Tentacus Posted January 8, 2023 Author Posted January 8, 2023 (edited) 1 hour ago, JustSomeGuy976 said: Hey Tentacus! First of all, I want to thank you for making such an awesome mod, it's got exactly the level off immersion that skyrim desperately needed, you did a truely amazing job of it. I do have an issue however, it seems that the sacrificial spouse feature refuses to work for me...maybe I'm a moron, and I'm doing something wrong, but no matter what, the dialogue options just won't show up, I've tried with Sorli's, Katla's, and Annekke's husband being kidnapped, and no matter at what stage of the quest I try to talk to them, the dialogue simply won't show up...I also can't even approach their spouses, because even if I tell them to stay somewhere, even if I tie them up there, when I arrive at the spouse's location the quest automatically completes(even though the victims aren't actually following me), so to even try, I had to spawn the spouses somewhere else via console... Any ideas what the problem may be? Or is it between the chair and the keyboard? 16 minutes ago, dunderhead59 said: Try returning to the rescued spouse. When I rescued Nivenor I got additional dialogue when I "visited" her later, then took her into the Bee and Barb to meet Bolli. I hadn't raped her at all - I don't know if that makes any difference. Yes, you have to get the reward first. Then when you take them out again and visit the spouse while they are with you, you will see dialogue that says "Not to sound ungrateful but where are you going with my wife/husband"? Whether you have raped them or not doesn't matter. Edited January 8, 2023 by Tentacus
dunderhead59 Posted January 8, 2023 Posted January 8, 2023 I think there is a conflict between NMS and Immersive Patrols (https://www.nexusmods.com/skyrimspecialedition/mods/718). Bandits I captured using the Ring of Subjugation seem to aggro on NPCs added by other mods when Immersive Patrols is active, causing the NPCs to aggro in turn, although it may be that the NPCs aggro on the bandit first. I believe that the problem is that Immersive Patrols uses custom factions, including Marauder for bandits. I wouldn't expect NMS to be changed to resolve the conflict, but thought it was worth documenting.
Tentacus Posted January 8, 2023 Author Posted January 8, 2023 (edited) 54 minutes ago, dunderhead59 said: I think there is a conflict between NMS and Immersive Patrols (https://www.nexusmods.com/skyrimspecialedition/mods/718). Bandits I captured using the Ring of Subjugation seem to aggro on NPCs added by other mods when Immersive Patrols is active, causing the NPCs to aggro in turn, although it may be that the NPCs aggro on the bandit first. I believe that the problem is that Immersive Patrols uses custom factions, including Marauder for bandits. I wouldn't expect NMS to be changed to resolve the conflict, but thought it was worth documenting. Yes if it uses a non standard faction. I only accounted for the vanilla bandit factions... of which there are already an unweildy amount... sorry. If somebody wants to make a patch they are welcome to. At one point I tried using the function Removefromallfactions(), but that breaks Defeat making it impossible to untie the captive rendering the whole idea moot. Edited January 8, 2023 by Tentacus
Tentacus Posted January 8, 2023 Author Posted January 8, 2023 FOR FUCKS SAKE.... I just noticed that all of the after fisting dialogue isn't set to random so you've only been seeing one of them. 1
JustSomeGuy976 Posted January 9, 2023 Posted January 9, 2023 On 1/8/2023 at 4:02 PM, Tentacus said: Yes, you have to get the reward first. Then when you take them out again and visit the spouse while they are with you, you will see dialogue that says "Not to sound ungrateful but where are you going with my wife/husband"? Whether you have raped them or not doesn't matter. On 1/8/2023 at 3:47 PM, dunderhead59 said: Try returning to the rescued spouse. When I rescued Nivenor I got additional dialogue when I "visited" her later, then took her into the Bee and Barb to meet Bolli. I hadn't raped her at all - I don't know if that makes any difference. Oh, I see, well thank you guys, it was my bad after all?
Heroine HoneyCrotch Posted January 10, 2023 Posted January 10, 2023 The dialogue used for general conv with followers, "can I have a word with you" What quest is this topic tied to? I want to change conditions so it only fires for females but I can not find the topic to make the changes. Any info on why I cant find that topic would be tits as well.
Tentacus Posted January 10, 2023 Author Posted January 10, 2023 (edited) 1 hour ago, Heroine HoneyCrotch said: The dialogue used for general conv with followers, "can I have a word with you" What quest is this topic tied to? I want to change conditions so it only fires for females but I can not find the topic to make the changes. Any info on why I cant find that topic would be tits as well. This mod only has one quest so I am gonna assume that you mean what greet topic it's tied to on _T_NoticeMeQuest. Also all my forms atart with a _T_ Prefix for easy finding. I don't blame you for not being able to find this one It's near the top of the whoring topic which is called: _T_NoticeMeQuestFuckEverybodyTopic I hope you are using the CK cause I wouldn't have the foggiest idea how to find a particular line from this mod in XEdit... There is just way, way, way too much dialogue. Access it through the Player Dialogue tab in the CK and it's fairly... possible... to navigate. Here is the actual topic: Now you understand a tiny fraction of my pain. Edited January 10, 2023 by Tentacus 2
Heroine HoneyCrotch Posted January 10, 2023 Posted January 10, 2023 (edited) 46 minutes ago, Tentacus said: I wouldn't have the foggiest idea how to find a particular line from this mod in XEdit... Its madness I tell you, when you only got 20 to 30 lines of dialogue to cypher through its doable, a mod with your amounts of dialogues? No bueno Edit: I found it! didnt know you could use "prompts" like that. Thanks again! Spoiler Edited January 10, 2023 by Heroine HoneyCrotch
Tentacus Posted January 11, 2023 Author Posted January 11, 2023 Update: Things are a little slow going this week. I'm definitely starting to lose momentum so I will plan to wrap up this mod sooner rather than later. That said I am making progress on the few remaining ratcatcher topics I intend to do. I've finished Ysolda, and am half-way done with Gisli. After that I will add Whore functions to a couple of Wenches and MAYBE.... maybe... Do the female Jarls if I can do it in a way that I find immersive. Then I will do a general ratcatcher topic that can be used on most NPCs and I will call it done. (after a shitload of playtesting) 3
ekion Posted January 13, 2023 Posted January 13, 2023 I seem to have lost a bandit that I subdued and captured with the ring. Was in Whiterun and they were attacked by a follower npc, and then everyone else. Teleported away and they weren't with me, went back to whiterun and they weren't there ether.
dunderhead59 Posted January 13, 2023 Posted January 13, 2023 7 hours ago, ekion said: I seem to have lost a bandit that I subdued and captured with the ring. Was in Whiterun and they were attacked by a follower npc, and then everyone else. Teleported away and they weren't with me, went back to whiterun and they weren't there ether. I don't know why your bandit disappeared, but faction relationships seem a bit unpredictable, especially if you have a mod which changes or adds factions, such as Immersive Patrols. I don't think that custom follower AI helps, but could be wrong about that. It may not have been your follower that started it all, as once it kicks off it can be a bit of a free for all. At one point I had Immersive Patrols and Hydragorgon's Slavegirls active, and encountered a Slavegirls slave caravan just outside Riverwood when I fast travelled there. One of the two caravan guards attacked my captive, then it all got a bit exciting - town and caravan guards and my followers were all shooting at each other (including their own factions!). The first guard to attack died, and suddenly it was all over. It seems to me to be best to get somewhere safe ASAP, and fully train the new slave before going anywhere near other NPCs. If anyone is interested, I find that this https://www.nexusmods.com/skyrimspecialedition/mods/30501 makes a really good base, although you can't fast travel directly to it. If you are feeling especially evil, this one https://www.loverslab.com/files/file/10941-immersive-daedra-worship-temple-of-molag-bal/ may be even better, but it is rather buggy. It feels especially satisfying to take a Vigilant of Stendar there!
facelesschrys Posted January 13, 2023 Posted January 13, 2023 On 6/24/2022 at 3:21 AM, Tentacus said: Notice Me Senpai - A Notice Board Addon View File TRIGGER WARNING: Even if you play as a completely good character, you will meet NPCs who have been sexually assaulted, and there will be dialogue referencing it though that dialogue in and of itself isn't particularly graphic. However the player will have access to dialogue options that are and will lead to more disturbing content. This is especially true with the 1.5 update which adds a lot of emotionally complex dialogue... so please take care of yourself. DISCLAIMER: This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD. Treat other human beings with dignity and respect or fuck off and don't play my mods. VR GAMEPLAY VIDEOS: (Offsite) Hope you like early 2000s and 90s anime music! Good player Evil player 1 Evil player 2 Evil Player 3 Prostitution Demo Follower sex demo DESCRIPTION: NMS is an addon for The Notice Board SE by MannyGT. This mod won't do anything without it! I've always enjoyed the rescuing citizens missions in Notice Board but found myself very disappointed in how little you can interact with the people you rescue. I had long thought about making a kind of Damsels in Distress mod for Skyrim but I thought, why bother reinventing the wheel when the basic framework is right there. When you rescue an adult citizen you are now presented with dialogue options when you travel together. Many of the NPCs will have been taken advantage of by their captors (Yes even the men and the old ladies), though you saved some in the nick of time. You can be nice to them and offer words of comfort for their traumatic experience or you may choose to be an asshole. They will ask you for food and drink which you can offer if you have some, or pretend you don't have any when you do. If you don't give them food and drink, they will become more distressed each time they ask. On rare occasions, if they weren't raped by their captors they may be so happy to see you that they offer you sex as a reward... or you can ask any of them for a reward... which they may well refuse... or you can just have a pleasant and completely platonic journey together. Even if you start out as concensual lovers the NPC may refuse your next request for sex. This will lead to roleplaying opportunities to take things in a non concensual direction, or to behave as a decent person. If you are playing an evil character and rape the NPC, there will be no taking it back. The writing will not pull any punches in terms of trying to make you feel bad for being a piece of shit. After the quest has ended and you receive your bounty you will have the opportunity to turn the citizen into a kind of light follower. The way the follower behaves and what options you will have when speaking to them, differ depending on what transpired on the journey home. You can have more than one of these rescued followers but they can only travel with you one at a time and will be dismissed if you rescue another citizen. See Camp Follower section in 1.5 update Formerly rescued followers will no longer ask for food and drink, unless you leave them tied up. You will also have access to their inventory, and be able to give them orders, more like a vanilla follower. For NPC followers who you have raped, you will have the option to allow them to fight for you, Non raped followers will fight for you automatically. As of version 1.5.7 it contains: Over 7000 lines of silent voiced dialogue. ?? Added in version 1.5.7 Existing saves should be fine when updating from 1.5.0 and up... for anything older: CLEAN SAVE REQUIRED! GENERAL: -More Dialogue *sob* -Important bug fixes -Trade in Bandits for a reward (See evil section for details) Silverblood Inn: -Added (SEX) To date chat that will lead directly to sex to allow more freedom to mix and match topics. -Kleppr and Frabbi now have date dialogue appriopriate for if their spouse is dead. -Hreinn and Hroki can now be dated if either of the parents is dead with appropriate dialogue. -Now you can date members of the family if one was already dated... If that one is now dead and the one you want to date isn't in the Incest or papypig factions. basically you can pick them off one by one if you want. EVIL PLAYER: (None of the below applies to the follower during the rescue) -The victim's relationship rank will no longer go under 2, this is to give the player free hits to do damage if they want. Unfortunately this means you get the friendly barks, but oh well... ?♀️ -There is now new dialogue that will appear when your victim's health is below 50% after a beating. -If a Vicim is bound to Zaz furniture you can get special dialogue taunting to kill them, and dialogue for various levels of health loss. -Run for your life mode: If the victim is non essential you will have a new dialogue option to have them run for their life, with the promise of killing them if caught. If not caught after a couple of minutes they will be dismissed and wander home where you can recruit them again. -Executions: If the Victim is non essential.... If they are kneeling with zaz wrist bondage, or tied up (NMS Restraint), You can put them in an execution mode, where you can kill them with one hit. RINGS OF "POWER": -Ring of debuggery I added a debug menu which can be accessed via the console, or by wearing the ring. -Ring of Subjugation When worn allows you to capture many random citizens when your weapon is drawn. Wear it and draw a weapon. (Right hand is more reliable). Then talk to any non-aggroed NPC (There are some exlusions, like Jarls and shit) This works when tresspassing as well, as long as you haven't aggroed them yet. You can use defeat in conjunction with the ring by talking to a defeated and tied enemy. After you talk to them and capture them with the ring, IMMEDIATELY choose Defeat's "tied up" option and untie them. You can only have 2 captives at a time, including the one that is being trained. You can only train one at a time. 1While being trained, they take up the main NMS follower slot and you CAN'T dismiss them until they are broken. (+10 discipline) Do not start an TNB rescue while training a captive. It can be used to betray beggar followers. The rings can be dropped, or stored, or whatever, you can always get another one by accessing the console debug menu. The rings will be added automatically on a new save but on existing saves you'll need to use this console command to get them: Set _T_NMS_Debug To 1 It will take up to 6 seconds for the menu to appear. Get the Debug ring first as then you can use it to get the second ring without having to use the console again. THE FLESH TRADE -"I'd even buy one of your relatives, if you're looking to sell!" As we've all suspected for more than a decade, Belethor is shady as shit. He has secret ties to slavers and he'll buy your fully trained slaves wholesale. To sell them to Belethor you have to have a whore working for you and offer them to Belethor. If you have a speechcraft over 30 you will get dialogue to begin selling him slaves. Once you have a slave to sell enter the same room as him and tell the FULLY TRAINED slave you are going to sell them (I think it's in orders) Then talk to Belethor. Make sure you say your goodbyes before talking to Belethor, as when they are sold they go poof. -"It's been too long since we've had a bandit raid" AGAB. Guards are lazy, they love it when you do your job for them. Bring Bandits, Forsworn, and Silverhands captured with the ring to Hold jails and talk to a guard to trade them in for a modest reward. Don't feel too bad that you are condemning them to certain exectution or worse. The captives will not need to be talked to unless they've been turned into a slave, in which case you'll need to do the same process as with Belethor. It may not work with named bandits like that beyotch that attacks you outside that one dungeon in the mountains. (See my good player gameplay vid) Added in version 1.5.4 -Bug Fixes. (Too damn many) -More Dialogue. (*sob*) The Abyss does indeed stare back. -IMMMMUUUURRRRSSSHHHUUUN! Revised dialogue to improve immersion and RP flexibility. KIssing now only appears as an option when the NPC is nude. (Doesn't apply to vanilla followers) -Fixed and improved unwanted weapon removal from rescues. Switched it to a one time inventory open event. -House slave improvements: They can now be rehired as main slave, or Camp Follower without having to dismiss them. They can now be pimped so long as there is no Main slave, rescue or CF in the party. -Inventory Improvement: Opening a victims inventory will no longer disable their teammate status that you previously set in the "Fight for me" topic. -Unique rescue dialogue for Thaena, wife of the Jarl of Winterhold. Thaena will always say yes when asked for the reward. A modest amount of custom dialogue for cucking the jarl is also added. -Champion of the downtrodden: You can now offer help to most of the (adult) beggars in the game. Offer them the chance to come work for you as your follower. This offers all the same features as vanilla followers including friends with benefits. Likewise their attitude and the dialogue for recruiting them will changed based on how much evil you've done in the past (rapes). However they can not be dismissed like vanilla followers (They're your responsibility now) though you can have them sandbox wherever you want like the House slaves. Beggars not included are those which are completely insane, or too plot involved. (Dervenin, Narfi, and Gissur) -Optional weapon draw You can now temporarily remove the teammate status from your vanilla followers and Beggar minions. This will prevent them from attacking your victim while you administer your... loving discipline. Note that for the vanilla followers this will disable their "trade something with you" option, though you will still be able to access the inventories of the beggar minions (Because I rule and Bethesda drools). You will want to reinstate teammate status before combat. (duh) -More Ratcatcher topics: (Opportunities to get certain characters into the system not through The Notice board) Like all Ratcatcher topics this option disappears if the NPC in question is selected by the notice board for rescue, and doing the topic removes them from The Notice Board. The Hardship of a long suffering sister. Winterhold: Birna the shopkeeper, is desperate to survive. As she always says: She does what she has to to get by. this includes reluctantly selling her body for 25 gold a go! The player can simply partake of her services as often as they like, or... if they are evil, use it as an opportunity to lure her away to victimization and enslavement. The Hardship of unhoused women. Windhelm: The nights are cold and there is a killer about. The wily beggar, Silda the unseen is tough as nails, but even she is scared. Riften: Edda the beggar is going a little mad. She is certain that the city of riften will kill her and soon. She'll do anything to avoid that fate. Will the player offer these desperate women help, no strings attached? Having them become a heroic sidekicks, or unsavory minions? Will they take advantage of thir miserable situation, and coerce them into becoming their "willing" slave,... or will they simply use them as a cheap whore for a measly 10 gold a pop... before cruelly casting them back to their looming fate? Fixed Ratcatcher topics. Hreinn's date dialogue is fixed. Hreinn and Hroki are now recognized by dialogue as siblings and are... incestable. (Thanks Bethesda) Added in version 1.5.3A BONUS: -Added a dialogue patch for Zaz Animation Pack 8.0 Helper Addon 1.0.2 Place it below Zaz furniture placer and NMS in the plugin load order. It just overrides the dialogue with something more appropriate to NMS, and will have dialogue appropriate to the NPCs enslavement level. This is only for the old 1.0.2 version not the newer version for multiple NPCs. I may make something for it after I try it... I dunno. Added in 1.5.3A: -Fixed incorrect Notifications -Added some common Stocking slots and the Osare apron slot to outfit management -Changed dismissal function to HOPEFULLY correct dismissed camp followers ending up naked or with the wrong default outfit. (If they're already broke there's nothing I can do... Use Dudestia's outfit manager to clothe them.) Added in 1.5.3 -No more repeated rescues Once you've talked to a new rescue they will be added to the TNB blacklist so they won't come up again on a given save file. (hopefully) -Even More Dialogue. Somebody help me please this is a cry for help I'm Tiny Rick! -Better clothing management Camp Follower will now keep the outfit they had as the main when switching and vice versa (I think) Hair and Long hair slots now managed so wigs should stay on. -Bug Fixes. (So-so many) -Cucking change: There is a slight change to this You will no longer get the initial cuck dialogue "Where are you going with my wife?" etc... if they aren't with you. -Ratcatcher topics: Opportunities to get certain characters into the system not through The Notice board. So far the characters supported are Camilla, Kleppr, Frabbi, Hroki, and Hreinn. Riverwood: Recruit Camilla to come with you during Golden Claw quest (Speech > 25 or Hypnotic Gaze perk required (or abduct her). Underwhelming unique dialogue if you whore Camilla in Riverwood. (Though I recommend you don't do the Sven dialogue as bards are extremely buggy when put in the John alias). In depth instructions: Reveal hidden contents The dialogue will not appear if you have active NMS followers (Rescue Main, or CF) So don't start the golden Claw quest if you do. You only get one shot at Camilla so make sure you have the requisite speech (+25) or the Illusion perk Hypnotic Gaze if you want to have her as a friendly follower, Otherwise you'll have to abduct and rape her, or leave her alone. Camilla is a sloot so she will sleep with anybody who passes the initial follow check when asked... UNLESS they are an Argonian or Khajiit. Camilla is not about that furry/scaly life, so you can either just be friends or rape her later. Markarth: Every member of the family that runs the silverblood inn is unhappy, You can persuade each of them to go out with you, which can lead to nice or evil outcomes. Each has requirements same as Camilla, except the son... He is depressed and desperate for attention and will go with anyone. Note you can only go with one on a date in any given playthrough (replay value!) but you can have all of them, as your victim followers using the new system below. In depth instructions: Reveal hidden contents For The Inkeeper family, they are pretty much the same, No followers with you, and speech/perk check, but if you fail the check you can come back later and try again when you have them unlike Camilla. Once you have taken one with you the date will be unavailable with any of the others. I THINK the date will still work if you got one of them with the notice board previously though. -Do I hear banjos? NMS is kinda like Fast and the Furious, or the Olive Garden in that it's all about Family. Yes you sick puppies, you can now make your captives do naughty things with their immediate (adult) family members, Ransom them for 100 gold a day, and even coerce their loved ones into also becoming your captives. Conveniently the first ratcatcher topics provide plenty of opportunities for ozark down home lovin, but it also works with regular notice board rescues. In depth instructions: Reveal hidden contents After you have rescued and returned a VICTIM NPC with a relative (Parent/Adult child/sibling) Get them to follow you again (Or if they are a ratcatcher NPC and following they are already in the right alias) then take them somewhere (your evil hideout) and make them wait. Then go talk to the relative. The dialogue will not appear if the follower is with you. The dialogue is something like "I have something important to tell you about your family". It will give the opportuunity to have them follow you back to their loved one where you can humiliate them, blackmail them or coerce them into becoming your victim follower as well. Note. Once you are paid by them they go into cooldown for 24 hrs and you can't have them do dirty stuff with their kin (unless they are your victim follower) so if you want to do both do the dirty stuff first then get paid. Added in version 1.5.2 NEUTRAL/GOOD/GENERAL PLAYER FEATURES: -Sexlab Tag tweaks -Automatic support for waterskins from Sunhelm, or iNeed. -Bug Fixes. -More Dialogue. EVIL PLAYER FEATURES: -I'm going to whip you" dialogue added for when you have a ZAZ Punishment weapon equipped (Includes the PAH whip that you get in the latest TRAM update.) -Tied up abandonment dialogue moved to the tied chat dialogue topic. -Bug Fixes Some non functional dialogue was hooked up preoperly. Typos. -House slaves. You can turn up to 4 fully trained slaves into a house slave. They will sandbox where you leave them, so if there are idle markers for work they will do it. These are more basic slaves like the Camp follower, but you can have basic sex with them and they do all the basic things like Kneel, masturbate, kiss, etc... (Let me tell you this wasn't easy) They can follow and fight for you, and are commandable and can be made to wait while following as well. They can't be tied up, though you can obviously just put Zaz or DD stuff on them and have them use Zaz furniture using Zaz 8 helper with compatibility mode. You can access their inventory but they have no outfit management so it will revert on loads and fast travel and stuff. It would just be too big of a pain to track for this many slaves. Use something like Dudestia's outfit changer mod to dress them up and lock their outfit. Currently they can't be whored but that will likely change in the future. They can be made to stand at attention and are exceptionally polite and loyal. They can be rehired as a main slave or camp follower at any after you dismiss them. Once a day you can get a home cooked meal from one of your house slaves. (Who needs a wife). Added in version 1.5.1 NEUTRAL/GOOD/GENERAL PLAYER FEATURES: -Woman with penis support: Female player characters who's sexlab gender is set to male will now have access to male sex options with a lot of extra gender appropriate dialogue, as well as the existing female dialogue (except oral rape, that is either or) If your body setup has a penis but no vagina you can remove player vagina options by typing Set _T_NoPussy To 1 in the console. Set it to 0 to bring it back. -Bug Fixes: Most importantly ones concerning bondage and outfit management. EVIL PLAYER FEATURES: -Added new loving dialogue, and the ability to have less aggressive sex with a victim who has fallen in love with their player captor, or is a fully trained slave. -Added greets where infatuated captive/fully trained slave will ask if they can do anything to serve the player. -The ability to recruit a former victim as camp follower during rescue: Added in version 1.5.0 I jumped forward quite a few version numbers because this 2.5 months in the making update is so massive and basically triples the content of the mod. I went through over 100 revisions making this . I made some major changes so make sure you FULLY UNINSTALL the old version as the old loose files will overwrite the new archived ones. I don't want to hear ANY bullshit from vortex users when Vortex leaves all the old crap hanging around. there should be no folders in the install other than SEQ. Just SEQ folder, the archive, and the plugin. You will need a save that has never had NMS on it. NEUTRAL/GOOD/GENERAL PLAYER FEATURES: -Cuckholding system: If you have a sexual relationship with the NPC you rescued (Consensual or not) and they are married, after you recruit them as a follower, you can cuckhold their spouse. -Prostitution system: If you don't have food or drink, (or lie about not having any) and the NPC you rescued is hungry/thirsty enough, you may be able to talk them into selling their body for gold. (Or if you are an evil PC you can force them into it). Unwilling NPCs, and most willing ones will be unhappy with this arrangement, and if you had a consensual relationship they will stop agreeing to sleep with you, but a small percentage will find they enjoy it. These may actually become your lover if they weren't before. Extensive customer dialogue which is different depending on if You are in the same room with your whore when you talk to them. Dialogue for discussing the john with your whore before the price negotiation. The Whore's prejudices and attitude toward the job will be reflected in the lines. For instance Nords don't like Dark elf johns, and nobody wants to fuck Argonians. Haggling system where the John may balk at the price, and you can smoothly offer then next lowest. Or they may offer more money if you join in (which you can refuse) Different races may act differently, for instance Khajiits will almost never turn down sex, but are fierce hagglers, meanwhile Argonians are so happy that you let them use their whore that they don't haggle at all. Guard dialogue. You can offer your whore's services to the guards to stay in their good graces, though this rarely leads good places for you. This is strictly for roleplaying and can be disabled with the console by typing: Set _T_NoPigs To 1 -Vanilla follower (Or custom followers that use CurrentFollowerFaction) options: new dialogue options to your companions for socializing, discussing rescue missions, and options to let the companion have sex with your NMS follower (Who is your lover, and agrees to it, or is your victim) Including group sex with the player. You can also ask that they pay for it, but this is likely to piss them off. Dialogue to start a casual friends with benefits relationship with this companion, to have sex with them. Dialogue to discuss the Sex worker NMS follower. Companion will behave as you do, if you do evil things they will relate to you as if they are also evil, or good if you behave like a good guy. A few character and race specific responses as well as responses appropriate for a housecarl. Tested and works with Underwhelming multiple followers... don't know if it will with anything as bloaty as AFT. -Character specific dialogue: For a couple of notable characters, if they should happen to be kidnapped (Mainly Haelga and Olava the Feeble, but there are a couple of other tiny touches in there). They will have specific lines and/or behaviors such as immediately becoming your whore, or slave under certain circumstances, or having unique preferences. -Compatibility mode: Temporarily disable the main blocking dialogue topics for the NMS follower(s) (Note this doesn't work on TNB prisoner, only on the followers you have recruited from their homes) This allows you to access other mods that have top level dialogue (Like Zaz 8 helper) while still having access to SOME of the NMS features. This is only meant to be enabled temporarily and the mod can't be played effectively as long as it is active. -Refined and rearranged dialogue -Lots of bug fixes. -Fixed Vanilla healing spells counting as hits from player (untested) -Lots of new random dialogue. -Reworked Undressing/Inventory system to play nice with eachother. -Added Wait option to TNB prisoner USE WITH CAUTION... Losing this NPC before you get them home could be very bad. -Added a truly pathological amount of new silent voice dialogue (help me) EVIL PLAYER FEATURES: -Slave training: Through various methods you can train your unwilling victim to become your loyal sex slave. Beatings and other actions that increase discipline like tying them up may break their will, but beating them too often may have the opposite effect. After their will is brioken relentless sexual assault may finally make them your slave. At which point you can choose to have them refer to you as Master/Mistress, or not. Showing kindness or using maniplative language may result in feelings of illogical affection... though this may cause their discipline to go down. Conversely abuse gained discipline, may cause irrational affection to decrease. With enough irrational affection, the NPC will fall in love with you... Keep raising it and they will become your slave in the same manner as with discipline. Other things such as kissing, and forced masturbation, or the slave having an unwilling orgasm during rape (random dialogue), or other forms of humiliation may also contribute to the irrational affection stat. Training stats can very slowly decrease over long periods of time (At least Irrational love does) A victim broken through discipline's training stats will no longer go below 5. An NPC's vanilla relationship rank will change based on their current feelings towards you. This is especially useful when using PLANCK in VR as a NPC who loves you will no longer shrink from your touch. Training dialogue includes humiliations and insults, as well as manipulative gaslighting dialogue. Dialogue has been added to help guage the NPCs feelings towards you in an immersive way. At a certain level of training you get the option to say that all of the victim's posessions belong to you. If successful, whatever cell you are standing in will become owned by the player. This is meant to allow you to use their home as a player home or at least not have them try to kick you out at night. This is VERY easy to abuse, Only say it in their house. RP responsibly. Unique dialogue for the fully trained slaves. -Camp Follower: If you rescue a new NPC or recruit an existing follower while you already have one (Not a current rescue) That follower will continue following with diminished capabilities. This only applies to victim/slave NPCs They can also be dismissed if you so choose. CF has unique RP dialogue. Has their own outfit management, can kneel, kiss, masturbate and have sex with the player. (Though you will not be able to choose the type) If you have raped your current follower/rescue, you will have options for the CF to assist you in training them. This will contribute to the CF's on progress towards becoming your slave if they are not already one. This can be having sex with them, alone or with the player, or fisting them if they are female. You can beat and tie up the CF, and this will contribute towards their training, but the currency of training the CF isn't discipline or Love but your attention. Having sex with them also adds towards this. It might actually be faster to train a slave this way than by giving them your full attention. You can also recruit a NMS follower directly into the CF role if you currently have a rescue, or other follower as the primary. You can swap roles between CF and main (As long as the main isn't a current rescue) Note that this will clear the current training stats so, best to do it at the very beginning of training, or right after breaking their will. Dialogue for companion to let them have sex with the CF ("You can fuck the other one if you like") -Sacrificial spouse: If your victim is married you can tell their spouse of the situation and offer them the option of taking their place, which being wracked with guilt over not rescuing their husband or wife, they will accept. Of course there is nothing stopping you from keeping them both. This is especially fun to do after cucking them just to drive the point home. -Fuck the poor: If If your victim is a whore you can offer them to Beggars for free, as a method of "teaching the whore a lesson" or simply out of a sense of charity towards the unfortunate unhoused of Skyrim. Added in version 1.0.2 GENERAL/GOOD/GENERAL PLAYER FEATURES: -Improved Child protection. (Now checks Sexlab forbidden faction in addition to races) -Added Marriage status check and a BUNCH of appropriate dialogue when propositioning them. There is NO WAY to check WHOM they are married to (boo) but it is assumed to be opposite sex regardless of the sexlab orientation check. This is because A: All Vanilla Bethesda Married NPCs are in a hetero pair, and B: Because Skyrim is super repressed and closeted (IMO) You seriously don't think Ulfric is Hella gay? So gay NPC telling you to "not tell his wife" is Immersive as fuck. -Added dialogue subsection for kindness, this includes saying something complementary, as well as offering food or water at any time (If you have it) even if they aren't hungry or thirsty. This is swapped for "Positive reinforcement" subsection if player is evil. -Added new dialogue to "Whatever/aloof" response to sex rejection, Some NPCs may randomly change their mind now, under certain circumstances if this topic is chosen. -[SET OUTFIT] option removed from follower dialogue because it is no longer necessary as it now sets it automatically when you exit the Open inventory option. If no item is worn on torso slot, NPC will be counted as naked for dialogue purposes. Don't use third party methods like ring of fashion designer or it might fuck the naked tracking up. -Undress dialogue now removed from follower as it causes too many conflicts with using Open Inventory to manage what the follower is wearing. -Amulet slot added to outfit management for compatibility with PAH collars. -New dialogue added to dismissed follower on unusual circumstance that you see them with new follower/rescue. -Copious amounts of new random dialogue added to existing topics that were lacking variety. -Massive amount of bug fixes. EVIL PLAYER FEATURES: -Added new greets after specific acts fisting, BJ, and Anal. These are randomly mixed in with the old ones. Initial topic is finicky about random text though and sometimes flipflops from one to another before you can read it, I will probably avoid putting any there if I make another Skyrim mod. -Added "give a beating" topic, which unequips player's current weapon and spells and draws fists. As before, beating the prisoner (If you have raped them) will raise a hidden discipline stat, which will alter dialogue over time with each beating (Hit until knocked down, then talked to). Now a notification will say "Discipline +1" when this happens. -Added ability to gag the NPC with a cloth gag when restrained. Also overhauled restraint topic to make it more reliable. "NOTE" To prevent NPC from standing back up for several seconds, let the restraint topic (Hogtie, etc...) Complete on it's own. IE don't button spam through it. -Added Kneel/standup option to gagged menu. -Added Kneeling comment dialogue. -Added alternate dialogue to some greets/topics depending if the player has weapon drawn. -Added topics that will allow you to say you will not beat or rape the prisoner for a time. This will lower the hidden discipline stat and revert dialogue when appliccable. -Added dialogue subsections for positive reinforcement and abuse. Some existing options moved to abuse, including Warning, Kneel, tie them up, and Fisting. -Victim will actually not fight unless told to now. (full Follower) though they still will when controlled by TNB alias. I did this for reasons. FEATURES: A truly stupid amount of silent dialogue. including Wide variety for different gender pairings. Gay dialogue aimed at a more repressed medievel society. Romantic/Fantasy style writing, with an eye to lore friendlyness, and semi-realism. More romance-novely than you may be used to from my other mods, but aiming at a "feeling" of realism, and an exploration of consent roleplay that I haven't really seen before. You can be really nice, or a complete scumbag. Options to ask to make out, have the NPC undress or masturbate for you. Concensual and non concensual versions. When they are naked you can comment on their looks, either complimenting or insulting them, just be prepared to deal with the consequences. Citizens that you've raped can be tied up. There is specific greet dialogue's for this, as well as specific Hunger and thirst dialogue. They will also have dialogue where you can threaten them to keep quiet about what has happened. Special behavior if you attack or accidentally hit them. This is most drastically aparent in Non-concensual NPC who becomes follower, where it becomes a very light pseudo punishment system. I made this mod while trying to work through burnout on my Fallout 4 mod Hardship, and as something to improve my experience playing Skyrim VR. Initially it was meant to be a relatively small and focused mod, but as with everything I do it spiraled out of control into something rather excessive. I hope you enjoy it. Don't expect a large amout of support as I am winding down all my modding activities. REQUIREMENTS The Notice Board SE For fuck's sake don't bother the author of this with your issues with my mod. My mod doesn't actually touch his in any way other than checking if a quest is running and having a higher priority blocking topic which gets rid of the annoying as fuck "BE CAREFUL"! every 3 seconds, and replacing it with something actually immersive. Zaz animation pack SE 8+ If you get the wrong version and shit doesn't work that is on you. Build the items for your body, and you may need to have the meshes from Devious devices SE built in bodyslide (though you do not need the esp) If some items are invisible, this is why. Fuz Ro D'oh SE or Unofficial FRD VR version Sexlab SE, or Sexlab VR, and all their requirements. In addition the quality of your experience will vary greatly based on what animations you have installed and how you curate them! For gay (MM) animations either the SLAL or standalone version of M2M SE is highly recommended, if not required. For Lesbian and straight animations I strongly recommend Billy's SLAL anims For EVERYBODY I STRONGLY recommend if not require Leitos SLAL anims Some of Babos human animations work okay. If any of the options aren't producing animations installing these should fix it as it's what I have KNOWN ISSUES/CAVEATS: -Just bombing through dialogue may cause issues, especially when the alieses are being filled so take your time and let things happen when activating scripted dialogue events like recruiting or swapping NMS Followers. A good rule of thumb is to wait for all the notifications to finish so the outfit management can finish working. -Compatibility mode will disable a lot of this mods dialogue so only use it when you need it then turn it off. -If the NPC stands up after you tie them up giving them a smack will refresh their package and they should lie back down. Sometimes the gag doesn't show up on male NPCs... no, idea why as the gag model does have a male version and works if you just put it on them. ?♂️ -If I put a warning next to a line of dialogue HEED IT. -If you are a min/maxer... Then fucking try not to be one. You can do the slave training way too fast if you try, but if you play organically and just let things happen naturally you'll have a lot more fun. FAQ: Q: That's kind of a stupid name isn't it? A: Yes. Q: Why make an addon for Notice Board rather than the more up to date alternative(s)? A: I just came back to playing Skyrim with SVR after working on my own FO4 mods for several years, and NEVER played SE. Plainly, I didn't know better. Q: Why does this require ZAZ 8+? A: See above... I didn't know not everybody used the latest version... That said I do use the keywords so 8+ features are actually used. Q: Did you make a curved swords joke? A: No... Somehow I resisted. Q: Is Camilla a sloot? A: Yes. Thanks to @JB. for testing assistance. Thanks to @TrollAutokill as I took a decent ammount of inspiration from DoM. Thanks to @requiredname65 for assistance finding conditions. Submitter Tentacus Submitted 06/23/2022 Category Dialog Sex Requires The Notice Board, Zaz SE 8+, Fuz Ro D'oh SE/VR, Sexlab SE/VR Regular Edition Compatible No I wish there's also a Legendary Edition Version of this, I really want to use this mod, but I have a lot of LE only compatible mods that I cant paly without. I tried installing it in my Oldrim but the only thing that works is the drinking ALCOHOL animation. lol 1
Tentacus Posted January 13, 2023 Author Posted January 13, 2023 (edited) 57 minutes ago, dunderhead59 said: I don't know why your bandit disappeared, but faction relationships seem a bit unpredictable, especially if you have a mod which changes or adds factions, such as Immersive Patrols. I don't think that custom follower AI helps, but could be wrong about that. It may not have been your follower that started it all, as once it kicks off it can be a bit of a free for all. At one point I had Immersive Patrols and Hydragorgon's Slavegirls active, and encountered a Slavegirls slave caravan just outside Riverwood when I fast travelled there. One of the two caravan guards attacked my captive, then it all got a bit exciting - town and caravan guards and my followers were all shooting at each other (including their own factions!). The first guard to attack died, and suddenly it was all over. It seems to me to be best to get somewhere safe ASAP, and fully train the new slave before going anywhere near other NPCs. If anyone is interested, I find that this https://www.nexusmods.com/skyrimspecialedition/mods/30501 makes a really good base, although you can't fast travel directly to it. If you are feeling especially evil, this one https://www.loverslab.com/files/file/10941-immersive-daedra-worship-temple-of-molag-bal/ may be even better, but it is rather buggy. It feels especially satisfying to take a Vigilant of Stendar there! Ah yes any new mod that adds a new faction and DOESN'T put their NPCs in any vanilla ones will likely have this issue. It's just an inherrant problem with NPCs that Bethesda has set to max aggression since there is no scripted way to fix it. The only solution is to do what PAHE does and clone the NPC into a completely new body but then you end up with every NPC sounding alike which is a bunch of lame bullshit. (Also I don't know how to do it} You MIGHT try using the console to setav aggression 0 on them whenever you travel as I think the console works but You'll have to do that every time you load a save I might look into faction patches for popular mods in the future but for now I got bigger fish to fry. Edited January 13, 2023 by Tentacus
Tentacus Posted January 13, 2023 Author Posted January 13, 2023 Update: I am adding general ratcatcher topics that will only appear when you are wearing the ring of subjugation (shows your intent to do evil) Once you have taken them somewhere you draw a weapon and use the ring dialogue to capture them, or you can keep it sheathed and change your mind. For Civillians: Topic: -Excuse me... I need your help. (LIE) leads to: -My new dog's wandered off. He's just a pup... Might you help me search? -Please... My child has wandered off. Can you help me look for them? -Come quickly... someone's injured! How people react and if they follow you depends on a combination of things including, speechcraft, how you are dressed, if they are dressed like a rich person, and gender. For instance Nazeem isn't gonna give a single fuck about your lost puppy... OR child (Unless you are dressed rich and then only maybe), but his wife most likely will. -Come walk with me. I have something to show you. (HYPNOTIC GAZE) (This option appears if you have the illusion perk. It's 100% effective.) In addition to all the above (some) Priests/priestesses will have a topic such as: -Priestess... Would you walk with me? I have questions about Kynareth. (LIE) for whatever their devotion is. This is also 100% effective. Guards have a different set of topics, and always follow. Topic: Guard... I need your help! (LIE) Leads to: -I spotted someone suspicious... I fear they may be up to no good. -I've been robbed! I saw where they ran off to... I can show you! ---------------------------------------------------------------------------------------------- Some caveats: All of these are gonna allow you to cheat and break the game in new and exciting ways and should never be used on a save you are too precious about. Most priests are essential until their lame-ass quests are done. 2
dunderhead59 Posted January 13, 2023 Posted January 13, 2023 That sounds perfect for me! One question - how do you know whether the PC has Hypnotic Gaze? Is it simply a check for perk 00059b77? I use Ordinator which doesn't have Hypnotic Gaze, but I think 00059b77 is called Wilting (Illusion 40 is required, but heigh-ho).
Tentacus Posted January 13, 2023 Author Posted January 13, 2023 8 minutes ago, dunderhead59 said: That sounds perfect for me! One question - how do you know whether the PC has Hypnotic Gaze? Is it simply a check for perk 00059b77? I use Ordinator which doesn't have Hypnotic Gaze, but I think 00059b77 is called Wilting (Illusion 40 is required, but heigh-ho). Dunno... I literally just use hasperk in the topic dialogue conditions. Yeah haven't used Ordinator in a while so I hadn't considered that. It's really no big deal, if you use common sense the other options will usually work and if your speech is above 30 it will be even easier. I only include those options cause I think a perk called hypnotic gaze ought to have at least some pervy benefits!
dunderhead59 Posted January 13, 2023 Posted January 13, 2023 2 minutes ago, Tentacus said: Dunno... I literally just use hasperk in the topic dialogue conditions. Yeah haven't used Ordinator in a while so I hadn't considered that. It's really no big deal, if you use common sense the other options will usually work and if your speech is above 30 it will be even easier. I only include those options cause I think a perk called hypnotic gaze ought to have at least some pervy benefits! Fair enough. I guess I will find out whether the topic appears in due course.
Leela2076 Posted January 13, 2023 Posted January 13, 2023 If I use the inventory dialog to dress up a NMS follower they end up naked again whenever I move between cells. What am I doing wrong here. I'll tell them to strip and then look at their inventory. Give them some stuff to wear. They only wear it till I move to a new cell like when leaving the house.
Tentacus Posted January 13, 2023 Author Posted January 13, 2023 (edited) 35 minutes ago, Leela2076 said: If I use the inventory dialog to dress up a NMS follower they end up naked again whenever I move between cells. What am I doing wrong here. I'll tell them to strip and then look at their inventory. Give them some stuff to wear. They only wear it till I move to a new cell like when leaving the house. Inventory management is a whole can of worms. I only manage the inventories for The main follower/victim, and the secondary Camp follower. The House slaves and ring captives have no management. It already takes a herculean effort just to manage that. it is a MIRACLE it works as well as it does. Vanilla Skyrim will revert an NPCs outfit after fast travel to their default. It's really fucking stupid (and they fixed it in Fallout 4) If they end up naked it's because something has made their default outfit naked. Either choosing "remove default" in Dudestia's mod or rarely if something goes wrong during the dismissal of NMS followers. You can either use Dudesta's ring to manage this NPCs outfits, (I highly recommend everybody have this in their load order as a utility at all times). or maybe try "recycleactor" In the console to try to get their default outfit back... but I imagine that will remove them from any NMS systems they are in. Edit: Wait... You said you told them to strip then added outfits... That isn't how things work. Unless you are using another mod to add the clothes. You HAVE to add the outfit using the (OPEN INVENTORY) topic or it won't save the outfit. The topic won't appear if you've stripped them previously. Have them get dressed then handle all the outfit management through the inventory topic. Dress/undress is only there for immersion and as a quick way to take on and off the existing outfit. Also there is no outfit management until the rescue is over for TNB rescues for technical reasons. Edited January 13, 2023 by Tentacus
ekion Posted January 13, 2023 Posted January 13, 2023 10 hours ago, dunderhead59 said: I don't know why your bandit disappeared, but faction relationships seem a bit unpredictable, especially if you have a mod which changes or adds factions, such as Immersive Patrols. I don't think that custom follower AI helps, but could be wrong about that. It may not have been your follower that started it all, as once it kicks off it can be a bit of a free for all. At one point I had Immersive Patrols and Hydragorgon's Slavegirls active, and encountered a Slavegirls slave caravan just outside Riverwood when I fast travelled there. One of the two caravan guards attacked my captive, then it all got a bit exciting - town and caravan guards and my followers were all shooting at each other (including their own factions!). The first guard to attack died, and suddenly it was all over. It seems to me to be best to get somewhere safe ASAP, and fully train the new slave before going anywhere near other NPCs. If anyone is interested, I find that this https://www.nexusmods.com/skyrimspecialedition/mods/30501 makes a really good base, although you can't fast travel directly to it. If you are feeling especially evil, this one https://www.loverslab.com/files/file/10941-immersive-daedra-worship-temple-of-molag-bal/ may be even better, but it is rather buggy. It feels especially satisfying to take a Vigilant of Stendar there! yeah, it had told me they were broken and I was heading to sell them to belethor. The problem is that the system still thinks the bandit is with me, so I cannot break another one and I cannot sell them because for some reason that is the only system that doesn't think they are with me. Is there a console command to release that bandit? I used to have immersive daedra worship, but had to get rid of it because of glitches. I might try the old forward barracks though.
Leela2076 Posted January 14, 2023 Posted January 14, 2023 (edited) 4 hours ago, Tentacus said: Inventory management is a whole can of worms. I only manage the inventories for The main follower/victim, and the secondary Camp follower. The House slaves and ring captives have no management. It already takes a herculean effort just to manage that. it is a MIRACLE it works as well as it does. Vanilla Skyrim will revert an NPCs outfit after fast travel to their default. It's really fucking stupid (and they fixed it in Fallout 4) If they end up naked it's because something has made their default outfit naked. Either choosing "remove default" in Dudestia's mod or rarely if something goes wrong during the dismissal of NMS followers. You can either use Dudesta's ring to manage this NPCs outfits, (I highly recommend everybody have this in their load order as a utility at all times). or maybe try "recycleactor" In the console to try to get their default outfit back... but I imagine that will remove them from any NMS systems they are in. Edit: Wait... You said you told them to strip then added outfits... That isn't how things work. Unless you are using another mod to add the clothes. You HAVE to add the outfit using the (OPEN INVENTORY) topic or it won't save the outfit. The topic won't appear if you've stripped them previously. Have them get dressed then handle all the outfit management through the inventory topic. Dress/undress is only there for immersion and as a quick way to take on and off the existing outfit. Also there is no outfit management until the rescue is over for TNB rescues for technical reasons. Thanks, I figured I was doing something wrong. Still though if I don't tell then to strip sometimes don't equip the new stuff. Hell sometimes they just flatly won't equip what you give them no matter what you do. I guess no one at Bethesda ever imagined someone might actually want to change a follower's outfit ... nah, never. That's just crazy talk. P.S. I use the ring of Fashion so I'll just do it that way. Edited January 14, 2023 by Leela2076
Parky Posted January 14, 2023 Posted January 14, 2023 Had a odd issue with one of my slaves. I had broken Brina and since the NPC replacer makes so pretty, I kept her around and took on rescue missions. I think the constant change of status as you started on a new slave, pushing her to the 2nd position, broke her. Now she just babbles the "Vampire Cattle" dialogue and I tried Vlija reset, disable/enable, resetai on her, but nothing works. She just stays in her shop now. Sad she was a very nice toy. Another issue is a recruited Sida the unseen and was working her up to be a good slave and then on a quest she got killed. I resurrected her, but she lost all of her progress and I can't seem to trigger the dialogue again. She is back in Windhelm begging.
Tentacus Posted January 14, 2023 Author Posted January 14, 2023 (edited) 4 hours ago, ekion said: yeah, it had told me they were broken and I was heading to sell them to belethor. The problem is that the system still thinks the bandit is with me, so I cannot break another one and I cannot sell them because for some reason that is the only system that doesn't think they are with me. Is there a console command to release that bandit? I used to have immersive daedra worship, but had to get rid of it because of glitches. I might try the old forward barracks though. Sounds like something I may need to add to the debug ring. a button that clears all this mods aliases. Hmmm... for now Stopping the main quest might do it. Type Help Notice 4 to find the ID number for the quest "Notice me quest" Then type StopQuest (the number) Close the console and wait a few seconds Then type StartQuest (the number) and hopefully you'll see the boot up notifications again. That should clear all the aliases. In general though you should save often and keep many seperate saves in case something like this happens so you can simply revert. This is just good general practice but VITAL for Bethesda games. 2 hours ago, Parky said: Had a odd issue with one of my slaves. I had broken Brina and since the NPC replacer makes so pretty, I kept her around and took on rescue missions. I think the constant change of status as you started on a new slave, pushing her to the 2nd position, broke her. Now she just babbles the "Vampire Cattle" dialogue and I tried Vlija reset, disable/enable, resetai on her, but nothing works. She just stays in her shop now. Sad she was a very nice toy. Sounds like another mod interfering since I have no dialogue relating to Vampire stuff. Blocking dialogue of a higher priority from another mod (or Vanilla) will block my blocking dialogue. 2 hours ago, Parky said: Another issue is a recruited Sida the unseen and was working her up to be a good slave and then on a quest she got killed. I resurrected her, but she lost all of her progress and I can't seem to trigger the dialogue again. She is back in Windhelm begging. Yeah resurrecting is basically the same as recycleactor I think it resets all the factions so all your "history" is lost. Same advice as above. Simply save often or use the console or something like NPC protection tweaks to make her essential. Edited January 14, 2023 by Tentacus 1
ekion Posted January 14, 2023 Posted January 14, 2023 4 hours ago, Tentacus said: Sounds like something I may need to add to the debug ring. a button that clears all this mods aliases. Hmmm... for now Stopping the main quest might do it. Type Help Notice 4 to find the ID number for the quest "Notice me quest" Then type StopQuest (the number) Close the console and wait a few seconds Then type StartQuest (the number) and hopefully you'll see the boot up notifications again. That should clear all the aliases. In general though you should save often and keep many seperate saves in case something like this happens so you can simply revert. This is just good general practice but VITAL for Bethesda games. Thanks for the help. I eventually just went back to an earlier save and just gave up the progress. I actually have a bunch of saves, but when the bandit first disappeared I thought they might have to run the distance to my new location. So, I waited and got distracted trying to figure out why my vampire couldn't feed. Didn't remember until I grabbed camilla and the dialog kept saying I would get to her after I finished with the other one. 1
dunderhead59 Posted January 14, 2023 Posted January 14, 2023 (edited) 15 hours ago, ekion said: yeah, it had told me they were broken and I was heading to sell them to belethor. The problem is that the system still thinks the bandit is with me, so I cannot break another one and I cannot sell them because for some reason that is the only system that doesn't think they are with me. Is there a console command to release that bandit? I used to have immersive daedra worship, but had to get rid of it because of glitches. I might try the old forward barracks though. I have had the same problem with the blocked slot - I thought it was due to a conflict with Immersive Patrols, but maybe it's something else. Correction - we thought it was because it was a named NPC who was scripted to disappear (the dozy bint who can't find the wedding in Solitude). One of the reasons I like the Old Forward Barracks is that there are a couple of entrances inside the city as well as the ones outside. I think that gives you a better chance of a clear run through to Belethor. Edited January 14, 2023 by dunderhead59 Correction
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