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[mod] Carnalitas Slavery Expansion


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Posted (edited)

why is there no ability to have carnal court sex with courtesans in interaction? can it be added?

Edited by testwef
  • 3 weeks later...
Posted

do slaves earn their owners money? like is there any purpose for having slaves in certain jobs other then increasing their stats?

  • 2 weeks later...
  • 5 weeks later...
Posted (edited)
On 1/15/2026 at 6:53 AM, BerryCaster said:

If you are using this mod with AGOT and your load order looks like this(it should be like this IMO)
Replace the file "C:\Users\{user}\Documents\Paradox Interactive\Crusader Kings III\mod\AGOT CBO Base\gui\window_character.gui" with this file so that your gui is working fine.

loadorder.png

window_character.rar 19.87 kB · 19 downloads

 

Without your 'window_character.gui', the game was crashing for me, when I hired a second court whore. Many thanks! This load order works fine with latest AGOT and CK3 (1.18.4). 

Edited by nopse0
  • 3 weeks later...
Posted

the option to make slave prostitution normal so that you dont lose a level of devotion is not availible for me, what can be the problem?

i do have a few other mods installed, is there any that i known that give that porblem?

if someone could tell me what the problem could be, i would be very happy.

  • 2 weeks later...
Posted
On 5/1/2026 at 7:43 AM, SigurdB said:

the option to make slave prostitution normal so that you dont lose a level of devotion is not availible for me, what can be the problem?

i do have a few other mods installed, is there any that i known that give that porblem?

if someone could tell me what the problem could be, i would be very happy.

Debe de ser por que el mod actualmente no esta actualizado para la 1.19 la cual modifico los archivos de las fes así que nomas nos toca esperar a que el autor actualice el mod (●ˇ∀ˇ●)

Posted

It seems that if I demand sex from a slave concubine, it consumes my strong hook on them, even though I was under the impression that shouldn't happen? I am using this mod alongside slavery expanded so perhaps there is some problems there? I guess it might also be because the mod hasn't been update from 1.19.5, but even then everything else seems to wok. 

  • 2 weeks later...
Posted
On 5/1/2026 at 8:43 AM, SigurdB said:

the option to make slave prostitution normal so that you dont lose a level of devotion is not availible for me, what can be the problem?

i do have a few other mods installed, is there any that i known that give that porblem?

if someone could tell me what the problem could be, i would be very happy.

Same situation. This mod needs an update.

  • 2 weeks later...
Posted

Any place to get prev. versions? Looking for 2.1.1 for 1.18. Lotsa mods not yet on 1.19, so I want to roll back. Thanks!

  • 1 month later...
Posted (edited)

People using this and Character UI overhaul, I"ve made a patched character_window.gui file
This way the slave tab functions properly.

Just replace the character_window.gui of the mod lowest in your load order (or both in Character UI overhaul & Carnalitas Slavery Expansion).

 

To be clear: a couple of years ago I made these manually for myself but now I've just set the AI agents to work.
After some testing all seems to work on my end. If not, let me know.

patched_CUO_Carnalitas_Slavery_expansion.7z

Edited by Gargamelisnesmurf
Further explanation regarding use of AI
Posted

I know it's a little cheaty, but is there a way to edit the number of slave prostitutes / others allowed? I don't mind doing a little save file editing, just unfamiliar with where I'd be able to find/do it within the constraints of the mod file.

Posted (edited)
2 hours ago, amarithian said:

I know it's a little cheaty, but is there a way to edit the number of slave prostitutes / others allowed? I don't mind doing a little save file editing, just unfamiliar with where I'd be able to find/do it within the constraints of the mod file.

No save file editing needed, you find the values under:
Carnalitas Slavery Expansion\common\script_values\cse_01_slave_script_values.txt

Edited by LordDGP
Posted
23 hours ago, LordDGP said:

No save file editing needed, you find the values under:
Carnalitas Slavery Expansion\common\script_values\cse_01_slave_script_values.txt

Thank you so much! You're awesome, thanks for the help.

Posted

I took over my liege to have him make me his royal mistress, but whenever I switch back to my character in a few days he kicks me off that job, is there a way to increase the odds of being kept in that position?

Posted
21 hours ago, CK2player2 said:

I took over my liege to have him make me his royal mistress, but whenever I switch back to my character in a few days he kicks me off that job, is there a way to increase the odds of being kept in that position?

Thank you for reminding me that I forgot to design that part (being a courtesan). Will take a look how to establish basic functionality.

Posted (edited)
On 4/15/2022 at 3:11 AM, LordDGP said:

Carnalitas Slavery Expansion


If you want to support me: You could buy me a coffee❤️

 

Check out my other Mod Gender Laws Expanded!

 

Carnalitas Slavery Expansion
expands on the Slavery System introduced in Carnalitas and tries to flesh out that part a bit more.
This mod introduces several new slave types and new interactions to work with.

 

Balance might be a bit wonky, but will improve based on your feedback!
 

Features

Slave Prostitution Doctrine:

Adds a Slave Prostitution Doctrine to the existing Prostitution Doctrines.

Basically Prostitution is still shunned, but you won't lose piety by forcing your slaves into prostitution.

Also increases the money your slaves make.

 

New "Demand Sex" Interaction:

You will no longer be able to "Make Love" with your slaves. Instead you will be able to demand Sex with your slave.

This new interaction gives you the opportunity to have sex with anyone you have a hook on, including slaves.

Slave Concubines are an exception though, demanding sex with them does not use their hook.

 

New Birth Control Interactions:

Instead of having a decision to use birth control you now get an interaction to start birth control on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves.

Players can choose between two options:

  • Classic Birth Control
  • Chastity Belt

Classic Birth Control gives a -100% fertility penalty and does reduce the pregnancy chance when having sex.

The chastity belt gives a -1000% fertility penalty, affects adultery triggers (treating the character like a chaste person) and will undress for sex.

 

New Gender Focus Interactions:

Players will be able influence the gender and quantity of newborns by using the interaction on yourself, your consorts, your unmarried children, unmarried lovers at your court or slaves.

 

New Slavery Tab:

Instead of being listed under relations, slaves will have their own tab on the character window, giving you a good overview which of your slaves is working in which category.

This is needed to keep track of the newly introduced slave types!

 

Slave Prostitutes:

Slave Prostitutes earn gold by working for their owner. Their income is based in their own skills. With enough experience, they will either gather a large clientele and attract the attention of courtiers as well as vassals or get STDs. 

Main Stat: Intrigue / Secondary: Diplomacy / Tertiary: Attraction

 

Labour Slaves:

Labour Slaves earn gold by working for their owner. Their income is based in their own skills. The fewer skills Labour Slaves have, the more they have to do physical work, affecting their health negatively.

Main Stat: Stewardship / Secondary: Learning / Tertiary: Prowess

 

Military Slaves:

Military Slaves gain prestige by serving in your army. The performance is based on their skills. An especially skilled Military Slave may become a talented Knight or even a great Commander, enabling them to lead armies as a Slave Commander. They do cost gold though, as they are paid like mercenaries (see Mamluks) and their health is going to be negatively affected due to the strict training.

Main Stat: Martial / Secondary: Prowess / Tertiary: Health

 

Slave Concubines:

Slave Concubines offer both body and mind to their owner. They specialize in reducing stress. Slave Concubines with high attraction can be offered to other characters as a gift.

Main Stat: Diplomacy / Secondary: Learning / Tertiary: Attraction

 

New Slave Experience Trait:

Introduces a trait with one xp track for each of the available slave occupations. See at a glance how good your slave is!

 

New Slavery Report Interaction:

Right click on your character or slave to use the new slavery report interaction, which shows you the costs and gains of each of your slaves!

 

New Interactions to reveal or adopt children of Slaves:

Reveal the fathers of the children born in slavery and even adopt them by using one of two new interactions!

 

New Courtesan Relationship and Royal Mistress Court Position:

Adds the new relation "courtesan", a way for non-slavers to have official partners to make love with. Will add Diplomacy, Intrigue and Learning to your stats similar your primary spouse does. Adds a trait to keep track of a courtesan's worth and experience (high-value courtesans will be named cortigiana onesta, low-value cortigiana di lume). You can ask slave prostitutes, slave concubines, courtiers and vassals to be your courtesans (slaves will lose their slave trait). Also added the court position "Royal Mistress" where you can choose your favorite courtesan to be your official lover, giving you additional bonuses!

 

New "No Drama" Trigger:

Adds a new trigger that activates before sex: If your partner is safe to have sex with (consort, slave etc.) then adultery events will not trigger at all. Can be turned off in the game rules.

 

New Abdication Interaction:

Right click on your character to use the new abdication interaction, which also transfers all of your slaves to your primary heir! If you own an barony castle holding that is not the province capital, your character will keep it optionally as a refuge. That way, the character will not divorce secondary wifes and concubines.

 

Compatibility

Replaces/edits some vanilla files:

  • common\court_positions\tasks\00_court_musician_tasks.txt - court_musician_court_position_task_bolster_legitimacy
  • common\court_positions\tasks\00_cupbearer_tasks.txt - cupbearer_court_position_task_flatter_dignitaries
  • common\court_positions\tasks\00_food_taster_tasks.txt - food_taster_court_position_task_ear_to_the_ground
  • common\scripted_triggers\00_romance_and_seduction_triggers.txt - might_cheat_on_partner_trigger
  • common\scripted_triggers\00_war_and_peace_triggers.txt - can_be_warrior_trigger
  • common\scripted_triggers\00_war_and_peace_triggers.txt - can_be_commander_basic_trigger
  • \gui\window_character.gui

 

Replaces/edits some files in Carnalitas:

  • common\character_interactions\carn_force_start_prostitution_interaction.txt
  • common\character_interactions\carn_sex_interaction.txt
  • common\decisions\carn_birth_control_decisions.txt
  • common\game_rules\carn_game_rules.txt - carn_prostitution_default_religious_doctrine
  • common\modifiers\carn_birth_control_modifiers.txt
  • common\religion\doctrine_group_types\carn_doctrine_group_types.txt - carn_doctrine_prostitution
  • common\religion\doctrine_types\carn_doctrines.txt - carn_doctrine_prostitution_accepted
  • common\scripted_effects\carn_had_sex_with_effect.txt
  • common\scripted_effects\carn_prostitution_doctrine_seeding_effects.txt
  • common\scripted_relations\carn_slave_relations.txt - slave
  • common\scripted_triggers\carn_adultery_triggers.txt
  • common\scripted_triggers\carn_sex_interaction_triggers.txt
  • \events\carn_slave_events.txt
  • \gui\window_character.gui

 

Replaces/edits some files in Knight Manager Continued:

  • common\scripted_triggers\kmc_trigger.txt - kmc_is_lover_trigger

 

This mods also contains a fix where slave prostitutes would not stop working when freed.

 

Installation

  • Please delete older versions of this mod before installing!
  • This mod is save-game compatible! If you already have slaves from Carnalitas or Slavery Expansion 1.7 in your save-game, right click on yourself and use the interaction "Setup Slave Categories".

 

Supported Languages:

  • English
  • German
  • Other Languages use the english localization

 

Load Order

 

LOAD ORDER without PA:

  1. Carnalitas
  2. Carnalitas Slavery Expansion
  3. CBO Unofficial (optional)

 

LOAD ORDER with PA:

  • Currently not available

 

Permissions Policy

You may use Slavery Expansion in your mod, but you MUST credit the author on your mod's description page.
 

Credits

Interaction icons taken from Interaction Icon Project Full

Everyone on the CK3 Mod Co-op Discord Server for answering my numerous questions!

Cheri for creating Carnalitas ;)

 

Tutorial on how to add the slave tab and courtesan window to your custom window_character.gui

  Reveal hidden contents
  •  Find the BOTTOM AREA section and replace all buttons with
using = sm_slaves_button

image.png.3f75eefe2122d293567bba7aa2c8b774.png

 

  • Find the RELATIONS TAB section and add before it
####################################
############ SLAVES TAB ############
####################################

using = sm_slaves_tab

 

  • Edit the widget visibility of the relations tab to look like this
visible = "[And(CharacterWindow.IsTabShown('relations'), GetVariableSystem.HasValue( 'character_window_tab', 'relations' ))]"

image.png.7f26fc2a57b7dbac6a2953728c0b44e2.png

 

  • Add the courtesan window either between state and the main vbox or the main vbox and window_character_filter
  • Do not put this entry inside state, the main vbox or window_character_filter!

 

cse_social_relationship_sub_window = {}

RelationshipWindow.png.00efecc96cee3795687da7633bd75c18.png

 

  • Add the following action to the "state" of the window (usually found at the very beginning) for the FadeIn
on_finish = "[GetVariableSystem.Set( 'cse_show_social_relationship', 'true' )]"
  • Add the following action to the "state" of the window (usually found at the very beginning) for the FadeOut
on_start = "[GetVariableSystem.Clear( 'cse_show_social_relationship' )]"

image.png.04659cfdcf506de59c758dacaace2536.png


 

Great mod, thank you!

 

I had an interesting situation in my game, which gave me an idea for a cool feature suggestion.

 

My character was an infamous slaver who lived to be 90, and accumulated a cohort of slaves. By the time he died, he had 40+ slaves. Now, such a large number is obviously a huge power to whoever inherits them. After he died, succession wars raged, and his direct successor was assassinated. The slaves went to his successor's son, who remained a powerful duke. He then revolted against the murderer of his father, but, alas, was defeated and stripped of his titles. When this happened, all 40+ slaves were freed the moment he became landless.

 

What I think would be cool to have is some kind of interaction to seize all slaves of a character. It should cause tyranny unless there is cause. If there are problems with this idea, then maybe something else -- anything to ensure that such an asset of the state is inherited/passed in a way which is different if the number is really large (like, above 10 or 15 slaves). Such a large cohort of slaves should pass along with the main title, methink.


 

edit: actually, the slaves were not freed, but rather they went to some landed child, who i guess who was next in the inheritance 

Edited by antarah

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