LunaPapilio Posted October 27, 2022 Posted October 27, 2022 Meaningless "bug", there's misspelling when the NPC says "You have conquered me", it says you have "Conquored" me. Â Â For the update today, is it safe to update over an existing save or is the advice to roll a new save with it? Â
Tentacus Posted October 27, 2022 Author Posted October 27, 2022 2 minutes ago, LazyVegetable said: Meaningless "bug", there's misspelling when the NPC says "You have conquered me", it says you have "Conquored" me. Â Â For the update today, is it safe to update over an existing save or is the advice to roll a new save with it? Â Â It should be fine.
Tentacus Posted October 27, 2022 Author Posted October 27, 2022 (edited) Update 1.5.2 is up!  Added in version 1.5.2 Existing saves should be fine when updating from 1.5.0 and up... for anything older clean save required. NEUTRAL/GOOD/GENERAL PLAYER FEATURES: -Sexlab Tag tweaks -Automatic support for waterskins from Sunhelm, or iNeed. -Bug Fixes. -More Dialogue.  EVIL PLAYER FEATURES: -I'm going to whip you" dialogue added for when you have a ZAZ Punishment weapon equipped (Includes the PAH whip that you get in the latest TRAM update.) -Tied up abandonment dialogue moved to the tied chat dialogue topic. -Bug Fixes  Some non functional dialogue was hooked up preoperly. Typos. -House slaves. You can turn up to 4 fully trained slaves into a house slave. They will sandbox where you leave them, so if there are idle markers for work they will do it. These are more basic slaves like the Camp follower, but you can have basic sex with them and they do all the basic things like Kneel, masturbate, kiss, etc... (Let me tell you this wasn't easy) They can follow and fight for you, and are commandable and can be made to wait while following as well. They can't be tied up, though you can obviously just put Zaz or DD stuff on them and have them use Zaz furniture using Zaz 8 helper with compatibility mode. You can access their inventory but they have no outfit management so it will revert on loads and fast travel and stuff. It would just be too big of a pain to track for this many slaves. Use something like Dudestia's outfit changer mod to dress them up and lock their outfit. Currently they can't be whored but that will likely change in the future. They can be made to stand at attention and are exceptionally polite and loyal. They can be rehired as a main slave or camp follower at any after you dismiss them. Once a day you can get a home cooked meal from one of your house slaves. (Who needs a wife). Edited October 27, 2022 by Tentacus 1
EdtheNord Posted October 28, 2022 Posted October 28, 2022 13 hours ago, Tentacus said: Â Not simple to implement due to the way I tied the gender/race/etc... checks in the dialogue to the existing aliases. I may need to rework it to work with some future plans but will be a major undertaking. I'll keep the idea in mind. If I added it to Followers I would DEFINITELY add a hefty speech check. I see it. with more restrictions and triggers, you created a sense of progress where dialogue gradually change for options to appear. That certainly serves immersion. Flexibility is on the other hand of the scale. Giving the option of whoring any follower becomes a tool for players (if they want to try it out on some specific NPCs). Maybe you can even do that as a separate mod, focusing on interactions with followers only, repeating the process of convincing followers to do so like in this mod, or a very leisure one without any hazzle, your preference.Â
Tentacus Posted October 30, 2022 Author Posted October 30, 2022 Found a small bug which will eventually be fixed. You will see and unintended notification when somebody pays 30 gold. This is due to me making scripts that are small use (1-5 instances) Pull double or tripple duty rather than adding more scripts to the game. Got the notification outside the appropriate. if statement. Â NGL I really pity anybody going forward who tries to figure out what scripts do what... Just know the ones that pull multiple duty are ones that have a low amount of uses. So far that's mainly been the whore payment scripts. Each one has a comment at the top that says what they do. 1
pinky6225 Posted October 31, 2022 Posted October 31, 2022 (edited) 20 hours ago, Tentacus said: Found a small bug which will eventually be fixed. You will see and unintended notification when somebody pays 30 gold. This is due to me making scripts that are small use (1-5 instances) Pull double or tripple duty rather than adding more scripts to the game. Got the notification outside the appropriate. if statement.  NGL I really pity anybody going forward who tries to figure out what scripts do what... Just know the ones that pull multiple duty are ones that have a low amount of uses. So far that's mainly been the whore payment scripts. Each one has a comment at the top that says what they do.  Did wonder about that as i was getting the eager to serve you when whoring out Birna at the college, thought it had something to do with the client NPC being vendors  Rescued Seren (female smith in dawnstar) and then took her husband with me when i was whoring her out in the dawnstar mines, the reaction you get from the husband was interesting (didn't enslave him) and while i know you've already had plenty of scope creep seems like an area you could expand, i.e. how a husband/wife reacts/treat's there husband/wife going forward - do they take advantage? do they want nothing to do with them anymore? maybe they actually like there partners new behaviour or maybe a mixture of all three Edited October 31, 2022 by pinky6225
Tentacus Posted November 3, 2022 Author Posted November 3, 2022 On 10/31/2022 at 12:38 PM, pinky6225 said:  Did wonder about that as i was getting the eager to serve you when whoring out Birna at the college, thought it had something to do with the client NPC being vendors  Rescued Seren (female smith in dawnstar) and then took her husband with me when i was whoring her out in the dawnstar mines, the reaction you get from the husband was interesting (didn't enslave him) and while i know you've already had plenty of scope creep seems like an area you could expand, i.e. how a husband/wife reacts/treat's there husband/wife going forward - do they take advantage? do they want nothing to do with them anymore? maybe they actually like there partners new behaviour or maybe a mixture of all three Adding an extra layer of husband/wife reactions in daily life is indeed getting too far off the path, but be assured... There is more family fun time ahead in the near future. I'll post this as a hint:    1
Tentacus Posted November 3, 2022 Author Posted November 3, 2022 Gonna be honest. I expected more of a positive reaction... or you know... any reaction to the house slaves. It was a pretty significant update I pulled out of my ass in a short order, given how long the last teased out update took. Â Anybody enjoying it? Â While I am at it Anybody who enslaved Haelga, or Olava the Feeble, did you enjoy the bespoke content? 3
Jean882 Posted November 3, 2022 Posted November 3, 2022 (edited) Do I need to install nms source file too with the notice me senpai 7z? Â Nevermind, checked the bsa and they contain the same scripts. Edited November 3, 2022 by Jean882
Tentacus Posted November 3, 2022 Author Posted November 3, 2022 (edited) 7 hours ago, Jean882 said: Do I need to install nms source file too with the notice me senpai 7z? Â Nevermind, checked the bsa and they contain the same scripts. No Source is just for modders who want to mess with things for personal enjoyment, or to learn. Don't feel bad for asking. Edited November 3, 2022 by Tentacus
G1deon388 Posted November 3, 2022 Posted November 3, 2022 11 hours ago, Tentacus said: Gonna be honest. I expected more of a positive reaction... or you know... any reaction to the house slaves. It was a pretty significant update I pulled out of my ass in a short order, given how long the last teased out update took. Â Anybody enjoying it? Â While I am at it Anybody who enslaved Haelga, or Olava the Feeble, did you enjoy the bespoke content? I think many players haven't even tried the house slaves feature. Just because everyone has a Paradise Halls mod with addons, which is more functional in this regard. Haelga and Olava's dialogues are very funny and immersive, but personally I spent more than 3 hours resetting the quest to get exactly them. it's a pity there is no way to tweak the random Â
Parky Posted November 3, 2022 Posted November 3, 2022 I just added this mod and the supporting mods to my playthrough. I am really having fun with it and have my first working girl already. My main issue is that I can't see the notice boards in the cities. I have Open Cities and installed the patch for, but no luck so far. Where are the board located in the big cities? Thanks
NotKinkyEnough Posted November 3, 2022 Posted November 3, 2022 is there a patch or quick way to apply the system to Damsels from Pyreites series, just for consistent dialog? Or is this a stupid idea.
Tentacus Posted November 3, 2022 Author Posted November 3, 2022 2 hours ago, Parky said: I just added this mod and the supporting mods to my playthrough. I am really having fun with it and have my first working girl already. My main issue is that I can't see the notice boards in the cities. I have Open Cities and installed the patch for, but no luck so far. Where are the board located in the big cities? Thanks  Normally they are outside inns, I assume the patches would continue this. I assume this is a load order issue.  2 hours ago, NotKinkyEnough said: is there a patch or quick way to apply the system to Damsels from Pyreites series, just for consistent dialog? Or is this a stupid idea.  Not familiar with this mod. Sorry. 1
Parky Posted November 3, 2022 Posted November 3, 2022 Nevermind, I had to reinstall everything a couple of times and it's working fine.
backguard44 Posted November 4, 2022 Posted November 4, 2022 Fantastic mod. Thank you for sharing it! The new update is great. Love the house slave. I couldn't get it to fire until I had two slaves following. I'm guessing that is a feature? This has been added to must have list. Looking forward to whats next.
Tentacus Posted November 5, 2022 Author Posted November 5, 2022 12 hours ago, backguard44 said: Fantastic mod. Thank you for sharing it! The new update is great. Love the house slave. I couldn't get it to fire until I had two slaves following. I'm guessing that is a feature? This has been added to must have list. Looking forward to whats next. Â No... I'll look into it. Dismiss has always worked with me but there was some weirdness before with other things.Â
Tentacus Posted November 5, 2022 Author Posted November 5, 2022 Ugh... still too many bugs. You aren't supposed to have the prostitute recruit dialogue with friendly (post rescue) followers.
Parky Posted November 6, 2022 Posted November 6, 2022 My first quest to rescue the citizen in distress went great and she entered into employment with me unwillingly, but now more or less willing. Another quest to deliver a message went fine. Now into the investigation quest. I went to where the Stewards note told me, found one of the victims and the note. Went the location given, killed some bandits, but there is no other quest marker and just a mercenary hanging around with no quest dialogue. On the map it says "Quick Test Cell" when I am at the location. I feel like I have not triggered the next stage for some reason?Â
Tentacus Posted November 6, 2022 Author Posted November 6, 2022 (edited) 4 hours ago, Parky said: My first quest to rescue the citizen in distress went great and she entered into employment with me unwillingly, but now more or less willing. Another quest to deliver a message went fine. Now into the investigation quest. I went to where the Stewards note told me, found one of the victims and the note. Went the location given, killed some bandits, but there is no other quest marker and just a mercenary hanging around with no quest dialogue. On the map it says "Quick Test Cell" when I am at the location. I feel like I have not triggered the next stage for some reason?   Okay this mod only engages with the Rescue missions... and only in how you interact with the NPCs any Notice board bugs aren't a problem with this mod, or frankly probably even TNB's problem, but probably just bugs with the vanilla radiant quest system. Sorry. I'd just uncheck the quest and forget about it or load an older save.  Fun Notice board bugs THAT can affect your enjoyment of this one are that rarely the Prisoner NPC will aggro on you with the bandits. That one's... not fun. Reloads, stealth rescue, and/or luck solve that... And then there is the ever fun one where the rescue is on Solstheim. :p. Not a bug but a (stupid) feature of TNB that it takes from anything including DLCs and mods. Edited November 6, 2022 by Tentacus 1
Tentacus Posted November 8, 2022 Author Posted November 8, 2022 Ugh... Been up since 4:00 am. At least I got voting out of the way so I can start talking about the next update a little. Might come out as soon as tomorrow if testing goes well.  I'll post about it in a few... but until then one small thing I'll be releasing along side it is a little dialogue patch for ZAP_8.0_Helper_Addon that replaces the singular very specific and unimersive dialogue for putting npcs in and out of bondage with a set of random ones that will take into account of the NPC is a trained NMS slave or not. You will put this plugin below ZAPFurniturePlacer.esp and NoticeMeSenpai.esp.  This only overrides the dialogue topics but it may require you to rerun FNIS since it has Sexlab as a master... maybe?  1
Tentacus Posted November 8, 2022 Author Posted November 8, 2022 (edited) Update: Â The next version, code name: Project Ozark, will finally bring good old fashioned rural American family values to Tamriel! Â Ransom your captives safety off to their closest relatives (parents/adult children/siblings) 24 hours at a time! Â Â Â Â In addition you can torment the relative by making them watch as you, entertain your captive... or if you're feeling really twisted you can make them do it themselves. That's right... Now you can have your captives do the thing that's the best... incest! Â Â Â Â Â Â And if that's still not enough... You can coerce the relative into becoming your willing captive by threatening their kin! Collect them all! Â Â But wait, there's more! Â A new way to aquire friends/lovers/victims: Ratcatcher topics. The first one to be included in this update is a topic to take Camilla with you during the golden Claw quest. Hooking her into the normal NMS friend/lover/victim system. Your ability to get her to come with you is based on a modest speech check (or a couple of other perk/stat related checks). I went a little all out and she also has unique interactions if you whore her in Riverwood... Do not expect that in any subsequent NPCs. Â My plan is to add Ratcatcher topics to other popular NPCs where I see a good hook as I feel like it. (Like Ysolda) Â Â Â Â Edited November 8, 2022 by Tentacus 7
Tentacus Posted November 9, 2022 Author Posted November 9, 2022 Obviously no update today, and probably not tomorrow. I am having a really hard time getting the RNG to roll me a parent of an adult child or an adult child with a parent to rescue. and I need to test that as I have some serious questions if the "Getparentrelationship" condition is actually working. Â Fortunately the next release has an improvement where when you fill the prisoner alias it adds the NPC to The Notice Board's blacklist which should put an end to getting the same NPC more than once on a save, so I've been seeing a lot of new and interesting NPCs instead of the usual 5-6. Â I also HAVE confirmed that The Notice board advice that you can reset the quest as long as you haven't read the note is true. You just have to drop the note on the ground OUTDOORS and fast travel to another hold.
pinky6225 Posted November 9, 2022 Posted November 9, 2022 (edited) 1 hour ago, Tentacus said: Obviously no update today, and probably not tomorrow. I am having a really hard time getting the RNG to roll me a parent of an adult child or an adult child with a parent to rescue. and I need to test that as I have some serious questions if the "Getparentrelationship" condition is actually working.  Fortunately the next release has an improvement where when you fill the prisoner alias it adds the NPC to The Notice Board's blacklist which should put an end to getting the same NPC more than once on a save, so I've been seeing a lot of new and interesting NPCs instead of the usual 5-6.  I also HAVE confirmed that The Notice board advice that you can reset the quest as long as you haven't read the note is true. You just have to drop the note on the ground OUTDOORS and fast travel to another hold.  Don't suppose you've managed to find a way to speed up the apperance of the rescue quest? Keep getting in the situation where i fast travel from city to city looking for a rescue quest only for it to be one i've already done or not at all  Did have a look myself but appears that the notice board mod didn't include any of the source scripts so couldnt see if there was a timer i could amend Edited November 9, 2022 by pinky6225
canthor Posted November 10, 2022 Posted November 10, 2022 I gave up a long time ago trying to get the rescue quest to fire of naturally, so I just use console commands to start them. I've also edited the Notice Board quest for the rescue mission to only let females be captured, and it won't pick ones I've rescued. "Saved" over 30 different women so far. Super pumped about the next update.
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