Jappa123 Posted March 2, 2024 Posted March 2, 2024 On 2/28/2024 at 11:37 PM, Viri1 said: Aaaand I'm already stumped, lmao Hide contents I have removed the ear plugs, and picked up everything I could interact with through the bars, but I can't figure out what to do with them. I suspect there is something we can do with that empty chest, or the ink, but I can't find out. There is probably something we can get Jurgen to do as well. EDIT: Figured out the glass shards. Though I'm not sure how I got the red ball around the lockpick to disappear so that I could pick it. Maybe it was intentional. Anyway, now I'm stumped because the cuffs the gargoyle forced me to place apparently stop me from interacting with the alchemy lab? EDIT2: Ah, got the cuffs off. Ok, now to figure the alchemy out. I'm trying to make potions of resist magic, but the collar still takes over me. Hmm... EDIT3: Ok, this is frustrating. I read the second note and I'm trying out combinations of the various ingredients it mentions, giving an emphasis to the more mundane ones. But I have yet to crack this... EDIT4: I did it! You really gotta search every nook and cranny to find all the notes... EDIT5:... Is there supposed to be screaming in the Living Quarters? Bruh... Spoiler Hmm, could you tell me how exactly player end up wearing cuffs? in "edit2"I feel like my gameplay is different than others and trying to figure out what's wrong, after I've put items on table, I can hit orb with fork and that's it door is open, no cuffs equiped.
hungvipbcsok Posted March 2, 2024 Posted March 2, 2024 Am I miss something? I disable the ward at the cell door but I don't have any lock pickl to open it
Frank_BR Posted March 2, 2024 Posted March 2, 2024 (edited) Hello again. New chapter is very good. But the same bug that happens with Panatromic mods with the True Directional mod Movement in conditions where some parts where there is script movement the character moves in a completely random way. Sometimes you need to start over at loading. Sorry for my English Edited March 2, 2024 by Frank_BR
TheMaze. Posted March 2, 2024 Posted March 2, 2024 (edited) Ok another question / bug report Here's my current progress: Spoiler I finished cleansing the shrine of azure and I just came out the room. Walker runs up to me talks, collar kicks in, my character takes two steps and stops. Reloading doesn't work, and i don't have any mod installed that should have anything to do with pathfinding? Any solutions or suggestions? And what is supposed to happen afterwards Edited March 2, 2024 by THeLostMaze
Viri1 Posted March 2, 2024 Posted March 2, 2024 42 minutes ago, Jappa123 said: Hide contents Hmm, could you tell me how exactly player end up wearing cuffs? in "edit2"I feel like my gameplay is different than others and trying to figure out what's wrong, after I've put items on table, I can hit orb with fork and that's it door is open, no cuffs equiped. Spoiler Ok, I *think* that is what is supposed to happen. The red orbs across the mod only go off (temporarily) if you have specific bondage items equipped. So I think it you did it right. I do not know which of the table items exactly you need, if it's all of them or just a few. However, in case you have haven't realized it, the gargoyles force you to equip items on your inventory. So if you are carrying the cuffs... However, I will take this opportunity to post something this made me remember, a possible bug report: Spoiler Because of Jurgin being bugged and opening the door for me, I did not need to equip anything to leave. However, when I passed underneath the gargoyle, the items on the table disappeared and got equipped on me automatically. This is the only time a gargoyle equipped items not on my inventory, so I'm thinking I probably was meant to have those items on no matter what, and the game "overcorrected" somehow.
kurotatsu Posted March 2, 2024 Posted March 2, 2024 51 minutes ago, TheMaze. said: Ok another question / bug report Here's my current progress: Hide contents I finished cleansing the shrine of azure and I just came out the room. Walker runs up to me talks, collar kicks in, my character takes two steps and stops. Reloading doesn't work, and i don't have any mod installed that should have anything to do with pathfinding? Any solutions or suggestions? And what is supposed to happen afterwards Had the same problem, simply pressed E, so the doors were opened and able to navigate to the next area.
lamar17 Posted March 2, 2024 Posted March 2, 2024 I don't now what's wrong. I cannot cleanse Azura's shrine. Nothing happens. Shoud I have something? Or my game is broken? Other thing is i can't use "lift" in Living Quarters (first level). My character is blocked for few seconds and that's all. I tcl to higher level, second lift worked just fine. One more- i figured out how to heating and cooling Fork. Still I don't know how to attune it.
TheMaze. Posted March 2, 2024 Posted March 2, 2024 (edited) 19 minutes ago, lamar17 said: I don't now what's wrong. I cannot cleanse Azura's shrine. Nothing happens. Shoud I have something? Or my game is broken? Other thing is i can't use "lift" in Living Quarters (first level). My character is blocked for few seconds and that's all. I tcl to higher level, second lift worked just fine. One more- i figured out how to heating and cooling Fork. Still I don't know how to attune it. From my experience, there are some things that trigger your collar to move you back to the holding cell you start of in. I think, cause for me it never worked. If you don't see the message that says you 'freed' from the control, the game bugges. In that case you can move trhough any door that has the orange circle, despite not meeting the requirements. The game still thinks you are being walked back, so it removes all requirements so the collar can guide you back without issues. It also means you probably that you were able to go to places that are not in sequence. A good way to check this is using any door with the orange glow on it. if it says you are dominated enough blah blah and just opens, you have to back to a save where you get flinged across the rooms without the proper clothes. Additionaly it believes you are still in a movement script or whatever, so any interactions that are similar, don't work, example the lift. Edited March 2, 2024 by TheMaze.
recroid366 Posted March 2, 2024 Posted March 2, 2024 The devices do not show up when I start the puzzles, My character is dangling, but no devices show, I know I built them right in bodyslide because I spawned in a few devices before activating the bed, Does any one have any suggestions? Its a brand new save, Should I start a new save? Is there a command I can do? Is there a mod conflict? Ive tried everything I can think of
lamar17 Posted March 2, 2024 Posted March 2, 2024 21 minutes ago, TheMaze. said: From my experience, there are some things that trigger your collar to move you back to the holding cell you start of in. I think, cause for me it never worked. If you don't see the message that says you 'freed' from the control, the game bugges. In that case you can move trhough any door that has the orange circle, despite not meeting the requirements. The game still thinks you are being walked back, so it removes all requirements so the collar can guide you back without issues. It also means you probably that you were able to go to places that are not in sequence. A good way to check this is using any door with the orange glow on it. if it says you are dominated enough blah blah and just opens, you have to back to a save where you get flinged across the rooms without the proper clothes. Additionaly it believes you are still in a movement script or whatever, so any interactions that are similar, don't work, example the lift. I know. Everything else is working fine, I need proper equipment to pass by orange field (which I have). Only lift is not responding. It looks like animation is trying to unsuccesfully trigger with no message. There is no reason to block lift, controlling access to the second level is a task if orange field. I have 3 notes about whispering cave, talked with Walker, I can enter ruins, have found Azura's shrine. There is prompt "interact", but nothing happens. No message about something missing. For other shrine there is message about blade. I don't thing I missed something so far.
recroid366 Posted March 2, 2024 Posted March 2, 2024 1 hour ago, recroid366 said: The devices do not show up when I start the puzzles, My character is dangling, but no devices show, I know I built them right in bodyslide because I spawned in a few devices before activating the bed, Does any one have any suggestions? Its a brand new save, Should I start a new save? Is there a command I can do? Is there a mod conflict? Ive tried everything I can think of Okay, update, the mod doesnt trigger properly I assume, and doesnt even equip any devices at all, My inventory is completely empty, Ive waited dangling from the pole for about 20 minutes to see if the devices just took a while to show up, and nothing, Im not sure what to do.
Kuatt Posted March 2, 2024 Posted March 2, 2024 1 hour ago, lamar17 said: I know. Everything else is working fine, I need proper equipment to pass by orange field (which I have). Only lift is not responding. It looks like animation is trying to unsuccesfully trigger with no message. There is no reason to block lift, controlling access to the second level is a task if orange field. I have 3 notes about whispering cave, talked with Walker, I can enter ruins, have found Azura's shrine. There is prompt "interact", but nothing happens. No message about something missing. For other shrine there is message about blade. I don't thing I missed something so far. Do you get any special interaction when you pass in front of an uncovered gargoyle? I think there are times when the mod goes "funny" and doesn't work properly, and it happened to me the first time: I could basically move around the whole cavern without any problem, and was incredibly confused by people talking about alchemy puzzles and resistance potions when I basically had done nothing of that. Turns out the mod was not running as expected, because there was a whole lot of things to do before getting to the caverns. Some of the symptoms were, as I said, the gargoyles not affecting me at all, or, also, the elevator in the mushroom refusing to work and the shrine of Azura not doing anything. I can't really report the bug because I don't know what caused it, and I haven't been able to replicate it, but if this is your case, I basically needed to restart the mod from the moment I got captured the second time, and then it worked as intended.
Allen Harris Posted March 2, 2024 Posted March 2, 2024 (edited) 19 hours ago, bob9890 said: need help in trial 2: Hide contents I managed to get past the gate but now I'm a but lost on how to actually win? I destroyed the crystal and I still failed. I'm having trouble with getting out of the mittens. I Spoiler Broke out of the pole, got out of the manacles, and know you can struggle to get the mask, boots and chastity belt off - but I can't figure out the mittens. I heat them up on the brazier, and even tried cooling them off for something like a "rapid cooling breaking", but nothing worked. Can you help a prisoner out? 😄 Edit: I figured out how to do it, and I got the Spoiler embalming tool in the cracked wall. And I removed the mittens and then the yoke. But how do I get out of the cell? Edit: Got it. There's a thing to use to leverage the thing. Edited March 2, 2024 by Allen Harris
CaleDV Posted March 2, 2024 Posted March 2, 2024 10 hours ago, Hellethia_ said: I have a similar issue, but on my character, and I'm also playing on LE, but I couldn't find a fix I also experienced all of the same issues, and I think LE is likely the culprit.
lamar17 Posted March 2, 2024 Posted March 2, 2024 1 hour ago, Kuatt said: Do you get any special interaction when you pass in front of an uncovered gargoyle? I think there are times when the mod goes "funny" and doesn't work properly, and it happened to me the first time: I could basically move around the whole cavern without any problem, and was incredibly confused by people talking about alchemy puzzles and resistance potions when I basically had done nothing of that. Turns out the mod was not running as expected, because there was a whole lot of things to do before getting to the caverns. Some of the symptoms were, as I said, the gargoyles not affecting me at all, or, also, the elevator in the mushroom refusing to work and the shrine of Azura not doing anything. I can't really report the bug because I don't know what caused it, and I haven't been able to replicate it, but if this is your case, I basically needed to restart the mod from the moment I got captured the second time, and then it worked as intended. Yes, it looks like this. Did not think about gargoyles- are they supposed to do something? For me in this part of mod they are only decoration. I thought I had become invisible to them with the help of the Azura. Well, time to start over. Or wait for new version. Or both. Thanks.
Allen Harris Posted March 2, 2024 Posted March 2, 2024 (edited) Spoiler I just cleansed the shrine and am back out in Skyrim, quest still going. ... ... Who, dude, @Frayed... This mod is a motherfucking masterpiece. Story, characters, philosophy, just enough challenge to make it interesting and a little frustrating (but in a good way) but not overwhelming, a lot of content (much of it original), and a novel premise. Dude, you should be working for a good game studio. Like - at the management level. This shit is brilliant and well done. Seriously, do more like this and I'll happily pay a fair price for them. Edit: Hmmm...I'm guessing I wasn't supposed to make it that far at this point. While the collar's control is mostly broken, I handled those bandits forgetting that I had god mode enabled to prevent fall damage. I don't think I was supposed to be able to beat them lol. Problem is now I'm not sure what I'm supposed to do lol. Edited March 2, 2024 by Allen Harris
TheMaze. Posted March 2, 2024 Posted March 2, 2024 Ok next question was able to solve the pathfinding issue, by heavely using the console command Currently I'm back in the starting room where there is one option i can see and slightly works... Spoiler I have to brew the second potion, I have all the ingredients, but I suppose i shoudn't have the bread yet. Irkalla is on her way to the cell, as I see, you can go to the cross en tie yourself back up again. Afterwards you get escorted to the mushroom house, where I end up in the cell, that says this outcome is still WIP. Is there a way to legitatly leave the area for another outcome, or a way to hide? I was thinking of a potion of invisibility, but those only last for 15 seconds and it doesn't really do anything. Am I missing anything, or is this just the end.
hitmanh Posted March 2, 2024 Posted March 2, 2024 OK, running through the new build and I've dropped the black bear key and cannot find it. Bit stumped now.
Viri1 Posted March 2, 2024 Posted March 2, 2024 37 minutes ago, TheMaze. said: Ok next question was able to solve the pathfinding issue, by heavely using the console command Currently I'm back in the starting room where there is one option i can see and slightly works... Hide contents I have to brew the second potion, I have all the ingredients, but I suppose i shoudn't have the bread yet. Irkalla is on her way to the cell, as I see, you can go to the cross en tie yourself back up again. Afterwards you get escorted to the mushroom house, where I end up in the cell, that says this outcome is still WIP. Is there a way to legitatly leave the area for another outcome, or a way to hide? I was thinking of a potion of invisibility, but those only last for 15 seconds and it doesn't really do anything. Am I missing anything, or is this just the end. Spoiler No, that is the correct path. Just keep playing, the quest still continues. What you probably saw was the pop-up warning that you're at the 50% mark.
lamar17 Posted March 2, 2024 Posted March 2, 2024 After loading save from very begining (just after regaining control of character) everything works. At least for now. Lift is working. Gargoyles are annoying, collar doing its job (now I cannot cast spells with impunity, previously it only ended with the message). Now it is challenge. Much better.
Allen Harris Posted March 2, 2024 Posted March 2, 2024 Okay, I'm stumped. After completing the 3 trials and talking to both gods, and talking to Irkala (who makes some great philosophical exposition) it's telling me to find leverage. I don't know what to look for. Spoiler The only new areas I can find is the path out, but there are a bunch of bandits there I don't think I'm supposed to be able to defeat yet. Where's the leverage?
TheMaze. Posted March 2, 2024 Posted March 2, 2024 (edited) 34 minutes ago, Viri1 said: Hide contents No, that is the correct path. Just keep playing, the quest still continues. What you probably saw was the pop-up warning that you're at the 50% mark. It says it is a bed end though, exact message: Spoiler {WIP} This is a placeholder for a bed ending. There is no content, and the cage is inescapable. Please reload. (Or tlc out, there is no script that will break atm) Edited March 2, 2024 by TheMaze.
Frayed Posted March 2, 2024 Author Posted March 2, 2024 (edited) @Viri1: Spoiler The dremora from part 1 is supposed to be locked in a pillory in one of the cages in the cave behind the mushroom. On my own tests I've seen him not get locked in there properly, that may be what happened to you. I'll see if I can make that work more reliably. Also, thanks for the very detailed feedback and for helping people out here, it's very much appreciated! 🙂 @Allen Harris : Spoiler thank you, that is some mighty praise 🙂 I plan to take it a bit easier on the modding once v2 stabilizes though, making this took A LOT of time and creativity and I'm a bit spent on it at the moment. I might do some smaller stuff, though. By the way, you're still not supposed to be able to leave after cleansing Boethiah's shrine, that's a bug. For leverage: Spoiler did you go talk to Azura again? @TheMaze. : Spoiler I think you're somehow getting a "bad ending" scene that I never finished and forgot to make inaccessible. Did you aggro Irkalla at some point? I was trying to make some kind of stealth section where if she spots you she triggers a bad ending, but it wasn't working right yet. I'll make it properly inaccessible next version. @People finding issues with A Snare to Loosen: I'm looking into it. The issue with devices not getting equipped or controls not working is something I think I fixed in v2.0.0, but if you upgraded to v2.0.0 on an existing save that already got the Note of Thanks from the courier before upgrading, that fix is not in the quest script that's baked into your save. You can work around it for now by typing "setstage frayescapequest 30" into the console after you drink the wine. This skips the character getting paralyzed/ragdolled, which I think is what's causing that bug. If devices fail to equip or you can't do anything when the quest starts on a new save, please tell me. For other issues, I'm working through the list I posted earlier. Please have patience, there's a lot 🙂 Edited March 2, 2024 by Frayed 2
Allen Harris Posted March 2, 2024 Posted March 2, 2024 (edited) 10 minutes ago, Frayed said: Hide contents For leverage: did you go talk to Azura again? I talked to her after completing the maze, and after the 3 trials. Is there a 3rd time? Spoiler She said something about spiders. I'm not sure what that means. There aren't any spiders in the dungeon. Nor spider eggs. Edited March 2, 2024 by Allen Harris
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