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Posted

Hi there I noticed ingame the requires for papyrus util is v4.0 which is for SKSE 2.1.2+ & Skyrim SE/AE runtime 1.6.318. I am currently on 1.5.9.7 and was wondering if moving forward that be the case as I was unable to save/load settings or load user data

20240831151613_1.jpg

Posted
6 hours ago, ravaner said:

Hi there I noticed ingame the requires for papyrus util is v4.0 which is for SKSE 2.1.2+ & Skyrim SE/AE runtime 1.6.318. I am currently on 1.5.9.7 and was wondering if moving forward that be the case as I was unable to save/load settings or load user data

20240831151613_1.jpg

In the new version, requirement is Papyrusutil 3 or higher.

Posted
48 minutes ago, DayTri said:

 

How does this work? Insta-game over or they initiate combat?

 

No combat they attack with a weapon and player dies. I added to connect with death alternative mods.

Posted

I tried out 1.3.6, and it seems to be totally broken. The reject options don't work, and if I look at the esp with SSEEdit, I see dialog branches and topics starting with "00000..." (no load order prefix):

image.png.2341db9a5a4edcdaafde986896769aab.png

Posted (edited)
9 hours ago, nopse0 said:

I tried out 1.3.6, and it seems to be totally broken. The reject options don't work, and if I look at the esp with SSEEdit, I see dialog branches and topics starting with "00000..." (no load order prefix):

image.png.2341db9a5a4edcdaafde986896769aab.png

 

It doesn't look like that for me. Try updating tes5edit to latest version. https://github.com/TES5Edit/TES5Edit/releases/

 

Screenshot 2024-09-06 213049.png

Screenshot 2024-09-06 213726.png

Edited by mort65
Posted

Most problems with this mod are because people install too many scripted mods and the crappy papyrus engine can't handle it and start vomiting. During this time, all script mods stop working normally.  The papyrus.log contain this line when it's overwhelmed:

Suspended stack count is over our warning threshold, dumping stacks:

Posted

I was under the impression with the newest updates that all dialogue options would be found under Excuse me...?

 

Seems like they are still split and have duplicated still showing outside of Excuse me... new game, still the same :)

489830_20240907150352_1.png

Posted (edited)

The only think I would change in this mod is exactly what the person above stated (the dialogue clutter). I would be best to completely hide the even the 'excuse me' option if you aren't wearing poor nor prostitute clothes (as long as you are set to whore/beg only while wearing clothes with these tags).
Another suggestion to increase immersion even more would be integrating the mod with the struggling animations (like YameteKudasai did), so we could have the option to resist being raped.
Besides for these little suggestions I think this is a great and very immersive mod. Every time I access its page I find another update that in general adds several very cool features I would never have thinked about. Great job, author!

Edited by hioga123
Posted (edited)
2 hours ago, Gonzeh said:

I was under the impression with the newest updates that all dialogue options would be found under Excuse me...?

 

Seems like they are still split and have duplicated still showing outside of Excuse me... new game, still the same :)

489830_20240907150352_1.png

That's a feature, not a bug. Someone asked for dialogues to be top level.  I updated the mod now so that with the main files dialogues are under excuse me like before and uploaded an option patch that makes them all top-level.

Edited by mort65
Posted (edited)
24 minutes ago, hioga123 said:

The only think I would change in this mod is exactly what the person above stated (the dialogue clutter). I would be best to completely hide the even the 'excuse me' option if you aren't wearing poor nor prostitute clothes (as long as you are set to whore/beg only while wearing clothes with these tags).
Another suggestion to increase immersion even more would be integrating the mod with the struggling animations (like YameteKudasai did), so we could have the option to resist being raped.
Besides for these little suggestions I think this is a great and very immersive mod. Every time I access its page I find another update that in general adds several very cool features I would never have thinked about. Great job, author!

Thanks for your comment. 

Edited by mort65
Posted (edited)

Played with the mod some. Works pretty good.

One thing I would recommend is making it require Line of Sight to approach by NPC. Or limit the approach to NPCs within a certain range.

For context, I  was at a stormcloak camp and NPC's and silverblood mercenaries from the nearby town were running up to me and I have NPC approach set to 10%.

 

It might also help to maybe have it not allow new NPCs to approach while you are already engaged in a scene, or have them wait until after the current scene ends to ask you to do stuff with them.

 

The last thing I think could help is an option to select which animation will play between oral/anal/vaginal etc. Or have it so the NPC requests a type of animation that will be the starting animation for the scene. 

Edited by Lurkermin
Posted
11 hours ago, RobuteGuilliman said:

dont know what i made wrong, but the mod doesnt load and  is not appearing in MCM, what can i do?

 

Make sure the required mod are installed and nothing overwrite skyui files, and you are not at 128 MCM limit.

Posted
1 hour ago, mort65 said:

Make sure the required mod are installed and nothing overwrite skyui files, and you are not at 128 MCM limit.

you were right, i forget the Backported Extended, thanks for the advice

Posted
7 minutes ago, jerapppppppppp said:

in the MCM, do i need to toggle prostitution on first in order for NPCs to approach the player, or the NPC approaching behaviour works without the prostitution option toggled on?

Currently, NPC approach only starts after first time prostituting, after that it doesn't check if prostitution or Dibel is enabled or not.

Posted

I'd like to report a potential bug.

An NPC approached my character as soon as she awoke from sleep and when I agreed the game froze, requiring a restart.

Posted (edited)
On 9/6/2024 at 8:07 PM, mort65 said:

 

It doesn't look like that for me. Try updating tes5edit to latest version. https://github.com/TES5Edit/TES5Edit/releases/

 

Thank you, that was it, xEdit was too old.

 

You have the rejection options three times, "Default Rejection Options", "Prostitution Rejection Options" and "Dibellan Arts Rejection Options". What are the "Default" rejection options used for ? I thought they would apply, if I choose 0 in the corresponding entries for "Prostitution" and "Dibellan", but this doesn't seem to be the case (or I didn't test long enough).

And what's the relation between "Assault Chance" and "Accept Chance", isn't the assault chance just (100 - accept chance)% ? If I set both to 100%, is the assault chance 50% or 0% ? And the relation between "Assault Chance" and the separate options "Rape Chance", "Theft Chance", etc. is also unclear to me, if I set "Assault Chance" to 0% and all single options to 100%, is the chance for one of the single options 0% then or 100% ?

 

Edited by nopse0
Posted (edited)
7 hours ago, nopse0 said:

Thank you, that was it, xEdit was too old.

 

You have the rejection options three times, "Default Rejection Options", "Prostitution Rejection Options" and "Dibellan Arts Rejection Options". What are the "Default" rejection options used for ? I thought they would apply, if I choose 0 in the corresponding entries for "Prostitution" and "Dibellan", but this doesn't seem to be the case (or I didn't test long enough).

 

Default options are for closing dialogues by pressing tab, for example. 

 

7 hours ago, nopse0 said:

And what's the relation between "Assault Chance" and "Accept Chance", isn't the assault chance just (100 - accept chance)% ? If I set both to 100%, is the assault chance 50% or 0% ? And the relation between "Assault Chance" and the separate options "Rape Chance", "Theft Chance", etc. is also unclear to me, if I set "Assault Chance" to 0% and all single options to 100%, is the chance for one of the single options 0% then or 100% ?

 

Those chances are weighted. For example, if all of them set to zero, only assault is at 50 and accept at 80. It will select a random number between 1 and (80+50). If the number is less than 80, nothing happens. If it's between 80 and 130, assault will happen.

https://stackoverflow.com/questions/1761626/weighted-random-numbers

Edited by mort65
Posted (edited)
1 hour ago, Mentos12348 said:

hi, is there a way to use this mod on le version of skyrim? Or maybe there is a similar mod? 

 

The ESP need to be converted, and Some required mods doesn't exist in LE, but they are optional requirements so it may work if converted, or you can try mods like these:

 

https://www.loverslab.com/files/file/22868-the-ancient-profession-le-port-2024-06-24/
https://www.loverslab.com/files/file/4095-tdf-sexlab-aroused-rape-and-aroused-sexy-idles-v32/
https://www.loverslab.com/files/file/353-wip-sexlabworkinggirl-version-7-updated-december-30-2015/

Edited by mort65
Posted
51 minutes ago, mort65 said:

Default options are for closing dialogues by pressing tab, for example.

So, the default options are used when your pc gets approached by a npc who wants sex and you reject, while the "Prostitute" and "Dibellan" options are used, when your pc tries to solicitate a npc, but the npc rejects ?

 

57 minutes ago, mort65 said:

I see, so the assault chance is 50/130 and the accept chance 80/130. Never thought about how to implement weighted random numbers, but I think that's elegant, so you can directly use the numbers from the MCM, and don't have to normalize everything again, when a new chance is added or removed.

 

Posted
1 hour ago, nopse0 said:

So, the default options are used when your pc gets approached by a npc who wants sex and you reject, while the "Prostitute" and "Dibellan" options are used, when your pc tries to solicitate a npc, but the npc rejects ?

 

The reject setting on the right side of Dibel prostitute, begging page are for when you reject NPCs and say no to them. The default page settings are for when dialogues are closed before answering to their request.

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