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Posted (edited)

I dont know,is it bug or just my problem:
dialogues with statues are too short(they were skipped for me)
there was no key in strong box in 0.2

By the way,this quest is so cool=)
Waiting for a sequel

Edited by Benderovskiy
Posted
2 hours ago, Frayed said:

Did you do the v0.1.0 lines too and I just missed them?

 

Nope, didn't think about it ?

But it's not a big deal, as there were only a few lines to do ^^

Posted
1 hour ago, Dogemancate said:
  Reveal hidden contents

Need help with the gag. I can't find anything to progress.

 

IIRC, this problem is caused by not using the proper version of Fuz Ro D-oh. The latest version only supports AE, so you'll need to download an older build of FRD for SE.

Posted
14 hours ago, DayTri said:

 

  Hide contents

Did you try bringing it to the wall in the cell with the "indent"? The same one that you use for the hood

 

Oooops, I forgot. Thanks!

Posted
2 hours ago, kronnos44 said:

can't find the hints file in the folder? is it removed?

 

I forgot to bundle it for v0.2.0. I added it and reuploaded without version update.

Posted (edited)
19 hours ago, Frayed said:

I'd like to ask the people for whom the courier does not show up to try this version, and if you still have problems getting the quest to start, to use the console commands "sqs frayescapequest" and "sqv frayescapequest" and to post the console output here. Perhaps I can narrow down what's happening.

OK, here it is:

Spoiler

sqs frayescapequest >

Stage 0: 0
Stage 1: 0
Stage 2: 0
Stage 3: 0
Stage 10: 0
Stage 11: 0
Stage 12: 0
Stage 13: 0
Stage 20: 0
Stage 30: 0
Stage 31: 0
Stage 32: 0
Stage 33: 0
Stage 34: 0
Stage 35: 0
Stage 36: 0
Stage 40: 0
Stage 41: 0
Stage 42: 0
Stage 43: 0
Stage 44: 0
Stage 45: 0
Stage 46: 0
Stage 47: 0
Stage 50: 0
Stage 51: 0
Stage 52: 0
Stage 53: 0
Stage 57: 0
Stage 58: 0
Stage 59: 0
Stage 60: 0
Stage 61: 0
Stage 62: 0
Stage 63: 0
Stage 64: 0
Stage 65: 0
Stage 66: 0
Stage 67: 0
Stage 70: 0
Stage 71: 0
Stage 99: 0
Stage 100: 0
Stage 110: 0
Stage 120: 0
Stage 130: 0
Stage 198: 0
Stage 199: 0
Stage 200: 0

 

sqv frayescapequest >

--- Papyrus ---------------------------------
frayeqprogressscr:
    Script state = ""
    ::ArmbinderState_var = 0
    ::BeltState_var = 0
    ::BlindfoldState_var = 0
    ::BootsState_var = 0
    ::DDclibs_var = zadcQuest (100022FD)
    ::DDlibs_var = zadQuest (0E00F624)
    ::EnableLogging_var = True
    ::FrayEQDremoraServant_var =  (412A284B)
    ::FrayEQPilloryPostScene_var =  (4140A6E6)
    ::GagState_var = 0
    ::HarnessState_var = 0
    ::HoodState_var = 0
    ::MittensState_var = 0
    ::NipplePiercingState_var = 0
    ::numberOfOrgasms_var = 0
    ::PilloryScript_var =  (411FB648)
    ::PlayerRef_var =  (00000014)
    ::PlugState_var = 0
    fired = False
    numberOfOrgasmsRequired = 4
    playerBlindfoldStrength = 0.000000
    QuestStartTime = 0.000000
Fray_QF_FrayEscapeQuest_01000D64:
    Script state = ""
    ::Alias_BossRoomDoor_var = alias BossRoomDoor on quest FrayEscapeQuest (41000D64)
    ::Alias_BossRoomKey_var = alias BossRoomKey on quest FrayEscapeQuest (41000D64)
    ::Alias_CellDoorHintActivator_var = alias CellDoorHintActivator on quest FrayEscapeQuest (41000D64)
    ::Alias_CellNote_var = alias CellNote on quest FrayEscapeQuest (41000D64)
    ::Alias_ClavicusVileStatue_var = alias ClavicusVileStatue on quest FrayEscapeQuest (41000D64)
    ::Alias_DremoraServant_var = alias DremoraServant on quest FrayEscapeQuest (41000D64)
    ::Alias_DremoraServantAltar_var = alias DremoraServantAltar on quest FrayEscapeQuest (41000D64)
    ::Alias_ExitKey_var = alias ExitKey on quest FrayEscapeQuest (41000D64)
    ::Alias_ExitLadder_var = alias ExitLadder on quest FrayEscapeQuest (41000D64)
    ::Alias_GearChest_var = alias GearChest on quest FrayEscapeQuest (41000D64)
    ::Alias_GreenOwlBookcase_var = alias GreenOwlBookcase on quest FrayEscapeQuest (41000D64)
    ::Alias_GreenOwlKey_var = alias GreenOwlKey on quest FrayEscapeQuest (41000D64)
    ::Alias_HintAltar_var = alias HintAltar on quest FrayEscapeQuest (41000D64)
    ::Alias_IntroBed_var = alias IntroBed on quest FrayEscapeQuest (41000D64)
    ::Alias_IntroInnkeeper_var = alias IntroInnkeeper on quest FrayEscapeQuest (41000D64)
    ::Alias_Irkalla_var = alias Irkalla on quest FrayEscapeQuest (41000D64)
    ::Alias_IrkallaPos_var = alias IrkallaPos on quest FrayEscapeQuest (41000D64)
    ::Alias_MagicNotes1_var = alias MagicNotes1 on quest FrayEscapeQuest (41000D64)
    ::Alias_MagicNotes2_var = alias MagicNotes2 on quest FrayEscapeQuest (41000D64)
    ::Alias_MainRoomDoor_var = alias MainRoomDoor on quest FrayEscapeQuest (41000D64)
    ::Alias_Player_var = alias Player on quest FrayEscapeQuest (41000D64)
    ::Alias_Pole_var = alias pole on quest FrayEscapeQuest (41000D64)
    ::Alias_PoolStrongbox_var = alias PoolStrongbox on quest FrayEscapeQuest (41000D64)
    ::Alias_QuestChest_var = alias QuestChest on quest FrayEscapeQuest (41000D64)
    ::Alias_RedOwlBookcase_var = alias RedOwlBookcase on quest FrayEscapeQuest (41000D64)
    ::Alias_StartNote2_var = alias StartNote2 on quest FrayEscapeQuest (41000D64)
    ::Alias_StartNote_var = alias StartNote on quest FrayEscapeQuest (41000D64)
    ::Alias_Throne_var = alias Throne on quest FrayEscapeQuest (41000D64)
    ::Alias_Wine_var = alias Wine on quest FrayEscapeQuest (41000D64)
    ::BarrierDispellSound_var =  (00106B0D)
    ::BlindfoldGroundActivator_var =  (41214BAB)
    ::CourierScript_var = WICourier (00039F82)
    ::DA07SummonTargetFX_var =  (00107D96)
    ::DDclibs_var = zadcQuest (100022FD)
    ::DDlibs_var = zadQuest (0E00F624)
    ::DremoraSpawnMarker_var =  (412CB06D)
    ::FoodSolitudeSpicedWine_var =  (00085368)
    ::FrayEQArmbinder_Inventory_var =  (4106B4B9)
    ::FrayEQBelt_Inventory_var =  (41177A4F)
    ::FrayEQBlindfold_Inventory_var =  (410C15E2)
    ::FrayEQBoots_Inventory_var =  (4119107A)
    ::FrayEQChest_var =  (4102E82C)
    ::FrayEQDremoraPilloryScene_var =  (412CB06E)
    ::FrayEQEndingObtained_var = FrayEQEndingObtained (416CA3D0)
    ::FrayEQGag_Inventory_var =  (411B4815)
    ::FrayEQGreenOwlKey_var =  (412382DF)
    ::FrayEQHarness_Inventory_var =  (4114F239)
    ::FrayEQHood_Inventory_var =  (410C15E7)
    ::FrayEQIrkallaCollectTopic_var = FrayEQIrkallaCollectTopic (416BB0B3)
    ::FrayEQIrkallaScene_var =  (4134F066)
    ::FrayEQLoseScene_var =  (413F62C3)
    ::FrayEQMainDoorBarrier_var =  (4120075C)
    ::FrayEQMainDoorBarrierLight_var =  (412EE7BE)
    ::FrayEQMittens_Inventory_var =  (410EEF11)
    ::FrayEQNipplePiercings_Inventory_var =  (411DD02F)
    ::FrayEQParalyzeSelf_var =  (415A4919)
    ::FrayEQPlug_Inventory_var =  (411DD030)
    ::FrayEQSomethingIndentedTrigger2Mittens_var =  (4125B9FF)
    ::FrayEQStartNote_var =  (41015313)
    ::FrayEQTentacleDrainMagicka_var =  (4149325F)
    ::FrayEQUnlockSound_var =  (412382E3)
    ::FrayEQWine_var =  (41015311)
    ::FrayEscapeQuestStartMarker_var =  (4101532A)
    ::PilloryScript_var =  (411FB648)
    ::PlayerRef_var =  (00000014)
    ::PoleDeviceScript_var =  (41135D2C)
    ::WICourier_var = WICourier (00039F82)
    ::zad_HR_SMChain_var =  (0F017A90)
FrayEQHintScript:
    Script state = ""
    ::FrayEQHintPricePaid_var = FrayEQHintPricePaid (416BB0C1)
    ::FrayEQHintPriceType_var = FrayEQHintPriceType (416BB0B6)
    ::FrayEQHintsGiven_var = FrayEQHintsGiven (416ABDA8)
    ::FrayEQHogtiePole_var =  (41130C28)
    ::Player_var =  (00000014)
    ::zadc_BondagePole_var =  (1000845D)
- 29 Aliases for quest 'FrayEscapeQuest' (41000D64)-
REF 'Player'-> NONE
REF 'Irkalla'-> NONE
REF 'IntroInnkeeper'-> NONE
REF 'IntroBed'-> NONE
REF 'QuestChest'-> NONE
REF 'StartNote'-> NONE
REF 'StartNote2'-> NONE
REF 'Wine'-> NONE
REF 'GearChest'-> NONE
REF 'pole'-> NONE
REF 'CellNote'-> NONE
REF 'RedOwlBookcase'-> NONE
REF 'GreenOwlBookcase'-> NONE
REF 'MagicNotes1'-> NONE
REF 'MagicNotes2'-> NONE
REF 'DremoraServant'-> NONE
REF 'PoolStrongbox'-> NONE
REF 'ClavicusVileStatue'-> NONE
REF 'Throne'-> NONE
REF 'BossRoomDoor'-> NONE
REF 'BossRoomKey'-> NONE
REF 'MainRoomDoor'-> NONE
REF 'IrkallaPos'-> NONE
REF 'ExitLadder'-> NONE
REF 'DremoraServantAltar'-> NONE
REF 'ExitKey'-> NONE
REF 'HintAltar'-> NONE
REF 'GreenOwlKey'-> NONE
REF 'CellDoorHintActivator'-> NONE
--- Quest state -----------------------------
Enabled?            No
State:            Stopped
Current stage:    0
Priority:        60

 

 

Hope, that helps!

 

Edited by Grumbrum
Posted

Hi. I'm stuck. May I ask for a hint how to advance?

Playing on AE, mod did run smoothly so far. Some puzzles were quite hard tbh ?

Spoiler

I'm in the 2nd room. Got rid of all restraints except the gag and the piercings. The Blood Altar says I have to remove the gag, but I see no way how to do that.

I can see a knife (?) in the display case but I don't have a proper key. Keys I have are dove, fish and red owl.

(The right bookcase opened but the left one didn't. Also the underwater strong box didn't open.)
Did I oversee any other keys?

 

Posted
57 minutes ago, TheDuke99 said:

Hi. I'm stuck. May I ask for a hint how to advance?

Playing on AE, mod did run smoothly so far. Some puzzles were quite hard tbh ?

  Hide contents

I'm in the 2nd room. Got rid of all restraints except the gag and the piercings. The Blood Altar says I have to remove the gag, but I see no way how to do that.

I can see a knife (?) in the display case but I don't have a proper key. Keys I have are dove, fish and red owl.

(The right bookcase opened but the left one didn't. Also the underwater strong box didn't open.)
Did I oversee any other keys?

 

 

Hint:

Spoiler

Almost everything you can interact with is there for a reason. In the room with the pond, you've still got a couple of things you haven't used yet. Check around them.

 

Solution:

Spoiler

The key to the display case is hidden under the bench in the pond room. Once you have the key, you can get the knife, sharpen it on the grindstone, and cut off your gag.

 

Posted
43 minutes ago, SilentAntagonist121 said:

Hint:

  Hide contents

Almost everything you can interact with is there for a reason. In the room with the pond, you've still got a couple of things you haven't used yet. Check around them.

Thank you! Got it.

Posted
5 hours ago, Grumbrum said:

OK, here it is:

  Hide contents

sqs frayescapequest >

Stage 0: 0
Stage 1: 0
Stage 2: 0
Stage 3: 0
Stage 10: 0
Stage 11: 0
Stage 12: 0
Stage 13: 0
Stage 20: 0
Stage 30: 0
Stage 31: 0
Stage 32: 0
Stage 33: 0
Stage 34: 0
Stage 35: 0
Stage 36: 0
Stage 40: 0
Stage 41: 0
Stage 42: 0
Stage 43: 0
Stage 44: 0
Stage 45: 0
Stage 46: 0
Stage 47: 0
Stage 50: 0
Stage 51: 0
Stage 52: 0
Stage 53: 0
Stage 57: 0
Stage 58: 0
Stage 59: 0
Stage 60: 0
Stage 61: 0
Stage 62: 0
Stage 63: 0
Stage 64: 0
Stage 65: 0
Stage 66: 0
Stage 67: 0
Stage 70: 0
Stage 71: 0
Stage 99: 0
Stage 100: 0
Stage 110: 0
Stage 120: 0
Stage 130: 0
Stage 198: 0
Stage 199: 0
Stage 200: 0

 

sqv frayescapequest >

--- Papyrus ---------------------------------
frayeqprogressscr:
    Script state = ""
    ::ArmbinderState_var = 0
    ::BeltState_var = 0
    ::BlindfoldState_var = 0
    ::BootsState_var = 0
    ::DDclibs_var = zadcQuest (100022FD)
    ::DDlibs_var = zadQuest (0E00F624)
    ::EnableLogging_var = True
    ::FrayEQDremoraServant_var =  (412A284B)
    ::FrayEQPilloryPostScene_var =  (4140A6E6)
    ::GagState_var = 0
    ::HarnessState_var = 0
    ::HoodState_var = 0
    ::MittensState_var = 0
    ::NipplePiercingState_var = 0
    ::numberOfOrgasms_var = 0
    ::PilloryScript_var =  (411FB648)
    ::PlayerRef_var =  (00000014)
    ::PlugState_var = 0
    fired = False
    numberOfOrgasmsRequired = 4
    playerBlindfoldStrength = 0.000000
    QuestStartTime = 0.000000
Fray_QF_FrayEscapeQuest_01000D64:
    Script state = ""
    ::Alias_BossRoomDoor_var = alias BossRoomDoor on quest FrayEscapeQuest (41000D64)
    ::Alias_BossRoomKey_var = alias BossRoomKey on quest FrayEscapeQuest (41000D64)
    ::Alias_CellDoorHintActivator_var = alias CellDoorHintActivator on quest FrayEscapeQuest (41000D64)
    ::Alias_CellNote_var = alias CellNote on quest FrayEscapeQuest (41000D64)
    ::Alias_ClavicusVileStatue_var = alias ClavicusVileStatue on quest FrayEscapeQuest (41000D64)
    ::Alias_DremoraServant_var = alias DremoraServant on quest FrayEscapeQuest (41000D64)
    ::Alias_DremoraServantAltar_var = alias DremoraServantAltar on quest FrayEscapeQuest (41000D64)
    ::Alias_ExitKey_var = alias ExitKey on quest FrayEscapeQuest (41000D64)
    ::Alias_ExitLadder_var = alias ExitLadder on quest FrayEscapeQuest (41000D64)
    ::Alias_GearChest_var = alias GearChest on quest FrayEscapeQuest (41000D64)
    ::Alias_GreenOwlBookcase_var = alias GreenOwlBookcase on quest FrayEscapeQuest (41000D64)
    ::Alias_GreenOwlKey_var = alias GreenOwlKey on quest FrayEscapeQuest (41000D64)
    ::Alias_HintAltar_var = alias HintAltar on quest FrayEscapeQuest (41000D64)
    ::Alias_IntroBed_var = alias IntroBed on quest FrayEscapeQuest (41000D64)
    ::Alias_IntroInnkeeper_var = alias IntroInnkeeper on quest FrayEscapeQuest (41000D64)
    ::Alias_Irkalla_var = alias Irkalla on quest FrayEscapeQuest (41000D64)
    ::Alias_IrkallaPos_var = alias IrkallaPos on quest FrayEscapeQuest (41000D64)
    ::Alias_MagicNotes1_var = alias MagicNotes1 on quest FrayEscapeQuest (41000D64)
    ::Alias_MagicNotes2_var = alias MagicNotes2 on quest FrayEscapeQuest (41000D64)
    ::Alias_MainRoomDoor_var = alias MainRoomDoor on quest FrayEscapeQuest (41000D64)
    ::Alias_Player_var = alias Player on quest FrayEscapeQuest (41000D64)
    ::Alias_Pole_var = alias pole on quest FrayEscapeQuest (41000D64)
    ::Alias_PoolStrongbox_var = alias PoolStrongbox on quest FrayEscapeQuest (41000D64)
    ::Alias_QuestChest_var = alias QuestChest on quest FrayEscapeQuest (41000D64)
    ::Alias_RedOwlBookcase_var = alias RedOwlBookcase on quest FrayEscapeQuest (41000D64)
    ::Alias_StartNote2_var = alias StartNote2 on quest FrayEscapeQuest (41000D64)
    ::Alias_StartNote_var = alias StartNote on quest FrayEscapeQuest (41000D64)
    ::Alias_Throne_var = alias Throne on quest FrayEscapeQuest (41000D64)
    ::Alias_Wine_var = alias Wine on quest FrayEscapeQuest (41000D64)
    ::BarrierDispellSound_var =  (00106B0D)
    ::BlindfoldGroundActivator_var =  (41214BAB)
    ::CourierScript_var = WICourier (00039F82)
    ::DA07SummonTargetFX_var =  (00107D96)
    ::DDclibs_var = zadcQuest (100022FD)
    ::DDlibs_var = zadQuest (0E00F624)
    ::DremoraSpawnMarker_var =  (412CB06D)
    ::FoodSolitudeSpicedWine_var =  (00085368)
    ::FrayEQArmbinder_Inventory_var =  (4106B4B9)
    ::FrayEQBelt_Inventory_var =  (41177A4F)
    ::FrayEQBlindfold_Inventory_var =  (410C15E2)
    ::FrayEQBoots_Inventory_var =  (4119107A)
    ::FrayEQChest_var =  (4102E82C)
    ::FrayEQDremoraPilloryScene_var =  (412CB06E)
    ::FrayEQEndingObtained_var = FrayEQEndingObtained (416CA3D0)
    ::FrayEQGag_Inventory_var =  (411B4815)
    ::FrayEQGreenOwlKey_var =  (412382DF)
    ::FrayEQHarness_Inventory_var =  (4114F239)
    ::FrayEQHood_Inventory_var =  (410C15E7)
    ::FrayEQIrkallaCollectTopic_var = FrayEQIrkallaCollectTopic (416BB0B3)
    ::FrayEQIrkallaScene_var =  (4134F066)
    ::FrayEQLoseScene_var =  (413F62C3)
    ::FrayEQMainDoorBarrier_var =  (4120075C)
    ::FrayEQMainDoorBarrierLight_var =  (412EE7BE)
    ::FrayEQMittens_Inventory_var =  (410EEF11)
    ::FrayEQNipplePiercings_Inventory_var =  (411DD02F)
    ::FrayEQParalyzeSelf_var =  (415A4919)
    ::FrayEQPlug_Inventory_var =  (411DD030)
    ::FrayEQSomethingIndentedTrigger2Mittens_var =  (4125B9FF)
    ::FrayEQStartNote_var =  (41015313)
    ::FrayEQTentacleDrainMagicka_var =  (4149325F)
    ::FrayEQUnlockSound_var =  (412382E3)
    ::FrayEQWine_var =  (41015311)
    ::FrayEscapeQuestStartMarker_var =  (4101532A)
    ::PilloryScript_var =  (411FB648)
    ::PlayerRef_var =  (00000014)
    ::PoleDeviceScript_var =  (41135D2C)
    ::WICourier_var = WICourier (00039F82)
    ::zad_HR_SMChain_var =  (0F017A90)
FrayEQHintScript:
    Script state = ""
    ::FrayEQHintPricePaid_var = FrayEQHintPricePaid (416BB0C1)
    ::FrayEQHintPriceType_var = FrayEQHintPriceType (416BB0B6)
    ::FrayEQHintsGiven_var = FrayEQHintsGiven (416ABDA8)
    ::FrayEQHogtiePole_var =  (41130C28)
    ::Player_var =  (00000014)
    ::zadc_BondagePole_var =  (1000845D)
- 29 Aliases for quest 'FrayEscapeQuest' (41000D64)-
REF 'Player'-> NONE
REF 'Irkalla'-> NONE
REF 'IntroInnkeeper'-> NONE
REF 'IntroBed'-> NONE
REF 'QuestChest'-> NONE
REF 'StartNote'-> NONE
REF 'StartNote2'-> NONE
REF 'Wine'-> NONE
REF 'GearChest'-> NONE
REF 'pole'-> NONE
REF 'CellNote'-> NONE
REF 'RedOwlBookcase'-> NONE
REF 'GreenOwlBookcase'-> NONE
REF 'MagicNotes1'-> NONE
REF 'MagicNotes2'-> NONE
REF 'DremoraServant'-> NONE
REF 'PoolStrongbox'-> NONE
REF 'ClavicusVileStatue'-> NONE
REF 'Throne'-> NONE
REF 'BossRoomDoor'-> NONE
REF 'BossRoomKey'-> NONE
REF 'MainRoomDoor'-> NONE
REF 'IrkallaPos'-> NONE
REF 'ExitLadder'-> NONE
REF 'DremoraServantAltar'-> NONE
REF 'ExitKey'-> NONE
REF 'HintAltar'-> NONE
REF 'GreenOwlKey'-> NONE
REF 'CellDoorHintActivator'-> NONE
--- Quest state -----------------------------
Enabled?            No
State:            Stopped
Current stage:    0
Priority:        60

 

 

Hope, that helps!

 

 

 

Did you level up to at least level 9?

 

If you did and the quest didn't start (which it didn't according to above) then one possibility is you have another mod which is improperly using the increase level SM event node. If a mod puts a branch node in the stack and it doesn't use the "shares event" flag, it could stop this mod from working.

 

Could you share your mod list and especially any quest mods or mods that do things on level up?

Posted
4 hours ago, DayTri said:

 

 

Did you level up to at least level 9?

 

If you did and the quest didn't start (which it didn't according to above) then one possibility is you have another mod which is improperly using the increase level SM event node. If a mod puts a branch node in the stack and it doesn't use the "shares event" flag, it could stop this mod from working.

 

Could you share your mod list and especially any quest mods or mods that do things on level up?

Wouldn't that also end up blocking vanilla onlevelup scripts as well? I'm about to start a new game and try the new version, but the only mod I had an issue with regarding onlevelup stuff was this one.

Posted (edited)
15 hours ago, Frayed said:

 

I forgot to bundle it for v0.2.0. I added it and reuploaded without version update.

WARNING: Possible spoilers for anyone viewing this.

 

I don't know if you know this or not yet, but I played it on regular edition because I don't play special edition, and it actually looks like it works or at least mostly despite the page saying its not. There are possibly a couple problems with it, however, I don't know if they are exclusive to legendary edition or if I'm just having trouble with certain parts. Don't know how to deal with gargoyles and the broom wasn't able to activate on its own, I had to disable the door so that it could be close enough to activate. Are these problems exclusive to regular or is it with special as well and did you plan on having it be regular edition compatible or at least some time in the future? 

 

EDIT: Don't know how I missed the part where you said some people have told you it works on LE but I just saw it, but if you can answer my questions still that would be appreciated because This looks like a great mod with a lot of potential. 

Edited by Scorpion38
Posted (edited)

Fantastic mod, cant wait for more. There is a real lack of this types of mods in Skyrim(also going into adult teritory ofc...). All in all well done.

 

PS-Strange that most of the potion igredients in that dungeon give you the fortify one handed potion on the alchemy bench. ?

Edited by wHOaMiEH
Posted
6 hours ago, Scorpion38 said:

WARNING: Possible spoilers for anyone viewing this.

 

I don't know if you know this or not yet, but I played it on regular edition because I don't play special edition, and it actually looks like it works or at least mostly despite the page saying its not. There are possibly a couple problems with it, however, I don't know if they are exclusive to legendary edition or if I'm just having trouble with certain parts. Don't know how to deal with gargoyles and the broom wasn't able to activate on its own, I had to disable the door so that it could be close enough to activate. Are these problems exclusive to regular or is it with special as well and did you plan on having it be regular edition compatible or at least some time in the future? 

 

I played Legendary Edition too, and neither of those were issues for me.

You might want to change where you're holding the broom, to give you further reach, and the gargoyles (to not give too much away) can be dealt with the same way you'd deal with NPCs you're trying to rob.

Posted
21 hours ago, Grumbrum said:

OK, here it is:

Hope, that helps!

 

It does! Apparently the quest never starts, probably due to the levelup story manager event not firing.

15 hours ago, DayTri said:

[...]

If you did and the quest didn't start (which it didn't according to above) then one possibility is you have another mod which is improperly using the increase level SM event node. If a mod puts a branch node in the stack and it doesn't use the "shares event" flag, it could stop this mod from working.

[...]

 

If this is actually a thing I might have to rethink using that system altogether. I'd rather not have my mod break completely due to something another mod can do without them even noticing. This gives me a direction to look for a solution, though, thanks both :)

 

6 hours ago, Scorpion38 said:

I don't know if you know this or not yet, but I played it on regular edition because I don't play special edition, and it actually looks like it works or at least mostly despite the page saying its not. [...] did you plan on having it be regular edition compatible or at least some time in the future? 

 

EDIT: Don't know how I missed the part where you said some people have told you it works on LE but I just saw it, but if you can answer my questions still that would be appreciated because This looks like a great mod with a lot of potential. 

 

I might test the mod on LE myself once it leaves beta, and if it works I'll mark it as compatible. But I play and develop the mod in SE, and I don't want to spend a lot of time troubleshooting issues coming from differences between LE/SE/AE/VR. Especially since those kind of issues often have to do with mod dependencies being different across versions, and I do not enjoy tracking down versioning and dependency issues. I suspect the mod should be/stay compatible with LE, as long as Devious Devices stays the same across LE/SE.

 

Solutions for the gargoyle was nicely hinted at by @SilentAntagonist121. For the broom, just in case:

Spoiler

Did you stick the broom through the bars left of the door? Holding it by the tip and doing that should work easily that way.

 

 

5 hours ago, Mister X said:

 

@Frayed BTW, if you want to, you can upload that to the file page

 

Only a small credit would be nice ;) 

 

Thank you! I might do so later and will definitely credit you if I do, but I'd prefer to add the audio once I've finalized all the dialogue for the first quest, so I can add audio for all dialogue at once.

Posted

I think it's very good so far.
I was a little skeptical at the beginning, how that all works together.
Was then surprised how well it is implemented.
All the details in the environment while trying to remove the Devious Devices. At the beginning everything was clear so far, I did it without any hints. Until the moment where you should remove the boots. And I forgivably searched for the hints in the mod folder. And then I have muddled through the topics on the mod page. To get further but that was also only briefly. And then it went on again without help
Until you should open the second door after you have removed all Devious Devices and I have not managed to open the let's say so (safe on the wall) left of the two bookshelves could not. Possibly I have overlooked a key. Then I cheated a little bit. xD

 

Posted
18 hours ago, DayTri said:

Did you level up to at least level 9?

I am level 81 with all skills at 100. Therefore, a condition that only fires at levelups cannot be successful. Maybe it is better to first check the actual player level. And only if it is below 9 start to check it on level up. Else start the quest right away.

Posted
14 minutes ago, Grumbrum said:

I am level 81 with all skills at 100. Therefore, a condition that only fires at levelups cannot be successful. Maybe it is better to first check the actual player level. And only if it is below 9 start to check it on level up. Else start the quest right away.

 

You can always just make skills legendary to level up further

Posted

What a great and unique mod, have really enjoyed playing it. Thank you very much!
Here's some comments from my side...

 

I played on AE, all worked fine without any issues, glitches or broken stuff. Guess you have been testing this for quite some time. Excellent coding quality.

 

Since I started with a lvl 81 PC, I had to set a skill legendary and re-advance it via console in order to trigger the quest start. Not a big deal but... Is there a specific reason for this?

 

Playing through the mod took me about 4-5 hrs.
The level of difficulty was medium to high for me (I don't do puzzling or exit games regularly). At times it took me quite a while to find the next clue. The mod was actually challenging, but due to the limited number of items available to interact with it was not too frustrating -- eventually I was always rewarded with another item removed. All in all quite good ballancing.
Close to the end I got stuck and had to ask for help here, cos I oversaw a key... which I actually should have been able to find... (I received a helpful but non-spoiling hint in less than an hour, thanks again!)

 

One more thing in the spoiler below...
Again Thank You for the great work and giving me a good time. Looking forward to a sequel!

 

Spoiler

I looked into the esp for items via Simple Mod Item Spawner and saw that there are more keys and books in the esp that didn't show up in the game. Did I miss any alternatives? Maybe there's a way to finish the quest without the "help" from Clavicus Vile's mask or Molag Bal's altar?
Also the underwater strong box and the left bookcase didn't open for me. Maybe I should try again...

 

Posted
3 hours ago, Frayed said:

 

It does! Apparently the quest never starts, probably due to the levelup story manager event not firing.

 

If this is actually a thing I might have to rethink using that system altogether. I'd rather not have my mod break completely due to something another mod can do without them even noticing. This gives me a direction to look for a solution, though, thanks both :)

 

 

I might test the mod on LE myself once it leaves beta, and if it works I'll mark it as compatible. But I play and develop the mod in SE, and I don't want to spend a lot of time troubleshooting issues coming from differences between LE/SE/AE/VR. Especially since those kind of issues often have to do with mod dependencies being different across versions, and I do not enjoy tracking down versioning and dependency issues. I suspect the mod should be/stay compatible with LE, as long as Devious Devices stays the same across LE/SE.

 

Solutions for the gargoyle was nicely hinted at by @SilentAntagonist121. For the broom, just in case:

  Hide contents

Did you stick the broom through the bars left of the door? Holding it by the tip and doing that should work easily that way.

 

 

 

Thank you! I might do so later and will definitely credit you if I do, but I'd prefer to add the audio once I've finalized all the dialogue for the first quest, so I can add audio for all dialogue at once.

OK, thanks.

Posted

Alright, I just looked through the support page and haven't found an answer to my question, so I'll just put it here. 

Spoiler

The start of the mod works, I received the letter, went to the inn, drank the wine, and was transported to the dungeon with no problem. Now my problem starts. I've tried using movement keys, jump button, and I've tried removing some the restraints my character is wearing but none of that has worked. I am still stuck on the chain, and have found no way to get down. I have no idea if this is just incompetence on my end, or if I screwed something up.

 

Posted
43 minutes ago, 55555420 said:

Alright, I just looked through the support page and haven't found an answer to my question, so I'll just put it here. 

  Hide contents

The start of the mod works, I received the letter, went to the inn, drank the wine, and was transported to the dungeon with no problem. Now my problem starts. I've tried using movement keys, jump button, and I've tried removing some the restraints my character is wearing but none of that has worked. I am still stuck on the chain, and have found no way to get down. I have no idea if this is just incompetence on my end, or if I screwed something up.

 

 

If you press the interact button (E by default, iirc (idk, I rebound it ages ago)) you get the opportunity to try and struggle free from the chain holding you. It's a weak furniture device, so escaping is fairly easy. You shouldn't be able to remove any of the devices before you've done this. 

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