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Posted

I've run into an issue where I can't open the mods MCM. It says SPP is busy, please close the menu and wait a few seconds, but it won't progress from that. It only started with that after I installed 1.6.3 (if I remember correctly), I changed a couple settings after the update and now I have no access. I've just installed 1.6.4 and overwritten the previous install in MO2, wondering if that might reboot it but sadly not.

 

Is there a way to reset the MCM, like a console command etc, or will I need to uninstall and reinstall?

 

Cheers

Posted (edited)
2 hours ago, slatemissin said:

I've run into an issue where I can't open the mods MCM. It says SPP is busy, please close the menu and wait a few seconds, but it won't progress from that. It only started with that after I installed 1.6.3 (if I remember correctly), I changed a couple settings after the update and now I have no access. I've just installed 1.6.4 and overwritten the previous install in MO2, wondering if that might reboot it but sadly not.

 

Is there a way to reset the MCM, like a console command etc, or will I need to uninstall and reinstall?

 

Cheers

You need to completely close the game menu and return to the game, the script will then check what needs to be done and unlock the MCM. If you do this and it's still locked you can use this console command to unlock the MCM: set zzzmrt_MCM_Busy to 0.
However, closing the game menu should automatically set that to 0. If the script doesn't do that, then it probably means there is an issue with your save game that preventing the script from running, and even doing this won't fix the issue.

Edit: Also when installing the mod you have to wait for “SPP started.” message before opening the MCM.

Edited by mort65
Posted
2 minutes ago, mort65 said:

You need to completely close the game menu and return to the game, the script will then check what needs to be done and unlock the MCM. If you do this and it's still locked you can use this console command to unlock the MCM: set zzzmrt_MCM_Busy to 0.
However, closing the game menu should automatically set that to 0. If the script doesn't do that, then it probably means there is an issue with your save game that preventing the script from running, and even doing this won't fix the issue.

 

Cheers, I'll give that a go

Posted
8 hours ago, ChezVeZ said:

I just feel like everything is working fine, except for the fact that every NPC refuses an offer of prostitution despite a 100% chance of accepting.
Because '' he's/shes busy ''.
That was a new game.
Hmm.... I playing custom race ( Lykaios ) does this change anything?

If every NPC in your game is busy in a quest scene, then you probably have a mod conflict. Maybe you have a mod installed that changes NPC AI, like "Immersive Citizens - AI Overhaul". Because in my game, if an NPC is busy most of the time, they'll want to say something to another NPC, and then they're not busy. I'll add a toggle option to disable the IsInScene check to the MCM.

Posted

Hey, thank you for the mod, it works good for me, any plans of adding extra support for other furnitures? Ostim has a few animations that uses chairs, tables, and other stuff. Also, would be great to have an option to make Bandits faction friendly, so you can go to work at Bandit sites.

Posted
On 4/2/2025 at 7:01 PM, mort65 said:

 I'll add a toggle option to disable the IsInScene check to the MCM.

It's '' Exclude NPC'S In a Scene '' option? Because when i disable it invate dialogue dont show :D

I dont have immresive citzens, but i have babodialogue and Relationship Dialogue Overhoul

Posted
4 hours ago, ChezVeZ said:

It's '' Exclude NPC'S In a Scene '' option? Because when i disable it invate dialogue dont show :D

I dont have immresive citzens, but i have babodialogue and Relationship Dialogue Overhoul

Maybe you installed the license patch but didn't update it, or another mod is overwriting SPP. Load your plugins in SSEEdit to see if anything overwrite this mod. Everything worked fine for me, so whatever is the issue, it's on your side. 

Posted

Another one around here who suffers from that rare case of dialog being cancelled without action on my part, causing the npc to say something like “why are you doing that for?”

 

I meet the basic and some of the recommended requirements. There is nothing that overwrites mod files, and from xedit I don't see any of my mods getting in the way of this one either, so I don't understand what could be causing it to be failing like this. I've even tried deleting the saved configuration inside the SKSE folder and doing a fresh start, but nothing changed. I'm using v1.6.1170.

Posted

Hi,
great mod so far. I really enjoy it.

- Sometimes outside and at the end of my work in a tavern there a people approaching me and want service from me ? I don't think this is the expected behavior :)
- I think this is a modlist thing but can you include a additional check for NPC undressing at begin the "action" ? At the current modlist the NPCs have always full clothes.. maybe you can add just a addiotnal check and undress them. 
- It would be great if possible to start not always in bed there are much more furniture. 

 

Great work :) 


Regards

 

 

Posted

The Approach functionality is separate from the Prostitution functionality tbh. They are tied together sure. You won't be approached if you have not engaged in any prostitution but once you have (I think in any way... even begging) then you can be approached. I believe there are various ways to turn the Approach off via MCM settings.

 

One addition I would like to see to this awesome mod (well actually I have several) is Integration with more of the OStim Mods on Nexus. Specifically things like OMerchants and OTrainers. Ideally they would register you as a prostitute if you seduce a trainer or merchant. Or maybe a chance to do that... i dunno. 

 

Frankly I use the approach thing in SPP as sort of a crude way to put stalkers/predators/rapists in my game since I am not running SL Approach because I am trying to stick with OStim Only.  I really wish that sort of functionity was included but hey I will take what we have now TBH... maybe thats too much "mission creep".

 

Thanks again mort65 for all your hard work  here!!

Posted

I'm having an issue with this and Licenses. The Dibellan Crown is considered to be clothing, so you'll get a violation if you lack a Clothing License.

 

In my opinion, the crown shouldn't be considered clothing for license purposes. It's just a garland of flowers, it doesn't cover anything, and the intended gameplay with it already requires a Whore License (if so configured).

 

In my game, I've added the ArmorJewelry keyword to the crown. This makes it work like the circlets from the base game. As a side effect, it also makes it enchantable, which I personally see as a plus.

Posted

is there any chance to be the Pimp, I like your mod as a female. I just like to play a male sometimes and I want to pimp out my followers/lovers in skyrim to make dem golds.

Posted
10 hours ago, voyer1 said:

Hi, do the 1.6.3 patches work with 1.6.5 spp?

Yes, the patches here work for the latest version. I only update them if they need to be updated.

Posted

Thank you for this great mod. It's very clean and light and its features are pretty intuitive and clear. There's nothing I'd ever wanted to do that this mod wasn't already covering.

I've been using this mod for awhile without any problems however recently I installed Devious Devices NG and the option to have rejected npcs equip devices on the pc, doesn't work for me. Any reason why? Could it be that DD is not installed correctly? Because checking through additemmenu mod half of the devices sometimes don't even load in the list. Or is it because my pc is male? (The male patch is installed)

 

Thank you for your time in advance.

Posted (edited)
On 4/13/2025 at 5:30 PM, Crowwzm said:

Thank you for this great mod. It's very clean and light and its features are pretty intuitive and clear. There's nothing I'd ever wanted to do that this mod wasn't already covering.

I've been using this mod for awhile without any problems however recently I installed Devious Devices NG and the option to have rejected npcs equip devices on the pc, doesn't work for me. Any reason why? Could it be that DD is not installed correctly? Because checking through additemmenu mod half of the devices sometimes don't even load in the list. Or is it because my pc is male? (The male patch is installed)

 

Thank you for your time in advance.

Devious device NG requires the original Devious device to be installed, maybe you forget to install the original mod.

Edited by mort65
Posted
2 hours ago, gameizirenshu said:

like this mod , but i found npcs dont report to the guards without licenses .

NPCs only report after changing location. 

Posted

What's New in Version 1.7.0

Released 1 hour ago

  • Added options for pimping followers.

     

 

🙌🙌🙌🙌🙌🙌🙌🙌

Posted
On 6/30/2022 at 5:32 PM, mort65 said:

Simple Player Prostitution

View File


 

  • You can earn gold in the temple of Dibella or Taverns as a prostitute, after asking for work or renting a room and getting permission from Innkeepers. You can also earn gold everywhere as a dibellan or a beggar. The payment that you could receive increases based on your Speech skill.
  • You could contract STD while working, which are like Vanilla diseases, but only healers (Alchemy shop owners and some other NPCs) could cure them. In the first stage of STDs, they could be cured by using potion for minor STD. You can receive perk points from the MCM menu for achievements.
  • Based on the settings, NPCs may give you Dibellan marks that could be offered in the temple of Dibella to get rewards: (Attributes, Skill levels, Perk points, Carry weight, DD key). 
  • NPCs may approach PC at selected intervals on the MCM or while begging, asking for service. Rejecting them based on MCM setting and/or QTE result may lead to getting Bounty, Rape, Assault, Theft, Locking DD items, Slavery or getting killed.
  • Once you meet the requirements to become a Dibel, you can ask two Dibella priestesses to help the temple with repeatable prostitution tasks and receive customizable rewards. As a Dibellan you can also borrow gold with interest from the temple, and if you don't pay them back, you will receive bounty or possibly be sent into Slavery.
  • Followers can be pimped out to NPCs to earn gold.

 

OStim Standalone must be updated If using version 7.3.3

Update from versions older than 1.1.3 requires a new game/clean save.

 

 

Requirements:

 

 

Optional Requirements:

 

The licenses patch is no longer required unless you want to turn off dialogue options when the PC has no license instead of NPCs reporting to the guards.

 

 

Recommended Mods:

 

 

Compatible mods:

  • Mods that add inns where you can rent a room like the default game are automatically compatible. Inns and Taverns SE for example. 
  • The Rift's Rest and The Naked Dragon are compatible if SkyPatcher installed.
  • For others, you can add a keyword to an NPC or a location from the debug page on MCM menu.
  • Without the keywords, you can still work as prostitute everywhere but will get paid using beggar payment settings.

 

 

Incompatibilities:

  • Changing Timescale will affect NPC approach interval.

 

 

Voice patches:

 

Older versions are on GitHub   

 

 

MCM Settings (v1.6.2)

 

  Reveal hidden contents

 

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Version History:

 

  Reveal hidden contents

1.6.6

  • Animations can be filtered by excluding tags or setting max actors allowed.

1.6.5

  • Added option to disable excluding NPCs that are in a scene.

1.6.4

  • Added the option to get a loan with interest from the temple of Dibella as a Dibellan. Speech skill determines the amount that can be loaned, and it can be repeated as long as it is repaid on time.

1.6.3

  • Fixed a bug in NPC joining.
  • Added option for chance of simple slavery as alternative to bounty increase on failing to pay debt to Inn owner.
  • Added option to change Inn work quest deadline.

1.6.2

  • Added more options for filtering joining NPCs.

1.6.1

  • NPCs may join the rape as well, not only when serving a client.

1.6.0

  • Added additional dialogues and a misc quest for working in Inns with @gargamel9  help.
  • Added option for reverse STD progression.
  • Added options for chance of clients not paying or confronting PC afterward.
  • Added integration with “Flash Games - Struggling QTE”
  • Added option for nearby NPCs joining.
  • Adding extra rewards is now handled with ModEvent to reduce latency.
  • Improved MCM to no longer prevent interaction with other MCMs without reopening the game menu.

1.5.8

  • Added notification for unlocking perk rewards.
  • Added mod events for Enabling/Disabling approach (spp_approach_disable, spp_approach_enable).
  • Added more mods to expanded reward list patch.

1.5.7

  • Added a toggle to the MCM for monitoring approaching NPCs and stopping their approach when it would fail.
  • Added a slider to the MCM for chance of servicing multiple clients at once when there are more than one client.
  • Fixed a bug in choosing the enchantment for the extra reward.
  • Fixed and improved the expanded rewards patch.

1.5.6

  • Added periodic checks to approaching NPCs to reduce the chance for interruptions.

1.5.5

  • Added options to change color of notifications or disable showing most of them.

1.5.4

  • Added a logo to the MCM, changed its name to SPP, and added color to notifications.

1.5.3

  • added the options to receive Dibella mark when SexLab/OStim animations are not started by this mod.
  • added option to receive random reward from NPCs when working as prostitute/Dibel.
  • Added a patch that expand the reward list with items from other mods using Skypatcher. Name of the mods and download links are inside the INI file.

1.5.2

  • Follower approach can be toggled from the MCM menu.
  • Option to receive an extra random reward from doing temple tasks added. By default, it could be any armor, clothing or gem from the base game.
  • Option to adding a random enchantment to extra temple reward added.
  • Dibel marks can be used as cost for doing temple tasks.

1.5.1

  • Added options to set dibel mark/gold as reward/cost for temple tasks.
  • Added debug option to remove dibel/prostitute flag from pc to enable/disable NPC approach.
  • Removed 12 hours cool down for repeating temple tasks.

1.5.0

  • Added options to get paid after sex, not before.
  • Added options to not get paid or punished if client doesn't have orgasmed. (requires SexLab with SLSO or OStim).

1.4.9

  • Added option to blacklist NPCs from the MCM menu.

1.4.8

  • SLSFR integration improved.

1.4.7

  • Added Integration with SLHH Expansion.

1.4.6

  • Updated SLSF Reloaded integration.
  • Changed some MCM settings range and default values

1.4.5

  • Added option to choose act type (oral, anal, vaginal) from a message box instead of chance.
  • Changed Persuasion difficulty from a menu option to a slider (renamed to Persuasion Chance).

1.4.4

  • added more optional conditions for enabling dibel arts.
  • added options to use base speechcraft actor value to calculate bonus payment

1.4.3

  • Added prostitution tasks to temple of dibella priestesses that show up after working once as a dibel.
  • Added an option for dibellan arts requiring an amulet of dibella.

1.4.2

  • Added SL Aroused integration. (Tested with OSl aroused.)
  • Reduced min approach interval from 1 game hour to 0.2 of a game hour.

1.4.1

  • Invisibility stops NPCs from approaching.
  • Minor MCM text fix.

1.4.0

  • Added Integration options for SLSF Reloaded.
  • Added DD approach options.
  • Added approach exclusion for elders.

1.3.8

  • Fixed a bug where NPCs ignore the approach chance value.
  • Added options for maximum approach distance and requiring sight of PC.
  • NPCs won't punish PC if in dialogue with another NPC.

1.3.7

  • Bug fixes for assault and NPC approach.
  • Dialogues options are only under “excuse me…” like older versions. The optional patch makes them all top level and hide the “excuse me…” topic.

1.3.6

  • Added more checks for NPCs and player to prevent conflict.

1.3.5

  • Added murder as a consequence of rejecting NPCs.
  • Added default rejection options that would be used when closing dialogue with approaching NPCs.
  • Remove paralyze after assault because it could break player animations.
  • fixed the usage of papyrusUtil for changing NPC AI packages.

1.3.2

  • Fixed Papyrus Util version check.

1.3.1

  • Dialogue bug fix.

1.3.0

  • Added options for NPCs approaching player.
  • Added dialogue options to reject NPCs after accepting.
  • Added consequences for rejecting NPCs or canceling the job. (Rape, Theft, Assault, Send to slavery using Simple slavery, Report to guards.)

1.2.9

  • For convenience, the dialog options changed to appear at the top level too.

1.2.8

  • Changed Dibel Mark's model.
  • Tweaked some MCM variables.

1.2.7

  • Added options for begging that could lead to prostitution.

1.2.6

  • Prostitution is now enabled everywhere, but the beggar payment setting would be used if the PC is not in allowed locations or without owner's permission.

1.2.4

  • Updated Licenses integration.
  • Improved OStim Standalone integration.

 

 

Credit & Thanks:

 

@gargamel9 for writing most of the Inn quest's dialogues

@Nuascura & @Radish Cat for their Voice Patches

 

 

Permissions:

 

This mod is intended for personal use only and must not be sold or distributed for profit. Additionally, it should not be uploaded to any other website without the explicit permission of the mod creator.

 


  • Submitter
  • Submitted
    06/30/2022
  • Category
  • Requirements
    Flower Girls or Sexlab or OStim Standalone
  • Regular Edition Compatible
     

 

Hello - I like this mod very much. One suggestion though: Could you implement a feature that the healer requests not only money, but also sex? Keep up your fantastic work and thank you for sharing it.

Posted

As usual... thanks for the good work.

 

One thing I noticed that, in the debug section, the version says 1.67 rather than 1.70. Not a big deal of course but just reporting.

 

As far as the Tag exlusions (and inclusions for that matter)... is there a way to see what the current tags are on any OStim Standalone animation set? I know with Sexlab P+ I can see this in the MCM window but how do you see it for OStim?

Posted (edited)
20 hours ago, HintHelmetxX said:

As usual... thanks for the good work.

 

One thing I noticed that, in the debug section, the version says 1.67 rather than 1.70. Not a big deal of course but just reporting.

 

As far as the Tag exlusions (and inclusions for that matter)... is there a way to see what the current tags are on any OStim Standalone animation set? I know with Sexlab P+ I can see this in the MCM window but how do you see it for OStim?

I think you need to look at JSON files inside each animation pack to see OStim tags. They are somewhere inside SKSE folder in each animation pack. Or you can check SPP log messages in papyrus.0.log. SPP writes the tag for starting OStim scene and SexLab animations in the log. They look like this:

 

SPP (Info) -:- [OStim_NPC] Scene Name: 3jiou SAP Oral, Scene ID: 3jiouSapOral-8, Scene Tags: ["3Jiou", "sex", "Straight", "MF", "Oral", "Blowjob"]
Edited by mort65
Posted
On 4/16/2025 at 5:55 PM, Nitribit said:

Hello - I like this mod very much. One suggestion though: Could you implement a feature that the healer requests not only money, but also sex? Keep up your fantastic work and thank you for sharing it.

That doesn't make sense. They get STD as a payment for curing the disease.

Posted
7 minutes ago, FRIENDMYFRIEND said:

CANT SEEM TO GET NEW VOICE PACK.  FLAGGED VIRUS.  

It's a text file with a download link inside.  I put the text file inside a zip file. If you think it's virus, don't download it i don't care. I can't upload files more than few megabytes here itfail to upload. It's also uploaded on GitHub, you can get from there too. https://github.com/mort65/Simple-Player-Prostitution-SE/releases

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