SolidRectangle Posted July 18, 2023 Posted July 18, 2023 This seems to be an Acheron issue and not a YK one, but after updating from Acheron 1.2 to 1.3 robbery stopped working for me, none of my items are taken whenever it triggers. I'm getting this bug on a fresh save even when all I have installed is YK and its dependencies.
31971207 Posted July 19, 2023 Posted July 19, 2023 I have never used an SL defeat mod because npc-npc scenarios have been problematic so I am very interested in this next gen mod. 1. Is the NPC(assault) function configurable? I only want certain sex/faction NPC to be assaulted like potential followers and don't really care about ugly vanilla bandits 2. If I don't interfere, what happens to the NPC after scenes played out in NPC(assault) scenario? 3. What happens to my robbed items if I don't recover them in time? Some in game items are unique. Thanks
Ebesint Posted July 20, 2023 Posted July 20, 2023 On 7/7/2023 at 8:33 PM, Ebesint said: Out of sheer curiosity, which would be easier to do, try and port the old animations into Ostim NG or Open Romance in order to restore compatibility with YK 1.2, or making a patch to make YK 1.2 call upon a different animation set for the animations, and how hard would it be regardless? I'm gonna bump this question only one more time as it would be nice to not have to wait for Ostim NG support for YK Acheron, especially since idk if it would mess up my existing game to update as trying to remove YK previously would just freeze all the followers and I think enemies nearby into a T pose, and idk if thats even gonna be a thing to begin with
spartan40 Posted July 20, 2023 Posted July 20, 2023 On 7/10/2023 at 12:49 PM, Scrab said: Im aware that theres still some issue with soft locks, but I need more logs to figure out what exactly it is It would also be useful to know what is being printed to the console when you type "sqv kudasai_assault" once you realize this issue Here you go, sorry this took so long to get back to you. I hope this helps and that it's a quick solution for you, and me I guess. ha ha.
astor Posted July 23, 2023 Posted July 23, 2023 I do apologize if this is a stupid question, but is this to be used with Practical Defeat?
Someone92 Posted July 24, 2023 Posted July 24, 2023 Quote You can use other Acheron Consequence mods like Simple Outcomes for Acheron and/or Yamete Kudasai 2.x with this mod for creature support and to defeat NPCs.
mastga Posted July 25, 2023 Posted July 25, 2023 I have a folower stuck in being defeated and no option to rescue when I initiate dialogue, it just brings up her regular dialogue when she is down, is there any way to force rescue?
cryingcrow122 Posted July 26, 2023 Posted July 26, 2023 On 7/9/2023 at 4:40 AM, darkdesires04 said: I looked at it, and I improved version 2.1 to support multiple followers and a lot of enemies, with a few other enhancements. I thought it would be for my personal use, but why not share it with everybody. So here's the mod link. If anyone wants to try it, or if you want to use my code. I am playing using SexLab, never tried my changes with OStim. You would need to run FNIS after installing it. https://mega.nz/file/g64CyYCa#3cbn-L4LCmhxOTA3ObtTHd7jLIFr5YgWqZ4UcgGTr2A The follower limit could be ignored in the defeat process after the battle, but once the rape animation finishes, when entering the rape animation again, the follower limit seems to be caught by the number limit again.
cryingcrow122 Posted July 26, 2023 Posted July 26, 2023 When attempting to set the maximum number of rapes after a defeat to 0 (no upper limit), the YK defeat event does not occur. Perhaps the process to set the number to no upper limit is not working.
astor Posted July 27, 2023 Posted July 27, 2023 (edited) Whether i have Hunter's Pride enabled or disabled, i don't see anything different happening. What am i supposed to do with it or be looking for? EDIT: I also have this issue when trying to surrender to anything/anyone. "You can't surrender when fighting more than 1 group of enemies." Edited July 28, 2023 by astor
EltioR4tor Posted July 29, 2023 Posted July 29, 2023 (edited) I can't get this mod to work at all. When my character is defeated he just bleeds out, enemies just ignore my character, disabling the acheron extension library for the test, that just made the enemies detect my character, they start laughing and the botched scene sign appears in the top corner. Using the surrender button doesn't start the assault either, it just happens the robery event or sends me elsewhere. Edit: Well, apparently cleaning the Sexlab registry fixed the problem. Edited August 1, 2023 by EltioR4tor 1
slkajhf34 Posted July 30, 2023 Posted July 30, 2023 It always fails to find anims, with or without filters. I have over 100 femdom anims registered and toggled on btw. This is on a new game. Maybe using both ostim and sexlab is causing a conflict for this mod? It is strange if yes because they work as separate frameworks and no other mods cause problems.
ravanara Posted July 30, 2023 Posted July 30, 2023 (edited) Hi, when my char gets defeated she just dies. i have acheron, yamete 2.1.2.5 and practical defeat. Do i need the dll too? Edit: after testing it only happens with creatures. I thought yamete managed them? Edited July 30, 2023 by ravanara
exquisiteHits Posted July 31, 2023 Posted July 31, 2023 I dont know if this is a known bug but after my character is assaulted the enemies walk off and no longer agro. I keep getting a message saying "This person is busy" 2
WolfOfFarron Posted July 31, 2023 Posted July 31, 2023 13 hours ago, ravanara said: Hi, when my char gets defeated she just dies. i have acheron, yamete 2.1.2.5 and practical defeat. Do i need the dll too? Edit: after testing it only happens with creatures. I thought yamete managed them? I hate asking obvious questions, but did you make sure that "Creature Defeat" is enabled in the MCM? If it is, you might want to check the rules you set in the Validation.yaml file to make sure that creatures are actually allowed to assault you.
ravanara Posted July 31, 2023 Posted July 31, 2023 3 hours ago, WolfOfFarron said: I hate asking obvious questions, but did you make sure that "Creature Defeat" is enabled in the MCM? If it is, you might want to check the rules you set in the Validation.yaml file to make sure that creatures are actually allowed to assault you. Yes i did, thanks anyway. I'll check that file nonetheless.
ravanara Posted July 31, 2023 Posted July 31, 2023 Also the mod crashes on load with the 1.6.64 DLL, but not 1.5.97 DLL. Even when i have latest skyrim version, weird.
slkajhf34 Posted August 1, 2023 Posted August 1, 2023 23 hours ago, freeplayer010 said: after my character is assaulted the enemies walk off and no longer agro. I keep getting a message saying "This person is busy" same here
Dimom Posted August 1, 2023 Posted August 1, 2023 Just wanted to thank you for your work. Great job! I had multiple bugs with the mod until I turned off the bSpeedUpNativeCalls feature in the Papyrus Tweaks 4.1.0-77779-4-1-1-0-1677126184 mod. Apparently you need to add some functions to the exceptions (sScriptClassExclusions) of this mod. I will be watching the development of this project closely and once again a huge thank you! 1
astor Posted August 4, 2023 Posted August 4, 2023 On 8/1/2023 at 5:08 AM, Dimom said: Just wanted to thank you for your work. Great job! I had multiple bugs with the mod until I turned off the bSpeedUpNativeCalls feature in the Papyrus Tweaks 4.1.0-77779-4-1-1-0-1677126184 mod. Apparently you need to add some functions to the exceptions (sScriptClassExclusions) of this mod. I will be watching the development of this project closely and once again a huge thank you! What is bSpeedUpNativeCalls supposed to do and does disabling it cause issues elsewhere?
Dimom Posted August 4, 2023 Posted August 4, 2023 2 hours ago, astor said: What is bSpeedUpNativeCalls supposed to do and does disabling it cause issues elsewhere? There have been problems on some mods... Read the bugfix of this mod.
cryingcrow122 Posted August 5, 2023 Posted August 5, 2023 On 7/9/2023 at 4:40 AM, darkdesires04 said: I looked at it, and I improved version 2.1 to support multiple followers and a lot of enemies, with a few other enhancements. I thought it would be for my personal use, but why not share it with everybody. So here's the mod link. If anyone wants to try it, or if you want to use my code. I am playing using SexLab, never tried my changes with OStim. You would need to run FNIS after installing it. https://mega.nz/file/g64CyYCa#3cbn-L4LCmhxOTA3ObtTHd7jLIFr5YgWqZ4UcgGTr2A Line 528 of KudasaiAssault.psc, While(i < akOldPosition.Length) If(akOldPosition != akVictim && Utility.RandomFloat(0, 99.5) < MCM.fRapistQuits) int where = group.find(akOldPosition) akOldPosition[where] = none EndIf i += 1 EndWhile is Determining whether to re-animate an actor that has previously been animated for sex. However, on line 528, the While(i < akOldPosition.Length) so it exits the loop one before the end of akOldPosition. Therefore, it seems that one person is always left out of the continuation decision. I don't have Ostim, so I can't compile the correction. Therefore, please try to correct line 528 of KudasaiAssault.psc like this. While(i < akOldPosition.Length) ↓ While(i == akOldPosition.Length)
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