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Posted

Hello, I found that if you have full all the slave tats slots you can't equipt the hunters tattoos, also the mood is really broken for me. The khajiit from riften never delivers the quest and paul inconsistently works as intended, his quest bugges a lot.

Posted (edited)
34 minutes ago, Nova4 said:

Hello, I found that if you have full all the slave tats slots you can't equipt the hunters tattoos, also the mood is really broken for me. The khajiit from riften never delivers the quest and paul inconsistently works as intended, his quest bugges a lot.

"the mood" are you a cow also? ?

how many slots do you have on nioveride.ini? 

Edited by LinksSword
Posted (edited)
1 hour ago, LinksSword said:

"the mood" are you a cow also? ?

how many slots do you have on nioveride.ini? 

 how I check and how many can I have?
Edit. NVM I figure it out, I had to launch the vitual folder on Mod Organizer and edit the .ini from there. Thank you

Edited by Nova4
Posted
22 hours ago, Mig08 said:

Try to start a new game.

Wait 5 minutes.

Check MCM, if there is no MCM BAC, restart the game completely, and wait a little longer.

A few reboots usually helps.

Next, you can try reinstalling BAC,

reinstall SkyUI and raise it higher in the downloads list.

To play on Skyrim SE, a BAC mod conversion is required.

This did it! Once the MCM came in the rest of the mod started up. Thank you!

Posted (edited)
54 minutes ago, Nova4 said:

how I check and how many can I have?

You can have as many as you configure. This is RaceMenu/NiOverride issue by the way, not BAC. Check data/SKSE/plugins/nioverride.ini if on LE or data/SKSE/plugins/skee64.ini if on SE and read the FAQ on the file page.

 

Marc coming to Paul sometimes needs a lot of time (like a game week or so, after all he's travelling to Hammerfell and back), and as I said the Hammerheart quest has a timeout. Once you get something from Paul it takes up to 1.5 game days for him to be willing again.

Edited by botticelli
Posted

I have tried nearly everything I know but for some odd reason, breasts do not grow when filling with milk. There is a statement that says "I am filled with desire" then normally the breasts grow a bit. But i cannot for the life of me get them to do that. The only way they grow is when I equip or unequip clothes and then suddenly they are bigger. I have built the bodyslide with the morphs a millions times and this only seems to occur with BAC enabled. Any suggestions anyone?

Posted (edited)
5 hours ago, bob-777 said:

I have tried nearly everything I know but for some odd reason, breasts do not grow when filling with milk. There is a statement that says "I am filled with desire" then normally the breasts grow a bit. But i cannot for the life of me get them to do that. The only way they grow is when I equip or unequip clothes and then suddenly they are bigger. I have built the bodyslide with the morphs a millions times and this only seems to occur with BAC enabled. Any suggestions anyone?

"I am filled with desire" does not originate from BAC, that is some other mod. If you have a mod that bypasses SLIF and sets breast size directly, it will overwrite everything else including BAC. Try to find out which mod does that. Look into SLIF values to see, if there's anything set there.

20220430134813_1.jpg

Edited by botticelli
Posted (edited)

just finish test full progress 30/30 and full Mutation
update my post in page 1 and finish upload 1.9E SE
for SE user don't use Cow Head on Followers or else become like this [really still look weird when both don't get same face]

Spoiler

20220430211431_1.jpg.d7916025d11981fb5030dec98595a77b.jpg20220430210011_1.jpg.6e0b8f9b306b0cde98c4aa1e6568f4c9.jpg20220430211435_1.jpg.aea110572276471473b67363336c77dd.jpg20220430210802_1.jpg.b4f1acd42b7fe5139b7d5e36daaf02ce.jpg

---------------------------------------------------

 

Edited by evilbom
Posted
1 hour ago, evilbom said:

just finish test full progress 30/30 and full Mutation
update my post in page 1 and finish upload 1.9E SE
for SE user don't use Cow Head on Followers or else become like this [really still look weird when both don't get same face]

  Reveal hidden contents

20220430211431_1.jpg.d7916025d11981fb5030dec98595a77b.jpg20220430210011_1.jpg.6e0b8f9b306b0cde98c4aa1e6568f4c9.jpg20220430211435_1.jpg.aea110572276471473b67363336c77dd.jpg20220430210802_1.jpg.b4f1acd42b7fe5139b7d5e36daaf02ce.jpg

---------------------------------------------------

 

You are a hero!

Posted
58 minutes ago, luyu95187879 said:

How can I switch ears or tail's color? it won't change by fur's color.

color switch potion (either AddItemMenu or console: help switch, then equipitem on the potion you want) Tail color won't change in SE version. ear/tail/fur are linked. Either all change or none. Ears and Tail need some time for the update process.

Posted

Just wondering about the following:

 

"added 2 new quests, the first of which will start at some random point after a) Being A Cow has started, b) House of Horrors is completed, and c) No one escapes from Cidhna Mine is completed, the second is hidden in the first"

 

is point a refering to the main quest line? i.e being captured vs doing pauls route or does it refer to the new "beeing a cow" adde'd with the Hungry mutation?

 

Also wondering how long as a estiame it should take before it starts the new quest's?  i waited 30 days and bit and havent found the start yet.  Maybe im just beeing a bit impatient :D 

Posted

Hi everyone.
I thought that I would share this first draft of an inbetween stage of the foot hooves and give you the chance to say your thoughts about it. Because I want the skin textures to work with this and of course the fur stages, I had to limit myself a bit on this one by sticking to a foot mesh that are in the same UV space as the normal feet (CBBE in this case) and morph it into something more hoof-like. I shrunk the big toe to the size of the Ring toe and moved them higher up and further back, while enlarging the Index and Middle toe and added thicker nail to them. The pink has shrunk and travelled even higher up and turning more vestigial.
I took inspiration from the talented Arania for this one.

HalfHoof_draft01.jpg.1a6d59153adac5bccb283cc36d5ddef8.jpg

I have played with the idea of maybe adding an additional transition stage between this and the full hoof by moving the Big and Ring toe closer to their Dew claw position and making the pinky merge into the side and visually disappear. The Index and Middle will get bigger and the nails closer to a hoof shape. I am not sure how the foot mesh will handle this extreme morph, but I guess I will find out. In worst case I just have to add some more geometry to the foot in areas that needs it.

Posted
3 hours ago, Addywil said:

I thought that I would share this first draft of an inbetween stage of the foot hooves and give you the chance to say your thoughts about it.

I may be mistaken, but as far as I know for cloven hooves the aft-claws are formed from the second and fifth toe (ring and pinky toe), whereas the first toe (big toe) is lost. (I'm a hooves and claws geek. Sorry.)

 

Aside from that they're marvellous.

Posted (edited)
4 hours ago, Addywil said:

I thought that I would share this first draft of an inbetween stage of the foot hooves and give you the chance to say your thoughts about it.

 

21 minutes ago, NoirXiaoba said:

I may be mistaken, but as far as I know for cloven hooves the aft-claws are formed from the second and fifth toe (ring and pinky toe)

Afaik, with cow feet, the hooves are formed from the 3rd and 4th toe. The 2nd and the 5th make up those stubs behind the actual hooves and the thumb/big toe is lost.

 

57 minutes ago, Nova4 said:

Hey dumb question, how you start the quest Being a cow?

It starts after one of the inroduactory quest lines is completed (Hunters or Paul) after being milked by Paul.

 

7 hours ago, LatencyRemix said:

Also wondering how long as a estiame it should take before it starts the new quest's?  i waited 30 days and bit and havent found the start yet.  Maybe im just beeing a bit impatient

Being a Cow quest (that's the recurring job quest from Paul) checks DA10 stage 200 and MS02 stage 250, then a 10% random every half game hour. So if in doubt, do sqs MS02 and make sure stage 250 is set, the same with DA10 and stage 200, and make sure bac_beingacow is running. With the PO3 randomizer this normally takes at most 4-5 game hours after the latter of those two precondition quests is completed. With Bethesda's own randomizer, I had a similar effect as you describe. You see, sometimes Utility.randomInt(0,9) returns 1 in 90% of the calls depending on the randomizer seed. Since I check the random value for 0, that may be the cause.

The preconditions are there to make sure you don't change anything in some places in Markarth during my quest that would be needed in one of those two and they you're stuck there doing those.

Edited by botticelli
Posted
9 minutes ago, botticelli said:

Afaik, with cow feet, the hooves are formed from the 3rd and 4th toe. The 2nd and the 5th make up those stubs behind the actual hooves and the thumb/big toe is lost.

That's what I meant with aft-hooves and Addywil called dew claws, if I'm not mistaken. Big toe disappears, pinky toe and index toe become stubby, middle toe and ring toe become the big claws.

Posted
12 minutes ago, NoirXiaoba said:

I may be mistaken, but as far as I know for cloven hooves the aft-claws are formed from the second and fifth toe (ring and pinky toe), whereas the first toe (big toe) is lost. (I'm a hooves and claws geek. Sorry.)

 

Aside from that they're marvellous.

I'll take your word for it, and I think that should not be impossible to make it that way (And I like making things accurate :P whenever I can). To make it clear: the big toe will go away (eventually), Index toe and Pinky toe goes to the back (claws) and the Middle and Ring forms the Hooves?

Posted (edited)
51 minutes ago, botticelli said:

So if in doubt, do sqs MS02 and make sure stage 250 is set, the same with DA10 and stage 200,

i had a look with the SQS MS02 and maybe my game is broken somewhere.  Im asuming that Stag 250:0 is meant to be 250:1.  i allready done the two quest's early on and setstge ms02 250 does't change anything

 

*edit*

 

Found the issue.  The new quest's only work with one of the path's for cidna mine quest

 

Ends at stage 100 vs the later at 250

 

I have helped Madanach escape Cidhna Mine, and he and his Forsworn have taken credit for all my past crime, clearing my name in the Reach

 

Thonar Silver-Blood has granted me a pardon for killing Madanach. My name has now been cleared in the Reach.

 

*edit 2*

Reloaded a way old save, killed madonach and progresed the MS02 to 250, after extiting the mines, the new quest srtarted instatly

 

Edited by LatencyRemix
Posted
1 hour ago, LatencyRemix said:

 

*edit 2*

Reloaded a way old save, killed madonach and progresed the MS02 to 250, after extiting the mines, the new quest srtarted instatly

 

So you have to kill modonach in order to get the new quest? Thanks for the info!

Posted
On 4/29/2022 at 1:10 PM, botticelli said:
  Hide contents

...  The Moo is strong in Hugh: I will not disclose the start, find it yourself.  ...

I think I found the place where this hidden quest starts.
Problem is my game CTDs when I make the final step to the triggering thingy. (bac_PaulsEndeavour at stage 50:1 / 60:0)
I'm on AE, 1.9E SE version.

Any idea what might cause the CTD?

 

For testing I disabled bac.esp, then I don't crash (nothing happens).
Everything up to here worked very smoothly.

(Played Cidhna Mine yesterday, House of Horrors long ago.)

Posted (edited)
1 hour ago, Addywil said:

To make it clear: the big toe will go away (eventually), Index toe and Pinky toe goes to the back (claws) and the Middle and Ring forms the Hooves?

That is, to my knowledge, correct, yes.

 

And I highly appreciate your eye for detail. The final claws look marvellous in game.

Edited by NoirXiaoba
Posted
2 hours ago, LatencyRemix said:

Found the issue.  The new quest's only work with one of the path's for cidna mine quest

 

Ends at stage 100 vs the later at 250

ok. Never did that ? I'll put the alternative in, of course.

1 hour ago, TheDuke99 said:

Any idea what might cause the CTD?

There is a milking machine base activated at stage 60 on the wooden platform at the T-crossing adjacent to Pelagia farm. Maybe that's causing the issue? I took the LE ZaZ Milk-O-Matik nif and split it up. As with all LE nifs, that may cause an issue in SE/AE/VR. There should be a fiolder meshes\bac\Milk-O-Matic inside the .bsa. If you extract that one, perhaps it will function. Otherwise try converting those nifs.

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