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Posted

Ok just to be sure i screen record to show. This is me holding the falcon key along the wall next to the bench/stool. The only wall that does say there is an indent to hook an object to it.

 

Spoiler

fate.gif.4462da2def40ab3081e8682529557302.gif

 

Posted
1 hour ago, Zaflis said:

I haven't found the 3rd note yet, been searching everywhere... But i did find

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1, 2 and 4. Also the key for cuffs was so well hidden that even when i was hovering mouse on it all i saw was black. But hey ho worked...

 

 

I don't remember which was which, but:

 

Spoiler

I found notes:

 

1. On the table (easiest)

2. Behind the circular flowerbed (I think you found this one and it's #2?

3 (or 4?). Behind an immovable bookself or cabinet, you need to like look between two of them and it's wedged in there I think

4 (or 3?). Underneath a movable basket; I was picking up every object that could be picked up and it fell to the floor, either it was underneath or inside

 

Posted
56 minutes ago, alexsl said:

Ok just to be sure i screen record to show. This is me holding the falcon key along the wall next to the bench/stool. The only wall that does say there is an indent to hook an object to it.

 

  Hide contents

fate.gif.4462da2def40ab3081e8682529557302.gif

 

 

 

Hmm

Spoiler

If you hover over the key, does it say it's a key or does it say it's "something"? I think maybe you need to try and fail to pick it up, then it will hit the trigger?

 

Posted (edited)

Ok... I believe I made it to the end. 

 

Not legitimately, mind you! There are three puzzles that I had to cheat through, because after hours, I simply could not figure them out. But, we'll get to that in a while.

 

First, this post might overall sound negative, so I'll start by praising the mod's sheer scope and technical depth. It is overall an amazing work, and will be a masterpiece once things are ironed out. It is one of the best DD mods I have ever seen. And now with that, the less fun bits:

 

(note: I am playing Skyrim SE/AE, version 1.6.64, DD with no NG nor UD)

 

Spoiler

First off, I saw no hints about how the initial cage door orb is dispelled. In fact, I think it bugged on my end since I did not need to apply bondage, it just vanished when I got the fork, so when more orbs turned up, I was confused. And while the orb mechanic was cool, and I could fairly easily memorize what asks for what, maybe them issuing hints would help. Exception goes to the big one near the end, where our old friend helps us

 

(disappointedly, he was not able to cover our previous agreement, something for an aftermath quest? And speaking of which, Clavicus Vile was also a no-show)

 

I saw two instances of text not being completed. One was the quest journal, somewhere in the early stages with the alchemy, I don't remember exactly. It had WIP and TODO on them. The other was when we fail the second Boethiah trial, a dialogue line just ends with a repeting letter, I believe it was "I was put in a cage and then I bbbbbbbbbbb"

 

The section of the tuning fork needs some more clear indication of where we attune it after heating. It was honestly trial and error, I looked at the orbs and was like "hmm, shiny, let's try". And also, that room has a ton of stuff that doesn't actually have a purpose, some of which with dead activators. And finally... while it was an amusing sight, what was that little jumping orb supposed to do?

 

As I said in a previous post, that cave with the two locked doors, close to the water and the mushroom tower, has some gaps in all the... environment meshes, is that the term? It's obvious once you step into it. Also, another place that has stuff in it but no clear purpose, including an activatable brazier that did nothing.

 

Also one I already mentioned, the Irkhalla teasing scene loops until you break the dialogue by exiting, just before a new cycle begins.

 

Another one I'm bringing up again, to be thorough, the items that disappear when you pick them up. More specifically, the potion in the lockbox and the lockpicks at the second trial after we pick them up. The Fitted Gag also straight up vanished from inventory at an unknown point, I had to spawn it back in. (edit: forgot to mention, the pillory and wine bottle in the first trial quest also did that to me, restarting the game was the only way to fix)

 

The second and third trials as well as the staff puzzle, I had to skip past them. I simply could not figure them out. I knew we had to jam the embalming tool but it wouldn't work. I figured out it was actually Bal at the third trial, but he always ended up mind-controlling me and failing the quest. I have no idea if I had bugs or missed something, and after a point, I got tired of it. And the staff puzzle? The phrasing of the riddle is very unclear to me. Following the stated order failed (or what I interpreted it as the order), and so did some other permutations. I think the riddle text needs a rework. Though at least, thank God I was collecting staves, I saw the first ones and thought "this will probably be important".

 

And speaking of the staff puzzle, the entrance to that cave is bugged, I had to TCL to enter. And this was after I confirmed via CreationKit that I had indeed unlocked the queststage where the place could be revealed to me. Was there a whole mechanic I missed?

 

I mentioned before that the screen got semi-blurry after the Shrine of Azura scene. As if something did not return to normal properly. The difference becomes apparent when I hit Tab, it causes the screen to go back to normal. My eyes kinda adjusted to it over time, but no amount of restarts or reloads cleared it.

 

As for the ending itself:

Spoiler

I managed to do the Mephala ending, though after I decided to spare Irkhalla, I had no further dialogues. She just goes back to her routine. I saw in Creation Kit that there are dialogues relating to making her a Follower and others, but they did not trigger for me. Though maybe I should try completing the whole quest legitimately before ascribing that to a bug, maybe I broke something. Also, how do we get our gear back? XD (was it in the Mephala room? I admitedly only checked a few chests...)

 

I tried to do other endings, but either I was swarmed by Daedra and died, or Irkhalla beat me but while I was getting trussed up, she kept attacking and eventually killed me. I had to manually trigger the scene for the Bad Ending (which was a good touch, btw! Instead of a classic gameover, a nasty bondage scenario, and even has room for additions or variants, though I think it should last more than a few minutes...).

 

And to wrap it up, a suggestion for the final release: please, more lights. I have ELFX and found the darker sections of the quest to be near pitch black. 

 

So, yeah. A very strong mod right out of the gate, but I found it too hard, with very unclear hints, some probable bugs, and a lot of questions I would like to see clarified before I give this another go.

Edited by Viri1
Posted
15 minutes ago, DayTri said:

 

 

Hmm

  Hide contents

If you hover over the key, does it say it's a key or does it say it's "something"? I think maybe you need to try and fail to pick it up, then it will hit the trigger?

 

Ok so it said

Spoiler

Feeling along the wall with your body as best you can, you find a small hole that something could be stuck into, and it would likely stay put.

it says that if press E on the wall with nothing in my hand. So im not sure if it mean the key or what exactly, but the falcon is the only new thing that ive got from the armbinder plus even the orb pointed out that the key was relevent to the hood.

 

Posted (edited)

I am around 50% through so I thought I would give feedback on some bugs for Mr. Frayed since they asked at the halfway mark, most of it is stuff people already mentioned:


 

Spoiler

Everything in the alchemy and magic rooms went swimmingly, no issues there.

 

Gloomy temple went fine, but I did notice the lurker and the seeker could just open the doors for me. Kind of ruined the puzzle since they both did so as soon as I got near them. Did not get the weird screen distortion effect here that someone else did.

 

Once you get taken into the tower I had the same issue as everyone else where the vibrator scene looped. Although for me it only looped once and then continued normally. I also think there may be a few lines of debug code here that didn't get removed.

 

In the trial of the toy the bottom door of the tower is not locked, unsure if intentional but probably not as you can just leave and go back to the Boethia shrine during the trial where she (he? they?) is just standing there which seems weird.

 

Something I don't think anyone else mentioned is I noticed a weird trend where as I played sometimes stuff I interacted with would just vanish. It happened with the rope shortcut to walkers hut, the magic barrier on the door in the gloomy temple, and the pillory I used in the trial of the toy. Had to completely restart the game to get them to load back in. Dunno if its the same thing but I also had stuff from my inventory disappear once or twice, like the straitjacket.

 

 

Edited by HereBeTentacles
Posted (edited)

That's a lot of feedback! Thank you all for trying out the (unbalanced and possibly frustrating) beta and giving such detailed responses. I've read them, but today and tomorrow are busier for me than I anticipated, so I will start addressing it as soon as I have some free time to spare again. 🫠 Hopefully this weekend...

Edited by Frayed
Posted
15 minutes ago, HereBeTentacles said:

I am around 50% through so I thought I would give feedback on some bugs for Mr. Frayed since they asked at the halfway mark, most of it is stuff people already mentioned:


 

  Hide contents

Something I don't think anyone else mentioned is I noticed a weird trend where as I played sometimes stuff I interacted with would just vanish. It happened with the rope shortcut to walkers hut, the magic barrier on the door in the gloomy temple, and the pillory I used in the trial of the toy. Had to completely restart the game to get them to load back in. Dunno if its the same thing but I also had stuff from my inventory disappear once or twice, like the straitjacket.

 

 

Similar stuff happened to me, there is definitely a trend.

Posted
38 minutes ago, Frayed said:

That's a lot of feedback! Thank you all for trying out the (unbalanced and possibly frustrating) beta and giving such detailed responses. I've read them, but today and tomorrow are busier for me than I anticipated, so I will start addressing it as soon as I have some free time to spare again. 🫠 Hopefully this weekend...

Lol the unbalance and frustration parts...kind of work a little, given the mod 🤣 

Posted

So i just finished the trappings of fate on a brand new save. I got the ending where she paralyzes you and ties you up again. I was just curious on how to start the second quest? I've tried fast travelling, waiting and leveling up and so far nothing. Just a general direction would be appriciated. 

Posted
4 hours ago, Zaflis said:

 

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1, 2 and 4. Also the key for cuffs was so well hidden that even when i was hovering mouse on it all i saw was black. But hey ho worked...

Would you mind sharing where the key is? I can't seem to find it.

 

Posted
17 minutes ago, bob9890 said:

 

 

The cuffs key: Hints in 2 parts

Spoiler

It's in a place where you can't really look in without doing something else first. There is a gargoyle up there, you might already know what to do with it?

 

Spoiler

Yeah, a bucket ;)  Now that you can explore the room ....                    look behind the chest.

 

Posted (edited)

I'm having a really annoying bug I can't seem to find a way to fix it. After Irkhalla stops masturbating and says "gods woman what are you doing", she walks over to the chest (I assume to put her clothes back on) the game crashes and so far I haven't found a workaround. Disabling her with console doesn't work because it makes the game crash even faster for some reason. I play Legendary edition btw so maybe that has something to do with it, but its been really frustrating because I can't find any workarounds so far. Side note, I also have a couple items that are just errors. As far as I know, there were only 2 so far. It was the dwarven cuirass, and the shine of Azura before it gets purified. I managed to work around these issues by simply changing the model to something else, so that I can actually interact with them, but its something to keep in mind if this is going to be LE compatible. 

Edited by Scorpion38
Posted
35 minutes ago, Zaflis said:

 

The cuffs key: Hints in 2 parts

  Hide contents

It's in a place where you can't really look in without doing something else first. There is a gargoyle up there, you might already know what to do with it?

 

  Hide contents

Yeah, a bucket ;)  Now that you can explore the room ....                    look behind the chest.

 

yeah I found it a little bit before you posted. Now im stuck trying to figure out how to

Spoiler

unlock the key door inside the alchemy area and how to get past the magic barrier and the magic lock in the upstairs of the living quarters. Is there a hint anywhere of what I need to do it?

 

Posted
23 minutes ago, bob9890 said:

yeah I found it a little bit before you posted. Now im stuck trying to figure out how to

  Hide contents

unlock the key door inside the alchemy area and how to get past the magic barrier and the magic lock in the upstairs of the living quarters. Is there a hint anywhere of what I need to do it?

 

How did you solve the alchemy thing, i simply cannot progress and gave up.

Spoiler

I found all 4 notes, but no help from them.

 

I crafted a potion that combines magic resist and invisibility in 1 but it doesn't let me leave the alchemy area to stairs area. I even used Notepad++ to match all various ingredients to make the same potion with i think only 2 possible combinations in the end. (1 ingredient wasn't listed in hints but was available)

 

Also my alchemy skill was over 80 but not 100 yet so i don't have perk to remove negative effects.

 

Posted
33 minutes ago, Zaflis said:

How did you solve the alchemy thing, i simply cannot progress and gave up.

  Hide contents

I found all 4 notes, but no help from them.

 

I crafted a potion that combines magic resist and invisibility in 1 but it doesn't let me leave the alchemy area to stairs area. I even used Notepad++ to match all various ingredients to make the same potion with i think only 2 possible combinations in the end. (1 ingredient wasn't listed in hints but was available)

 

Also my alchemy skill was over 80 but not 100 yet so i don't have perk to remove negative effects.

 

bro, I got 15 points in alchemy, level doesn't matter. What you have to do is:

Spoiler

go to the cooking pot (pot above fire) and make the potion called "draught of fortify mind" and drink it. The required ingredients are listed in note #4. Afterwards you should be able to leave the room no problem, if you can't then your game is bugged.

 

Posted (edited)

Anyone got hints on how to 

Spoiler

Open this door in Living Quarters second floor? I have tried slapping on as many devices as I can find and it still doesn't open.

 

image.jpeg.6ca65ba373fc7e0e65bd64e5fa4afce2.jpeg

 

Edited by gamer098
Posted
5 minutes ago, gamer098 said:

Anyone got hints on how to 

  Hide contents

Open this door in Living Quarters second floor? I have tried slapping on as many devices as I can find and it still doesn't open.

 

image.jpeg.6ca65ba373fc7e0e65bd64e5fa4afce2.jpeg

 

im in the exact same predicament as you are. Let me know if you figure it out?

Posted
26 minutes ago, bob9890 said:

im in the exact same predicament as you are. Let me know if you figure it out?

 

Spoiler

Perhaps the device you need to wear to open the door is in that room. Meaning you need to wait until someone else brings you in there.

 

Posted

Having a problem where after A snare to Loosen, when the character is paralysed and geared up the character remains laying on the ground planking, i can still move but the character is on the ground. Reloading doesnt help, Anyone have similar issues or a solution?

Posted (edited)
2 hours ago, Zaflis said:

How did you solve the alchemy thing, i simply cannot progress and gave up.

  Hide contents

I found all 4 notes, but no help from them.

 

I crafted a potion that combines magic resist and invisibility in 1 but it doesn't let me leave the alchemy area to stairs area. I even used Notepad++ to match all various ingredients to make the same potion with i think only 2 possible combinations in the end. (1 ingredient wasn't listed in hints but was available)

 

Also my alchemy skill was over 80 but not 100 yet so i don't have perk to remove negative effects.

 

Spoiler

Gather as many ingredients as you can that are mentioned in the notes and go to the cooking pot like the notes say. You will need unbound hands for this, so if you have the cuffs on you will need to take them off somehow.

 

Edited by HereBeTentacles
Posted
45 minutes ago, gamer098 said:

Anyone got hints on how to 

  Hide contents

Open this door in Living Quarters second floor? I have tried slapping on as many devices as I can find and it still doesn't open.

 

image.jpeg.6ca65ba373fc7e0e65bd64e5fa4afce2.jpeg

 

 

 

I was stuck here too:

Spoiler

You simply can't open it yet. Later in the quest it will get opened for you, then there's a device from the other side you'll need to get through

 

Posted
2 minutes ago, DayTri said:

 

 

I was stuck here too:

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You simply can't open it yet. Later in the quest it will get opened for you, then there's a device from the other side you'll need to get through

 

Spoiler

ok, then where are we supposed to go? im genuinely lost on what to do next.

 

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