dkatryl Posted December 14, 2013 Author Posted December 14, 2013 I already stated that I am not going to use something that is not part of default Skyrim content and/or a part of the Framework. I can't find any "hogtie" animation in the Skyrim animation list, and I'm not going to go installing extra crap on my system just so I can reference what is essentially a very minor cosmetic difference. If there *is* a hogtie animation that is in standard Skyrim and I missed it, if someone can specify what it is called, I'll be glad to look at it, but other than that, I've devoted enough time for what I consider a rather trivial matter. I am also not adding in getting drug around or this and that. I am not trying to make this endlessly elaborate, and more to the point, endlessly adding shit for the sake of adding shit. I only plan to fix some of the issues with what is currently in there (All of which is listed in the 'things to do' at the top of the OP) and call it a day.
luffyboy Posted December 14, 2013 Posted December 14, 2013 Just wanted to let you know that i really appreciate what you have done for the this community. Submit is easily the best mod for the sexlab framework
heshere2 Posted December 14, 2013 Posted December 14, 2013 I uninstalled Amazing Follower Tweaks, which has fixed my problem of me not having the option to tell my followers to rape an enemy I made submit. It kinda sucks if such a great mod really is what is conflicting. Amazing follower tweaks is a commonly used mod, does anyone else with it have this problem?
whatto51 Posted December 14, 2013 Posted December 14, 2013 I already stated that I am not going to use something that is not part of default Skyrim content and/or a part of the Framework. I can't find any "hogtie" animation in the Skyrim animation list, and I'm not going to go installing extra crap on my system just so I can reference what is essentially a very minor cosmetic difference. If there *is* a hogtie animation that is in standard Skyrim and I missed it, if someone can specify what it is called, I'll be glad to look at it, but other than that, I've devoted enough time for what I consider a rather trivial matter. I am also not adding in getting drug around or this and that. I am not trying to make this endlessly elaborate, and more to the point, endlessly adding shit for the sake of adding shit. I only plan to fix some of the issues with what is currently in there (All of which is listed in the 'things to do' at the top of the OP) and call it a day. I love Zaz so I hate to say that you're probably right. Dependancy to other mods it's risky to add to an already working mod. Just a couple of simple (I think) request: Add to OP if/when clean save or new game is requested to upgrades. Find a way to give a real escape chance in hardcore mode even in a crouded area. This will grant more playability and compatibility with other mods (just like populated forts and others). Thanx for great mod
Ashra XIII Posted December 14, 2013 Posted December 14, 2013 I uninstalled Amazing Follower Tweaks, which has fixed my problem of me not having the option to tell my followers to rape an enemy I made submit. It kinda sucks if such a great mod really is what is conflicting. Amazing follower tweaks is a commonly used mod, does anyone else with it have this problem? Before uninstalling AFT, did you try changing the load order with Submit? Putting one lower than the other (and reversing) to see if it made any difference? If that didn't help, well... unfortunately that's kinda how it can be sometimes. Mod scripts in Skyrim can do amazing things, but they each take a toll on the engine (Papyrus) and if they are trying to affect the same thing (like followers), sometimes something has to give.
srayesmanll Posted December 14, 2013 Posted December 14, 2013 I uninstalled Amazing Follower Tweaks, which has fixed my problem of me not having the option to tell my followers to rape an enemy I made submit. It kinda sucks if such a great mod really is what is conflicting. Amazing follower tweaks is a commonly used mod, does anyone else with it have this problem? I have the same problem, and I use AFT. I haven't tried removing it to see if fixed the problem. Again, the strange thing is that this problem has only started occurring with my PC(s) in the last 2-3 versions. I've used AFT for quite a long while (before actually starting to use Submit) and prior to the last 2-3 versions I had no issues with giving the victims to my followers (always using basic vanilla followers, no modded vanilla or mod-added followers). Thing is the main reason I like AFT if the for the outfits - dressing up my concubines...uhm, "followers"... for home, city, and adventuring is really cool, and works well (little snags here and there but easy to remedy). EFF has some outfit management, but it's not as full-featured and what outfit management there is supposedly conflicts with SOS. Got a feeling that "conflict" is that if the "outfit" selected has an item that uses slot 52, it will conflict (of course). The documentation of the outfit system is crap on EFF, so if someone can PM me with how EXACTLY it works (don't want to further clutter up this thread), I would be grateful. UFO was what I originally started with (probably like everyone else who has been modding for nearly 2 years because it was the first full featured), but it doesn't have this feature (from what I can tell) and only recently has it been updated for Dragonborn DLC. I abandoned it for AFT when it was languishing and seemed to be abandoned by it's author. Anyway (to end the story/rant)... yes I have the problem you have (had) and am currently using AFT.
srayesmanll Posted December 14, 2013 Posted December 14, 2013 Before uninstalling AFT, did you try changing the load order with Submit? Putting one lower than the other (and reversing) to see if it made any difference? If that didn't help, well... unfortunately that's kinda how it can be sometimes. Mod scripts in Skyrim can do amazing things, but they each take a toll on the engine (Papyrus) and if they are trying to affect the same thing (like followers), sometimes something has to give. I did try this on mine and the problem still seemed to exist. However, I will try again myself and see...
dkatryl Posted December 14, 2013 Author Posted December 14, 2013 Follower mods shouldn't affect this, *unless* for some stupid reason those mods are affecting Skyrim registering PlayerFollowerCount and GetPlayerTeammate Count from being +1 per Follower. I don't use follower mods, and it shows up for me with every test I've done. So, I don't know what is causing the follower stuff to not show for some people. I didn't touch the validity checks within the _SLSubmitDeclare and/or _SLSubmitVictim Branch within the _SLSubmit Quest entry. All I did was shuffle the linking within the _SLSubmitVictim branch to putting it after the "I'm not done yet" sub-branch. But the _SLSubmitDeclare wasn't changed in the last 2-3 versions. I would suggest opening up Submit in the CK, going to the _SLSubmitDeclare branch within the _SLSubmit quest entry, go to the _SLSubmitDeclareFollowerTopic topic, and edit the validity check, change both the PlayerFollowerCount and the GetPlayerTeammate Count from >= 1 to >= 0, then retry. If that doesn't work, simply delete those two. If that *still* doesn't work, then something else is affecting it. Now, doing the above should have the dialog begin to show up even when you don't have followers, but I'm trying to rule out if it isn't showing up for some *other* reason.
shinji72 Posted December 14, 2013 Posted December 14, 2013 Submit already fills huge gap beyond the original scope of the mod. Think of dialogue induced sex... The only mod doing that was Romance which is abandoned... (comfort works only with followers) Thank god, Submit came with the speechcraft option.Now building up a slave mod is not as easy as saying "make the bandit bring the prisoner to their hideout". It would mean a complete overhaul of NPCc AI, new quests, a huge amount of testing ingame to avoid conflicts. Sanguine Debauchery 2 have been in the works for mounth, and it's author had already the first SD to start with.
DonQuiWho Posted December 14, 2013 Posted December 14, 2013 I already stated that I am not going to use something that is not part of default Skyrim content and/or a part of the Framework. I can't find any "hogtie" animation in the Skyrim animation list, and I'm not going to go installing extra crap on my system just so I can reference what is essentially a very minor cosmetic difference. If there *is* a hogtie animation that is in standard Skyrim and I missed it, if someone can specify what it is called, I'll be glad to look at it, but other than that, I've devoted enough time for what I consider a rather trivial matter. I am also not adding in getting drug around or this and that. I am not trying to make this endlessly elaborate, and more to the point, endlessly adding shit for the sake of adding shit. I only plan to fix some of the issues with what is currently in there (All of which is listed in the 'things to do' at the top of the OP) and call it a day. The person doing the puppet master mod has a very nice hogtie animation. I'll post this there as well and ask him if he can say where it comes from or, if not part of the std Framework, if he could make it available for that
dkatryl Posted December 14, 2013 Author Posted December 14, 2013 Submit already fills huge gap beyond the original scope of the mod. Think of dialogue induced sex... The only mod doing that was Romance which is abandoned... (comfort works only with followers) Thank god, Submit came with the speechcraft option. Now building up a slave mod is not as easy as saying "make the bandit bring the prisoner to their hideout". It would mean a complete overhaul of NPCc AI, new quests, a huge amount of testing ingame to avoid conflicts. Sanguine Debauchery 2 have been in the works for mounth, and it's author had already the first SD to start with. Bingo! It takes under 5 minutes to write up a suggestion to add that. It takes just a *weeeeee* longer than that to actually implement that. And I'm not going to be the sucker that does that. More power to jbezorg if he's down with doing all that. Speaking of testing ingame, so I went running in the woods, found a bear, and it did indeed give the issue people were listing with regards to surrendering to a tier 2 creature in the outdoors vs inside. I've identified the issue, and I'll be resolving it with the next update.
DonQuiWho Posted December 14, 2013 Posted December 14, 2013 I already stated that I am not going to use something that is not part of default Skyrim content and/or a part of the Framework. I can't find any "hogtie" animation in the Skyrim animation list, and I'm not going to go installing extra crap on my system just so I can reference what is essentially a very minor cosmetic difference. If there *is* a hogtie animation that is in standard Skyrim and I missed it, if someone can specify what it is called, I'll be glad to look at it, but other than that, I've devoted enough time for what I consider a rather trivial matter. I am also not adding in getting drug around or this and that. I am not trying to make this endlessly elaborate, and more to the point, endlessly adding shit for the sake of adding shit. I only plan to fix some of the issues with what is currently in there (All of which is listed in the 'things to do' at the top of the OP) and call it a day. The person doing the puppet master mod has a very nice hogtie animation. I'll post this there as well and ask him if he can say where it comes from or, if not part of the std Framework, if he could make it available for that FWIW, the author says it's part of Zaz animation pack
srayesmanll Posted December 14, 2013 Posted December 14, 2013 I already stated that I am not going to use something that is not part of default Skyrim content and/or a part of the Framework. I can't find any "hogtie" animation in the Skyrim animation list, and I'm not going to go installing extra crap on my system just so I can reference what is essentially a very minor cosmetic difference. If there *is* a hogtie animation that is in standard Skyrim and I missed it, if someone can specify what it is called, I'll be glad to look at it, but other than that, I've devoted enough time for what I consider a rather trivial matter. I am also not adding in getting drug around or this and that. I am not trying to make this endlessly elaborate, and more to the point, endlessly adding shit for the sake of adding shit. I only plan to fix some of the issues with what is currently in there (All of which is listed in the 'things to do' at the top of the OP) and call it a day. The person doing the puppet master mod has a very nice hogtie animation. I'll post this there as well and ask him if he can say where it comes from or, if not part of the std Framework, if he could make it available for that FWIW, the author says it's part of Zaz animation pack I'm not sure how much clearer that dkatryl can make it. He doesn't want to use assets that are not in the base Skyrim game (exception being SexLab of course). The hogtie is in the zaz AP, not in base Skyrim, so therefore it will not be used. If you can find it in Skyrim.esm, then he may use it. Until then, I'd suggest dropping the matter.
pinky6225 Posted December 14, 2013 Posted December 14, 2013 Submit already fills huge gap beyond the original scope of the mod. Think of dialogue induced sex... The only mod doing that was Romance which is abandoned... (comfort works only with followers) Thank god, Submit came with the speechcraft option. Now building up a slave mod is not as easy as saying "make the bandit bring the prisoner to their hideout". It would mean a complete overhaul of NPCc AI, new quests, a huge amount of testing ingame to avoid conflicts. Sanguine Debauchery 2 have been in the works for mounth, and it's author had already the first SD to start with. Bingo! It takes under 5 minutes to write up a suggestion to add that. It takes just a *weeeeee* longer than that to actually implement that. And I'm not going to be the sucker that does that. More power to jbezorg if he's down with doing all that. Speaking of testing ingame, so I went running in the woods, found a bear, and it did indeed give the issue people were listing with regards to surrendering to a tier 2 creature in the outdoors vs inside. I've identified the issue, and I'll be resolving it with the next update. Sorry when i read your post mentioning hog tie i'd read it that you personnally wanted that which is why i suggested seeing how S3 had done it didnt mean to keep asking you to do more work for other peeps requests. is a great mod already that you've made and don't want to come across as ungrateful.
Ashra XIII Posted December 14, 2013 Posted December 14, 2013 So has anyone seen this issue? I'm pretty sure it's not Submit, but I found it while testing Submit and thought it was until I did further testing. Essentially, my character is immortal. I can surrender manually with Submit, and if fighting one or two bandits, Submit will generally kick in before I die. However, if my character is reduced to zero health (meaning she should die), one of two things happen: 1) My character takes a knee for a brief couple seconds, causing all enemies to de-aggro, run back to their spawn point, and go into sandbox mode. Her health instantly regenerates to full and she stands right up. Sometimes 1 or 2 enemies will re-aggro, but most don't. 2) My char ragdolls or takes a knee, with the 'deathcam' effect and sound, but this never ends. I can't move the camera, I can't do anything other than reload. No matter which of the two things above happens, I almost always see the message "You cannot continue fighting" in the top left. Anyone seen this before? I've tried a new game and the same thing happened there too.
whatto51 Posted December 14, 2013 Posted December 14, 2013 So has anyone seen this issue? I'm pretty sure it's not Submit, but I found it while testing Submit and thought it was until I did further testing. Essentially, my character is immortal. I can surrender manually with Submit, and if fighting one or two bandits, Submit will generally kick in before I die. However, if my character is reduced to zero health (meaning she should die), one of two things happen: 1) My character takes a knee for a brief couple seconds, causing all enemies to de-aggro, run back to their spawn point, and go into sandbox mode. Her health instantly regenerates to full and she stands right up. Sometimes 1 or 2 enemies will re-aggro, but most don't. 2) My char ragdolls or takes a knee, with the 'deathcam' effect and sound, but this never ends. I can't move the camera, I can't do anything other than reload. No matter which of the two things above happens, I almost always see the message "You cannot continue fighting" in the top left. Anyone seen this before? I've tried a new game and the same thing happened there too. I think this sometimes happens with SD. I read something similar in its thread. Try to look/ask there, there should be a solution.
Ashra XIII Posted December 14, 2013 Posted December 14, 2013 Yeah the first thing I thought of was Sanguine's, but... I don't use that mod. I've double and triple checked that it didn't somehow sneak in while I was rebuilding my mod list with Mod Organizer, but it's not there. I hate to have to start going through and disabling things, but that might just be what it will come down to.
dkatryl Posted December 14, 2013 Author Posted December 14, 2013 So has anyone seen this issue? I'm pretty sure it's not Submit, but I found it while testing Submit and thought it was until I did further testing. Essentially, my character is immortal. I can surrender manually with Submit, and if fighting one or two bandits, Submit will generally kick in before I die. However, if my character is reduced to zero health (meaning she should die), one of two things happen: 1) My character takes a knee for a brief couple seconds, causing all enemies to de-aggro, run back to their spawn point, and go into sandbox mode. Her health instantly regenerates to full and she stands right up. Sometimes 1 or 2 enemies will re-aggro, but most don't. 2) My char ragdolls or takes a knee, with the 'deathcam' effect and sound, but this never ends. I can't move the camera, I can't do anything other than reload. No matter which of the two things above happens, I almost always see the message "You cannot continue fighting" in the top left. Anyone seen this before? I've tried a new game and the same thing happened there too. I think this sometimes happens with SD. I read something similar in its thread. Try to look/ask there, there should be a solution. That does indeed sound like something else. I don't use that particular message, so if you see it, something else has taken over.
DonQuiWho Posted December 14, 2013 Posted December 14, 2013 I already stated that I am not going to use something that is not part of default Skyrim content and/or a part of the Framework. I can't find any "hogtie" animation in the Skyrim animation list, and I'm not going to go installing extra crap on my system just so I can reference what is essentially a very minor cosmetic difference. If there *is* a hogtie animation that is in standard Skyrim and I missed it, if someone can specify what it is called, I'll be glad to look at it, but other than that, I've devoted enough time for what I consider a rather trivial matter. I am also not adding in getting drug around or this and that. I am not trying to make this endlessly elaborate, and more to the point, endlessly adding shit for the sake of adding shit. I only plan to fix some of the issues with what is currently in there (All of which is listed in the 'things to do' at the top of the OP) and call it a day. The person doing the puppet master mod has a very nice hogtie animation. I'll post this there as well and ask him if he can say where it comes from or, if not part of the std Framework, if he could make it available for that FWIW, the author says it's part of Zaz animation pack I'm not sure how much clearer that dkatryl can make it. He doesn't want to use assets that are not in the base Skyrim game (exception being SexLab of course). The hogtie is in the zaz AP, not in base Skyrim, so therefore it will not be used. If you can find it in Skyrim.esm, then he may use it. Until then, I'd suggest dropping the matter. Not being a techie, I'm afraid the niceties of those distinctions are such that I, in my twilight years, would not necessarily have understood them. I was merely passing by, and trying to be helpful...... I appear to have succeeded beyond my expectations. So much so, it seems, that I'll probably not try to do it again....
dkatryl Posted December 14, 2013 Author Posted December 14, 2013 FWIW, the author says it's part of Zaz animation pack I'm not sure how much clearer that dkatryl can make it. He doesn't want to use assets that are not in the base Skyrim game (exception being SexLab of course). The hogtie is in the zaz AP, not in base Skyrim, so therefore it will not be used. If you can find it in Skyrim.esm, then he may use it. Until then, I'd suggest dropping the matter. Not being a techie, I'm afraid the niceties of those distinctions are such that I, in my twilight years, would not necessarily have understood them. I was merely passing by, and trying to be helpful...... I appear to have succeeded beyond my expectations. So much so, it seems, that I'll probably not try to do it again.... You were relaying information and just confirming things. I don't think anything was being directed at *you* in particular, moreso that there was this idea that was suggested, which at a surface glance sounded good, and people started running with it, getting excited over it, and seemed to miss along the way that it wasn't going to happen. It's all good.
Coopervane Posted December 14, 2013 Posted December 14, 2013 Yeah the first thing I thought of was Sanguine's, but... I don't use that mod. I've double and triple checked that it didn't somehow sneak in while I was rebuilding my mod list with Mod Organizer, but it's not there. I hate to have to start going through and disabling things, but that might just be what it will come down to. Your char has been set to essential, which is the same thing SD did and why this all seems familiar to anyone who has played SD. You can try to fix it with the console (setessential 00000007 0) which should work, but some mod you're using must have enabled it, and it might just re-enable it, so you'll probably want to figure out which mod is doing that.
Silvain Posted December 14, 2013 Posted December 14, 2013 Edit: Can confirm it. In the open Skyrim world level 2 beast do not work. In caves (tested in a mine, after spawning a wolf) it does work. This is odd, as I do the bulk of my testing in Helgen, which I would assume is considered open Skyrim, given that it doesn't have a "load screen" gate like Whiterun and such, and is out in the open. And I have no issues when testing. That said, I guess I will go romping through the woods until I find something, see if I can duplicate this issue. But I have no idea why "outside vs inside" would matter. I just make a Sexlab Framework thread, and it handles choosing the corresponding animation and actually playing it. Since this is indead odd I did some more testing. Maybe, so I thought, the reason could be the scricpt lagg mentioned from someone in this thread. So I used the advantages of the Mod Organizer and set up a installation without anything besides CBBE, SexLab 1.24 (and the new beta), FNIS of course and Submit. Still the same. It works in caves and houses, but not in the "open" world. I used coc whiterun and found a wolf past the bridge. Got stuck again. After the bleeding out stage nothing happens, my char stands up, the wolf walks away and the char can´t move anymore. Pretty weird. Could a papyrus logfile help? Would need to look up on how to create one. Just if you are willing to look deeper into it, of course.
DonQuiWho Posted December 14, 2013 Posted December 14, 2013 > dkatryl Thanks for that. One of the problems with being old is that one was born in an era when sarcasm was considered to be a form of art, so I'm really quite Ok, thanks TBH, I probably should have been a little more forgiving and walked away....so my apologies to srayesmanll are probably in order BTW, I have tried your mod, and I really have read a lot of the info on this thread, but by the fragmentary nature of forum posts, it can be difficult to get a coherent picture of all the issues raised. In particular, I mean the possible crossovers between 'Submit' and 'Defeat'. Is there any one single post on here that you think summarises succinctly how they best work together? Or do they just not? I have messed about with the 'threshold' and 'health' triggers to try to separate them, at least in my own head, but I acknowledge that that's been quite limited really, so I may have missed a trick or two I don't want to waste your time going back over what is, to you, old ground, so a pointer somewhere, or a sentence of one syllable words that even my age ridden incomprehension might grasp, would be welcome. And if you are inclined to merely respond with a short, rude, acronym, I really won't take offence LOL
Ashra XIII Posted December 14, 2013 Posted December 14, 2013 I believe I've figured it out... it seems the Beeing Female pregnancy mod is causing it, so I'll have to head over there to see if there's any resolution. Thanks to those who made suggestions, and sorry for clogging up this thread with problems from another mod.
Carida Posted December 14, 2013 Posted December 14, 2013 So has anyone seen this issue? I'm pretty sure it's not Submit, but I found it while testing Submit and thought it was until I did further testing. Essentially, my character is immortal. I can surrender manually with Submit, and if fighting one or two bandits, Submit will generally kick in before I die. However, if my character is reduced to zero health (meaning she should die), one of two things happen: 1) My character takes a knee for a brief couple seconds, causing all enemies to de-aggro, run back to their spawn point, and go into sandbox mode. Her health instantly regenerates to full and she stands right up. Sometimes 1 or 2 enemies will re-aggro, but most don't. 2) My char ragdolls or takes a knee, with the 'deathcam' effect and sound, but this never ends. I can't move the camera, I can't do anything other than reload. No matter which of the two things above happens, I almost always see the message "You cannot continue fighting" in the top left. Anyone seen this before? I've tried a new game and the same thing happened there too. Are you using this mod: http://www.nexusmods.com/skyrim/mods/45894/? Because that's where its from. I've been using that for the past month or so, I just recently uninstalled both that and Defeat, cause with Submit's updates, that's all I need -C
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