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Notice Me Senpai - A Notice Board Addon


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Posted (edited)

Saadia is gonna be one sassy whore when she follows you. Even though she's technically in the "happy whore" class she does nothing but complain and mouth off. Still you can tell she knows her situation is the best she can ask for given her life choices.

 

Also you don't have to take as canon anything she tells you about the smell of Hulda's pussy. Saadia has an axe to grind.

Edited by Tentacus
Posted
On 1/23/2023 at 6:06 AM, Tentacus said:

 

Nice. I've never got Olfina. The TNB RNG seems to really love Saffir and Olava the feeble for me... lol.

 

As far as the proposition chances It's just Bethesda RNG. As I said the chances are lower if they were raped. I didn't put any speech checks in it when I started the mod. TBH I've never been a big fan of using the vanillla systems since as you said... levelling them can be annoying but I decided to start doing it when I added the Ratcatcher topics.

 

I have to revisit the early code anyway to add the hynotic Stare stuff. While I am at it I will add a couple of extra chances for them to say yes when you proposition based on speech.

 

Note. For certain character voices there is a chance you can neg them into it with the "whatever you're probably bad at sex anyway" type topics.

 

The family dialogue is only for if you raped the family member, not consensual sex and that family member is currently in another cell (or at least > 600 units away) The idea is you are ransoming their safety to get things.

Is it possible to "force" which npc gets abducted? Maybe by buying a certain clothing item from Belethor ( something that's easily visually identifiable, like a red hat or something), then you give it as a present to npc, go back to Belethor and arrange ( for a price) to make it happen.

After a while ( a week or so), this npc always appears on notice board.

Lore-wise, I could see this as plausible, some merchants/shady characters having connections with bandits, that would "arrange" for some people to "disappear" ( alternative, Dark Brotherhood, is something most people would not want to get involved with). 

Posted
27 minutes ago, Kanerah said:

Is it possible to "force" which npc gets abducted? Maybe by buying a certain clothing item from Belethor ( something that's easily visually identifiable, like a red hat or something), then you give it as a present to npc, go back to Belethor and arrange ( for a price) to make it happen.

After a while ( a week or so), this npc always appears on notice board.

Lore-wise, I could see this as plausible, some merchants/shady characters having connections with bandits, that would "arrange" for some people to "disappear" ( alternative, Dark Brotherhood, is something most people would not want to get involved with). 

 

Anything to do with the Notice board mod's internal functions is beyond my control, aside from adding those already chosen to the blacklist, which doesn't even seem to work that well. That said the new casual sex and whore topics coming in the next version will add a lot more content that doesn't rely on it. Nearly infinite possibilities for evil players, but certainly more for good ones too. So much so I'd say that rescues will probably be a secondary function... at least when I play.

Posted

Well... I am ready to start playtesting tomorrow. It is a profoundly bad idea to work on a plugin for more than two weeks without ever, once playtesting. I am pretty sure I've worked on this one just shy of a month.

 

I've worked on this update so long that I have forgotten what all is in it so making the description in two weeks assuming testing goes well (it won't) is gonna be fun... Oh well... here we are.  

 

894991634_ScreenShot199copy.jpg.8a3d3cec4889a8b5688e191d2722481e.jpg

Posted (edited)
On 1/21/2023 at 10:37 AM, backguard44 said:

Lastly a selfish request. Do you think you could make this mod compatible? I think it would be the cherry on top for a fully broken slave.

Dance for me - Dance for you ( optional files - personal version )

https://www.nexusmods.com/skyrimspecialedition/mods/29512?tab=files

 

Again, thank you for the mod.

 

On 1/22/2023 at 7:47 AM, dunderhead59 said:

 

*** CORRECTION ***

Dance for me Dance for you only works for normal followers.  This mod: https://www.nexusmods.com/skyrimspecialedition/mods/14083 works on NMS captives, but many of the animations are a bit odd (to my aging eyes, anyway!).  Stopping the NPC dancing can be a bit of a pain - I seem to need to either force a different animation (sex), or use compatibility mode to get to the "Stop dancing" dialogue option and then wait for an hour.

 

 

So I downloaded the mod to see why it wasn't working with compatibility mode.  DFMDFY checks to see if the NPC is a player teammate so all you have to do is before you enter compat mode tell your slave that they will need to fight for you. this will set their teammate flag to 1... and so they should be able to dance in compat mode.

 

Now... I'm gonna go play my old Fallout 4 mod to relax... lol.

 

image.jpeg.1dfd41d57a19b7074e76bd3d425866aa.jpeg

Edited by Tentacus
Posted
7 hours ago, Tentacus said:

 

Now... I'm gonna go play my old Fallout 4 mod to relax... lol.

 

 

Damn, i just deleted my fallout 4 install because i needed the space...   How am i going to relax now without hardship and JB comomwealth slavers, guess i'll just unload all that frusration on poor ol'Silda, she probably gonna thank me for it though...

Posted (edited)

*sigh*... Immediately find a bug. Casual sex dialogue not showing up so I go check and see why and somehow I set "ischild" to 1 instead of 0 on the conditions so now I have to edit hundreds of entries... lol.

 

At least it proves my double child protection is working as that dialogue still didn't show up on kids. What a fucking pain in the ass though. Also cause I gotta spot check other dialogue I added out of paranoia now.

Edited by Tentacus
Posted
2 hours ago, Tentacus said:

A lot of bugs today but nothing too bad. Here's a very short video showing some of the new general ratcatcher dialogue, specifically the Priest/priestess luring topic:

 

https://motherless.com/BD409CC

Nice! Those Dibella's priestess better be ready to move into a new home, they gonna work their ass for me ?

Posted
5 hours ago, erynyes said:

Nice! Those Dibella's priestess better be ready to move into a new home, they gonna work their ass for me ?

 Note that that dialogue is only for the major clergy not every NPC in the temples, like acolyte Jensen and Nazeem's wife etc.... (Though she has her own unique casual sex dialogue)

Posted (edited)

Here are some more clips showing off new gameplay:

 

What happened to the priestess from the last video: 

 

WARNING: She does get killed at the end. Also FYI the ingredients gathered at the end are not from my mod .

https://motherless.com/3A84A92

 

As you can see I added the ability to rape captives without putting them into the main alies (and commiting them to breaking training) this is better for more of a chaotic murder hobo character or garden variety rapist. I probably should add some kind of crime component if you let them go without training, but for now there will be none and they'll act like any of the other ratcatcher victims... so RP responsibly. 

 

You can also now execute captives using the same method as for the main.

 

Here is a demo of the new Inn whores. (as well as a quick demo of being refused at casual sex): 

This Player character has basically no speech skill so everybody says no, and not all the propositions are that crude. Like when you hit on the Jarl even dumdums are less crass.

 

I apologize for the reply dialogue getting cut off so much. I tried to adjust my Quest 2 to make the image less tilted but it seems to have thrown the frame off vertically.

 

https://motherless.com/73176A2

 

Here is the (most likely final) List of whores. Prices are from memory so may vary.

 

--Full service with more fleshed out Ratcatcher dialogue, typical sex acts available to main follower.

 

Birna - 25 gold

Edda - 10 gold

Silda -10 gold

Ysolda - I don't remember but it's at least 50. Probably 60 or more.

 

--Run of the Mill Inn whores with fewer frills. You don't select sex type but do select top or bottom (same with casual sex) You can recruit them all to work for you. 

 

Abelone -30 gold

Eydis -30 gold

Faida -40 gold

Jonna -30 gold

Narri -40 gold

Julienne -40 gold

Saadia -40 gold

Valga -40 gold

 

In addition there are 3 secret female NPCs that can be convinced to become your whore after varying amounts of casual sex. Hint: One of them is one of the few people who will fuck my uncharismatic PC. :) 

 

Edited by Tentacus
Posted

I added stuff to the mod all day mostly Hypnotic gaze dialogue so you can't use it on powerful wizards like the Arch mage or Sybille Stentor, or Illusion trainers (well you can and will get interesting dialogue) It will work on some of the court wizards though so go for it. I also added the ability to feed your captives human flesh cause I am a monster... lol.

 

Anyway... I had a fun testing session after all that. I hated being completely broke... too broke to even hire Birna while learning at the college so my ugly evil mage went on a rescue, and damn was it an unusual one. Got Alfhild which I never have before and she was feeling slooty which is just hella funny since my guy looks like a miniature giant and has zero charisma. Everyone says no to casual sex to him :D 

 

I had an absolutely miserable time killing off Valtheim tower until I realized I had the difficulty on Max! That was a little too hard with no companion and being Level 3.

Posted
1 hour ago, Tentacus said:

Anyway... I had a fun testing session after all that. I hated being completely broke... too broke to even hire Birna while learning at the college so my ugly evil mage went on a rescue, and damn was it an unusual one. Got Alfhild which I never have before and she was feeling slooty which is just hella funny since my guy looks like a miniature giant and has zero charisma. Everyone says no to casual sex to him :D 

 

I had an absolutely miserable time killing off Valtheim tower until I realized I had the difficulty on Max! That was a little too hard with no companion and being Level 3.

you  should make a vid about that, the goofy part about valtheim tower included, titled the murder hobo misadvantures... i would watch ?

Posted (edited)
33 minutes ago, erynyes said:

you  should make a vid about that, the goofy part about valtheim tower included, titled the murder hobo misadvantures... i would watch ?

 Sadly I wasn't recording but it was mostly just a lot of frustration at being repeatedly knocked off the tower by a damage sponge bandit queen. It also explains why the wolves had given me so much trouble, though at the time I chalked it up to being used to rolling with followers.

 

Who knows maybe the love of a good woman... er cheating slut... will make Varl the deceiver's heart grow 3 sizes so he'll turn over a new leaf... Probably not though.

Edited by Tentacus
Posted
7 minutes ago, Tentacus said:

 it was mostly just a lot of frustration at being repeatedly knocked off the tower by a damage sponge bandit queen.

 

i just spent 45 minutes trying to kill a fucking kwama from demonic creatures and ending up getting fucked by a larvae, i know the feeling ? tuff days

Posted

I am enjoying Ysolda... though she is expensive. BTW the new Lovergirl texture on the nexus is. ?The UNP version has the BHUUNP genitals.

Posted

Finally worked up the nerve to run the new XEDIT Quick auto clean on the mod.  Gonna be honest I've been burned so many times by auto processes destroying my mods because they scramble dialogue order in plugins that the entuire dev of this mod I've tried to manage cleaning completely by hand (Since they fucking removed the manual cleaning tools from XEdit for literally no reason) but as things have winded down I've gotten a bit more sloppy about saving after opening vanilla forms in the CK,, and there did end up being a couple of same as master files.  But the next version should be clean assuming the MFing QAC didn't scramble the dialogue :) . I should know pretty quick. Everything that wrecked shit before went through XEDIT's plugin abilities, I am hoping that since QAC is just a seperate decicated EXE that it would work as intended for a chancge rather than robbing someone of a month of their life.

Posted

Found a bug where captives being trained won't update their outfits/bondage on geometry load. Will be fixed in next version.

Posted
3 hours ago, Tentacus said:

Finally worked up the nerve to run the new XEDIT Quick auto clean on the mod.

I hope you kept backups because there was a time when doing this to far harbor master file would break children of atom questline by... you guessed it... mucking up the dialogue tree.

 

Posted (edited)
30 minutes ago, requiredname65 said:

I hope you kept backups because there was a time when doing this to far harbor master file would break children of atom questline by... you guessed it... mucking up the dialogue tree.

 

 

yeah. I am thinking that since Skyrim's dialogue system is so different this may not happen but thanks for the heads up. It's a lot easier to tell whet's going on in Skyrim trees just by looking at em so I'll do some spot checks before I continue testing.

 

Edit: Spot check is clean... Luckily I've been staring at these trees a lot lately so I'd notice the kinda changes that happened with Hardship. It also doesn't hurt that the SE CK is 10x faster (NOTE this is NOT using Dialogue Views I exceeded the capabilities of Dialogue views like 6500 lines ago) and the version I am using has dark mode which makes my comprehension and retention higher. :D 

Edited by Tentacus
Posted
1 hour ago, LewdZenn said:

Instead of a ring, could you make a perk that gives the player access to capturing NPCs and whatnot?

 

No. It's a ring because it turns on and off blocking dialogue. It's the best I can do without adding an MCM, and I find the Skyrim version of MCM a bit arcane to learn plus it adds another requirement and script, which I don't want to do.

 

If the problem is the ring slot it's quite easy to change the item to an amulet in SSEEdit.

Posted (edited)

Fun fact: I added the ability to feed your hungry victim raw human flesh or hearts. I did this cause it is an item that exists in the vanilla game, and because I am a fucking insane person who can't have any possibility not be addressed... *sigh*

 

The point is... That when you do this the screen fades to black and some sounds play then it fades back in. I wanted the sounds to just be the normal Vanilla munch munch munch sound but NOOOO Skyrim has to make it nearly fucking impossible to access a lot of vanilla sounds for scripts (Unlike Fallout 4) Yes I could have made my own new sound using the vanilla souce... but nah... so instead I used a couple of sex squish sounds included with sex lab and ya know what... That worked super good... Very... Hannibal Lecter.

 

?

Edited by Tentacus

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