specific.
dkatryl Posted December 18, 2013 Author Posted December 18, 2013 Good news everyone! It's a new Papyrus error! And the theme of the day is: warning: Property ActorBully1 on script _SLSubmitCalmEffect attached to Active effect 1 on (FF000DA5) cannot be initialized because the script no longer contains that property That is really irritating. TES5Edit doesn't show that as an error, and ActorBully1 is a valid, existing Alias. But it was removed from the list of properties for that script, so comes up in the log. I went through every MagicEffect, one by one, comparing the TES5Edit list of properties it saw to the CK's list of properties that should be there, and deleted all extra entries that didn't belong. This was obviously very much a manual process, and easily prone to missing some as I had to swap back and forth over and over, but I removed all extra references that I saw. I'm not going to update just for this, because I'm hoping 1.31 will be released and it will take care of the StopAnimation() stuff. If it does, and nothing else major has come up, then I'll update.
Coopervane Posted December 18, 2013 Posted December 18, 2013 That is really irritating. TES5Edit doesn't show that as an error, and ActorBully1 is a valid, existing Alias. But it was removed from the list of properties for that script, so comes up in the log. I went through every MagicEffect, one by one, comparing the TES5Edit list of properties it saw to the CK's list of properties that should be there, and deleted all extra entries that didn't belong. This was obviously very much a manual process, and easily prone to missing some as I had to swap back and forth over and over, but I removed all extra references that I saw. I'm not going to update just for this, because I'm hoping 1.31 will be released and it will take care of the StopAnimation() stuff. If it does, and nothing else major has come up, then I'll update. It woulden't show in the automated error checks, since the alias is valid according to the content found in the .esp file. Tes5edit does .esp and .esm files, and it does it well, but the weakness of the editor is that it doesen't do .bsa or script files (for which the CK is still very much required), so it will be wholly unable to auto-detect any error in the scripts, or caused by a mismatch between the content in the scripts versus the content in the .esp. Finding such errors (and here's hoping there are few or none left after this) is thus going to be a very manual process i'm afraid. I wish i had something more positive to tell you, really i do. You've done a ton of work adding cool new features to Submit and rolling out hotfixes for the problems that have popped up in that process, and don't think for a second that it isen't appreciated, because it very much is! Honestly i can't help feeling like a jerk when you roll out a new version and i go "Yay! But i did find a new bug". *sigh* That's just the nature of the beast i suppose, and it's all i can really do to help given my limited modding experiance EDIT: I'm trying to farm some new errors now, the ActorBully1 related log-spam was clogging up Papyrus to the point that other functions of the mod were outright failing to fire, and thus it was the only warning i got from my last logs. I've now manually deleted the entry with Tes5edit and rolled back to SL v1.2.4 to avoid the 1.3 bug. The new log i got from this is showing quite a few new warnings and errors pertaning to Submit (i fear a couple of them at the top of the log may be from my own clumsy removal of the Bully1 entry, which i may not have done correctly? The warnings and errors cropping up twords the end of the log should be more useful information i feel):
ProfoundX Posted December 19, 2013 Posted December 19, 2013 Is it possible to get submit to work with the strip options in sexlab? My character always goes naked despite what options I check. Thanks. Normal default mode is to have all of your stuff stolen, regardless, so you would wind up nekkid anyway. For those that don't want to risk losing everything beyond their gold, plus the nuisance of resetting favorite weapons again, there is the option to not have your stuff stolen, but I still have you unequip everything to help with the illusion that you had everything stolen. Ya, I have all those options turned off so nothing is stolen. My character looks a lot better with some of her equip on so that's why I wouldn't want her naked. Perhaps would it be possible to provide a no unequip option if that's easy enough? Better still if it uses the same Sexlab aggressive strip options that would be great as well. Just a suggestion. Thanks !
dkatryl Posted December 19, 2013 Author Posted December 19, 2013 Is it possible to get submit to work with the strip options in sexlab? My character always goes naked despite what options I check. Thanks. Normal default mode is to have all of your stuff stolen, regardless, so you would wind up nekkid anyway. For those that don't want to risk losing everything beyond their gold, plus the nuisance of resetting favorite weapons again, there is the option to not have your stuff stolen, but I still have you unequip everything to help with the illusion that you had everything stolen. Ya, I have all those options turned off so nothing is stolen. My character looks a lot better with some of her equip on so that's why I wouldn't want her naked. Perhaps would it be possible to provide a no unequip option if that's easy enough? Better still if it uses the same Sexlab aggressive strip options that would be great as well. Just a suggestion. Thanks ! The other problem is at the end, you are left bound and naked. If you're not naked, then I'd have to strip you AFTER the Framework redressed you, etc, which would look weird.
dkatryl Posted December 19, 2013 Author Posted December 19, 2013 I finally shook free a moment to test this, and I experienced the same thing. Not sure what happened, since it was working just fine, but then, not sure if it's a 1.30 issue or something else. There is an SL-1.3 bug that might be relavant here. The function Controller.ChangeActor is apparently broken in 1.3, and this will be fixed by 1.3.1 when it's released in a few days. If that function gets called to remove your partner from the scene upon Guard intervention, then that would explain why it's broken all of a sudden. That's exactly what it should be doing (And was working perfectly prior to 1.3) and why I suspected it wasn't on my end this time around. SexLab.GetPlayerController().EndAnimation(True) Is the line, to be specific. Ashal straightened me out. It was a timing issue, not a 1.30 issue. I just tried the edit he suggested, and it worked perfectly. Stood in front of a guard with my partner, initiated sex, we stripped, started to move together to begin doing the nasty, THEN the guard saw us, we aborted, animation over, guard did their arrest dialog properly. Apparently, when I first made the change, I guess I was waiting in a part of Whiterun until a guard patrolled across my path, and since I was already in the animation, it worked properly. I also need to properly update about half a dozen other references to SexLab.GetPlayerController().EndAnimation(True) to avoid similar potential situations.
Ashra XIII Posted December 19, 2013 Posted December 19, 2013 Is it possible to get submit to work with the strip options in sexlab? My character always goes naked despite what options I check. Thanks. Normal default mode is to have all of your stuff stolen, regardless, so you would wind up nekkid anyway. For those that don't want to risk losing everything beyond their gold, plus the nuisance of resetting favorite weapons again, there is the option to not have your stuff stolen, but I still have you unequip everything to help with the illusion that you had everything stolen. Ya, I have all those options turned off so nothing is stolen. My character looks a lot better with some of her equip on so that's why I wouldn't want her naked. Perhaps would it be possible to provide a no unequip option if that's easy enough? Better still if it uses the same Sexlab aggressive strip options that would be great as well. Just a suggestion. Thanks ! I know what you mean... I think it looks dirtier when both participants are only partially disrobed, which is something I really liked about Radiant Prostitution; it had an option to only strip the items necessary to perform a particular sex act. Really brought home the seediness of it all. In the case of Submit, however, it just makes no sense. You've just been beaten in combat, and now the bandits are going to take everything from you, starting with your possessions and ending with your dignity. You will be left naked and bound for either the elements to take you, or maybe the bandits again when they desire seconds! Even if you choose not to actually have your stuff taken, the mod is still trying to create the illusion of this happening, as that's basically the entire point.
germanicus Posted December 19, 2013 Posted December 19, 2013 Thanks for the update DK. You busy bee. I admire you for hard work.
dkatryl Posted December 19, 2013 Author Posted December 19, 2013 Most Recent Changes 14DEC13 2141 Add the 'wrist binding' item to NPC Bounties to help maintain the wrist bound animation like I do for when the player escapes in 'Hardcore' mode. - Completed Remove message for when the auto surrender is ready to trigger. Given that it was showing even if the target was invalid, it was confusing. - Completed Add Alias1 != Alias2 check so that a single bandit does not take 2 turns on player surrender. - Completed Add Sanguinus Vampiris effect check before applying the NPC Vamp Bite spell during player surrender. - Completed Rename Grace Period and revise description to better explain 'Hardcore Escape' mode. Sorry MCM translators! - Completed Add 'cuffs' to Follower, disallow Followers from being valid help to free you in 'Hardcore'. - Completed Fix tier 2 creatures not properly doing animations while outside. - Completed Fix getting stuck when jailed by guards. - Completed Revisit freedom dialog. I was rushing to get it out before I left for my trip, now I can take a moment or three to go over it once more. - Completed 15DEC13 1535 Add in Morality check vs "Follower Morality" MCM setting to determine if 'Rescuer' takes advantage, in addition to being indoors. - Completed Make both Hardcore and Regular escape give a 60 second grace period. - Completed Forgot to add the updated English MCM file to the upload package. That is now added. - Completed Updated the translation copies of the MCM files to reflect the 60 second grace period for both modes. - Completed 15DEC13 1941 Fix oversight that was making Tier 2 creatures bind player after sex. - Completed Fix issue where cuffs were erroneously being removed from follower during 'Hardcore' escape. - Completed Remove extra success message when picking a place to have consensual 3-way sex. - Completed Fix actor slot order for consensual 3-way sex so the player is in the "main" slot by default. - Completed 16DEC13 1504 Add Framework check to see if Creature Support is turned on there before allowing Creature Support in Submit. - Completed Add EnablePlayerControls() immediately before player rape so that the Framework's "adjust position" button works properly. - Completed Delete unnecessary "Follower surrenders" message the SurrenderTargetSelect script. - Completed 17DEC13 2158 Used TES5Edit to remove all error references. 'Check For Errors' now returns nothing. - Completed 18DEC13 2214 Fix the Indecency timing issue to avoid getting stuck while guards kill you. - Completed Carry fix over into various other 'animation abort' scenarios as necessary. - Completed Replace all references to 'game.GetPlayer()' in all scripts with a PlayerRef property defined in each script as necessary. - Completed Double check with TES5Edit to look for any lurking errors after the previous step. 'Check For Errors' returned nothing. - Completed As you can see in tonight's update, I fixed one big oversight in the first line item, took steps to avoid similar issues in the second, then did a MASSIVE find/replace -> Property define in *ALL* required scripts in the mod in the third. There are 65 scripts in the mod. The process was largely manual. Which means, it is *possible* that I could have made a mistake in the referencing, but I tried to be as thorough as I could. As you can see by the last line item, I did re-run TES5Edit to make sure there weren't any glaring errors before I pushed it out, so nothing seemed to stand out. Given the scope of the 3rd line item, I did not address anything else other than the Indecency issue. I did a player surrender, bandit submit, consensual seduction followed by a guard arresting me, sending me to jail as a brief playtest, but after spending several hours on the mod tonight, that was all I was in the mood to test. Let me know if something that was previously working is now broken, and I can take a closer look at specific things.
Pinute Posted December 19, 2013 Posted December 19, 2013 Hey Dkatryl, I bet you're getting tired of seeing that Parrish atavar I use Things went swimmingly when I ran my Alternate Start/Breezehome test - start, strip, interrupt, redress, guard speaks and I go to jail (even got proper hand off to Prison Overhaul). Only problem was I got the notification that my relationship rank went to 1. Then, notification that it went to 2! I can live with that, everyone thinking I'm such a great lay that I get reputation even with coitus interruptus. Edit: I ran it a few more times, with and without Prison Overhaul. I always got the relationship rank increase to 1, but never saw the increase to 2 again.
dkatryl Posted December 19, 2013 Author Posted December 19, 2013 Things went swimmingly when I ran my Alternate Start/Breezehome test - start, strip, interrupt, redress, guard speaks and I go to jail (even got proper hand off to Prison Overhaul). Only problem was I got the notification that my relationship rank went to 1. Then, notification that it went to 2! I can live with that, everyone thinking I'm such a great lay that I get reputation even with coitus interruptus. Edit: I ran it a few more times, with and without Prison Overhaul. I always got the relationship rank increase to 1, but never saw the increase to 2 again. Well, the post coital is a hook that is run after the sex is over. Aborting still means the sex is over. So I guess that makes sense that happened. Not sure why one pass with the same NPC would have ran it twice. Unless for some reason they were assigned to BOTH actor slots? I guess I'll just do an Alias1 != Alias2 check like I did to prevent 1 bandit from taking 2 turns. I guess I'd need to set some kind of global that goes high if a guard bothers you, then when the post coital runs, it skips the increases, then resets the global to 0 for the next time. That's a minor enough thing that I will probably do it on my copy, but isn't enough to update solely for that. Something else comes up, it will just be bundled in there. Heh, imagine the irony, after all the discussion about deleted Globals... I'm going to be re-adding _SLSubmitIndecenyGlobal! (Albeit in a different script and for a different purpose)
theskid Posted December 19, 2013 Posted December 19, 2013 Everytime I think I finally have a stable mod order to play with....thanks for fixing it all;)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now