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[mod] Carnalitas Slavery Expansion


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Posted
6 hours ago, Drake_Hound said:

 

The slave training isn't working is correct, I fixed it in my mods... 

 

The Sex Slave sleeping not working is incorrect, I fixed it with the last update.  it works with both CBO unofficial, even works with Dynamic Affairs. the monthly pulse has been set to yearly pulse. and only fire once.

 

Sorry to say if your sex slaves sleeping not working, it is on your end, cause of some mod you load later prevent it from firing. 

But atleast you gave feedback thank you, but as I said before, I am bussy fixing my MOD... I still have a lot to go, so not updating this mod for a while, till I am done. 

I didn't even know that this mod was taken over. Once a year is not enough for me, where can I change that?

Posted
7 hours ago, xyzxyz said:

I didn't even know that this mod was taken over. Once a year is not enough for me, where can I change that?

 

I don't want to be mean and don't want to be cruel, but currently with a unstable base game.. I rather not take responsibility how to do it. 

Cause you need to script a totally new yearly event pulse. 

And it might break your game, if you don't know what you are doing. 

 

So by all means if you still persist go look trough the files, it is in the common/on_action read trough it, if you don't understand anything of it. then drop it.

If you understand stuff, then by all means go ahead and modify it. but it is on you.

 

don't expect Chat GTP to help you solve it. cause while it is a genius, if you lack basic knowledge of how to read codes. it really won't be able to solve your problems. 

Posted
58 minutes ago, Drake_Hound said:

 

I don't want to be mean and don't want to be cruel, but currently with a unstable base game.. I rather not take responsibility how to do it. 

Cause you need to script a totally new yearly event pulse. 

And it might break your game, if you don't know what you are doing. 

No offense taken. I was just hoping there would be an easy month number to change for the cooldown.

Posted (edited)
15 hours ago, Drake_Hound said:

 

The slave training isn't working is correct, I fixed it in my mods... 

This is your version, right? image.png.9f2af699981d8c435c7635c77cd95282.png I tried the slave training with it but it didn't happen.

Edited by xyzxyz
Posted

The soldiers training doesn't work cause you need to ad a education_martial_5 in a lot of lines.

 

The rest of the slave training works. but if you are playing with Slavery Reimagine, they should have their own stuff I think. 

That one goes after this one.  if you don't want to mod.

 

But the game just updated for once this fixes a lot of RTP error log spam in CK3 base game, will wait for the Wandering lords bug fixes, then start a new total conversion game.

Cause it looks smoother then RTP so far. 

Posted (edited)
1 hour ago, Drake_Hound said:

The soldiers training doesn't work cause you need to ad a education_martial_5 in a lot of lines.

 

The rest of the slave training works. but if you are playing with Slavery Reimagine, they should have their own stuff I think. 

That one goes after this one.  if you don't want to mod.

 

But the game just updated for once this fixes a lot of RTP error log spam in CK3 base game, will wait for the Wandering lords bug fixes, then start a new total conversion game.

Cause it looks smoother then RTP so far. 

This slave training is from this mod, right? It is not working. The window where I can choose how to train her never shows up. And this is a new save. image.thumb.jpeg.77226521f17653bc1041eaa1f552c85b.jpeg

Edited by xyzxyz
Posted

Heck no there is no slave training like that in the mod .... which mod did you ad :P 

 

The slave training happens automatically on yearly pulse.. which grows the legendary blade master trait.

 

I think it is another mod you are using. including the pit fighting. 

Posted (edited)
1 hour ago, Drake_Hound said:

Heck no there is no slave training like that in the mod .... which mod did you ad :P 

 

The slave training happens automatically on yearly pulse.. which grows the legendary blade master trait.

 

I think it is another mod you are using. including the pit fighting. 

The only other slavery mod I have is Slavery Reimagined. Think it comes from there?

Edited by xyzxyz
Posted
On 11/4/2024 at 8:11 PM, Drake_Hound said:

The soldiers training doesn't work cause you need to ad a education_martial_5 in a lot of lines.

 

The rest of the slave training works. but if you are playing with Slavery Reimagine, they should have their own stuff I think. 

That one goes after this one.  if you don't want to mod.

 

But the game just updated for once this fixes a lot of RTP error log spam in CK3 base game, will wait for the Wandering lords bug fixes, then start a new total conversion game.

Cause it looks smoother then RTP so far. 

Well, this is what I was told in the other slavery mod I use...image.png.3a0010831388772a5388ac439a727ed3.png

  • 2 weeks later...
Posted
On 11/2/2024 at 1:18 PM, Drake_Hound said:

To help you out

 

insert after #bottom area.

below using = Animation_ShowHide_Quick

 

 

using = sm_slaves_button_lite

 

remove the buttons releationships family . cause those are in the sm_button files. 

 

till this one

 

            button_tab = {
                name = "court_button"

 

 

and the other one is 

            ####################################
            ############ SLAVES TAB ############
            ####################################
            
                                
            using = sm_slaves_tab
                
            ####################################
            ########## RELATIONS TAB ###########
            ####################################

 

below it you got 

name = "relations"

 

you need to change 

visible = "[And(CharacterWindow.IsTabShown('relations'), GetVariableSystem.HasValue( 'character_window_tab', 'relations' ))]" to this.

or copy over my visible and put it below

name = "relations"

replacing the whole visible. 

 

 

 

 

 

Something i realized is there are now .bak files in my ui mod from steam, I deleted all those after creating an offline version of the mod and that fixed the issue for me as it periodically rests character.window file

  • 3 weeks later...
  • 2 weeks later...
Posted
On 11/4/2024 at 9:32 PM, xyzxyz said:

This slave training is from this mod, right? It is not working. The window where I can choose how to train her never shows up. And this is a new save. image.thumb.jpeg.77226521f17653bc1041eaa1f552c85b.jpeg

nah bro this is the old very outdated slave mod. it was one of the best but not working anymore.

  • 2 weeks later...
Posted

Personally, I preferred this slavery mod over Reimagined.

Now that the player can be an unlanded character with the newest DLC, it would be nice to see the introduction of player slavery and events.

I remember doing a personal edit a while back that freed up the AI to allow them to do many of the interactions, but the player becoming a slave would end the game for you.

Posted (edited)
On 12/11/2024 at 8:54 AM, LordDGP said:

I am free after christmas, will do it then.

 Many thanks we are still waiting for the updates..  Please if its possible integrate DOMINATIO also into yours and in the last update then it be perfect..

 

thanks and i will buy you 3 coffee

 

 

 

Edited by cocostirc
Posted (edited)
On 4/15/2024 at 6:04 PM, Drake_Hound said:

 

Cause it has a windows_character_gui. and this CSR barebones was made in 1.12.4 

 

If you use another windows character_gui. this one has to be last or something Black1 did with PA shortened and made a new windows_character_gui.

 

I know people like to miss match GUI, but even on the original file, you need to do what LordDGP said, so if your mods contains windows_character_gui. then mod in what it says on the first page. 

 

So if you do not understand that, then you will keep crashing with multiple mod. 

Carnalitas goes first.

 

This mods goes before Slavery Reimagined. (if you use it)

If you don't make sure that stuff like PA (who hasn't updated their windows_character_gui) goes before it. 

if you still want the height etc with CSRE then cut out Black1 windows_character_gui from barebones PA mod. 

 

CSRE isn't compatible with AGOT (unless Pharoax made a new windows_character_gui for AGOT)

or any other total conversion mods, who totally changed the windows_character_gui.  if you want to make it compatible the GUI go to page 1 and do what LordDGP posted. 

OK it was complicated to understand, I'm not english but in the end I made it compatible with AGOT by following the tuto on the first page. We need to edit our window_character.gui. I tried with the last one I was using, the compatch for "Show More Trait AGOT". It's just a little bit bugged but it's works ! 

 

image.png.1e6aebc6d35e7f09142c959750f54cc5.png

 

Edited by Mnemosims
Made it work somehow
Posted
6 hours ago, ahmadubai32 said:

When update for new version  1.14.2.2????

Will be finished soon, as I am not only updating but also expanding the mod. Expecting a release this or next weekend.

  • 2 weeks later...
Posted
2 hours ago, Sigmabg777 said:

is the update going to be delayed until the new dlc?
or is it going to be a big update for it?

Is there new dlc announced? I have to redo localization, will get to it this week. Sorry guys.

Posted
1 hour ago, LordDGP said:

Is there new dlc announced? I have to redo localization, will get to it this week. Sorry guys.

No there is not. And take your time man. Just happy to see your awesome mod soon. The Slavery system really needs some love.

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