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Posted
On 11/21/2023 at 7:03 PM, Someone92 said:

Afaik Yamete Redux supports OStim SA.

 

OStim repeatedly broke compatibility with YK what the author interpreted as that OStim developers do not want YK to work with OStim, thus no further attempts to make YK compatible with OStim again will be made.

 

 

Posted

Hi everyone! I just recently installed this mod and I would like to ask everyone some must have mod addons to this mod.

Loverslab don't show mods that depend to this mod like Nexus does. I want to look at those mods that requires Yametekudasai to work

Posted

For guards you could try if adding the folder

SKSE \ Acheron \ Consequences \ Guard

and copy-pasting the file

YK_Assault.yaml

from

SKSE \ Acheron \ Consequences \ Hostile

enables the event for guards.

 

For civilians do the same for

SKSE \ Acheron \ Consequences \ Civilian

Posted

This is probably the wrong place to report this since it seems to be an Acheron bug, but the moment I complete the horn of Jurgen Windcaller quest, Acheron just stops working for me (both the PC and NPCs drop dead instead of being defeated). Looks like this happens because the player gets added to the Greybeards faction, the problem disappears if I remove it.

Posted
On 12/11/2023 at 2:41 AM, Someone92 said:

Yamete Kudasai is an addon to Acheron. I assume you mean addons for Acheron?

 

Here's a list of addons for Acheron

https://gist.github.com/MissCorruption/e0d820be576a00d187eddc748376d5a3

 

Hopefully there will be more after Acheron has been uploaded to Nexus.


Thank you! Does this mod has an MCM menu? I can't find it in my game or does it needs to load up for a min? And how do I surrender voluntarily mid fight with this mod?

Posted
On 12/11/2023 at 2:41 AM, Someone92 said:

Yamete Kudasai is an addon to Acheron. I assume you mean addons for Acheron?

 

Here's a list of addons for Acheron

https://gist.github.com/MissCorruption/e0d820be576a00d187eddc748376d5a3

 

Hopefully there will be more after Acheron has been uploaded to Nexus.


I am talking about this mod. Like I discovered this mod that adds voiced line to this mod   Yamete Kudasai 2.1.2.5 Voicepack . 

And I would also like to know if Acheron beta version is safe to update midgame for its future updates specially when it comes live in Nexus

Posted (edited)
On 12/13/2023 at 6:41 AM, WarAcez said:

Thank you! Does this mod has an MCM menu? I can't find it in my game or does it needs to load up for a min? And how do I surrender voluntarily mid fight with this mod?

Yes, both Acheron and YK have a MCM.

Iirc you have to configure the Surrender Key in YK's MCM.

edit:

Yes, it's in YK's MCM.

 

On 12/13/2023 at 6:44 AM, WarAcez said:

And I would also like to know if Acheron beta version is safe to update midgame for its future updates specially when it comes live in Nexus

Good question. It seems YK needs an update for 1.6.1130; that may or may not break existing save games...

 

15 minutes ago, fjlkjasdflkajsdflakds said:

My quick time events are..... less than a second long.  I've looked through the file explorer to see if I could find a modifier for this, and couldn't find it.  How can I lengthen QTE?

You need to look in the mod

Acheron Extension Library

\Interface\AcheronEL\AcheronEL_QTE.json

 

 

Edited by Someone92
Posted
On 12/14/2023 at 10:44 PM, Someone92 said:

Yes, both Acheron and YK have a MCM.

Iirc you have to configure the Surrender Key in YK's MCM.

edit:

Yes, it's in YK's MCM.

 


That's odd my game won't load YT and Acheron on my MCM menu even after I played for 30mins. Any recommendation how to force load them or refresh MCM menu to recognize my newly installed mods?

Thank you for answering!

Posted

I knew both of them are working because the GUI of Acheron for YT is showing when NPCs were in bleeding state but I can't find their MCM menus in my MCM menu

Posted
21 hours ago, WarAcez said:

That's odd my game won't load YT and Acheron on my MCM menu even after I played for 30mins. Any recommendation how to force load them or refresh MCM menu to recognize my newly installed mods?

I mean to remember the at least parts of the MCM are generated by the .dll file. So if that file is not working correctly, e.g. you use the wrong .dll for you Skyrim game version, or you have a Skyrim game version that is not supported the MCM does not show up or show all pages.

 

 

Iirc only 1.6.640 and 1.5.97 are "officially" supported by the newest version.

 

Posted

Getting a weird bug where during the animation, noted only with creatures, the scene "crashes" 1-2 animations into the whole sequence. Its done this with wolves, trolls, draugr, falmer, and its always a random animation. i cant get a single one to fully play all the way through its sequence after Acheron does its process and hands it off to YK. Reporting here as no other animations fail with other mods that use SL (aroused creatures, beastesses, animal mansion, etc) is this a known issue with any known solutions?

Posted
17 hours ago, Someone92 said:

I mean to remember the at least parts of the MCM are generated by the .dll file. So if that file is not working correctly, e.g. you use the wrong .dll for you Skyrim game version, or you have a Skyrim game version that is not supported the MCM does not show up or show all pages.

 

 

Iirc only 1.6.640 and 1.5.97 are "officially" supported by the newest version.

 


I think that is not the case :( I have tons of mod 50+ i think with mcm menu showed in my game. Is just this recently that I discovered when my new installed mod with mcm menu wont show in mcm menu in game.

 I am modding this game for a long time now but I dont have this specific problem yet when a mod won;t load its menu in mcm menu

Posted
8 hours ago, lightspeed77 said:

Getting a weird bug where during the animation, noted only with creatures, the scene "crashes" 1-2 animations into the whole sequence. Its done this with wolves, trolls, draugr, falmer, and its always a random animation. i cant get a single one to fully play all the way through its sequence after Acheron does its process and hands it off to YK. Reporting here as no other animations fail with other mods that use SL (aroused creatures, beastesses, animal mansion, etc) is this a known issue with any known solutions?

Can it be that you are using SexLab p+? I know that the previous versions of p+ phase 2 beta from the discord had the issues that the End function was not fired properly, and thus successive sex scenes break.

It might be that SexLab p+ phase 1 from LoversLab had the same issue.

 

4 hours ago, i want to live in hentais said:

Does anyone know how to disable the assault mini game, it's cool and all but gets annoying after the third time

Remove the Acheron Extension Library mod, that's what adds the mini game.

Posted
10 hours ago, Someone92 said:

Can it be that you are using SexLab p+? I know that the previous versions of p+ phase 2 beta from the discord had the issues that the End function was not fired properly, and thus successive sex scenes break.

It might be that SexLab p+ phase 1 from LoversLab had the same issue.

 

Remove the Acheron Extension Library mod, that's what adds the mini game.

Afraid I don’t use P+ currently or previously since starting from scratch. only vanilla SL (no osmel or anything) and the requirements listed for this mod in the description. 

Posted

Hey

The robbery event triggers, but doesn't remove items or gold from my inventory, even through surrendering dialogue, this issue seems to persist.

I have tried updating, looking for conflicts but nothing has worked. Everything else works fine.

 

Anyone manage to fix this or know whats causing it?

 

 

Posted
On 12/18/2023 at 4:17 PM, Someone92 said:

Can it be that you are using SexLab p+? I know that the previous versions of p+ phase 2 beta from the discord had the issues that the End function was not fired properly, and thus successive sex scenes break.

It might be that SexLab p+ phase 1 from LoversLab had the same issue.

 

Remove the Acheron Extension Library mod, that's what adds the mini game.

Thank you 

  • 3 weeks later...
Posted

Hi,
Is the mod sort of addon to Defeat? Or one would choose between the two? (Sorry for numb question in case this has already been answered)
Thank you.
Happy new year.

Alkira.

Posted
3 minutes ago, Alkira said:

Hi,
Is the mod sort of addon to Defeat? Or one would choose between the two? (Sorry for numb question in case this has already been answered)
Thank you.
Happy new year.

Alkira.

It's not an add on for Defeat, it's an addon for Acheron

Posted
31 minutes ago, phalancks said:

It's not an add on for Defeat, it's an addon for Acheron

An addon for Acheron, got it.

Do we need Defeat then? With both Acheron and Yamete installed?
I installed those mods (Defeat and Yamete) and thought most of their assets were the same. I woudn't mind leaving Defeat for a more updated version from Scrab but Defeat received a LRG Patch I installed as well that is why I come to ask :).

Thank you for your quick reply.

 

Alkira.

 

Posted
43 minutes ago, Alkira said:

An addon for Acheron, got it.

Do we need Defeat then? With both Acheron and Yamete installed?
I installed those mods (Defeat and Yamete) and thought most of their assets were the same. I woudn't mind leaving Defeat for a more updated version from Scrab but Defeat received a LRG Patch I installed as well that is why I come to ask :).

Thank you for your quick reply.

 

Alkira.

 

Acheron and Defeat are mutually exclusive afaik.

Posted
16 minutes ago, phalancks said:

Acheron and Defeat are mutually exclusive afaik.


That is okay, I will give them a try and decide.
Thank you again.

 

Alkira.

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