Scrab Posted August 5, 2023 Author Posted August 5, 2023 (edited) 3 hours ago, cryingcrow122 said: so it exits the loop one before the end of akOldPosition. Papyrus arrays index from 0 to n-1, what youre quoting there to be an issue is a standard implementation of a for-loop  When you write the condition the way you prupose, checking for equality, the loop will never be entered as i begins at 0, and 0 is always going to be less than the length of this array Assuming you meant <= instead, you would iterate from 0 to n, i.e. over n + 1 elements, but the array only carries n elements, not n + 1, so youd do 1 past-end iteration Edited August 5, 2023 by Scrab 1
cryingcrow122 Posted August 5, 2023 Posted August 5, 2023 1 hour ago, Scrab said: Papyrus arrays index from 0 to n-1, what youre quoting there to be an issue is a standard implementation of a for-loop  When you write the condition the way you prupose, checking for equality, the loop will never be entered as i begins at 0, and 0 is always going to be less than the length of this array Assuming you meant <= instead, you would iterate from 0 to n, i.e. over n + 1 elements, but the array only carries n elements, not n + 1, so youd do 1 past-end iteration Nah, so what does it mean that one person is sticking around after the second round of the loop ......?
mythcraft Posted August 5, 2023 Posted August 5, 2023 (edited) @Scrab Could you make it so when npcs defeat other npcs they sit on the ground for a period of time then die automatically, cause in an npc war I get a lot of npcs stuck on the knockout phase until I deal with them. Also the roles are switched, how do I fix that? Edited August 5, 2023 by mythcraft
cryingcrow122 Posted August 5, 2023 Posted August 5, 2023 27 minutes ago, mythcraft said: @Scrab Could you make it so when npcs defeat other npcs they sit on the ground for a period of time then die automatically, cause in an npc war I get a lot of npcs stuck on the knockout phase until I deal with them. From the MCM settings in Acheron, you can adjust the probability that an NPC will enter the Defeat state when its health reaches zero. However, if this is set to 0, the defeated Follower will enter a bleed-out state with no automatic recovery, so you may want to make a distinction between Follower and other NPCs.
mythcraft Posted August 5, 2023 Posted August 5, 2023 12 minutes ago, cryingcrow122 said: From the MCM settings in Acheron, you can adjust the probability that an NPC will enter the Defeat state when its health reaches zero. However, if this is set to 0, the defeated Follower will enter a bleed-out state with no automatic recovery, so you may want to make a distinction between Follower and other NPCs. does this mod actually support npc vs npc? cause it does not work for me they just get into knockout without the other npcs doing anything to them
Scrab Posted August 8, 2023 Author Posted August 8, 2023 On 8/6/2023 at 12:40 AM, mythcraft said: Could you make it so when npcs defeat other npcs they sit on the ground for a period of time then die automatically, cause in an npc war I get a lot of npcs stuck on the knockout phase until I deal with them. The defeat state is specifically made to prevent an actor from dying. Delaying death this would be counterproductive. Disable lethal protection (or limit its usage) if you think too many NPC are being defeated  On 8/6/2023 at 12:40 AM, mythcraft said: Also the roles are switched, how do I fix that? Thats an issue in SL  On 8/6/2023 at 1:24 AM, mythcraft said: does this mod actually support npc vs npc? cause it does not work for me they just get into knockout without the other npcs doing anything to them yes
mythcraft Posted August 8, 2023 Posted August 8, 2023 6 hours ago, Scrab said: The defeat state is specifically made to prevent an actor from dying. Delaying death this would be counterproductive. Disable lethal protection (or limit its usage) if you think too many NPC are being defeated I meant after the npc is defeated he automatically gets killed by himself, not from other npcs, like a timer when he's in the knocked state
Mister X Posted August 9, 2023 Posted August 9, 2023 6 hours ago, mythcraft said: I meant after the npc is defeated he automatically gets killed by himself, not from other npcs, like a timer when he's in the knocked state  So a "bleedout" option instead of recovering?
mythcraft Posted August 10, 2023 Posted August 10, 2023 (edited) 19 hours ago, Mister X said: Â So a "bleedout" option instead of recovering? yes, should be togglable if others don't want that Edited August 10, 2023 by mythcraft
SlimeySlither Posted August 14, 2023 Posted August 14, 2023 Hello, I get the following message when I attempt to start an assault on a Defeated character: Â "[SEXLAB - NOTICE - StartSex() - Failed to claim an available thread" Â I have tried console command `stopquest KudasaiAssault` in case there was something funky going on there, but I got the following message: Â "Item 'KudasaiAssault' not found for parameter Quest. Compiled Script not saved!" Â I'm uncertain exactly where to report this, as I also use Simple Assault (the Acheron plugin) as well as Kudasai - Neither of their assaults seem to work though. Both give the same Failed to claim available thread message. Where should I go looking for this, and what all information should I gather to help folks debug it? Â Thanks!
Lillithcometh Posted August 17, 2023 Posted August 17, 2023 downloaded acheron, acheron extension library, YK, but its saying I'm missing acheron ESL master......whats going on?
Foxcrest Posted August 17, 2023 Posted August 17, 2023 4 hours ago, lightspeed77 said: downloaded acheron, acheron extension library, YK, but its saying I'm missing acheron ESL master......whats going on? I believe the latest update of acheron and extension library are more recent than the YK and other acheron dependent mods. You'll have to use an older version or wait for YK to update.
cryingcrow122 Posted August 17, 2023 Posted August 17, 2023 The latest version of acharon has been changed from ESL to ESM, so it is not compatible with the previous version.
Scrab Posted August 17, 2023 Author Posted August 17, 2023 A with this latest release of Acheron compatible version of YK is curretnly available on my discord as Im implementing a variety of fixes that I want to have some tests for first Ill likely release it next week if there are no complains coming (or well, less complains than there already are) 1
Ferhero Posted August 18, 2023 Posted August 18, 2023 I used acheron's assault on a defeated character but I get "failed to start a scene" and in the console command I get the message "Ostim: Dom actor not loaded" and with yamete kudasai I got the message "[Kudasai] error starting scene" along with the same command console message
Moon255 Posted August 19, 2023 Posted August 19, 2023 Two issues with Kudasai. First, once after getting assaulted, the scene would not end. Bandits would follow me around cheering and clapping, if I tried to kill them they'd say they're on my side and basically all npcs became my "friends", I fixed it, but ended up disabling the mod because the MCM options "Allow: Male on female, male on male, female on male, female on female" boxes keep getting unchecked, I check the one I want "Male on Female" and after any loading screen/reload the option would be uncheked again, all of them. Which seems to result in another bug, again with bandits, scene would not start. Got defeated and the whole scene was ready (PC without clothes, everyone looking and etc) but nothing would happen, the scene do not progrese further, and I believe the fact that all the boxes were unchecked is the reason why, with everything unchecked I wasnt allowing any animations to play, that's how I discovered this annoying bug.Â
cryingcrow122 Posted August 20, 2023 Posted August 20, 2023 The post-defeat assault scene only plays one man and one woman animation each time, but I would like to be able to play sex animations with multiple men. What is the process for making these decisions?
Essend Posted August 23, 2023 Posted August 23, 2023 Apparently the mod can't find the acheron esl, and is therefore missing dependancies.
Someone92 Posted August 23, 2023 Posted August 23, 2023 Iirc Acheron got recently updated (1.3.0.1 --> 1.3.1) which changed Acheron.esl to Acheron.esm. So "old" versions of YK do not find it anymore. New version of YK is currently in testing and will be uploaded to LL soonâ„¢. Â Either use 1.3.0.1 of Acheron for the time being, or get the test version of YK from the Discord server. 1
Scrab Posted August 23, 2023 Author Posted August 23, 2023 Yamete Kudasai 2.1.2.8 Updated for Acheron 1.3.1 A victim being rescued now shuts down their respective assault loop Slightly lowered the difficulty of the struggle game Fixed various issues causing the assault quest to become stuck active Fixed the "Max Assaults" MCM setting to not correctly treat as 0 as "no upper bound" Fixed key binds to not update correctly when loading a settings profile  4
cryingcrow122 Posted August 24, 2023 Posted August 24, 2023 Sorry, this was due to the SLAL animation not registering a multiperson sex animation. With actors of other races, the multi-person assaults played back correctly.
hippie47 Posted August 24, 2023 Posted August 24, 2023 Acheron 1.3.1 says a new game is required... I'd like to update this stuff (ADA-1.3.1, AEL-1.1.1, YK-2.1.2.8), but if I can't update the older version in my save (1.3.0.1, 1.1, 2.1.2.5) it ain't possible. I've tried removing them and making a clean save before installing but that arrangement can't be played for long (only a few minutes or so) before it (more or less randomly) hangs (not responding... ever) or CTDs. Is there any way I can fix up my save so I can update to the new versions ?
Someone92 Posted August 24, 2023 Posted August 24, 2023 To make a clean save in Skyrim you need to clean it via an external tool. Just saving with the mods disabled won't create a clean save like you could in Oblivion.
hippie47 Posted August 24, 2023 Posted August 24, 2023 (edited) I used an external tool: re-saver. I removed old versions and then did a save, Then I used the re-saver tool and removed orphaned scripts and unused instances from the save (the 'safe' cleaning options according to the help instructions). I made a save of the 'cleaned' version and then loaded it into re-save once more to see if the previous 'problems' were gone. That save can be played without any noticeable problems but if I install and enable the newer ADA, AEL & YK set and load the save I get the unstable (unusable) behavior. I've also tried more radical 'cleaning' maneuvers in re-saver (like removing some or even all suspended scripts from the active script list. Surprisingly, this does NOT seem to break the save (it can still be loaded and played forward with no noticeable problems) and can get rid of the 'large number of suspended stacks' warning. Unfortunately, neither 'cleaned' save type will work right if I load up the new YK stuff. Edited August 24, 2023 by hippie47
MysticDaedra Posted August 28, 2023 Posted August 28, 2023 YK still says it requires Acheron.esl, despite Acheron now using a .esm?
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