nopse0 Posted September 13, 2024 Posted September 13, 2024 1 hour ago, mort65 said: The reject setting on the right side of Dibel prostitute, begging page are for when you reject NPCs and say no to them. The default page settings are for when dialogues are closed before answering to their request. Ah, understood, the only difference is, if you click "Not interested" or just close the window with ESC or TAB. Interesting, this weighted random number thing. Let's say, I wanted to add a third random number x with a probability of p=0.25 in the example above with assault=50/130 and accept=80/130, what would the weight w of x be ? Let S be the old sum of the weights (130 in the example), then p = w / (S + w) p*S + p*w = w p*S = w * (1-p) w = p/(1-p) * S w = 0.25/0.75 * 130 = 130/3 = 43.3.... Test: (130/3) / (130 + 130/3) = (130/3) / (4*130/3) = 1/4 = 0.25
Jaekis Posted September 15, 2024 Posted September 15, 2024 I am having trouble getting the Extra Tags settings to work using Ostim Standalone. It's consistently returning animations that don't have the tag(s) that I want. What exact syntax do the tags need to have? If RequireAll is enabled, will that also include the default tags, or just the ones you enter? If the script can't find an animation with the extra tags you enter, will it just return one from the default tags?
mort65 Posted September 16, 2024 Author Posted September 16, 2024 15 hours ago, Jaekis said: I am having trouble getting the Extra Tags settings to work using Ostim Standalone. It's consistently returning animations that don't have the tag(s) that I want. What exact syntax do the tags need to have? If RequireAll is enabled, will that also include the default tags, or just the ones you enter? If the script can't find an animation with the extra tags you enter, will it just return one from the default tags? OStim animations mostly only have tags like standing. You have to check their JSON files to find their tags. In current version this mod searches for animation with default tags and extra tags separately if both return animations, 50% of time it uses the extra tags animations instead of animations with default tags. In next version, I change it to always use animation with extra tags if they return any animation. Required all means animations must have all the input tags instead of one of them. The tags should have comma or space between them, and they only checked for animations with two actors.
TikiWikiTam Posted September 25, 2024 Posted September 25, 2024 Is this mod compatible with your other mod, Naked Dibellans?
mort65 Posted September 25, 2024 Author Posted September 25, 2024 4 hours ago, TikiWikiTam said: Is this mod compatible with your other mod, Naked Dibellans? Yes.
bingyouup Posted September 25, 2024 Posted September 25, 2024 Can we have an option that disables the dialogue option 'excuse me ...' until we become a prostitute or join the Dibellans? In addition, it seems like Simple Slavery Plus Plus doesn't work with Simple Prostitution. Please help.
mort65 Posted September 25, 2024 Author Posted September 25, 2024 (edited) 32 minutes ago, bingyouup said: Can we have an option that disables the dialogue option 'excuse me ...' until we become a prostitute or join the Dibellans? In addition, it seems like Simple Slavery Plus Plus doesn't work with Simple Prostitution. Please help. Install the top level patch to remove the excuse me. Simple Slavery integration works fine I just tested it. The chances for rejection options are relative to each other so for example if you set the chance of slavery and accept to 100 the chance for slavery become 50%. Also, the rejection options for prostitution, dibel and walking away are separated on the MCM. Edited September 25, 2024 by mort65
bingyouup Posted September 26, 2024 Posted September 26, 2024 4 hours ago, mort65 said: Install the top level patch to remove the excuse me. Simple Slavery integration works fine I just tested it. The chances for rejection options are relative to each other so for example if you set the chance of slavery and accept to 100 the chance for slavery become 50%. Also, the rejection options for prostitution, dibel and walking away are separated on the MCM. Thank you very much for quick respond, appreciated.
just let me download Posted September 27, 2024 Posted September 27, 2024 (edited) Hi, I'm loving the approach feature, If I possible I have a few suggestions/requests: I would really like if the approach interval could be modified down to the tenth decimal place so I can use even shorter intervals like 0.5 hour. Prevent NPCs from attempting to talk to you when you're in a scene It feels like the mod considers you "approached" if an NPC attempted to approach you during a scene and so, the next approach after that scene is later than it should be Basically, right now the approach feature sometimes feels like the player is being ignored by everyone and once in a long while, someone will approach. I have tried maxing out the distance search and even disabled LOS but that doesn't really affect the frequency of approaches other than making them seem like the approacher is running from out of nowhere. For clarity's sake, I'll give an example of what the approach behavior could/should be like (if feasible): 1. You walk around the inn/town/wherever with prostitution outfit or nude (if enabled) 2. You haven't been approached since the last approach timer 3. You cross line of sight (if enabled) and within the approach distance of NPC 4. NPC approches you and asks for services What it currently feels like (with maxed distance (or lowered distance, it doesn't matter), LOS, minimum allowable approach timer) 1. You walk around the inn/town/wherever with prostitution outfit or nude (if enabled) 2. You haven't been approached since the last approach timer (ie: just woke up from sleep, entered cell, etc) 3. You cross line of sight (if enabled) and within the approach distance of NPC 4. Every NPC you walk near and walk past ignores your presence 5. You walk from one end of town to the other 6. No NPCs approach 7. As you're about to leave the town, an NPC maybe comes rushing to ask for services Regarding approaching during scenes, this is often what happens: 1. You're in a scene with your client 2. Scene goes on for a while, another NPC approaches in the middle of it 3. NPC says "Wait..." and leaves because you're still in the scene, and walks away 4. Scene ends 5. It seems you need to wait for another cycle of the approach timer before another NPC will approach you again If possible, this could be improved by resetting the timer so that the player is approachable immediately after a scene, if the player was made "available" during the scene. Alternatively, lowering the minimum allowable time value may solve this. Thanks very much for your hard work, I love how this mod is easy to use and configure. Edit: Thanks for adding the modified approach interval and the useful menu hints! Really appreciate it. Edited September 29, 2024 by just let me download 1
hioga123 Posted September 28, 2024 Posted September 28, 2024 (edited) Hey friend, I see this mod keeps getting better and better! I wanted to ask if it would be possible to add a toggleable option that allows the player to pay someone for sex, rather than the other way around. This option could be mutually exclusive with offering oneself for prostitution, enabling the player to buy services instead. I was playing with a straight male character and thought that sometimes it would be fun to ask people for sex and pay them (like tavern workers, Dibellans, Haelga, lusty Argonian maids, etc.) rather than being paid. This would greatly enhance the mod's roleplaying potential. Since NPCs have their own speech stats, the prices they offer could dynamically adjust based on their speech skill. Additionally, there could be an option to bargain by comparing the player's speech skill with theirs (with a small loss in friendship if the player fails), or the player could pay an extra percentage to receive 'the gift of generosity' and/or gain friendship points. Examples of what I thought: Buy services options (MCM): a) Males only b) Females only c) Any gender Buying sex, unlike offering sex for money, won't be affected by asking the tavern owner for permission. Buying sex dialogue option can show up either (MCM): a) inside taverns only b) inside enclosed places only c) anywhere When offering to buy sex, there could be a speech check (optionally: paired against the NPC’s personality and/or sexual preference and/or profession [easier checks for Dibellans, tavern workers, etc.]), with the player receiving a price offer or an "it can't be helped reply". After receiving a price offer: a) Accept b) Haggle (possible loss of frienship points, but never up to the point of becoming hostile) c) Be generous (receiving some extra friendship points and/or "the gift of generosity" buff) When buying sex you can set to have a % of receiving a dibellan mark (maybe you did Haelga, who knows?). What do you think? Edited September 29, 2024 by hioga123 1
SomeDragonbornGuy Posted September 29, 2024 Posted September 29, 2024 In oStim I get npc's pulling up dialogue and after the ostim scene getting stuck. Have to close game. 1
just let me download Posted September 30, 2024 Posted September 30, 2024 Big thanks to the mod author for 1.4.2. I set the approach timer to 0.6 and I've had 2 approaches from walking up to Whiterun gates and passing by the Blacksmith shop. It was a great idea to add in SL Aroused integration to use PC and NPC arousal values as thresholds to allow/disallow prostitution/approaching, it adds to the immersion in a very natural way.
Nohrin Posted September 30, 2024 Posted September 30, 2024 (edited) This is easily the best prostitution mod. Thank you for updating and lowering the minimum approach chance. Edit: Still getting used to the update. I have noticed a NPC attempt to talk to me during a sex scene with another customer. I assume this is not intended to be able to happen. Edited October 1, 2024 by Nohrin
osculim Posted October 3, 2024 Posted October 3, 2024 Ok I need some assistance. I am working on a begger character. When they refuse to give me money. And the prostitution option comes up they just say wait and then nevermind. Do I need the normal prostitution option enabled. I have tried so many combinations I just cannot get it to work. Do I still need the 50 whore fame as a begger or is it not needed.
spoonsinger Posted October 8, 2024 Posted October 8, 2024 As you have added SL Aroused support any chance you could add the Flower Girl variant as well? (Aroused Redux for Flower Girls 2.8b - https://www.loverslab.com/files/file/5620-aroused-redux-for-flower-girls/) It's has the "ArousedRedux,esm" name instead of "SexlabAroused.esm" and I seem to remember that one it's FormID's is different to the SL Version. Which is a shame because if they were the same from the name and the FormID's were the same then it would probably be cross compatible for a variety of other mods.
Gooodmann Posted October 8, 2024 Posted October 8, 2024 (edited) This mod in my game doesn't work as it should. First - despite high charisma and arousal, NPCs don't agree to sex for money (They almost never agree, even when I change MCM settings. This bug wasn't in version 1.4.1). Two - The problem that other users wrote about earlier, when during begging an NPC proposes sex the dialogue breaks, the same happens when the NPC runs to us to ask about the "service". (This problem occurs for me in every version (1.4.1/1.4.2)) PS. OSL arousal is not detected by the modification in version 1.4.2. (I use only Sexlab) Edited October 8, 2024 by Gooodmann
mort65 Posted October 11, 2024 Author Posted October 11, 2024 On 10/8/2024 at 9:49 PM, Gooodmann said: This mod in my game doesn't work as it should. First - despite high charisma and arousal, NPCs don't agree to sex for money (They almost never agree, even when I change MCM settings. This bug wasn't in version 1.4.1). Two - The problem that other users wrote about earlier, when during begging an NPC proposes sex the dialogue breaks, the same happens when the NPC runs to us to ask about the "service". (This problem occurs for me in every version (1.4.1/1.4.2)) PS. OSL arousal is not detected by the modification in version 1.4.2. (I use only Sexlab) Persuasion difficulty based on chance and speechcraft only affect how much extra gold NPCs will pay. If you don't like it, set Persuasion difficulty to disable. I tested OSL aroused and it works with https://www.nexusmods.com/skyrimspecialedition/mods/65454 and the one on this site, maybe you use another mod that not supported. It looks for SexLabAroused.esm to enable the integration. There is a known bug where dialogues delayed for few seconds, but it usually only happens once every time starting the game. I don't know the reason.
mort65 Posted October 11, 2024 Author Posted October 11, 2024 (edited) The mod doesn't work with OStim standalone 7.3.3 because of a bug in ostim. You need to update OStim standalone to the latest version (7.3.3a+). Edited October 11, 2024 by mort65
mort65 Posted October 11, 2024 Author Posted October 11, 2024 On 10/3/2024 at 2:36 PM, osculim said: Ok I need some assistance. I am working on a begger character. When they refuse to give me money. And the prostitution option comes up they just say wait and then nevermind. Do I need the normal prostitution option enabled. I have tried so many combinations I just cannot get it to work. Do I still need the 50 whore fame as a begger or is it not needed. This option on the MCM is for begging dialogues: “Min whore fame to offer while begging”. After reaching the selected fame, you still need to exit the location and re-enter for offers to work, the mod checks the current fame global value not the value on SLSF reload MCM which only update after changing location. The script that runs after “wait…”, other than fame, checks current arousal, license, whether player already in animation, etc.
mort65 Posted October 11, 2024 Author Posted October 11, 2024 (edited) On 10/8/2024 at 12:35 PM, spoonsinger said: As you have added SL Aroused support any chance you could add the Flower Girl variant as well? (Aroused Redux for Flower Girls 2.8b - https://www.loverslab.com/files/file/5620-aroused-redux-for-flower-girls/) It's has the "ArousedRedux,esm" name instead of "SexlabAroused.esm" and I seem to remember that one it's FormID's is different to the SL Version. Which is a shame because if they were the same from the name and the FormID's were the same then it would probably be cross compatible for a variety of other mods. I decided not to add integration with that mod because it could be installed alongside OSL aroused or other arousal mods and I have to check multiple mods to get arousal value. Edited October 11, 2024 by mort65
mort65 Posted October 11, 2024 Author Posted October 11, 2024 (edited) On 9/29/2024 at 4:18 AM, SomeDragonbornGuy said: In oStim I get npc's pulling up dialogue and after the ostim scene getting stuck. Have to close game. Updating ostim standalone to latest version should fix the ostim animation not starting. Edited October 11, 2024 by mort65
LynErso666 Posted October 12, 2024 Posted October 12, 2024 Omg after not using this since 1.2.6 this is an INCREDIBLE change. Like dam, you are really shining. Well done, very very well done. Thank u so much for this amazing and brilliant expansion and implimentation 💕
Maidenslayer Posted October 16, 2024 Posted October 16, 2024 I have been enjoying Simple Prostitution. I would like to suggest that you add the Licenses and SimpleProstition version numbers to your patches (so we can match up the versions). Additionally, note that this filename contains a spelling error: SimpleProstitution - Licenses Patch (Disables working without licene).zip
Burensc Posted October 18, 2024 Posted October 18, 2024 How does the slavery work in this Mod? Does it simply add a entry in the quest log allowing my to ignore the client like I would Ignore Aludin, Ufric, or Tullius? Or is something forcing me to do the job and preventing me from returning to adventures? I am always a dominant female, so I won't be doing it voluntary but if defeated and enslaved is punishment for failure I don't mind consequences.
Guest Posted October 22, 2024 Posted October 22, 2024 Is there any chance of including some dialogue where the player offers the follower, in the sexlab and flowers options?
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