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Posted

This seems to be an Acheron issue and not a YK one, but after updating from Acheron 1.2 to 1.3 robbery stopped working for me, none of my items are taken whenever it triggers. I'm getting this bug on a fresh save even when all I have installed is YK and its dependencies.

Posted

I have never used an SL defeat mod because npc-npc scenarios have been problematic so I am very interested in this next gen mod.

 

1. Is the NPC(assault) function configurable? I only want certain sex/faction NPC to be assaulted like potential followers and don't really care about ugly vanilla bandits :P

2. If I don't interfere, what happens to the NPC after scenes played out in NPC(assault) scenario?

3. What happens to my robbed items if I don't recover them in time? Some in game items are unique.

 

Thanks

Posted
On 7/7/2023 at 8:33 PM, Ebesint said:

Out of sheer curiosity, which would be easier to do, try and port the old animations into Ostim NG or Open Romance in order to restore compatibility with YK 1.2, or making a patch to make YK 1.2 call upon a different animation set for the animations, and how hard would it be regardless?

I'm gonna bump this question only one more time as it would be nice to not have to wait for Ostim NG support for YK Acheron, especially since idk if it would mess up my existing game to update as trying to remove YK previously would just freeze all the followers and I think enemies nearby into a T pose, and idk if thats even gonna be a thing to begin with

Posted
On 7/10/2023 at 12:49 PM, Scrab said:

Im aware that theres still some issue with soft locks, but I need more logs to figure out what exactly it is

It would also be useful to know what is being printed to the console when you type "sqv kudasai_assault" once you realize this issue

Here you go, sorry this took so long to get back to you. I hope this helps and that it's a quick solution for you, and me I guess. ha ha. 

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Posted

 

Quote

You can use other Acheron Consequence mods like Simple Outcomes for Acheron and/or Yamete Kudasai 2.x with this mod for creature support and to defeat NPCs.

 

Posted

I have a folower stuck in being defeated and no option to rescue when I initiate dialogue, it just brings up her regular dialogue when she is down, is there any way to force rescue?

Posted
On 7/9/2023 at 4:40 AM, darkdesires04 said:

 

 

I looked at it, and I improved version 2.1 to support multiple followers and a lot of enemies, with a few other enhancements. I thought it would be for my personal use, but why not share it with everybody. So here's the mod link. If anyone wants to try it, or if you want to use my code. I am playing using SexLab, never tried my changes with OStim. You would need to run FNIS after installing it.

 

https://mega.nz/file/g64CyYCa#3cbn-L4LCmhxOTA3ObtTHd7jLIFr5YgWqZ4UcgGTr2A

 

The follower limit could be ignored in the defeat process after the battle, but once the rape animation finishes, when entering the rape animation again, the follower limit seems to be caught by the number limit again.

Posted

When attempting to set the maximum number of rapes after a defeat to 0 (no upper limit), the YK defeat event does not occur.
Perhaps the process to set the number to no upper limit is not working.

Posted (edited)

Whether i have Hunter's Pride enabled or disabled, i don't see anything different happening.  What am i supposed to do with it or be looking for?

 

EDIT:  I also have this issue when trying to surrender to anything/anyone.  "You can't surrender when fighting more than 1 group of enemies."  

Edited by astor
Posted (edited)

I can't get this mod to work at all.
When my character is defeated he just bleeds out, enemies just ignore my character,
disabling the acheron extension library for the test, that just made the enemies detect my
character, they start laughing and the botched scene sign appears in the top corner.
Using the surrender button doesn't start the assault either, it just happens the robery event or sends me elsewhere.


Edit: Well, apparently cleaning the Sexlab registry fixed the problem.

 

 

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Edited by EltioR4tor
Posted

It always fails to find anims, with or without filters. I have over 100 femdom anims registered and toggled on btw. This is on a new game.
Maybe using both ostim and sexlab is causing a conflict for this mod? It is strange if yes because they work as separate frameworks and no other mods cause problems.image.png.ac0292e7d52df7597f8de42e7dca8801.png

Posted (edited)

Hi, when my char gets defeated she just dies. i have acheron, yamete 2.1.2.5 and practical defeat. Do i need the dll too?

 

Edit: after testing it only happens with creatures. I thought yamete managed them?

Edited by ravanara
Posted

I dont know if this is a known bug but after my character is assaulted the enemies walk off and no longer agro. I keep getting a message saying "This person is busy"

 

Posted
13 hours ago, ravanara said:

Hi, when my char gets defeated she just dies. i have acheron, yamete 2.1.2.5 and practical defeat. Do i need the dll too?

 

Edit: after testing it only happens with creatures. I thought yamete managed them?

 

I hate asking obvious questions, but did you make sure that "Creature Defeat" is enabled in the MCM? If it is, you might want to check the rules you set in the Validation.yaml file to make sure that creatures are actually allowed to assault you.

Posted
3 hours ago, WolfOfFarron said:

 

I hate asking obvious questions, but did you make sure that "Creature Defeat" is enabled in the MCM? If it is, you might want to check the rules you set in the Validation.yaml file to make sure that creatures are actually allowed to assault you.

Yes i did, thanks anyway. I'll check that file nonetheless.

Posted
23 hours ago, freeplayer010 said:

after my character is assaulted the enemies walk off and no longer agro. I keep getting a message saying "This person is busy"

same here

Posted

Just wanted to thank you for your work. Great job!
I had multiple bugs with the mod until I turned off the bSpeedUpNativeCalls feature in the Papyrus Tweaks 4.1.0-77779-4-1-1-0-1677126184 mod. Apparently you need to add some functions to the exceptions (sScriptClassExclusions) of this mod.
I will be watching the development of this project closely and once again a huge thank you!

Posted
On 8/1/2023 at 5:08 AM, Dimom said:

Just wanted to thank you for your work. Great job!
I had multiple bugs with the mod until I turned off the bSpeedUpNativeCalls feature in the Papyrus Tweaks 4.1.0-77779-4-1-1-0-1677126184 mod. Apparently you need to add some functions to the exceptions (sScriptClassExclusions) of this mod.
I will be watching the development of this project closely and once again a huge thank you!

 

What is bSpeedUpNativeCalls supposed to do and does disabling it cause issues elsewhere?

Posted
2 hours ago, astor said:

 

What is bSpeedUpNativeCalls supposed to do and does disabling it cause issues elsewhere?

There have been problems on some mods... Read the bugfix of this mod.

Posted
On 7/9/2023 at 4:40 AM, darkdesires04 said:

 

 

I looked at it, and I improved version 2.1 to support multiple followers and a lot of enemies, with a few other enhancements. I thought it would be for my personal use, but why not share it with everybody. So here's the mod link. If anyone wants to try it, or if you want to use my code. I am playing using SexLab, never tried my changes with OStim. You would need to run FNIS after installing it.

 

https://mega.nz/file/g64CyYCa#3cbn-L4LCmhxOTA3ObtTHd7jLIFr5YgWqZ4UcgGTr2A

 

 

Line 528 of KudasaiAssault.psc,

 

    While(i < akOldPosition.Length)
      If(akOldPosition != akVictim && Utility.RandomFloat(0, 99.5) < MCM.fRapistQuits)
        int where = group.find(akOldPosition)
        akOldPosition[where] = none
      EndIf
      i += 1
    EndWhile

 

is Determining whether to re-animate an actor that has previously been animated for sex.
However, on line 528, the

 

    While(i < akOldPosition.Length)

 

so it exits the loop one before the end of akOldPosition.
Therefore, it seems that one person is always left out of the continuation decision.

I don't have Ostim, so I can't compile the correction.
Therefore, please try to correct line 528 of KudasaiAssault.psc like this.

 

    While(i < akOldPosition.Length)

    While(i == akOldPosition.Length)
 

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