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Posted
On 6/9/2024 at 11:00 AM, botticelli said:

Dare say use LE if you want a stable run.

Would it be possible to release a *lite* version whom is only about the transformation because that does work well on SE but the quests are another story.

Posted
4 hours ago, botticelli said:

The slot conflict wasn't the problem. Since YPS checks equipped items, it will not *allow* to apply or remove nail polish when hooves are worn.

Ahhh... I see. I will try to add a MCM option then.

Posted
7 hours ago, EtPerMun said:

Any info on the NetImmerse / blue face issue?

no further idea. With LE, the cow heads used to drop the face tint back to the default (black face issue), I don't get *blue* faces under LE other than with missing fur textures and you probably did download the tats archive. bac_tinttools was made to correct the black facing issue with NPCs by determining the face tint that was originally there from the pre-built face or the race. I do not know if that works with the PC as well - as I said, I'm not able to re-create that problem with LE.

Posted (edited)

Is there a workaround for the 2.0.9 neck seam bug (discoloration on the neck) during my Dragonborn transformation, which I reported earlier? I only remedy that problem when installing 2.0.8 instead of 2.0.9

Edited by SilentOption
Posted

Hello! Looking at the SE version -- I have the 2.0.7 hotfix installed, and the starter quest and setup messages are firing as expected, but there doesn't seem to be an MCM. Am I missing a step somewhere?

Posted
15 hours ago, SilentOption said:

Is there a workaround for the 2.0.9 neck seam bug (discoloration on the neck) during my Dragonborn transformation, which I reported earlier? I only remedy that problem when installing 2.0.8 instead of 2.0.9

There's no change there within BAC from 2.0.8 to 2.0.9 since BAC only uses the installed standard model. Only with face parts, BAC may interfere, but they have nothing to do with the neck seam.

 

9 hours ago, cheshire93 said:

Hello! Looking at the SE version -- I have the 2.0.7 hotfix installed, and the starter quest and setup messages are firing as expected, but there doesn't seem to be an MCM. Am I missing a step somewhere?

When you start a new game, look at the console. There should be messages like "BAC::Update Update to x.x" up until version 6.4 or 6.5 (not sure with the 2.0.7). Tell us the last version numer shown ans also post a Papyrus0.log of the startup, if possible. If that last number happens to be 2.5, you've got the wrong ZaZ version.

Posted

Hmm, I now have problems with the giants. I'm on SE/AE, with SexLab Creatures installed and activated in the MCM (and the three giant scenes are also enabled), but after the dialogue, nothing happens.

Posted
21 hours ago, EtPerMun said:

Hmm, I now have problems with the giants. I'm on SE/AE, with SexLab Creatures installed and activated in the MCM (and the three giant scenes are also enabled), but after the dialogue, nothing happens.

Make sure to have some SexLab animations with giants enabled. If no valid animation can be found, this quest is stuck.

Posted
1 hour ago, botticelli said:

Make sure to have some SexLab animations with giants enabled. If no valid animation can be found, this quest is stuck.

As I said, they are enabled in the MCM. Do I need to enable them anywhere else as well?

Posted
On 6/21/2024 at 4:46 PM, masterofgamespl said:
  Reveal hidden contents

image.png.989463efcef468929b76029a1ae082c8.png

Hey, I seem to have the infamous purple face issue. I have installed bac_tint_SE tho.

Emm, so it looks that after lactation burst transformation my character's entire body became purple? It was fine all this time before (except the face), and suddenly it changed. I'm at 93%.

Posted
20 hours ago, EtPerMun said:

As I said, they are enabled in the MCM. Do I need to enable them anywhere else as well?

As I understood, you've enabled "Creature Animations" in SexLab MCM. In addition, you'd need some actual animations (e. g. via SLAL) that involve giants else SexLab is unable to find a matching animation. Look in SexLab MCM "Toggle Animation" in the "Toggle Creatures" section for animation with a Giant tag.

 

12 hours ago, masterofgamespl said:

Emm, so it looks that after lactation burst transformation my character's entire body became purple? It was fine all this time before (except the face), and suddenly it changed. I'm at 93%.

Then you seem to have a missing texture. I added new milk leaking textures for the lactation burst some time ago. Did you install the current texture pack?

 

12 hours ago, papavitch1 said:

Will removing the devious devices keywords on the hand and feet, cause a large problem?

 

Not really, at least not for BAC. I added those to prevent other mods like BoS or YPS to remove the hooves just to equip some high heel shoes, etc. So if you remove those keywords, be prepared to have some annoying unequips by other mods.

Posted (edited)
2 hours ago, botticelli said:

As I understood, you've enabled "Creature Animations" in SexLab MCM. In addition, you'd need some actual animations (e. g. via SLAL) that involve giants else SexLab is unable to find a matching animation. Look in SexLab MCM "Toggle Animation" in the "Toggle Creatures" section for animation with a Giant tag.

There seem to be some available by default:

 

image.png.71d7b2ba6abf42de7de4d52964ffe346.png

 

Still doesn't work, though.

image.png

Edited by EtPerMun
Posted
10 hours ago, EtPerMun said:

till doesn't work, though.

If you didn't change the debug options of SexLab, you should see some console scroll whenever Sexlab starts animations. Have a look for that scroll when you approach the giants. Ususally, if Sexlab fails, there's an appropriate failure message there at the end.

Posted
12 hours ago, papavitch1 said:

Thank you for the reply. I removed them because of SLSF

I use that, too, and never had any problems with that...

Posted (edited)

I'm having issues with multiple things, being A becoming a cow constantly has error models appear on my character (this I believe is because of installing this mod on an active save.), B no animations are playing at all, C it seems like the milk production is limited heavily compared to running it without the mod, The expanded breasts only work with the armor based milk pump. I'm on windows 11 for if that helps, and playing legendary edition.

Edit: (clarification) I have used the 'use suggested' thing for Vortex mod manager if that could be the cause of some issues.
and if you would need to see the mod folder I can provide it. (I am heavily new to modding so barely know what I'm doing much less am used to skyrim modding for LE)


Then I was trying to get the futa version working but I have no idea on how to get it working or started.

Edited by Finder_of_lost
clarification for if someone knows what's going on.
Posted (edited)
3 hours ago, Finder_of_lost said:

it seems like the milk production is limited heavily compared to running it without the mod

Registering as a cow does not cut your milk production, rather the opposite. *But* it sets MME gushing to 0.00 for you to re-adjust afterwards. This is necessary for those cows who already milk like 80 units per tick and thus would cause BAC to try to apply several mutation stages at once.

 

3 hours ago, Finder_of_lost said:

installing this mod on an active save

This will not work out regardless of what you try. BAC has several SEQ quests (Start-Game-Enabled, visible with the bac.seq file in data\SEQ) which will not trigger correctly when installing on an already running game. As for the models: Did you run BodySlide after installing as shown in the spoiler under "Installation" on the file page?

Edited by botticelli
Posted
9 hours ago, botticelli said:

Registering as a cow does not cut your milk production, rather the opposite. *But* it sets MME gushing to 0.00 for you to re-adjust afterwards. This is necessary for those cows who already milk like 80 units per tick and thus would cause BAC to try to apply several mutation stages at once.

 

This will not work out regardless of what you try. BAC has several SEQ quests (Start-Game-Enabled, visible with the bac.seq file in data\SEQ) which will not trigger correctly when installing on an already running game. As for the models: Did you run BodySlide after installing as shown in the spoiler under "Installation" on the file page?

I will check

  • 2 weeks later...
Posted

Thanks for the continuous support botticelli, but I've come across a problem when starting 'Paul hard at work".

The garotte spawns just fine with correct console ID but when interact with it and sit on it the game immediately crashes.

The same happens when I tried to get hooves armored. I've added a crash log below. Really appreciate the help.

* I currently use bac_2.0.9_SE, bac_2.0.8_SE_loose_files, bac_2.0.8_LE+SE_tats, bac_2.0.8_LE+SE_Sounds_wav, BAC SE tail.

Zaz is confirmed to be 8+

 

crash-2024-07-04-16-55-37.log

Posted
17 hours ago, peebles1 said:

Thanks for the continuous support botticelli, but I've come across a problem when starting 'Paul hard at work".

The garotte spawns just fine with correct console ID but when interact with it and sit on it the game immediately crashes.

The same happens when I tried to get hooves armored. I've added a crash log below. Really appreciate the help.

* I currently use bac_2.0.9_SE, bac_2.0.8_SE_loose_files, bac_2.0.8_LE+SE_tats, bac_2.0.8_LE+SE_Sounds_wav, BAC SE tail.

Zaz is confirmed to be 8+

 

crash-2024-07-04-16-55-37.log 1.63 MB · 0 downloads

Seems some esp named TheDungeonFollowerPublicTEST.esp is not happy with BAC's changes to the cell:

	[RSP+0   ] 0x22A55523C60      (Character*)
		File: "TheDungeonFollowerPublicTEST.esp"
		Flags: 0x00020408 
		Name: "Celeste Blood"
		FormID: 0x4F005912
		FormType: ActorCharacter (62)
		Object Reference: 
		File: "TheDungeonFollowerPublicTEST.esp"
		Flags: 0x00040008 kInitialized
		Name: "Celeste Blood"
		FormID: 0x4F005901
		FormType: NPC (43)
		ParentCell: ---
			File: "TheDungeonFollowerPublicTEST.esp"
			Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> bac.esp -> ELFX - Exteriors.esp -> TheDungeonFollowerPublicTEST.esp
			Flags: 0x00040009 
			EditorID: "WhiterunExterior04"
			FormID: 0x000095FC
			FormType: Cell (60)
		File: "TheDungeonFollowerPublicTEST.esp"
		Flags: 0x00020408 kInitialized
		FormID: 0x4F005912
		FormType: ActorCharacter (62)

 

Posted
29 minutes ago, botticelli said:

Seems some esp named TheDungeonFollowerPublicTEST.esp is not happy with BAC's changes to the cell:

	[RSP+0   ] 0x22A55523C60      (Character*)
		File: "TheDungeonFollowerPublicTEST.esp"
		Flags: 0x00020408 
		Name: "Celeste Blood"
		FormID: 0x4F005912
		FormType: ActorCharacter (62)
		Object Reference: 
		File: "TheDungeonFollowerPublicTEST.esp"
		Flags: 0x00040008 kInitialized
		Name: "Celeste Blood"
		FormID: 0x4F005901
		FormType: NPC (43)
		ParentCell: ---
			File: "TheDungeonFollowerPublicTEST.esp"
			Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> bac.esp -> ELFX - Exteriors.esp -> TheDungeonFollowerPublicTEST.esp
			Flags: 0x00040009 
			EditorID: "WhiterunExterior04"
			FormID: 0x000095FC
			FormType: Cell (60)
		File: "TheDungeonFollowerPublicTEST.esp"
		Flags: 0x00020408 kInitialized
		FormID: 0x4F005912
		FormType: ActorCharacter (62)

 

So, I tried it again after eliminating the mod above but the same crash happened again.

It seems like sitting on the chair or the garrote is not exactly the problem and rather the next part is. Because when I tried using it  after saving and reloading, sitting on it was not a problem. however, the next part with all the action does not happen at all. When I get out of the chair and talk to paul, he just says he's busy.

So I tried using one of my followers a try and the same CTD happend again... Put some additional reports just incase.

Funny thing since putting on the nose ring by the debug section put's on the nose ring and cow bell on normally...

I'll try a whole new game if things continue...

crash-2024-07-04-18-41-53.log crash-2024-07-05-10-43-29.log

Posted
19 hours ago, peebles1 said:

So, I tried it again after eliminating the mod above but the same crash happened again.

It seems like sitting on the chair or the garrote is not exactly the problem and rather the next part is. Because when I tried using it  after saving and reloading, sitting on it was not a problem. however, the next part with all the action does not happen at all. When I get out of the chair and talk to paul, he just says he's busy.

So I tried using one of my followers a try and the same CTD happend again... Put some additional reports just incase.

Funny thing since putting on the nose ring by the debug section put's on the nose ring and cow bell on normally...

I'll try a whole new game if things continue...

crash-2024-07-04-18-41-53.log 269.29 kB · 0 downloads crash-2024-07-05-10-43-29.log 372.18 kB · 1 download

Well, the CTD in your first log is just the same as above:

Spoiler
STACK:
	[RSP+0   ] 0x20D53628C20      (Character*)
		File: "Unofficial Skyrim Special Edition Patch.esp"
		Flags: 0x00020449 
		Name: "Whiterun Guard"
		FormID: 0x000DC9E4
		FormType: ActorCharacter (62)
		Object Reference: 
		Flags: 0x00000008 kInitialized
		Name: "Whiterun Guard"
		FormID: 0xFF005472
		FormType: NPC (43)
		ParentCell: ---
			File: "TheDungeonFollowerPublicTEST.esp"
			Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> bac.esp -> ELFX - Exteriors.esp -> TheDungeonFollowerPublicTEST.esp
			Flags: 0x0004000B 
			EditorID: "WhiterunExterior04"
			FormID: 0x000095FC
			FormType: Cell (60)
		File: "Unofficial Skyrim Special Edition Patch.esp"
		Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion
		FormID: 0x000DC9E4
		FormType: ActorCharacter (62)

 

The second log only sports "ELFX - Exterior.esp" as the culprit, maybe that was it all along since it also appeared in the chain before.

Spoiler
STACK:
	[RSP+0   ] 0x2569B26CC90      (Character*)
		File: "Unofficial Skyrim Special Edition Patch.esp"
		Flags: 0x00000449 
		Name: "Whiterun Guard"
		FormID: 0x00078781
		FormType: ActorCharacter (62)
		Object Reference: 
		Flags: 0x00000008 kInitialized
		Name: "Whiterun Guard"
		FormID: 0xFF0054CC
		FormType: NPC (43)
		ParentCell: ---
			File: "ELFX - Exteriors.esp"
			Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> ELFX - Exteriors.esp
			Flags: 0x00040009 
			EditorID: "WhiterunExterior07"
			FormID: 0x000095DD
			FormType: Cell (60)
		File: "Unofficial Skyrim Special Edition Patch.esp"
		Flags: 0x00000449 kDestructible | kInitialized | kBorderRegion
		FormID: 0x00078781
		FormType: ActorCharacter (62)

 

I had my own CTDs with several ELFX versions mainly caused by soaring fps rates when trying *any* animation while in a light source radius.

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