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A Snare to Loosen


Frayed

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This is a complete walkthrough of "A Snare To Loosen", the first quest of The Trappings of Fate

 

It was made for TToF v1.1.1. There might be slight differences with later versions, but nothing that should invalidate this guide.

 

Needless to say, this is heavy spoiler territory. These first few spoiler tags below here hold the sequence of steps to get through the quest.

 

First room:

Spoiler

Escape hogtie pole

Spoiler

Escape armbinder

Spoiler

Escape hood

Spoiler

Escape blindfold

Spoiler

Unlock and open the door

 

Second room:

Spoiler

Escape mittens

Spoiler

Escape belt

Spoiler

Escape boots

Spoiler

Escape gag

Spoiler

Escape harness

Spoiler

Remove red barrier

Spoiler

Unlock and open the door

 

 

Third room:

Spoiler

You'll need to remove the piercings in order to beat Irkalla.

 

and these spoiler tags hold video guides for how to execute the individual steps:

 

 Quest start:

Spoiler

After you're reached level 9, the next time you see the courier he will give you a "Letter of Thanks" starting the quest. Travel to the Four Shields Tavern at Dragon Bridge and talk to the innkeeper. Drink the wine you are given and go to sleep in the bed.

 

 

 First room:

Spoiler

Armbinder:

Spoiler

Escape from the hogtie pole by struggling, breaking it or lockpicking. Any method will do. Once out, activate "Something Hooked" on the wall to loosen your armbinder. After that you can struggle out of it from the inventory.

 

 

Hood:

Spoiler

Find the key that was placed on the ground after you removed the armbinder. Pick it up with a long hold of the activate key and move it to the wall below the gargoyle. Select "Hood" in the menu. While wearing mittens, you cannot pick up objects normally, but you can still drag them around with the long hold activate. Remember that for later.

 

 

 

 

 

Blindfold:

Spoiler

Activate the rug below the hogtie pole and choose "Blindfold".

 

 

Door:

Spoiler

Find the key on the wall behind the torch on the other side of the door. Activate it once to drop it and make it pickupable, then long hold activate drag it to the lock of the door.

 

 

 

 

Second room:

Spoiler

Mittens:

Spoiler

Go to the far door with the red barrier on it. On the other side is another key. To reach it, grab the broom from the room you're in, long hold activate and move it through the bars or below the door to maneuver it to the other side. Then move it over to the key to sweep it off its hook. Grab it from the floor where it landed (another long hold activate) and bring it to the hole in the wall below the gargoyle ("Something Indented"). Choose "Mittens".

 

 

 

 

 

Belt:

Spoiler

If you've examined your worn devices you may have noticed that there wass an object on the inside of the mittens. When you took them off the mittens dropped to the floor. Inspect them to find the Fish Key. Use the key to unlock your belt.

 

 

Boots:

Spoiler

Having examined your devices, the boots are shown to have a moon and sun symbol. There is a Moon Crest in the cell you started in. The small room with the water holds a Dwemer Sun Lamp above the pool. To loosen the boots, you must activate the sun while having the buff given by the Moon Crest. The Sun Lamp is probably too high up too reach normally, so you need to push the cart in the main room to the rock over the pool below the Sun Lamp. It'll snap in place and give you a ramp. Grab the buff from the Moon Crest, run to the pool, jump up the cart and activate the Sun Lamp. The boots will loosen and you can remove them via the inventory.

 

 

Gag:

Spoiler

Under the bench in the pool room is the Crow and Coin Key. Use it to open the display case in the main room and grab the knife. Sharpen the knife on the wheel in the pool room, then cut open your gag from the inventory. (Don't do this over the pool, you may need to interact with the dropped gag again later)

 

 

Harness:

Spoiler

You've almost certainly activated the tentacle statue at this point (possibly multiple times), but it may not have helped you progress yet. To loosen the harness, you need to counter the "red" magic with "green" magic from the statue. To do this, increase your sensitivity by using the moon crest, then activate the tentacle statue. Each time you do this the "red" magic is weakened a bit more. Do this several times (3-5, depending on which version you're playing) and the harness will loosen. Remove it via the inventory.

 

 

 

 

 

Barrier:

Spoiler

You cannot remove the barrier by yourself. After you remove your boots, inspect them to find the Hound Key. Use it to open the wall cage. Inside you will find a summoning anchor for a Daedra. He has the power to remove the barrier. He won't talk to you if you're still wearing a gag, or until you've dealt with the gargoyle in the main room. Blind the gargoyle by dragging a bucket or basket over its head. Then talk to the Daedra again and convince him in whichever way you can or see fit to remove the barrier.

 

 

Door:

Spoiler

You will need to remove the barrier and have removed your harness first. If you've done both, remove your plugs if you haven't already, and inspect them on the ground. You will find the Dove Key. Use it to unlock the door.

 

 

 

 

 

 

Third / final room:

Spoiler

Piercings:

Spoiler

You cannot remove the piercings by yourself. Find the stone mask hidden in the pool and make a deal to disarm their harmful enchantments. Do not remove them afterwards, or it will tip off your captor before you confront them.

 

 

 

 

 

 

Edited by Frayed

20 Comments


Recommended Comments

poporaltemporal

Posted

Videos seem to be somehow broken. Not playing and display duration of 0 seconds.

Exirn

Posted

In the second room

Spoiler

harness video

What is the hip sway animation at ~14 seconds in?

Viczle

Posted

Best tip, avoid this mod 

Natilaki

Posted

Link rot killed the videos (probably again).

 

Please add a plain text guide instead of the videos.

cerebus300

Posted

Aaaargh! I click the topic for the information and there is nothing there. Where do I find solutions.?

 

 

 

pazzogerman

Posted (edited)

This mod quest got installed on a paackage mod i got from a modlist, ITS THE MOST TIDIOUS SHIT I HAVE EVER TRY, DELETE THIS SHIT. tHE 1ST TIME THE RAGDOL GOT STUCK NO DEBUG OPTION COULD REMOVA THAT, 2ND THE ARMBINDER GOT FCKING CLIP TROUHG THE GROUND, 3RD THE FCKING KEY UNDER THE STOOL GOT MISSING.

Edited by pazzogerman
Stinkf0x

Posted

Started this today on SSE and it works!! And pazzogerman is right, it is tedious but it truly is a puzzle so don't expect a quick run or fap. I like the design and voices added in the mod also I so far I got past the first room.

KZ213

Posted

cannot find plug and it didnt load in cant get stupid key for last door im soo fury now cant do anything to escape and stuck in room no choice to remove nipple earring get sent to slave seller

i have skyrim SE AE and rest of tip is USELESS DOESNT TELL ME ANYTHING WOW (FACEPLAM) thank to this walkthor video make it clear and understanding

having one issues is plug is not showing in my item box

Guest

Posted

Hi!

 

Anyone knows what running animation mod is he using?

SevenK2021

Posted

I tried the thing with the moon sign and green statue several times. more than 4 times. the harness still doesnt get lose. any more hints?

Inf3rn4l

Posted

Still a bit buggy a a lord of fun! I finished whole questline but i cant get rid of the Blindfold...i need the item id pls 

popanE

Posted

The dadric prince is not doing anything. Materialises but doesn't progress. How do I kill this quest. Fucking annoying. 

LizAitch

Posted (edited)

On 11/25/2024 at 5:43 PM, SevenK2021 said:

I tried the thing with the moon sign and green statue several times. more than 4 times. the harness still doesnt get lose. any more hints?

 

I guess you've found an answer by now, but the same thing happened to me today, and it wasn't until I realised I still hadn't got the belt off (and removed it) that it all started working as it should and I started getting the messages about the harness loosening. Check you've got all the preceding items off first.

Edited by LizAitch
johnson_joe

Posted

Just completed "a snare to losen" yesterday.  In the end, it was very good.  I had to redo some parts, because the knife got lost somewhere and I couldn't find it anymore anywhere.  The Orb takes forever to speak, which was a bit frustrating.  But excellent work, this one, very good.

alynadekatrin

Posted

for some reason when i remove the blindfold my game just instantly crashes

OogaCoomerBooga

Posted

Same here. Crash ASAP when i remove blindfolds

 

WithAShotgun

Posted

Spoiler

I didn't even need the mask to beat her, I somehow fought through the enchantments and won. I don't know if that was intended, but the outcome is still the same right?

 

sandyviv

Posted

what a dead mod and no walkthrough. I think I will just load an earlier save and never play this shit.

necromancycorvidae

Posted

walkthrough's broken again, can't for the life of me figure out how it wants me to interact with the falcon key if i'm in mittens. anyone have a working walkthrough?

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