A Snare to Loosen
This is a complete walkthrough of "A Snare To Loosen", the first quest of The Trappings of Fate.
It was made for TToF v1.1.1. There might be slight differences with later versions, but nothing that should invalidate this guide.
Needless to say, this is heavy spoiler territory. These first few spoiler tags below here hold the sequence of steps to get through the quest.
First room:
Escape hogtie pole
Escape armbinder
Escape hood
Escape blindfold
Unlock and open the door
Second room:
Escape mittens
Escape belt
Escape boots
Escape gag
Escape harness
Remove red barrier
Unlock and open the door
Third room:
You'll need to remove the piercings in order to beat Irkalla.
and these spoiler tags hold video guides for how to execute the individual steps:
Quest start:
First room:
Armbinder:
Hood:
Blindfold:
Door:
Second room:
Mittens:
Belt:
Boots:
Gag:
Harness:
Barrier:
Door:
Third / final room:
Piercings:
Edited by Frayed
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