DayTri Posted March 3, 2024 Posted March 3, 2024 13 minutes ago, Yanme said: Thank you for the quick reply, but I think I'm still not getting it: Reveal hidden contents I am pretty sure you mean the soul gems left and right, and I have tried that a lot. The attuned+cooled fork just makes a sizzling sound on contact, the heated fork makes the left soul gem rotate/dance erratically (but only the left one, and to no apparent effect). The attuned but not cooled fork appears to do nothing. Maybe I am attuning wrong? Or did I do some dumb mistake? Also, I forgot the most important bug: I seem to have an onscreen effect stuck after Reveal hidden contents The shrine of Azura and now my screen is slightly blurred. Does anyone know how to remove that, e.g. rimodcf? Spoiler What effect does your attuned fork have? I think mine did stamina damage. I got the impression this puzzle has a solution where the fork has to be attuned to the right thing somehow, but I just lucked into getting the right attunement on the first try 1 minute ago, Allen Harris said: Hey, I've got a question, if you can help. I'm in the basement, and got all the devices off except the collar. The goddess reappears and Hide contents tells me to speak the words of defiance. I unlocked all 3 parts of the with consoled dragon souls and shouted, but nothing happened. Do you know if I'm supposed to do something else? She just stands there, blocking my path and repeating herself. Spoiler For me, after Boethiah told me to use that shout, it actually unlocked the words for me without me needing to console them in. Also I think the only effect of doing so was to unlock all the devices except the collar. Maybe the mod is listening for an event saying that a device unlocked, try equipping one yourself and using the shout again? Also my condolences if you struggled out of them all manually 5 feet before the shout was going to be made available. 1
DayTri Posted March 3, 2024 Posted March 3, 2024 7 minutes ago, Allen Harris said: Hey, I've got a question, if you can help. I'm in the basement, and got all the devices off except the collar. The goddess reappears and Hide contents tells me to speak the words of defiance. I unlocked all 3 parts of the with consoled dragon souls and shouted, but nothing happened. Do you know if I'm supposed to do something else? She just stands there, blocking my path and repeating herself. Spoiler Here's eveything Boethiah is supposed to do for you after that dialogue: Spoiler - Unlock your hood - Unlock all the words of her shout - Do something with the shout cooldowns - Unlock your gag - Wait for you to use the shout So I think the problem is you can "soft-lock" here if you struggle out of the devices yourself. Equipping and unequipping a device should fix it, but not sure if the way this mod listens for DD events will respect loading games that were saved after the mod event was registered. So if it's still not working it's possible you need to go to a savegame from before Boethiah gave this dialogue and then use the shout. Script: Spoiler DDLibs.UnlockDeviceByKeyword(PlayerRef, zad_deviousHood) Game.UnlockWord(FrayEQ2WordKren) Game.UnlockWord(FrayEQ2WordVokrii) Game.UnlockWord(FrayEQ2WordStin) Utility.Wait(0.5) ; Set CD super short for a moment to recover it, then set to appropate timers. FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(0, 0.1) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(1, 0.1) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(2, 0.1) Utility.Wait(0.1) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(0, 30.0) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(1, 30.0) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(2, 120.0) DDLibs.UnlockDeviceByKeyword(PlayerRef, zad_deviousGag) ; Start listening for the player to actually use the shout and free themselves. EQ2Functions.RegisterSetStageOnDeviousDeviceRemoved(deviceType=zad_DeviousSuit, stage=2820) ; Enable combat so player can shout, now that their mouth is uncovered Game.EnablePlayerControls(abFighting=true)
Yanme Posted March 3, 2024 Posted March 3, 2024 6 minutes ago, DayTri said: Reveal hidden contents What effect does your attuned fork have? I think mine did stamina damage. I got the impression this puzzle has a solution where the fork has to be attuned to the right thing somehow, but I just lucked into getting the right attunement on the first try Thanks, you were absolutely on point! Spoiler It works with the stamina fork. I didn't even know that thing had different enchantments. I still don't quite understand the riddle here, from the fork manual it reads like the fork itself is what disturbs the gems, not any specific enchantment. Also, if there is a hint for the correct enchantment, I have clearly completely missed it. If anything, the cute floating ball of light that follows you would have me thinking to go with the shock enchantment.
Allen Harris Posted March 3, 2024 Posted March 3, 2024 (edited) 1 hour ago, DayTri said: Hide contents For me, after Boethiah told me to use that shout, it actually unlocked the words for me without me needing to console them in. Also I think the only effect of doing so was to unlock all the devices except the collar. Maybe the mod is listening for an event saying that a device unlocked, try equipping one yourself and using the shout again? Also my condolences if you struggled out of them all manually 5 feet before the shout was going to be made available. That worked. I was getting so annoyed yesterday lol. Well, it worked...sort of. She tells me to speak the word, and removed my hood and ballgag, but I had to unlock the pet suit. Then it triggered and I could shout off the rest. Thanks! Edit: That worked. I Spoiler Brought down the temple, spared Irkalla and she removed the collar. Unfortunately, she now just sits on her knees in the cave and I can't talk to her. Ah well, at least I finished the mod. Will love to see if Devious Furniture gets fixed in VR. Really want to try this on my Quest 2 lol Also, for anyone wondering about the intermittent disappearing characters when you use Spoiler the Arcane Phallus spell. The disappearing appears to not happen after you have the collar removed. Edited March 3, 2024 by Allen Harris
DayTri Posted March 3, 2024 Posted March 3, 2024 1 hour ago, Yanme said: Thanks, you were absolutely on point! Hide contents It works with the stamina fork. I didn't even know that thing had different enchantments. I still don't quite understand the riddle here, from the fork manual it reads like the fork itself is what disturbs the gems, not any specific enchantment. Also, if there is a hint for the correct enchantment, I have clearly completely missed it. If anything, the cute floating ball of light that follows you would have me thinking to go with the shock enchantment. Spoiler Yeah I don't really get it either to be honest. I think the attunements somehow correspond to different Daedra, and maybe stamina is Hermaeus Mora? But I don't really get it. There are a few puzzles in the mod like this one and all the door which might have clever solutions but which I just brute forced (standing at the doors equipping every piece of equipment until it lets me in)
Viri1 Posted March 3, 2024 Posted March 3, 2024 2 hours ago, Yanme said: Thank you for the quick reply, but I think I'm still not getting it: Hide contents I am pretty sure you mean the soul gems left and right, and I have tried that a lot. The attuned+cooled fork just makes a sizzling sound on contact, the heated fork makes the left soul gem rotate/dance erratically (but only the left one, and to no apparent effect). The attuned but not cooled fork appears to do nothing. Maybe I am attuning wrong? Or did I do some dumb mistake? Also, I forgot the most important bug: I seem to have an onscreen effect stuck after Hide contents The shrine of Azura and now my screen is slightly blurred. Does anyone know how to remove that, e.g. rimodcf? Spoiler Hmm, have you tried attuning using the blue orbs at the center of the room? I don't recall the exact sequence, but I think you attune there, and then cool down. Or maybe you alternate the attuning and cool down until heating up again does nothing? Or it gains a permanent enchantment? But yes, it's the soul gems. And you are the first person I see here other than me having that screen bug after the shrine of Azura. Sadly, I found no way to remove it, I had to finish the mod like that.
Viri1 Posted March 3, 2024 Posted March 3, 2024 2 hours ago, DayTri said: Hide contents Here's eveything Boethiah is supposed to do for you after that dialogue: Hide contents - Unlock your hood - Unlock all the words of her shout - Do something with the shout cooldowns - Unlock your gag - Wait for you to use the shout So I think the problem is you can "soft-lock" here if you struggle out of the devices yourself. Equipping and unequipping a device should fix it, but not sure if the way this mod listens for DD events will respect loading games that were saved after the mod event was registered. So if it's still not working it's possible you need to go to a savegame from before Boethiah gave this dialogue and then use the shout. Script: Reveal hidden contents DDLibs.UnlockDeviceByKeyword(PlayerRef, zad_deviousHood) Game.UnlockWord(FrayEQ2WordKren) Game.UnlockWord(FrayEQ2WordVokrii) Game.UnlockWord(FrayEQ2WordStin) Utility.Wait(0.5) ; Set CD super short for a moment to recover it, then set to appropate timers. FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(0, 0.1) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(1, 0.1) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(2, 0.1) Utility.Wait(0.1) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(0, 30.0) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(1, 30.0) FrayEQ2BoethiahsLiberationShout.SetNthRecoveryTime(2, 120.0) DDLibs.UnlockDeviceByKeyword(PlayerRef, zad_deviousGag) ; Start listening for the player to actually use the shout and free themselves. EQ2Functions.RegisterSetStageOnDeviousDeviceRemoved(deviceType=zad_DeviousSuit, stage=2820) ; Enable combat so player can shout, now that their mouth is uncovered Game.EnablePlayerControls(abFighting=true) Spoiler I tried that part several times via reloading, but the script is probably bugged here, at least for me. Sometimes, she did not unlock the hood. And regardless of whether she did or not, using this shout (even if I wait for it to unlock instead of me wasting Souls on it) did nothing, either by just pressing Z or holding it in like a real shout. In all instances, I had to unlock everything manually (for which I put DD on the easiest difficulties as to only take a couple of minutes) and she would then go "ok, good luck" and vanish.
Yanme Posted March 3, 2024 Posted March 3, 2024 6 minutes ago, Viri1 said: Hide contents Hmm, have you tried attuning using the blue orbs at the center of the room? I don't recall the exact sequence, but I think you attune there, and then cool down. Or maybe you alternate the attuning and cool down until heating up again does nothing? Or it gains a permanent enchantment? But yes, it's the soul gems. And you are the first person I see here other than me having that screen bug after the shrine of Azura. Sadly, I found no way to remove it, I had to finish the mod like that. Spoiler Attuning to the orbs in the center was what I tried and what appears to be wrong. Attuning to the blood chalice thingy instead gave me the correct enchantment (stamina). At least I think it was the blood chalice. After The orbs gave the wrong enchantment, I held the fork against different objects in the room. The cute floating ball of light had me convinced that it would be the orbs in the middle, so I didn't really try any other objects for a long time.
LongLan Posted March 3, 2024 Posted March 3, 2024 After tcl, setstage and kill command, I finally arrived at 50%. So how do I start Boethiah's quest....
Yanme Posted March 3, 2024 Posted March 3, 2024 I figured out how to remove the blurred screen that stuck when it should not have: rimod 1bdad (via skyrim console). 1
zouzou Posted March 3, 2024 Posted March 3, 2024 Hi all, First thing, thank you for the mod, i had a great fun going thru the first quest. However I'm unable to try the second one as I encounter a bug. Right after between captured (again XD), my PC automatically start struggling on the chair during the dialogue with the NPC and end up free of the chair as soon as i get control back. Unfortunatly i can't activate the device again and I can't speak witht the NPC. Any idea of to solve this issue?
Viri1 Posted March 3, 2024 Posted March 3, 2024 23 minutes ago, Yanme said: I figured out how to remove the blurred screen that stuck when it should not have: rimod 1bdad (via skyrim console). Can confirm it works! 1
Viri1 Posted March 3, 2024 Posted March 3, 2024 2 minutes ago, zouzou said: Hi all, First thing, thank you for the mod, i had a great fun going thru the first quest. However I'm unable to try the second one as I encounter a bug. Right after between captured (again XD), my PC automatically start struggling on the chair during the dialogue with the NPC and end up free of the chair as soon as i get control back. Unfortunatly i can't activate the device again and I can't speak witht the NPC. Any idea of to solve this issue? That is not a bug. Try walking out of the cell. You'll see.
Kuatt Posted March 3, 2024 Posted March 3, 2024 Well, I think I've found a bug that definitely stopped my playthrough. In the first trial, Spoiler irregardless of whether I win or lose Irkalla's game, I get thrown out right back to the shrine immediately after she tells me to wait, and my only option is replaying the trial from the beginning, with the same result. Talking to Boethia leads to the dialogue cutting at the "And..." part. So either I'm doing something very wrong or it's a game stopping bug 🤔
Viri1 Posted March 3, 2024 Posted March 3, 2024 2 minutes ago, Kuatt said: Well, I think I've found a bug that definitely stopped my playthrough. In the first trial, Hide contents irregardless of whether I win or lose Irkalla's game, I get thrown out right back to the shrine immediately after she tells me to wait, and my only option is replaying the trial from the beginning, with the same result. Talking to Boethia leads to the dialogue cutting at the "And..." part. So either I'm doing something very wrong or it's a game stopping bug 🤔 Not a bug. Spoiler Winning or losing her game is *not* how you pass the trial. Talk to Boethiah. What is the purpose of the trials? Does obeying Irkhalla go along with Boethiah's ideology? I advise you search *real carefully* both near the pillory, and the small room with the fitted ebonite devices. The key to that quest is not on any DD items. 2
Bothanzo Posted March 3, 2024 Posted March 3, 2024 Currently on the Trial of the Prisoner and having some issues Spoiler Firstly, putting the enbalming tool into the wall is VERY buggy, only one of the two that are there even remotely goes into the wall, and when it does, it vibrates around and falls out, so I have to absolutely SPAM the interact key and hope that the lockpick dialogue comes up. That's only a little annoying, but I can get around it fine the main issue I'm having is with the second stage: Spoiler From what i can assume, I'm supposed to use the Yoke as leverage on the gate, but i've tried dragging the yoke to basically every point in the room, to no avail, am I missing something here, or is it bugging out?
ypX3A Posted March 3, 2024 Posted March 3, 2024 (edited) Hello in the new quest line i am stuck details below: Spoiler While my character gets stripped and have gear attached to her she also gets tied to a bondage chair so i can move to Irkalla when she orders me to move to her. I am not sure if that is normal or some bug due to some other mod. Thank you Spoiler Edited March 3, 2024 by ypX3A
Kuatt Posted March 3, 2024 Posted March 3, 2024 Just now, Viri1 said: Not a bug. Hide contents Winning or losing her game is *not* how you pass the trial. Talk to Boethiah. What is the purpose of the trials? Does obeying Irkhalla go along with Boethiah's ideology? I advise you search *real carefully* both near the pillory, and the small room with the fitted ebonite devices. The key to that quest is not on any DD items. Yeah, I get it. I looked at the quest in the Creation Kit because I was confused. Spoiler But as I said, talking with Boethia cuts off after the first sentence: "I was in Irkalla's rooms" (or whatever), Boethia answers "And...", and the dialogue finishes. There is nothing in that room or near the pillory, believe me I've looked, other than the DD items inside the wardrobe. The fitted ebonite devices, the key, and everything else, was looted by a certain overactive adventurer while looking around the map for the first time, and now they are not there, and my inventory is taken away at the beginning of the trial. Maybe that's it? By looting everything in the real world, I've soft locked the quest?
Twiggy01 Posted March 3, 2024 Posted March 3, 2024 Have completed a full playthrough of the mod, originally on LE, but decided this was worth setting up an SE install to play through. No other mod managed that so good job @Frayed. Now the details: Spoiler LE: The Mod sort of works in LE, except at some point in 1.2.0 a bug was introduced that made the falcon key solution not work. Then in the Gordian Bind, it starts to fail, as the mod uses assets that only seem to exist in SE (the Fungal Cave looks rather barren in LE). In addition, the Arcane Phallus, Walker's suit and the shrines are all just error signs without any in game textures or presence (preventing me from progressing as I cannot interact with Azura's shrine in LE). It was here that I switched to SE. SE: Summary: The whole mod was good, I especially like that you included a voice pack (even if it could use a touch up in certain places). But I also had to tab out multiple times for hints and outright cheat at the Tonal Fork puzzle. In order: Access to the tentacle maze that leads to Azura's shrine was far too 'hit or miss', perhaps whatever parameters are being used to determine access need to be loosened. Similarly, i often found myself being dragged under in the maze for seemingly no reason, sometimes repeatedly. After Azura's shrine, when you are brought up to Irkalla's suite, there are some message boxes that seem to be errors, though I'm not sure if they're from this mod or not. (I'm not used to my SE build enough to narrow it down quite yet, but I think some other people have mentioned something similar.) In the first of Boethia's trials, there are some pieces of furniture that seem to soft lock the game, as Irkalla starts asking how I escaped the furniture just after leaving her suite. The (arms up) bondage pole was the one it always happened with, but some of the others also did this intermittently. In addition, the items in the trial disappeared after the first try, In the second of Boethia's trials, I encountered multiple issues, firstly, the Reverse Force Shout didn't even occur to me, as I was still gagged when It was suggested, it worked, but I feel it probably shouldn't have. -Secondly, the embalming tool steadfastly refused to be slotted into the crack in the wall (similar to the bug in LE i mentioned earlier). I was eventually able to do it, but there probably need to be a more recognisable or larger hitbox for it. -Finally, You're supposed to kill the deadra, but i wasn't able to do it without console commands as I wasn't able to attack at all, (was able to attack with restrained hands later, so I'm not sure where this bug comes from). In the 3rd trial, when you are raping the prisoners, I was sometimes on the receiving end of the animation, this might be a settings thing on my end, but felt it needed noting. Also, after the full quest finished, I still had Molag Bal's mark, not sure if that was intentional or a bug. Also, the Nord's (I forget his name) head was invisible. I presume he was meant to have a hood on, but I never installed the male devices part of DD. In the final part, where you are confronting Irkalla at Molag Bal's shrine, I was sometimes killed too quickly by her spells, forcing several reloads. In addition, once I was defeated and restrained, the animations seemed to break, with my PC's arms just at her sides rather than restrained behind her, this only happened after the battle ended, during the battle it seemed to work as intended. After the escape sequence was finished, I spoke to Irkalla in the maze, and she knelt down during the conversation, and after that she seems to just stay like that, no longer interactable, presume this is a bug. The quest completed, but after that none of the NPCs were interactable. Other Notes: This might just be a bodyslide thing on my end, but Irkalla's Telvani robes seem to be interacting with the models strangely, always on the PC, and intermittently on Irkalla herself. They are missing their forearms. The Dremora (Khar-something) seemed to escape his cage at some point, eventually making his way into the living quarters. from there he managed to escape the pillory too, and just started standing around just outside the ground door of the building. Also encountered a bug where I wasn't able to get through the barrier to bal's shrine even after wearing everything he mentioned. did it again this time without asking him, and i was able to get through fine. The barriers were a good initial Idea, but grew tedious after the first few times. perhaps a longer period of them remaining open after the initial opening is appropriate. There Gargoyles' hit boxes for putting baskets on their head need fixing as they don't line up well. (specifically the one just above the living quarters door.) also, they are a good idea, and perhaps there should be more of them scattered around? I feel that there needs to be a better hints system, beyond the hints given by exploration, perhaps something like A Snare to Loosen where you go through a punishment for asking, but the hints are more direct than the subtle ones in the notes and the like. Wish List/suggestions for refinement: The better hints system I mentioned earlier. Some more of the gargoyles mentioned earlier. It's mentioned by a Walker and the Nord that Irkalla might be wondering around in the kitchens, perhaps she should be, with consequences for being spotted by her. (perhaps making use of other furniture spread over the cave. after the mod concludes: her as a follower, or there being some radiant quests that she sends you on which are just excuses to get you into bondage predicaments. or an option to submit to her at the end of the mod (not sure how this would work, but some post game content would be nice). Replayability (This one might be for the far future or too ambitious considering how long it took you to make this mod) but a sequel, perhaps for after the Dragonborn finishes the main quest. Ofc at that point you're basically talking about a separate mod. Closing Thoughts: Easily the best DD quest mod, hands down. Kind of wish there were more in a similar style to this and I look forward to seeing what you do next.
Viri1 Posted March 3, 2024 Posted March 3, 2024 1 hour ago, Kuatt said: Yeah, I get it. I looked at the quest in the Creation Kit because I was confused. Hide contents But as I said, talking with Boethia cuts off after the first sentence: "I was in Irkalla's rooms" (or whatever), Boethia answers "And...", and the dialogue finishes. There is nothing in that room or near the pillory, believe me I've looked, other than the DD items inside the wardrobe. The fitted ebonite devices, the key, and everything else, was looted by a certain overactive adventurer while looking around the map for the first time, and now they are not there, and my inventory is taken away at the beginning of the trial. Maybe that's it? By looting everything in the real world, I've soft locked the quest? Spoiler Ah, regarding the "and..." yeah it's bugged. But you can just walk through the portal and try again, I think. If not, reload. And trust me, you did not find what I meant yet. It isn't something you might have looted accidentally. If you REALLY need help: Spoiler Behind the chest in the room, and on the table near the throne. 1
NorthernBear Posted March 4, 2024 Posted March 4, 2024 (edited) Alright I need help now. Spoiler On the 2nd Trial (Prisoner) I can get out of the cell and smash the crystal. Then a Dremora teleports in and i loose anyway. What am I doing wrong here. Never mind, I forgot what game I was playing. Sometimes the simplest solution is the easiest Edited March 4, 2024 by NorthernBear 2
DayTri Posted March 4, 2024 Posted March 4, 2024 2 hours ago, Kuatt said: Yeah, I get it. I looked at the quest in the Creation Kit because I was confused. Hide contents But as I said, talking with Boethia cuts off after the first sentence: "I was in Irkalla's rooms" (or whatever), Boethia answers "And...", and the dialogue finishes. There is nothing in that room or near the pillory, believe me I've looked, other than the DD items inside the wardrobe. The fitted ebonite devices, the key, and everything else, was looted by a certain overactive adventurer while looking around the map for the first time, and now they are not there, and my inventory is taken away at the beginning of the trial. Maybe that's it? By looting everything in the real world, I've soft locked the quest? Spoiler Yeah this seems to be unfinished dialogue. After failing each trial Boethiah has some dialogue for you, but none of it is finished and for the second trial the sentence is clearly a pleaceholder (it says "bbbbbbbbbbbbbbbbbb")
philyb Posted March 4, 2024 Posted March 4, 2024 The biggest problem appears to be the same as in the original mod but amplified - people simply don't because of the mods rather unique and distinct approach to puzzles that makes it stand out but as a result, you simply don't know if its a bug or if you're just not putting it in the right place. I know a walkthrough isn't ideal, but it'd help if the mod author made one with the possible branches simple for troubleshooting purposes. It isn't just limited to his mods, people have so many different set ups and mod lists that it happens with every mod and walkthroughs can help - I doubt YouTube will allow a walkthrough of this!
senshou26 Posted March 4, 2024 Posted March 4, 2024 (edited) So I just hit the labelled 50% mark, and per it's request, I'll give some feedback now. I'll try and avoid rehashing things unless I have something to add, but there's been a fair number of posts in here recently, so it's very possible I've overlooked things. Spoiler 1. It seems possible to softlock the quest in the beginning, if you put on the cuffs to access the door, but don't break the bottle, cut the ropes, and get the fork from Jurgin (edit: I think someone mentioned the key is actually reachable from the cell? I didn't acquire it until after, so maybe this isn't a softlock) 2. As other have mentioned I think, the bondage doors can be aggravating, because it's unclear when and how they should/can be accessed. I think some nearby hint of what pieces work for the doors would be good, unless those exist and I've just totally overlooked them. For now, I strongly recommend players/testers use the "manipulate device" option from Devious Devices to make testing various combinations less annoying. 3. In terms of lighting, which also seems commonly mentioned, I only found the cavern itself excessively dark, but also just turned up my in-game display brightness to compensate and was fine. 4. The permanent blur/bloom whatever has been mentioned, but apparently entering "sisme 0" in the console will fix it for now. No idea what the command does under the hood, so your mileage may vary, but it worked for me. I found certain bits somewhat aggravating, because I wasn't sure if I broke it or if I was just missing something, but overall it's been very cool. Kudos. Edit2: Okay, so having started to move past the 50% mark, I've run into a new problem Spoiler I can use the catsuit to remove the barrier on the door in the Arcaneum, but the door then says it requires a key. I've picked up the Intricate Heavy Key, the Heart-shaped Key, and the Small Delicate Key from the most recent section, but it still won't open. Am I missing something or is the door bugged? Edit3 (weee....) Okay, I figured it out Spoiler I apparently didn't grab the Sun Key from the residence. Edited March 4, 2024 by senshou26
Lumillex Posted March 4, 2024 Posted March 4, 2024 (edited) Hello I just finished the story. Frankly, This mod is a gem with a really nice story, i'm amazed. So, bugs & things! Spoiler I've had a really hard time finding... that i had new shouts! That i could PULL objects. I sweared against that *** embalming tool in the prisoners trial. Despite that it was one of my favorite part of the mod, being faithful of the "A Snare to loosen" puzzles. I had to do the slave trial several time and had to look the thread to get the solution, it isn't obvious at all :< I had a lot of fun guessing the seals puzzle through! (Everything you need to know is in a letter, on her desk.) The correct answer is : Lust : Use the phallic object staff (conjuration altar) Love : Use the fire bolt staff (destruction altar) Lies : Use the illusion/courage staff (illusion altar) Thruth : Use the light orb staff (alteration altar) Death : Use the reanimation staff (conjuration altar) Life : Use the restoration staff (healing altar) The last battle was quite amazing, despite Irkalla's damage being really high. I dunno if anyone had this problem but i had to TGM to simply get tied up without being wrecked xD (Maybe theres another solution, i didn't find it.) Anyway, bug-wize i didn't had much game-breaking one : Slave trial : Irkalla kept following me after telling me to get dressed, i had to wait to get her on her tracks ^^ The clothes seems to clip with the table, making them flicker (and do that annoying poke noise) Prisoner trial : I could defeat the dremora by beating him up without getting free or shout, making the quest both fail and succeed. (it worked sooo...) During the last combat : The "hobble dress" restraint did not slow my PC, making her do the hobble animation at running speed After the last combat : Saving Irkalla but not saving Jurgen freeze Irkalla on her knees. I believe she wait for Jurgen to launch his dialogue, but he's dead. Nothing happend anymore and i had to reload and save Jurgen to finish the quest! Absolutely non-breaking, the combat music simply won't stop after the last battle. I don't know if you can do anything about it Random throughs about the story : Spoiler i'd love to have an epilogue or something. I would love to know what will happend to Irkalla and Walker now. How will the elf repay the dragonborn now she had answered her question. It would be nice to have some more dialogue at this point, knowing what will happend now etc. Aaaand now that the story's complete, dispell the once-fun-but-now-annoying runes and why not make the big mushroom a player home? As a last word, i would say thanks you for this story Edited March 4, 2024 by Lumillex 1
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