LabelDegree Posted August 29, 2022 Posted August 29, 2022 (edited) Hi I have a problem. I've been using w234ew's conversion and have had no problems. But I tried upgrading to the 1.9I version and starting a new game and now my game crashes every time I do. The problem stops when I revert back to the other version. I've also tried the 1.9H version and the same problem happens, LoadOrder_SkyrimSE_2022-08-30T00-39-47.txt For some reason my game wont output crash logs so maybe something can be gleaned from my load order. Papyrus.0.log Edit: Found the log. I was looking in my LE folder instead of my SE folder XD Edited August 29, 2022 by LabelDegree
botticelli Posted August 29, 2022 Author Posted August 29, 2022 (edited) 16 hours ago, DVD43465 said: So I went ahead and tried that and it did not appear. The only logs showing in my console are: BAC: Update::updateAlways - Zaz version:610 BAC: Update::updateAlways - check for Milk Mod Economy OK BAC: Update::updateAlways - Check for SLIF OK BAC: Update::updateAlways - Check for Q2C plugin NONE and then BAC start and stop update over and over again. Any ideas? I just reinstalled SKSE to be sure but it didn't fix anything ? Did you look for old scripts? The old BAC version did the MME connection differently and if there are leftover scripts from that version lying around, they will cripple mine. Edited August 29, 2022 by botticelli
botticelli Posted August 29, 2022 Author Posted August 29, 2022 17 minutes ago, LabelDegree said: Hi I have a problem. I've been using w234ew's conversion and have had no problems. But I tried upgrading to the 1.9I version and starting a new game and now my game crashes every time I do. The problem stops when I revert back to the other version. I've also tried the 1.9H version and the same problem happens, LoadOrder_SkyrimSE_2022-08-30T00-39-47.txt For some reason my game wont output crash logs so maybe something can be gleaned from my load order. Papyrus.0.log 324 kB · 0 downloads Edit: Found the log. I was looking in my LE folder instead of my SE folder XD You have loads of this error in different flavors: This means that either some scripts are missing (especially bac_actor_base.pex) or are outdated and lying around loose in <Skyrim SE folder>\data\scripts. That's what I meant earlier with cleaning out old scripts like I wrote in the FAQs. If the script is actually missing, try loose files version or unpack the bsa.
LabelDegree Posted August 29, 2022 Posted August 29, 2022 (edited) 35 minutes ago, botticelli said: You have loads of this error in different flavors: This means that either some scripts are missing (especially bac_actor_base.pex) or are outdated and lying around loose in <Skyrim SE folder>\data\scripts. That's what I meant earlier with cleaning out old scripts like I wrote in the FAQs. If the script is actually missing, try loose files version or unpack the bsa. I tried the loose files version and same thing happened. Papyrus.0.log Heres the log. If its the same problem then I'll have to figure out how to unpack the bsa and try that. Edit: I unpacked the bsa and dump the scripts folder in my skyrim folder and same thing happened. But the errors looked different. Papyrus.0.log Edited August 29, 2022 by LabelDegree
SilentOption Posted August 29, 2022 Posted August 29, 2022 I can't progress any further. My character got captured by the hunter during the 2nd capture event and she was stuck at the milk pumping station. There is no dialogue between the hunters and my main character
masterofgamespl Posted August 29, 2022 Posted August 29, 2022 18 hours ago, squidwardnutsack said: whats ordinator It's a mod, but i guess you don't use it if you never heard of it so nevermind. Maybe some other mod is messing with bac, most likely one that changes something with Namira's feeding thing, but I can't really help you more than that.
crococat Posted August 29, 2022 Posted August 29, 2022 Had moos replacer for old mod. Would it work with this? Or maybe it is possible to release something with sound slots to manualy replace moos?
botticelli Posted August 29, 2022 Author Posted August 29, 2022 2 hours ago, LabelDegree said: I tried the loose files version and same thing happened. Papyrus.0.log Heres the log. If its the same problem then I'll have to figure out how to unpack the bsa and try that. Edit: I unpacked the bsa and dump the scripts folder in my skyrim folder and same thing happened. But the errors looked different. Papyrus.0.log This looks like a definitive version mixup. It seems the bsa is not the same BAC version as the esp. Are you sure you got both from the same archive? I would... uninstall BAC clean out all bac related scripts and their sources (see FAQ) that still remain reinstall BAC from the archive 1 hour ago, SilentOption said: There is no dialogue between the hunters and my main character Assuming this is 1.9I: open the console, tag the master, type moveto player and then on a new line evp. If Cow's Tears (that's the whole Marc quest starting right after you killed the first hunters at the cart) got started before you installed 1.9I or if this isn't 1.9I yet, you only have the option to short-cut the quest with setstage bac_capturedcow2 80. This may still be necessary in 1.9I but I have not been able to reproduce this bug since the exchange of the extra hunter. The old Cow's Tears assigns one of the combatant hunters to the alias for this quest and that's the whole problem because that hunter is still aggressive and forces a combat situation which denies dialogue.
SilentOption Posted August 29, 2022 Posted August 29, 2022 (edited) 26 minutes ago, botticelli said: This looks like a definitive version mixup. It seems the bsa is not the same BAC version as the esp. Are you sure you got both from the same archive? I would... uninstall BAC clean out all bac related scripts and their sources (see FAQ) that still remain reinstall BAC from the archive Assuming this is 1.9I: open the console, tag the master, type moveto player and then on a new line evp. If Cow's Tears (that's the whole Marc quest starting right after you killed the first hunters at the cart) got started before you installed 1.9I or if this isn't 1.9I yet, you only have the option to short-cut the quest with setstage bac_capturedcow2 80. This may still be necessary in 1.9I but I have not been able to reproduce this bug since the exchange of the extra hunter. The old Cow's Tears assigns one of the combatant hunters to the alias for this quest and that's the whole problem because that hunter is still aggressive and forces a combat situation which denies dialogue. I got part of it to work he moves but the dialogue won't pop up Edited August 29, 2022 by SilentOption
botticelli Posted August 29, 2022 Author Posted August 29, 2022 50 minutes ago, SilentOption said: I got part of it to work he moves but the dialogue won't pop up Then you'll probably only have the setstage option skipping the auction (setstage bac_capturedcow2 80).
SilentOption Posted August 29, 2022 Posted August 29, 2022 (edited) 1 hour ago, botticelli said: Then you'll probably only have the setstage option skipping the auction (setstage bac_capturedcow2 80). tried that too and when I went by the altar he showed up but no dialogue I may have to restart the questline. Also throughout the game when she advances in her cow stages she constantly milks herself without the milk pump and it ruins the progression of the game since she keeps trying to pump more milk in her titties. I have constantly loaded a previous save game Edited August 29, 2022 by SilentOption
dragongodmod117 Posted August 30, 2022 Posted August 30, 2022 (edited) Does anyone mind sharing their "cow_tail.xml" that they have working for LE? I feel like the one I have doesn't let the tail work properly in-game. (found under "Data\skse\plugins\hdtPhysicsExtensions\equip_tail\...") Edited August 30, 2022 by dragongodmod117
LabelDegree Posted August 30, 2022 Posted August 30, 2022 (edited) 16 hours ago, botticelli said: This looks like a definitive version mixup. It seems the bsa is not the same BAC version as the esp. Are you sure you got both from the same archive? I would... uninstall BAC clean out all bac related scripts and their sources (see FAQ) that still remain reinstall BAC from the archive I did this and same thing happened Papyrus.0.log Here's the log. I uninstalled BAC with nexus, looked in both data/scripts and scripts/source and found no remaining files. So I extracted the bsa version into a folder and unpacked the bsa with BAE. Then put the folder contents into my data folder and activated esp in nexus. Launched fine, started new game, crash. Could it be that im running AE instead of SE? If not I might just have to stick to the older version. Which is a shame cause I really want to try all the new features. Edit: Id also like to note that I can load up my most recent save, but when I tried to load the older save when I just left the live another life cell it again crashes. Edited August 30, 2022 by LabelDegree
DVD43465 Posted August 30, 2022 Posted August 30, 2022 20 hours ago, botticelli said: Did you look for old scripts? The old BAC version did the MME connection differently and if there are leftover scripts from that version lying around, they will cripple mine. So good news plus some info for anyone else having this issue. I checked my scripts and didn't notice anything that matched BAC like described in the FAQ. I searched my entire system for anything resembling BAC and noticed in my overwrites section in MO2 there were some files with BAC on them. I deleted those and all other BAC related mods, reinstalled 1.9I and now the mod has triggered. Still no idea how something in "Overwrites" caused the mod to not function but I'll take it. Hope this can help someone else at and maybe it could be something to put in the FAQ as well. Thanks for the help everyone, can't wait to keep playing!
botticelli Posted August 30, 2022 Author Posted August 30, 2022 (edited) 2 hours ago, LabelDegree said: I did this and same thing happened Papyrus.0.log Here's the log. I uninstalled BAC with nexus, looked in both data/scripts and scripts/source and found no remaining files. So I extracted the bsa version into a folder and unpacked the bsa with BAE. Then put the folder contents into my data folder and activated esp in nexus. Launched fine, started new game, crash. Could it be that im running AE instead of SE? If not I might just have to stick to the older version. Which is a shame cause I really want to try all the new features. Edit: Id also like to note that I can load up my most recent save, but when I tried to load the older save when I just left the live another life cell it again crashes. AE vs. SE has nothing to do with this. Check the post above this one. Does that apply to your installation? 15 hours ago, SilentOption said: Also throughout the game when she advances in her cow stages she constantly milks herself without the milk pump and it ruins the progression of the game Does anyone actually read the new features section of the file page? You need to disable that in MCM, if you don't want it. Edited August 30, 2022 by botticelli
LabelDegree Posted August 30, 2022 Posted August 30, 2022 (edited) 1 hour ago, botticelli said: AE vs. SE has nothing to do with this. Check the post above this one. Does that apply to your installation? Nope. My overwrites folder is empty apparently. Also I use nexus I am defeated. Im just gonna stick with the good ol 1.9d5. Probably until I can be bothered to a full reset Edited August 30, 2022 by LabelDegree
DVD43465 Posted August 30, 2022 Posted August 30, 2022 (edited) This might be a dumb question but upon being cursed my characters entire body goes blue. Yes I read the FAQ and all of the textures are there, I ran them through CAO and also replaced all of them with version 1.9H_SE's textures and that didn't fix it either. (I'm on 1.9I_SE) Here's a picture for reference of what I'm talking about. If anyone could direct me to some working textures or know why this is happening I'd appreciate the help. P.S. Sorry if I'm being dumb ? Edited August 30, 2022 by DVD43465
LabelDegree Posted August 30, 2022 Posted August 30, 2022 2 minutes ago, DVD43465 said: This might be a dumb question but upon being cursed my characters entire body goes blue. Yes I read the FAQ and all of the textures are there, I ran them through CAO and also replaced all of them with version 1.9H's textures and that didn't fix it either. (I'm on 1.9I) Here's a picture for reference of what I'm talking about. P.S. Sorry if I'm being dumb ? I fixed it from using the 1.9f tats file that you can download from main page 1
SilentOption Posted August 30, 2022 Posted August 30, 2022 4 hours ago, botticelli said: AE vs. SE has nothing to do with this. Check the post above this one. Does that apply to your installation? Does anyone actually read the new features section of the file page? You need to disable that in MCM, if you don't want it. Got it
HerChianti Posted August 30, 2022 Posted August 30, 2022 7 hours ago, botticelli said: Does anyone actually read the new features section of the file page? If people read at all they wouldn't have all these problems they keep constantly posting about. I honestly admire your patience in dealing with them. 3
DVD43465 Posted August 30, 2022 Posted August 30, 2022 10 hours ago, LabelDegree said: I fixed it from using the 1.9f tats file that you can download from main page That fixed it! Thanks for the help!! ?
SilentOption Posted August 31, 2022 Posted August 31, 2022 I read most but not all of it since there is a lot of info to take in. Sorry for not reading all of it.
ZI0MATRIX Posted August 31, 2022 Posted August 31, 2022 What under "speechcraft" do I need to level to reduce the chance of "moo" replacing my text lines? It was fun in the beginning but get annoying over time as it reappears mid conversation.
botticelli Posted August 31, 2022 Author Posted August 31, 2022 (edited) 2 hours ago, ZI0MATRIX said: What under "speechcraft" do I need to level to reduce the chance of "moo" replacing my text lines? It was fun in the beginning but get annoying over time as it reappears mid conversation. Once again: There's a degrading score calculated from your current cow phase times 2 + # of extra mutations. E. g. if your mutations start at phase 11 (default) and you're stage 20, that score would be 50. Your current Speechcraft actor value minus that degrading score, then clamped between 0 and 95 is your chance that you can talk, so with that example and a speechcraft value of 70, you'd have a 20% chance that you can talk. Any speechcraft buffs or debuffs count for or against that and there's always a 5% chance of this happening regardless of your speechcraft score. Edited August 31, 2022 by botticelli 1
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