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Posted

I drank the wine and went in the first room but I already had a collar from submissive Lola and now i can't get a hint from the orb because it wants me to lock on a collar... I'm stuck on the mittens so I can't even take off my existing collar! 

Posted (edited)

Fantastic mod! It goes above the vast majority of what I've tried out there, SL and nexus combined. Also the implementation and the code look impressively clean and bugless.

 

Some things that got in the way for me are descibed below.


 

Spoiler

Issue 1

The something small and metal, and most somethings that drop have no texture on the ground, making it very challenging if you don't know what you're looking for. I have read some people dislike the dark lighting, and gray over gray floor of the cell for picking keys but I kinda like it, it's more realistic and stressful in a way the character should experience it ("Oh my God, where is that thing? *pats the floor frantically*).

 

Issue 2

I think the small cell's key is supposed to appear on the floor as you read the letter? If so, I only get a necklace that I cannot interact with on the floor. If I read the letter several times before picking it up, the necklace sometimes spawn several times as well. I ended up having to player.additem the key :(

 

Issue 3

Most of the dialogue text, one cannot click it away to move to the next line. This makes a lot of dialogues very slow (looking at you, pervy bondage orb). Maybe that's on purpose, to create the mood. I don't mind it that much but I'm raising it in case it is not on purpose and was not on the radar. GREAT dialogues by the way.

 

Issue 4

The biggest issue was the harness orgasm requirement. It is impossible to get orgasms through masturbation alone, and without partners I ended up being stuck. I tried playing with a lot of mod configurations to see what would work, but to no avail. I have narrowed it down to two mods that may get in the way: SL Separate Orgasms, and SL Survival, which I believe are extremely popular (at least SL Separate Orgasms). Before I get on a limb about the ifs and maybes, if someone has a mean of getting orgasms [with or without these mods on], please share!

 

For SL Separate Orgasms, I made everything friendly to masturbation orgasms. For instance, I toggled the "Sexlab always orgasms" option that essentially shuts down the mod's functionality from my understanding. I also toggled on the "DD Belt Orgasms" option. I think the problem comes with what's below.

 

When I trigger the masturbate routine (with Survival for the record), it can only pick the DDBeltedSolo masturbation animation. This animation works with the orb (this is the only one that did early on FWIW since I could not use magic to cast a masturbation spell with bound hands). DDBeltSolo is very short and not enough to get an orgasm through, even when you start at 100 Arousal, 200% enjoyment and a full orgasm bar (replicated several times). I also suspect that animation to have some hard-coded orgasm prevention since it is supposed to work with a belt. These results were also true when I had only the harness and plug left on. I suspect the harness is counted as a belt and prevents the use of other animations. EDIT: After more testing it appears to be due to the plug being inserted. Even with a normal plug and wearing nothing else in a fresh game this constrains the masturbation animation to the one described above.

 

Solution 1: If true, it would be VERY helpful to make sure the harness is not counted as a belt so we can use longer, orgasm-friendly masturbation animations.

Solution 2: More complicated but... Have some mean of getting those orgasms through an environment interaction. Maybe that would be even cooler and in-story to be honest. Like a pleasure machine of sorts. I'm particularly looking at that appealing tentacle statue in the corner. I could imagine some mechanisms (beyond pressing E) to trigger it to do more than just making you pass out and fiddle around. For instance some potion recipe hidden in the book shelves, that you can craft using the plants around to get the tentacle "awake" upon exposure. Then when you use it you'd get a different text that gets you to a more rowdy animation that enables you to orgasm. I don't know, maybe something like thin tentacles that can sneak through the sides of the plug to get "deep into the matter". Admittedly, these thin tentacles may be more capable than the dremora's "tentacle" to get through the, er, *checks notes* "slits" of that damn harness.

Solution 2 EDIT: I just found an already implemented way to "activate" the tentacle statue! This worked quite nicely without any problems with respect to the other mods installed. Very nice!

 

 

Looking forward to the follow-up quest.

Edited by Burtchin
Did more testing and narrowed down some problems
Posted
On 7/18/2022 at 4:02 PM, Frayed said:

 

  Reveal hidden contents

There's a speech check to avoid the dremora sex scene. Generally, I don't like forcing the player into sex scenes, so my goal is to build in ways to avoid them if you want.

 

Next quest will probably have some more space. This one ended up kind of cramped everywhere, but for the next one I'll try to get some more variety.

 

The sun lamp never gave me much issue, but getting out of the pond annoyed me plenty of times too. I think I know how to avoid that from now on, though.

 

The dialogue length is a bit tricky, since people read at different speeds. I personally set my Fus Ro D'oh to quite a bit faster than the default, but really the problem is that for some reason you can't skip a talking activator's dialogue. It's a shame, because I personally like using them :/ I'll probably avoid max length lines and break them up more in the future, though, that may help as well.

 

>Applying restrains onto yourself to solve puzzles seems like a good idea to expand on

>Interacting with restrained NPCs (or restraining NPCs) to solve puzzles would be a neat thing to add

 

? Stay tuned

 

 

 

 

When did you create this new save? Did you start the quest, enter the main portion, then load the older save from before the main part of the quest? If so, then it's an easy fix.

 

 

No, I started a  new run with "alternate start  - more devious starts - Bound at home Quest".

Posted

It's patch day! With this set of changes and seeing the reports that the mod works well for most people, I'm moving this mod out of beta. Thanks for the feedback, everyone!

 

v1.0.0 (2022/07/24) changelog:
 

Spoiler

- Added waypoint to cell door.
- Moved quest location exit/entrance to avoid conflict with Enhanced Solitude.
- Added key trigger boxes to bookcases to be consistent with other openable objects.
- Added a few safety triggers to prevent Havoc yeeting objects out of range and softlocking the player.
- Added a shorter dialogue option for repeated hints.
- Added waterbreathing to mask dialogue re-entrance.
- Added some extra dialogue to dremora for unlikely choices.
- Added alternate dialogue to mask for specific races where this made sense.
- Added alternate dialogue to mask for when player has completed certain other quests.
- Made dremora shrine disappear once quest ends.
- Make a better final looping hint requirement.
- Changed collar hint price to autoequip to avoid conflict with mittens. Also for blindfold.
- Fixed errant mod events registering when player loaded an older save at an earlier quest stage where these events should not yet be active.
- Fixed conditions for device selection prompts on a few activators.
- Changed text in a few places to give better hints.
- Cleaned some rogue edits.
- Removed errant harness entry from BRRF patch.

 

Unless there are any gamebreaking bugs, I will now shift focus to developing Part II. As per usual, feel free to post ideas, suggestions, requests or sources of inspiration if you have any. No guarantees, but as they say: nothing ventured, nothing gained.

Posted
On 7/23/2022 at 3:16 AM, Bloondie said:

I drank the wine and went in the first room but I already had a collar from submissive Lola and now i can't get a hint from the orb because it wants me to lock on a collar... I'm stuck on the mittens so I can't even take off my existing collar! 

 

This may possibly already be fixed in the new patch by having DD force equip the collar. If you would, please try it on the new patch and let me know if that works.

 

On 7/23/2022 at 8:37 PM, Burtchin said:

Fantastic mod! It goes above the vast majority of what I've tried out there, SL and nexus combined. Also the implementation and the code look impressively clean and bugless.

 

Some things that got in the way for me are descibed below.


 

  Reveal hidden contents

Issue 1

The something small and metal, and most somethings that drop have no texture on the ground, making it very challenging if you don't know what you're looking for. I have read some people dislike the dark lighting, and gray over gray floor of the cell for picking keys but I kinda like it, it's more realistic and stressful in a way the character should experience it ("Oh my God, where is that thing? *pats the floor frantically*).

 

Issue 2

I think the small cell's key is supposed to appear on the floor as you read the letter? If so, I only get a necklace that I cannot interact with on the floor. If I read the letter several times before picking it up, the necklace sometimes spawn several times as well. I ended up having to player.additem the key :(

 

Issue 3

Most of the dialogue text, one cannot click it away to move to the next line. This makes a lot of dialogues very slow (looking at you, pervy bondage orb). Maybe that's on purpose, to create the mood. I don't mind it that much but I'm raising it in case it is not on purpose and was not on the radar. GREAT dialogues by the way.

 

Issue 4

The biggest issue was the harness orgasm requirement. It is impossible to get orgasms through masturbation alone, and without partners I ended up being stuck. I tried playing with a lot of mod configurations to see what would work, but to no avail. I have narrowed it down to two mods that may get in the way: SL Separate Orgasms, and SL Survival, which I believe are extremely popular (at least SL Separate Orgasms). Before I get on a limb about the ifs and maybes, if someone has a mean of getting orgasms [with or without these mods on], please share!

 

For SL Separate Orgasms, I made everything friendly to masturbation orgasms. For instance, I toggled the "Sexlab always orgasms" option that essentially shuts down the mod's functionality from my understanding. I also toggled on the "DD Belt Orgasms" option. I think the problem comes with what's below.

 

When I trigger the masturbate routine (with Survival for the record), it can only pick the DDBeltedSolo masturbation animation. This animation works with the orb (this is the only one that did early on FWIW since I could not use magic to cast a masturbation spell with bound hands). DDBeltSolo is very short and not enough to get an orgasm through, even when you start at 100 Arousal, 200% enjoyment and a full orgasm bar (replicated several times). I also suspect that animation to have some hard-coded orgasm prevention since it is supposed to work with a belt. These results were also true when I had only the harness and plug left on. I suspect the harness is counted as a belt and prevents the use of other animations. EDIT: After more testing it appears to be due to the plug being inserted. Even with a normal plug and wearing nothing else in a fresh game this constrains the masturbation animation to the one described above.

 

Solution 1: If true, it would be VERY helpful to make sure the harness is not counted as a belt so we can use longer, orgasm-friendly masturbation animations.

Solution 2: More complicated but... Have some mean of getting those orgasms through an environment interaction. Maybe that would be even cooler and in-story to be honest. Like a pleasure machine of sorts. I'm particularly looking at that appealing tentacle statue in the corner. I could imagine some mechanisms (beyond pressing E) to trigger it to do more than just making you pass out and fiddle around. For instance some potion recipe hidden in the book shelves, that you can craft using the plants around to get the tentacle "awake" upon exposure. Then when you use it you'd get a different text that gets you to a more rowdy animation that enables you to orgasm. I don't know, maybe something like thin tentacles that can sneak through the sides of the plug to get "deep into the matter". Admittedly, these thin tentacles may be more capable than the dremora's "tentacle" to get through the, er, *checks notes* "slits" of that damn harness.

Solution 2 EDIT: I just found an already implemented way to "activate" the tentacle statue! This worked quite nicely without any problems with respect to the other mods installed. Very nice!

 

 

Looking forward to the follow-up quest.

 

Spoiler
  1. Do you literally mean "no texture" or just that they blend in well? I've seen other people report invisible keys, but I'm afraid I don't really understand why: the keys use completely vanilla assets, they shouldn't ever be invisible.
  2. The small cell key is on a hanger outside the door. You just click it once the blindfold is off and it'll drop near the door. You say the note gave you a necklace?! There's something funky with your game,
  3. I found out a bit late that because of Bethesda Jank (TM) reasons dialogue from Talking Activators (i.e. props, not people) is unskippable. It annoys me too, but I'm not overhauling the entire mod to fix it. For the orb it's intentional: if asking hints is slow, you're more likely to try and use your noggin' to figure out the puzzle instead.
  4. I changed the tentacle statue text a little bit to make clear it's part of a puzzle. In response to edits 2 and 3: ?

 

Posted

Seeing the mod get updated a little, I replayed the quest and found... well, I'm not sure if it's a bug, but it certainly doesn't feel intended. In my first playthrough, I never found the stone mask, so never disabled the piercing enchantments. This time I did, but that meant that when I willingly agreed to another game (because why wouldn't I?) the spell stunned Irkalla (spelling?) instead and aggroed her, despite me legitimately trying to continue playing along. I know that's what's supposed to happen if you attack her, and if you accept without removing the enchantment, they stun you to set up the next quest, but this interaction feels unintentional, or at least a little off.

 

Perhaps if you're willingly accepting another game she doesn't try and use the piercings, and just casts a spell on you normally. If you're playing along, she doesn't need to worry about you dodging or running, so that shouldn't be an issue, and would mean it doesn't matter whether or not you disabled the piercings.

Posted (edited)

tried everything in this thread and courier just never show up
anyone know how to use console to force it start?


I finally made it appear, I don't know why but it just never shows up at whiterun, I go to other town then it shows up
but now I stuck at black screen after go to bed
I have no idea how to fix it

I just realized that blackscreen is set to stay for 600 seconds in source script

Edited by qoop272
Posted

Hello gents, I got  out of the hood and blindfold but cannot figure out the next steps. I also do not how to "please" the orb for hints. Any help would be appreciated.

Posted (edited)
18 hours ago, blerg223 said:

Hello gents, I got  out of the hood and blindfold but cannot figure out the next steps. I also do not how to "please" the orb for hints. Any help would be appreciated.

 

Same as you. Is there something to do with the gargoyle or the moon right after? There's nothing else to do in the room.

 

Found it.

 

* To masturbate, you need to press N, but keep it pressed for several seconds.

* The hint of the orb is rather explicit, I will simply say that it is hidden in plain sight, and that you will need to think outside the box ?

Edited by Kernog
Found the solution
Posted
5 hours ago, Kernog said:

 

Same as you. Is there something to do with the gargoyle or the moon right after? There's nothing else to do in the room.

 

Found it.

 

* To masturbate, you need to press N, but keep it pressed for several seconds.

* The hint of the orb is rather explicit, I will simply say that it is hidden in plain sight, and that you will need to think outside the box ?

Thank you, I got past this part now. "outside the box"  that was a nice one lol

Posted

Hello, 

 

Many thanks to this verry nice Mode. It is a lot of fun to Play it.

 

I Stuck near the End. I Play on LE and the moste is working well. But now i can not go further .

 

Spoiler

I Have managed to remove all except the Piercings. After Sex with Dremora he go to a Nap and i can not longer cklick the Deadric Statue.. nothing happends. The Magic Orb ist still there and not Accept my Dove Key. 

 

After Waiting more than an half hour Realtime, i cheated and manipulated the Setstage. After the Orb is gone i can open the Cell door. 

But after the, i found my Stuff and can open the Closed door to the Boss.. But i do not fine Clavicus Ville or his Shrine. No Idee... Searched a Long Time (also in the Boss Room).

 

If someone can help it will be verry nice

 

Many Thanks

 

Kargano

Posted (edited)
On 7/26/2022 at 1:58 PM, SilentAntagonist121 said:

Seeing the mod get updated a little, I replayed the quest and found... well, I'm not sure if it's a bug, but it certainly doesn't feel intended. In my first playthrough, I never found the stone mask, so never disabled the piercing enchantments. This time I did, but that meant that when I willingly agreed to another game (because why wouldn't I?) the spell stunned Irkalla (spelling?) instead and aggroed her, despite me legitimately trying to continue playing along. I know that's what's supposed to happen if you attack her, and if you accept without removing the enchantment, they stun you to set up the next quest, but this interaction feels unintentional, or at least a little off.

 

Perhaps if you're willingly accepting another game she doesn't try and use the piercings, and just casts a spell on you normally. If you're playing along, she doesn't need to worry about you dodging or running, so that shouldn't be an issue, and would mean it doesn't matter whether or not you disabled the piercings.

 

Spoiler

From her perspective, you agreed to play along, but then when she tries to use what she intended as a failsafe, it actually paralyzes her. Must be alarming, no? But I agree that from a player's perspective this probably isn't what you'd expect. And since I'm not trying to tell a story about unintended consequences here, I'll change it. I'll probably do so once I link it to the second quest, since I'll need to make changes there at that point anyway.

 

On 7/26/2022 at 2:47 PM, qoop272 said:

tried everything in this thread and courier just never show up
anyone know how to use console to force it start?


I finally made it appear, I don't know why but it just never shows up at whiterun, I go to other town then it shows up
but now I stuck at black screen after go to bed
I have no idea how to fix it

I just realized that blackscreen is set to stay for 600 seconds in source script

 

The courier issues still puzzle me. I found some vague hints that there might be a native Skyrim bug that breaks the courier, but I have to look into that. For anyone still having issues, you can skip straight to the main portion of the quest with "setstage Frayescapequest 30" once the quest has started (i.e. after you've hit the required level 9 and traveled somewhere once).

 

The black screen is not actually 600 seconds, that function (Game.FadeOutGame()) is asynchronous - it won't wait until the fade is done for the rest of the script to continue, it just starts a fadeout that takes 600 seconds, but it'll run the rest of the script once it's started that fadeout. That you're stuck at that point is due to something else, but I'm not sure what. Did you hear

Spoiler

Irkalla teleport in? Did she say her lines?

 

On 7/26/2022 at 3:51 PM, cheesemonster said:

Could you please add a way to confront the person who enslaved you without getting coerced into sex by a Dremora, perhaps using his fears against him by threatening him?

 

Spoiler

There's already a speech check dialogue option to bypass sex with the Dremora. Did you try that one?

 

10 hours ago, Kargano01 said:

Hello, 

 

Many thanks to this verry nice Mode. It is a lot of fun to Play it.

 

I Stuck near the End. I Play on LE and the moste is working well. But now i can not go further .

 

  Reveal hidden contents

I Have managed to remove all except the Piercings. After Sex with Dremora he go to a Nap and i can not longer cklick the Deadric Statue.. nothing happends. The Magic Orb ist still there and not Accept my Dove Key. 

 

After Waiting more than an half hour Realtime, i cheated and manipulated the Setstage. After the Orb is gone i can open the Cell door. 

But after the, i found my Stuff and can open the Closed door to the Boss.. But i do not fine Clavicus Ville or his Shrine. No Idee... Searched a Long Time (also in the Boss Room).

 

If someone can help it will be verry nice

 

Many Thanks

 

Kargano

 

Spoiler

If by "magic orb" you mean the barrier around the lock of the door, what's supposed to happen is that you lock yourself in the pillory, the dremora appears and has his way with you, and once he's done he walks away for a few steps but then stops and waits until you talk to him. When you talk to him he'll remove the barrier (what I think you mean with "magic orb"). Did something in that sequence not happen for you?

 

As for Clavicus Vile: did you see the dancing light in the pool? ?

 

Edited by Frayed
Posted
2 minutes ago, Frayed said:

 

  Hide contents

From her perspective, you agreed to play along, but then when she tries to use what she intended as a failsafe, it actually paralyzes her. Must be alarming, no? But I agree that from a player's perspective this probably isn't what you'd expect. And since I'm not trying to tell a story about unintended consequences here, I'll change it. I'll probably do so once I link it to the second quest, since I'll need to make changes there at that point anyway.

 

 

The courier issues still puzzle me. I found some vague hints that there might be a native Skyrim bug that breaks the courier, but I have to look into that. For anyone still having issues, you can skip straight to the main portion of the quest with "setstage Frayescapequest 30" once the quest has started (i.e. after you've hit the required level 9 and traveled somewhere once).

 

The black screen is not actually 600 seconds, that function (Game.FadeOutGame()) is asynchronous - it won't wait until the fade is done for the rest of the script to continue, it just starts a fadeout that takes 600 seconds, but it'll run the rest of the script once it's started that fadeout. That you're stuck at that point is due to something else, but I'm not sure what. Did you hear

  Reveal hidden contents

Irkalla teleport in? Did she say her lines?

 

 

  Hide contents

There's already a speech check dialogue option to bypass sex with the Dremora. Did you try that one?

 

 

  Hide contents

If by "magic orb" you mean the barrier around the lock of the door, what's supposed to happen is that you lock yourself in the pillory, the dremora appears and has his way with you, and once he's done he walks away for a few steps but then stops and waits until you talk to him. When you talk to him he'll remove the barrier (what I think you mean with "magic orb"). Did something in that sequence not happen for you?

 

As for Clavicus Vile: did you see the dancing light in the pool? ?

 

Spoiler

Yes i mean the magic barriere. And yes he walks away. But he speaks whitout  waiting and tells me he leves me in stock and go to a nap.

 

Hmm dancing lights. I must takw a look.

 

Many thanks.

 

Posted

is there a way to cheat the red orb? i did the deal with the dremora but he leaved before dispelling the orb (i've maybe donne that part too soon?)

Posted (edited)

@Frayed I have no idee what you mean with 

Spoiler

Pool. The small water thing where the dwemer sunlamp is there ? There is no Dancing Light in it. Just water reflection on the stone around them. 

Best regards

Edited by Kargano01
Posted
On 7/28/2022 at 7:50 PM, Frayed said:

 

  Reveal hidden contents

From her perspective, you agreed to play along, but then when she tries to use what she intended as a failsafe, it actually paralyzes her. Must be alarming, no? But I agree that from a player's perspective this probably isn't what you'd expect. And since I'm not trying to tell a story about unintended consequences here, I'll change it. I'll probably do so once I link it to the second quest, since I'll need to make changes there at that point anyway.

 

 

The courier issues still puzzle me. I found some vague hints that there might be a native Skyrim bug that breaks the courier, but I have to look into that. For anyone still having issues, you can skip straight to the main portion of the quest with "setstage Frayescapequest 30" once the quest has started (i.e. after you've hit the required level 9 and traveled somewhere once).

 

The black screen is not actually 600 seconds, that function (Game.FadeOutGame()) is asynchronous - it won't wait until the fade is done for the rest of the script to continue, it just starts a fadeout that takes 600 seconds, but it'll run the rest of the script once it's started that fadeout. That you're stuck at that point is due to something else, but I'm not sure what. Did you hear

  Reveal hidden contents

Irkalla teleport in? Did she say her lines?

 

 

  Hide contents

There's already a speech check dialogue option to bypass sex with the Dremora. Did you try that one?

 

 

  Reveal hidden contents

If by "magic orb" you mean the barrier around the lock of the door, what's supposed to happen is that you lock yourself in the pillory, the dremora appears and has his way with you, and once he's done he walks away for a few steps but then stops and waits until you talk to him. When you talk to him he'll remove the barrier (what I think you mean with "magic orb"). Did something in that sequence not happen for you?

 

As for Clavicus Vile: did you see the dancing light in the pool? ?

 


Apologies, I was on an older version

 

Posted (edited)

I Miss something in my skyrim for this Nice Quest.

 

Spoiler

I found out that i do not have the Clutter\Statues\ClavicusVileShrine01.nif in my Skyrim. Any Idee how to get this ? 

 

Edited by Kargano01
Posted
On 7/28/2022 at 2:50 PM, Frayed said:
  Hide contents

If by "magic orb" you mean the barrier around the lock of the door, what's supposed to happen is that you lock yourself in the pillory, the dremora appears and has his way with you, and once he's done he walks away for a few steps but then stops and waits until you talk to him. When you talk to him he'll remove the barrier (what I think you mean with "magic orb"). Did something in that sequence not happen for you?

 

As for Clavicus Vile: did you see the dancing light in the pool? ?

 

This is happening to me, as well! I have all the keys, unlocked everything but the piercings, and then locked myself in the pillory. He had his fun, said he was going to take a nap, then disappears. I struggle to get myself out, and he's not there, anymore. I can interact with the altar, but the altar doesn't respond, anymore. The red orb still appears there. Not sure how to get around it!

(I also noticed that with the boots, there is no little pop-up for trying different keys the way there is on the belts/etc!)

Posted

Hi

 

I am stuck at the starting

I have removed he armbinder. I then talked to the orb. First of all the dialogues are way too quick which makes it difficult to understand them. Second it asks the PC to masterbate. How do I do that? And what should I do after removing the armbinder?

Posted (edited)

OK I like the new text for the tentacle much better.

 

Everything seems to work bug-free except:

 

- I reproduced the dremora bug 4 out of 4 times. He goes away without removing the red ward now. Same game config and mods as the previous, successful runs on v0.3.

- I cannot find the rat key for the life of me. I even checked the coordinates on SSEdit. That must be my game though, as nobody else seems to have reported such a problem? The key position might be too close to the wall, leading to clipping on more recent mods increasing poly count or resolution. Though that seems far-fetched, this is the only thing I can think of.

Edited by Burtchin
Posted

I am stuck at the very beginning...

first try, I drank the wine, got abducted, then had a pole to interact with and freed myself from it by breaking the device. I still couldn't move at all though and only the rug was within reach but didn't do anything?
Anyway, I reloaded from the save at the inn, got abducted again, now not even the pole spawns and I just stand there with nothing to interact with?

Posted
On 7/31/2022 at 6:22 AM, switchyashley said:

This is happening to me, as well! I have all the keys, unlocked everything but the piercings, and then locked myself in the pillory. He had his fun, said he was going to take a nap, then disappears. I struggle to get myself out, and he's not there, anymore. I can interact with the altar, but the altar doesn't respond, anymore. The red orb still appears there. Not sure how to get around it!

 

22 hours ago, Burtchin said:

Everything seems to work bug-free except:

 

- I reproduced the dremora bug 4 out of 4 times. He goes away without removing the red ward now. Same game config and mods as the previous, successful runs on v0.3.

 

I also have this issue and managed to reproduce it every time. Is it a bug tho? Dremora's dialogue leads me to believe that i'm doing something wrong, since he refuses to unlock the pillory and red barrier.

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