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Notice Me Senpai - A Notice Board Addon


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Posted

Hello Tentacus, I have been following your Mod for a while and plan on using it once I have rebuilt my Game, thank you for this Mod :) ...May I ask though if you would please consider expanding certain aspects of your dialogues to be used on all NPC's, not just those rescued? I RP a not so nice Dovah, his not into slavery or having NPC's follow him for long, but I have been looking around for years now for a Mod that will allow him to intimdate random NPC's into having sex with him, his not really an "asker", more of a "demander" and expects his demands to be satisfied. Would it be relatively easy to expand your dialogue content to cover all NPC's? If so would you perhaps please consider this option? Either way thank you for your time and your awseome Mod Tentacus :)

Posted (edited)
9 hours ago, canthor said:

I gave up a long time ago trying to get the rescue quest to fire of naturally, so I just use console commands to start them. I've also edited the Notice Board quest for the rescue mission to only let females be captured, and it won't pick ones I've rescued. "Saved" over 30 different women so far. Super pumped about the next update.

 

14 hours ago, pinky6225 said:

 

Don't suppose you've managed to find a way to speed up the apperance of the rescue quest? Keep getting in the situation where i fast travel from city to city looking for a rescue quest only for it to be one i've already done or not at all

 

Did have a look myself but appears that the notice board mod didn't include any of the source scripts so couldnt see if there was a timer i could amend

 

I dunno it's so uneven when it happens some games it's like every time and others it does that crap. I will say since I started dropping and fast travelling I've had constant rescues show up.

 

If you could post the console command I'll put it on the op. Been meaning to add a section for mine anyway.

 

Hopefully I can find an appropriate NPC to test on today as I'd love to get this update out. Might be faster just to make a second Rat Catcher topic since one of them I have in mind involves a mother.

 

I have been having a lot of fun on this save. I almost never play this long on one character.

 

1090235920_ScreenShot420copy.jpg.0c8f8da30b74bf01022eac8355e3939a.jpg   1260784377_ScreenShot421copy.jpg.6adcf7001b210f1c3102a461294a3624.jpg

 

 

Edited by Tentacus
Posted
2 hours ago, Mrs Taewa said:

Hello Tentacus, I have been following your Mod for a while and plan on using it once I have rebuilt my Game, thank you for this Mod :) ...May I ask though if you would please consider expanding certain aspects of your dialogues to be used on all NPC's, not just those rescued? I RP a not so nice Dovah, his not into slavery or having NPC's follow him for long, but I have been looking around for years now for a Mod that will allow him to intimdate random NPC's into having sex with him, his not really an "asker", more of a "demander" and expects his demands to be satisfied. Would it be relatively easy to expand your dialogue content to cover all NPC's? If so would you perhaps please consider this option? Either way thank you for your time and your awseome Mod Tentacus :)

 

I have thought about making a more general stat based sex/rape topic as an offshoot of the upcoming ratcatcher topics but that's really starting to get far afield. I used to play Sexlab submit which actually was pretty close to what you want but I doubt there is a version that works well enough in existance anymore.

 

It's gonna take a lot of thought to decide, because this mod's inner workings are already completely unmanagable. It's twice as big as my last mod which was already unmanagable but at least this one doesn't have the branching script stuff so... that's why even this is possible. I'm afraid I made the exact same mistake with this mod that I did with Hardship, making it into a catchall mod that does everything I want... lol.

 

At 79 scripts, many already pulling double and triple duty, I am running out of things I can feasably add without making the game unplayable, or hopelessly buggy.

Posted

I ended up going with the option of creating a second Ratcatcher topic (That I'd already planned to do later) so that I can test all the family permutations in a lab environment. It will be the family that runs the Silver Blood inn which is a whopping 4 NPC worth of new dialogues so that is gonna take a few days. If it works like I hope it should be cool as hell though.

 

So no update this week.

Posted
10 hours ago, Tentacus said:

 

I have thought about making a more general stat based sex/rape topic as an offshoot of the upcoming ratcatcher topics but that's really starting to get far afield. I used to play Sexlab submit which actually was pretty close to what you want but I doubt there is a version that works well enough in existance anymore.

 

It's gonna take a lot of thought to decide, because this mod's inner workings are already completely unmanagable. It's twice as big as my last mod which was already unmanagable but at least this one doesn't have the branching script stuff so... that's why even this is possible. I'm afraid I made the exact same mistake with this mod that I did with Hardship, making it into a catchall mod that does everything I want... lol.

 

At 79 scripts, many already pulling double and triple duty, I am running out of things I can feasably add without making the game unplayable, or hopelessly buggy.

Thank you for your response and consideration Tentacus :) ...As I have been watching your Mod unfold I have realized you're building something big with a lot of inner workings, it's an impressive Mod and yes, I have been following your progress and know this Mod has become a LOT bigger than you originally planned lol ...My ask was only if it was a simple addition, not a whole new subset, it was certainly not my intention to ask that of you...if you do decide to AWESOME, if you deciide against it, still AWESOME :)

Yes, I do use Submit, it still works :) ...but unfortunatly though my Dovah can charm for sex, the intimidate option offers only to rob, not for sex :(

Thank you again Tentacus, you have created something great here :)

Posted

setstage manny_up_rp 10 is the command, it sometimes doesn't fire, so I just fast travel to a different hold and try again. Might do that since I only have the quest giving me females to rescue. xD

Posted

Update:

 

While testing out the new Ratcatcher topics (It's very cool guys) I figured out how to detect if they were on Zaz furniture so I added some appropriate greets and such... While giving dear Hroki here a massage I finally got fed up with something that's been bothering me since I came back to skyrim... WTF is the deal with this bullshit where the whip marks leave splotchy dark blocks? I know it must have to do with the skin I'm using ( BHUNP The Pure)  but I cannot figure out what... I mean the overlay is fully transparent I even tried cleaning it up myself in photoshop (The PAH whip). Then I realized it also does it for the Zaz whips... Does anybody have a fix for this other than disabling the marks in the ESP?

 

I don't remember this bullshit in Oldrim. Is it just me or does everybody have this and if so... like why can't I find anybody bitching about it?

 

905540275_ScreenShot451copy.jpg.e523951d70f0a43022f481e732217fb8.jpg

 

 

Posted

I uploaded a short video showing the improvement I made to compatibility mode. You can now exit it without navigating through the normal dialogue. It also shows off that there is a new dialogue tree for if you are in Zaz bondage furniture that removes all the unapplicable topics.

 

https://motherless.com/06E2095

Posted
15 hours ago, Tentacus said:

WTF is the deal with this bullshit where the whip marks leave splotchy dark blocks? I know it must have to do with the skin I'm using ( BHUNP The Pure)  but I cannot figure out what... I mean the overlay is fully transparent I even tried cleaning it up myself in photoshop (The PAH whip). Then I realized it also does it for the Zaz whips... Does anybody have a fix for this other than disabling the marks in the ESP?

 

Doesn't happen on the one i use (CBBE 3BA i think it is) but isn't the whip marks from PAH a decal and not an overlay? As you amend fDecalLifetime If you want them to last longer so maybe playing with the other decal settings in skyrim.ini will help

Posted

Sorry if its been mentioned, I noticed I had dialogue "Id have a word with you" when I have a regular, non captive, follower in tow.  Not sure if that was built that way so we have extra dialogue with our followers or if it needs to be attended to.   

Posted
2 hours ago, Heroine HoneyCrotch said:

Sorry if its been mentioned, I noticed I had dialogue "Id have a word with you" when I have a regular, non captive, follower in tow.  Not sure if that was built that way so we have extra dialogue with our followers or if it needs to be attended to.   

 

Nah, that option is supposed to be there.

Posted (edited)
3 hours ago, Heroine HoneyCrotch said:

Sorry if its been mentioned, I noticed I had dialogue "Id have a word with you" when I have a regular, non captive, follower in tow.  Not sure if that was built that way so we have extra dialogue with our followers or if it needs to be attended to.   

It's intended. You can have casual friends with benefits sex with your followers and they can act as accomplices if you are evil There's even a more subordinate (though not necessarily happy about it) version for Housecarls. Though truth told I've never tested it... the only Thaneship I've had since making NMS is Winterhold... lol. It should even work with custom followers as long as they use the vanilla follower faction.

Edited by Tentacus
Posted
3 hours ago, pinky6225 said:

 

Doesn't happen on the one i use (CBBE 3BA i think it is) but isn't the whip marks from PAH a decal and not an overlay? As you amend fDecalLifetime If you want them to last longer so maybe playing with the other decal settings in skyrim.ini will help

 

I'll look into that eventually. For now I just removed the decal from the whip's flesh impact data in my personal version of TRAM. I tried a number of settings on the impact data first, but no dice.

Posted (edited)

Gah... having to fully disable all NMS dialogue when in Compatability mode to avoid some unforseen snags... is quite the mind destroyer. The former prisoner topic has like a hundred greets that each need edited. BTW the total line count is within sight of 6000. It will be worth it for anybody who uses Zap 8 helper or anything like it but... gaaaah!

 

Also without any driver changes my CK developed the pokemon epilepsy murder bug (The render window constantly flashes in a truly nauseating way) According to gamerpoets the fix is old video drivers but my drivers haven't changed since yesterday and even restoring the CK from a backup didn't fix it so FML. every time I load the CK I'll need to hide it behind the object window... Guess I am never doing anything with Cells :p. Thanks Todd, awesome product 11/10.

Edited by Tentacus
Posted

Ugh... Looks like I'll have to remove the Zaz furniture dialogue I made. I was using "Hasmagiceffect" For the zaz bondage magic effect but it seems like that doesn't dispel after you are off the furniture so basically that dialogue sticks on forever. If anybody knows an actually accurate way to detect if an NPC is sitting on Zaz furniture I'd love to hear it.

Posted

Yeah. I had to delete the greets for the Zaz furniture dialogue, though I left the lines in in case I ever figure it out.

 

Oh well back to more important things like spending time with the underappreciated youth of Skyrim...

 

534390458_ScreenShot447copy.jpg.7c5c49703564c9a531133164c90a87d8.jpg

 

It's always good to see a mother and daughter spend some quality time together...

 

1257569977_ScreenShot456copy.jpg.c3b36fdd1d61dde34dc5ef85ed3a0d34.jpg   1296543080_ScreenShot459copy.jpg.23c83839b736255696cf4dd8d8e8023f.jpg

 

As well as fathers and daughters...

 

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Posted
41 minutes ago, Tentacus said:

As well as fathers and daughters...

 

1564150028_ScreenShot462copy.jpg.cbe1993cd72cdb778a73f6131168d896.jpg

 


Nice! Super hyped for the update, whenever it is. Also love your Hroki, I used to have the same replacer.? I'll show off the one I'm using now, don't mind the pregoness. xD

 

20221114220827_1.jpg.c391cc44a453dfb025f0d1c3b33e669e.jpg20221114220837_1.jpg.76958da17c13ea668f8440a94533c1d2.jpg

One it with an ENB and the other is not.

 

Sucks that the ZAZ dialogue didn't work out.

Posted
6 hours ago, canthor said:


Nice! Super hyped for the update, whenever it is. Also love your Hroki, I used to have the same replacer.? I'll show off the one I'm using now, don't mind the pregoness. xD

 

 

Oh nice! I use the mod that lets you mix and match replacers so I can never keep track of who is replaced by what :) 

Posted
16 hours ago, Tentacus said:

Ugh... Looks like I'll have to remove the Zaz furniture dialogue I made. I was using "Hasmagiceffect" For the zaz bondage magic effect but it seems like that doesn't dispel after you are off the furniture so basically that dialogue sticks on forever. If anybody knows an actually accurate way to detect if an NPC is sitting on Zaz furniture I'd love to hear it.

 

                              Im on LE, I have limited modding exp(Ignorant) and I dont use most updated (10 links) zaz, not yet

 

 

 

IsInFurnitureState    Sit      1

IsInLineofSight    1

and maybe is in some faction that this mod adds when first rescuing npcs

 

This would create issues when you have npc that have been saved,when your mod is playing with those toons obviously if they are just sitting down on regular furniture like a chair but the IsInLineofSight should render most of that out i think, plus you definitely want some added faction in there to prevent it ever misfiring on a non related toon sitting at the inn..

 

I have used mods that have condition InLineofSight and toons sitting down are hard to talk to if they are sitting in chairs that are at bar or at a table, which is almost all skyrim chairs, 

 

 

 

 

 

I did a quick test with the IsInFurniture Sit with a different LE mod and that picked up the dialogue option I created.  On my end I tried testing with the HasMagicEffect  zbfMagicEffectBondage,once again in another mod,on a toon that was attached to Zaz furniture(Captives mod on LE) and couldnt get the dialogue to fire, i was thinking if i could get it to fire then I would of tried adding something into dialogue I used to remove them from zaz furniture to remove the magic effect, that and at very least would of added into scripted dialogue   ()EvalutePackage for npcs 

 

 

Let me add, I went to a toon in Captives mod that is attached to zaz, while attached I opened console and clicked on toon and didn't see anything from zaz in active magic effects, that toon is attached via AI package, After I freed her I sent her back to furniture and still no luck getting has magic effect dialogue to show up but the IsInFurnture worked. 

 

Posted
17 hours ago, Tentacus said:

an actually accurate way to detect if an NPC is sitting on Zaz furniture I'd love to hear it.

Note that I'm not able to verify that these work ingame. But it seems like you might be able to use 'IsCurrentFurnitureObj' conditions function for this,

because (at least in FO4 CK assuming this function is functional and not broken) it accepts base object for furniture OR formlist of such objects.

Zaz might already include such formlist or you can create your own.

https://www.creationkit.com/index.php?title=IsCurrentFurnitureObj ]

 

image.png.fb3be61d23b05ebff4e625ba4c34972e.png

 

Posted (edited)
48 minutes ago, requiredname65 said:

Note that I'm not able to verify that these work ingame. But it seems like you might be able to use 'IsCurrentFurnitureObj' conditions function for this,

because (at least in FO4 CK assuming this function is functional and not broken) it accepts base object for furniture OR formlist of such objects.

Zaz might already include such formlist or you can create your own.

https://www.creationkit.com/index.php?title=IsCurrentFurnitureObj ]

 

image.png.fb3be61d23b05ebff4e625ba4c34972e.png

 

 That sounds promising.

 

Also just so everybody knows You're only getting the parental incest because of this guy's help. :) 

 

Edit: Worked like a fucking charm.... I'm really glad I just removed the greets and didn't let my OCD make me delete all the random dialogue they linked to. I figured there had to be a condition like that but I couldn't find it probably because I was biased to think it would use keywords.  Despite ZAP already having a suitable formlist I made my own just to cut out the dance poles, and anything else like that that might crop up.

 

Justice League Dcau GIF - JusticeLeague Dcau AnimatedSeries - Discover ...

Edited by Tentacus
Posted (edited)

Fixed the bug but that's the last thing I do today... For real it's always the shit you assume is done and working.

 

Mom (Frabbi) was taken as another slave. Unlike with the cuck, you're not even offering the pretense of a trade... Just come along or I take it out on your loved one. Kharjo enjoys the fringe benefits of helping me train them. Oh yeah... Followers fucking your victims now counts as rape so works towards the training. So does forced Whoring... It may make it too easy... but so far seems to play well on my end. If people don't like it I can always just raise the number of rapes needed to fully enslave a broken victim...

 

Oh also incest instantly brings the victim to the broken state.

 

1889720264_ScreenShot472copy.jpg.8b39c7420c50a72e6c1db498ed87a289.jpg

 

Just FYI Kleppr and Frabbi cannot be cucked. EVEN if you rescue one from the notice board... If you try to they basically say "You have fun with that" since they hate eachother. This is logical and avoids overcomplicating the already overcomplicated situation of being able to enslave and/or blackmail this entire family of 4.

Edited by Tentacus
Posted

Hi Tentacus,

 

This is actually the most impressive writing I've seen on this front - unbelievably more character and exposition-driven than PAHE, and infinitely more well-written than any similar mod I've seen.

 

I was looking into whether I could find a way to build a bridge between it and defeat / yamate / similar mods, so that a player aggressor could push the NPC directly to NMS's abduction / slavery mechanic, but am having trouble finding a good way to 'start' that process (adding factions to the NPCs doesn't seem to do much on its own). I suppose my question to you is:

 

1. Does this sound like a good or realistic idea? (esp. given that it would probably target non-unique actors, which might be problematic)

2. Are you using some mod to handle dialogue editing? Your dialogue trees are quite dense, and I find the CK literally crashes when I try to view them.

3. Is there an approach you'd recommend to go about doing this?

 

Either way, thank you very much for one of the most well-written mods I've ever seen on this site.

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