Unknown22923 Posted July 30, 2024 Posted July 30, 2024 On SE i use the ZaZ versions from Pfiffy and i have no issues with the furniture.
SilentOption Posted July 30, 2024 Posted July 30, 2024 3 minutes ago, Unknown22923 said: On SE i use the ZaZ versions from Pfiffy and i have no issues with the furniture. I'm on LE.
Unknown22923 Posted July 30, 2024 Posted July 30, 2024 6 minutes ago, SilentOption said: I'm on LE. Looked at the ZaZ i used for LE when i played thet, seems like i settled with this using CBBE
dethnite007 Posted July 30, 2024 Posted July 30, 2024 Looking for a little help, trying to get bell but idk where to go for one, Paul is not showing any options
SilentOption Posted July 30, 2024 Posted July 30, 2024 6 minutes ago, Unknown22923 said: Looked at the ZaZ i used for LE when i played thet, seems like i settled with this using CBBE I thought ZAZ 9.2 don't work on BAC
Unknown22923 Posted July 30, 2024 Posted July 30, 2024 6 minutes ago, SilentOption said: I thought ZAZ 9.2 don't work on BAC I don't recall having any issues with it, but thought it was worth a try
Unknown22923 Posted July 30, 2024 Posted July 30, 2024 On 7/29/2024 at 2:16 PM, botticelli said: Brown face (LE) / Purple face (SE) are both caused by the same problem. Whenever some mod edits the face - be it by applying textures or by replacing face parts - the game reverts the face tint to the default vanilla face tint (usually a "black face"). With 2.0.9 I introduced a script bac_tinttools.pex which differs and is not compatible between LE and SE/AE. That script tries to reset the face tint by accessing the original facegen data from the actor base. With NPCs that have prefab heads, this works fine in LE. With the PC it depends on other mods fiddeling with the head because sadly, some are triggered by e. g. BAC editing the head and then do their own editing thus rendering my attempt useless. Since the blue face (SE) posts came in, I made the SE version as well hoping to get that covered. This version of the script: bac_TintTools.7z is a dud, meaning it does nothing and only serves avoiding errors. Try replacing data\scripts\bac_tinttools.pex with it. Maybe it helps. I had the brown face *without* the working script, though. Putting this in the script folder fixes it for me SE 1170, however there where nothing to replace as you mention. Using following files: bac_2.0.8_LE+SE_tats bac_2.0.8_SE_loose_files bac_2.0.10_SE i looked into the script folder and only found PlayerWerewolfChangeScript.pex
SilentOption Posted July 30, 2024 Posted July 30, 2024 (edited) 1 hour ago, Unknown22923 said: I don't recall having any issues with it, but thought it was worth a try I'm maxed out on my animation when I use 9.2 version so I'll just start a new game and stick with ZaZ Animation 8.0 plus hoping a new game would fix it. Edited July 30, 2024 by SilentOption
Unknown22923 Posted July 30, 2024 Posted July 30, 2024 1 hour ago, SilentOption said: I'm maxed out on my animation when I use 9.2 version so I'll just start a new game and stick with ZaZ Animation 8.0 plus hoping a new game would fix it. Not using FNIS XXL? yeah new game can sometimes do wonder.
SilentOption Posted July 30, 2024 Posted July 30, 2024 (edited) 59 minutes ago, Unknown22923 said: Not using FNIS XXL? yeah new game can sometimes do wonder. I Installed ZaZ 9.2 animation it climb to 102% above the animation limit So I had to go back to ZaZ Animation 8.0 plus Edited July 30, 2024 by SilentOption
Tiruil Posted July 31, 2024 Posted July 31, 2024 13 hours ago, botticelli said: The mod consists of 3 packages mainly due to LL file size limit of 250MB. So you need the main mod *and* the loose files *and* the tats archive. Only those json zips are optional, but by not using them you'll miss out on some tweaking options. I should probably do it like MNC and pack a multi-volume archive with all files. Ok got the tats archive really since I tried version 2.0.8, I saw that the 2.0.8 tats file was to be used for the tats {Good news, the tats ALL WORK by default there was no issues} I cant find my loose files for 2.0.8 but I know I have them somewhere, I might try to redownload them and see if it makes a duplicate or offers to overwrite the file so I can find it Its kind of a bummer the mod cant be compressed much further ON ANOTHER NOTE I too am LOVING how Hammerheart starts now it makes so much more sense
dethnite007 Posted July 31, 2024 Posted July 31, 2024 (edited) 8 hours ago, Unknown22923 said: On SE i use the ZaZ versions from Pfiffy and i have no issues with the furniture. I'm on SE using this version now and having the furniture issue for first capture. I think i might have installed something wrong though. I have 7 rev 1 and 8+ animation pack, im assume i messed up and should have 8 rv 2 with with 8+ animation? That or im completely lost on how its suppose to be installed Edited July 31, 2024 by dethnite007
Sinnamonroll66 Posted July 31, 2024 Posted July 31, 2024 4 hours ago, dethnite007 said: I'm on SE using this version now and having the furniture issue for first capture. I think i might have installed something wrong though. I have 7 rev 1 and 8+ animation pack, im assume i messed up and should have 8 rv 2 with with 8+ animation? That or im completely lost on how its suppose to be installed I'm running into this same problem with the first capture scene on SE. I have the Zaz 8.0+ by Pfiffy, i tried reinstalling it, tried reinstalling milk mod economy which i wasn't sure about if i needed to have certain pumps selected since i currently have the fancy pumps option or if it doesn't matter, tried reinstalling bac but none of it seemed to really help and when i did sqv bac_blacksmith to check it said that bacFurniture was empty, then during the scene when i did teofis to look around my character was in a milking station in the back of a cart but the hunters had just wandered off somewhere else and no matter how many times i tried teleporting the leader to the chair or even to my character he just kept trying to walk away in the direction of the guardian stones and probably further than that as if the hunters all had pathfinding set to somewhere else that they were trying to get to, i'm hoping that is just due to the missing furniture but i have no idea how to fix it at this point. Spoiler
botticelli Posted July 31, 2024 Author Posted July 31, 2024 15 hours ago, SilentOption said: I downloaded that one and I still have the missing furniture. I might try starting a new game if it fixes it. A running game with missing furniture cannot be fixed, sadly. As for StorageUtilData: The mod does not clear anything out. That must be the work of your mod organizer.
SilentOption Posted July 31, 2024 Posted July 31, 2024 3 hours ago, botticelli said: A running game with missing furniture cannot be fixed, sadly. As for StorageUtilData: The mod does not clear anything out. That must be the work of your mod organizer. so a new game can't fix it?
resturamdani123 Posted July 31, 2024 Posted July 31, 2024 How to turn npc into cow? Could anybody tell me?
botticelli Posted July 31, 2024 Author Posted July 31, 2024 4 hours ago, SilentOption said: so a new game can't fix it? The furniture (i. e. correct ZaZ pack) must be there when you start a new game. You can check the furniture aliases in the console right after Hammerheart starts at game start with sqv bac_blacksmith. 2 hours ago, resturamdani123 said: How to turn npc into cow? Could anybody tell me? 1) make npc a milk maid or milk slave, 2) depending on the curse start you chose in BAC MCM, either milk her, feed her enough lactacid (e. g. with the milk pumps or via MME's dialogue), or give her a Blended Lactacid.
Unknown22923 Posted July 31, 2024 Posted July 31, 2024 Wanna apologize, i never gotten to the captured quest on SE as i did it on LE i used the blacksmith stock to equip hove armors etc. and assumes all furniture was working. So i did a quick bac quest run through and i do also get same error pop, what's weird is the milk pump is there on the wagon, and she goes into the machine after the error is dissmissed she gets milked while the hunters walk away, then it seems like the bac_unowned goes to stage 200 and this makes the rest of the quest line stop, the hunters seems to just go on their way.
SilentOption Posted July 31, 2024 Posted July 31, 2024 1 hour ago, botticelli said: The furniture (i. e. correct ZaZ pack) must be there when you start a new game. You can check the furniture aliases in the console right after Hammerheart starts at game start with sqv bac_blacksmith. 1) make npc a milk maid or milk slave, 2) depending on the curse start you chose in BAC MCM, either milk her, feed her enough lactacid (e. g. with the milk pumps or via MME's dialogue), or give her a Blended Lactacid. @botticelli it's the correct one. I think the reason I might be having an issue is because the game was from a backup save. Hopefully a new game fixes it
SilentOption Posted July 31, 2024 Posted July 31, 2024 (edited) 51 minutes ago, Unknown22923 said: Wanna apologize, i never gotten to the captured quest on SE as i did it on LE i used the blacksmith stock to equip hove armors etc. and assumes all furniture was working. So i did a quick bac quest run through and i do also get same error pop, what's weird is the milk pump is there on the wagon, and she goes into the machine after the error is dissmissed she gets milked while the hunters walk away, then it seems like the bac_unowned goes to stage 200 and this makes the rest of the quest line stop, the hunters seems to just go on their way. so mine is not an isolated issue. Mine just get an error followed by a black screen I hear the milk pump but the screen completely black Edited July 31, 2024 by SilentOption
dethnite007 Posted July 31, 2024 Posted July 31, 2024 (edited) So I've got another issue that's come up and it's that the face morph doesn't seem to be activating. I have Expressive morphs and changed my facegen slider to 50, but after getting what seems like the first morph change to the face, nothing moved and i only got the redish texture on the nose of my MC. Could it be that high poly head is overwriting any morphs that aren't connected to the character preset/sculpt I'm using for it or do i need to figure out what presets need to be attached to the cow eyes, mouth and nose? Update: did find that the high poly and expressive facegen morphs dont interact and i need to move some files over, problem is I don't know exactly what needs to move where. I see the overlapping files but I dont have the know how for which side needs to be overwritten or added onto. Edited August 1, 2024 by dethnite007
fred200 Posted July 31, 2024 Posted July 31, 2024 Same problem here; BAC throws a wrong version of Zaz when captured by hunters. Black screen.
SilentOption Posted August 1, 2024 Posted August 1, 2024 23 minutes ago, fred200 said: Same problem here; BAC throws a wrong version of Zaz when captured by hunters. Black screen. Do you have the SE or LE version? Seems like mine wasn't isolated
fred200 Posted August 1, 2024 Posted August 1, 2024 (edited) 4 hours ago, SilentOption said: Do you have the SE or LE version? Seems like mine wasn't isolated SE 1170. I tried at least 3 flavors of ZAZ 8.0+. My test was not valid though; I would have had to check on initial mod start. Based on the reports, I suspect this may be an SE only bug. Edited August 1, 2024 by fred200
SilentOption Posted August 1, 2024 Posted August 1, 2024 29 minutes ago, fred200 said: SE 1170. I tried at least 3 flavors of ZAZ 8.0+. My test was not valid though; I would have had to check on initial mod start. That bug might be universal
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