juliovoughan Posted July 14, 2024 Posted July 14, 2024 11 hours ago, botticelli said: It comes with SKSE, so you need to have that installed, obviously. Then it's in folder <skyrim SE>\data\SKSE\Plugins. I've searched for this file on the folder but it wasn't there.... only this archives where there, without being a folder, idk if this should be a problem but still my game opens normally. Spoiler
botticelli Posted July 14, 2024 Author Posted July 14, 2024 2 hours ago, juliovoughan said: I've searched for this file on the folder but it wasn't there.... only this archives where there, without being a folder, idk if this should be a problem but still my game opens normally. Reveal hidden contents You are sure to be looking in data\SKSE\Plugins, *not* in data\Plugins?
juliovoughan Posted July 14, 2024 Posted July 14, 2024 1 hour ago, botticelli said: You are sure to be looking in data\SKSE\Plugins, *not* in data\Plugins? Yeah im sure it is on the SKSE\Plugins and not only on Plugins, my path on ctrl c ctrl v: D:\nolvus\Instances\Nolvus Ascension\STOCK GAME\Data\SKSE\Plugins
botticelli Posted July 15, 2024 Author Posted July 15, 2024 (edited) 16 hours ago, juliovoughan said: Yeah im sure it is on the SKSE\Plugins and not only on Plugins, my path on ctrl c ctrl v: D:\nolvus\Instances\Nolvus Ascension\STOCK GAME\Data\SKSE\Plugins I'm sorry, my error. skee64.ini does *not* come with SKSE, but with Racemenu. Do you have that installed? Edited July 15, 2024 by botticelli
idkmz Posted July 15, 2024 Posted July 15, 2024 I have a problem where the mod just doesn't register the player as a cow at all, I have everything updated to the latest version and tried changing the curse start methods (milking and lactaid levels) which didn't work, I have already tried reinstalling the mod and also loading from a fresh save which also didn't work, is this something simple or am I just stupid ? I'm playing on the latest version of Skyrim SE if it helps, thanks in advance.
botticelli Posted July 15, 2024 Author Posted July 15, 2024 55 minutes ago, idkmz said: I have a problem where the mod just doesn't register the player as a cow at all, I have everything updated to the latest version and tried changing the curse start methods (milking and lactaid levels) which didn't work, I have already tried reinstalling the mod and also loading from a fresh save which also didn't work, is this something simple or am I just stupid ? I'm playing on the latest version of Skyrim SE if it helps, thanks in advance. BAC depends on Milk Mod Ecomomy's mod event named "MilkQuest.MilkingStage". If that doesn't happen, cow registration doesn't happen. In BAC MCM set log verbosity to "Normal" and output to console, then try a cow trigger. In the console there should be messages starting with "BACMain::OnMilkingStage", one of which tells you, "<pc name> needs registration". If those do not appear, something is broken with the ModEvents. MME needs SKSE's ModEvent.pex script. It uses custom mod events, not the vanilla ones. Make sure, you've got the correct SKSE version matching your Skyrim binary version. If those do not match, ModEvent.pex will not function.
idkmz Posted July 15, 2024 Posted July 15, 2024 1 hour ago, botticelli said: BAC depends on Milk Mod Ecomomy's mod event named "MilkQuest.MilkingStage". If that doesn't happen, cow registration doesn't happen. In BAC MCM set log verbosity to "Normal" and output to console, then try a cow trigger. In the console there should be messages starting with "BACMain::OnMilkingStage", one of which tells you, "<pc name> needs registration". If those do not appear, something is broken with the ModEvents. MME needs SKSE's ModEvent.pex script. It uses custom mod events, not the vanilla ones. Make sure, you've got the correct SKSE version matching your Skyrim binary version. If those do not match, ModEvent.pex will not function. Alright so i tried the log in the console that you mentioned when drinking lactaid and it does not say anything about "BACMain::OnMilkingStage", i have double checked the versions and they are matching, mme works fine and registers me a milkmaid but not BAC for some reason. One more thing that i tried was to downgrade BAC to 2.0.7 SE and it somehow worked for a while but then after a while the same problem emerged.
juliovoughan Posted July 15, 2024 Posted July 15, 2024 4 hours ago, botticelli said: I'm sorry, my error. skee64.ini does *not* come with SKSE, but with Racemenu. Do you have that installed? yeah i have it, should i search for the racemenu folder on the data folder then ?
ZebraRundung246 Posted July 15, 2024 Posted July 15, 2024 Hallo, ich habe eine Frage zum Schwanz der Kuh, er ist groß und horizontal. Ist das normal?
botticelli Posted July 15, 2024 Author Posted July 15, 2024 2 hours ago, idkmz said: Alright so i tried the log in the console that you mentioned when drinking lactaid and it does not say anything about "BACMain::OnMilkingStage", i have double checked the versions and they are matching, mme works fine and registers me a milkmaid but not BAC for some reason. One more thing that i tried was to downgrade BAC to 2.0.7 SE and it somehow worked for a while but then after a while the same problem emerged. As I said, the problem here is probably a version mismatch between you Skyrim SE version and your SKSE version which results in broken mod events. Those are used to communicate between different mods and in this case they do not work. make sure your SKSE version (link for older game versions) matches your game version. 2 hours ago, juliovoughan said: yeah i have it, should i search for the racemenu folder on the data folder then ? If racemenu is correctly installed (including NiOverride), it brings data\SKSE\Plugins\skee64.ini along. It should already be there, if Racemenu is correctly installed. 1 hour ago, ZebraRundung246 said: Hallo, ich habe eine Frage zum Schwanz der Kuh, er ist groß und horizontal. Ist das normal? The second tail is intended to stand out. The main reason is that the hanging tail (like the first) tends to create a lot of HDT physics havoc thus costing lots of fps and also freaking out at times (causing CTDs).
juliovoughan Posted July 15, 2024 Posted July 15, 2024 17 minutes ago, botticelli said: If racemenu is correctly installed (including NiOverride), it brings data\SKSE\Plugins\skee64.ini along. It should already be there, if Racemenu is correctly installed. i have it installed but the .ini wasan't there, so i copied and pasted the .ini there from the original instalation file but when i opened the game it still not worked, and i've already modified the .ini as you have said before and altered the values.
idkmz Posted July 16, 2024 Posted July 16, 2024 9 hours ago, botticelli said: version mismatch between you Skyrim SE version and your SKSE Thats the issue though i have the most recent version of skse that matches my skyrims version i have already tried reinstalling like 10 times to no avail
botticelli Posted July 16, 2024 Author Posted July 16, 2024 4 hours ago, idkmz said: Thats the issue though i have the most recent version of skse that matches my skyrims version i have already tried reinstalling like 10 times to no avail for game version greater than that (current is 1.6.640, I believe), you sadly have to wait as per the usual until the SKSE version becomes available.
botticelli Posted July 16, 2024 Author Posted July 16, 2024 13 hours ago, juliovoughan said: i have it installed but the .ini wasan't there, so i copied and pasted the .ini there from the original instalation file but when i opened the game it still not worked, and i've already modified the .ini as you have said before and altered the values. simply copying it in won't help. When you installed racemenu in the first place, you probaly ommitted some options like Race menu overlays and that stuff. You need to re-install the whole package and select everything available there.
idkmz Posted July 16, 2024 Posted July 16, 2024 23 minutes ago, botticelli said: for game version greater than that (current is 1.6.640, I believe), you sadly have to wait as per the usual until the SKSE version becomes available. Oh okay then I guess I will have to downgrade, god I forgot what a pain in the ass was it to mod this game right, thank you for helping though.
SomeoneEdgy Posted July 21, 2024 Posted July 21, 2024 noob question, any way to shrink the size of the tail? 1
ManTown247 Posted July 21, 2024 Posted July 21, 2024 This just an honest curiosity but........ how is the development on the next update haven't seen anything about it in months???
jokerdcomics1 Posted July 23, 2024 Posted July 23, 2024 (edited) I have a little problem with textures. The fur is not displayed below the waist. How can I fix this? On se version. Edited July 23, 2024 by jokerdcomics1
wscwsc Posted July 24, 2024 Posted July 24, 2024 not enough body overlays I think. check back on his installation guide
jokerdcomics1 Posted July 24, 2024 Posted July 24, 2024 1 hour ago, wscwsc said: not enough body overlays I think. check back on his installation guide I thought so too, but when I changed the number of layers, nothing changed. [Overlays/Body] iNumOverlays=50 [Overlays/Hands] iNumOverlays=25 [Overlays/Feet] iNumOverlays=25 [Overlays/Face] iNumOverlays=25
gman921 Posted July 24, 2024 Posted July 24, 2024 I'm currently running AE version 1.6.1170. I'm having an issue with the face morphs. My tongue sticks out with no face changes occurring. Then after the next round of transformation my head turns purple for a brief second before I get a CTD. All other morphs are working for me, it's just the nose and the mouth. Any suggestions on how to fix this?
Tiruil Posted July 28, 2024 Posted July 28, 2024 I was hoping that with the latest version being 1 file instead of 3 sepreate files, the issues I was having would be fixed {no MCM appearing} But its still happening, BAC is not updating either on game start; seems I am now stuck with only 2.0.5 as my working version
mccp20 Posted July 28, 2024 Posted July 28, 2024 1 hour ago, Tiruil said: I was hoping that with the latest version being 1 file instead of 3 sepreate files, the issues I was having would be fixed {no MCM appearing} But its still happening, BAC is not updating either on game start; seems I am now stuck with only 2.0.5 as my working version My situation is a bit similar to yours. When loading the old save, it says that bac.esp is missing, and the new save does not have the mcm menu. I suspect that the game cannot read the new version of the esp file, which makes me still using version 2.0.6. . . .
botticelli Posted July 28, 2024 Author Posted July 28, 2024 On 7/24/2024 at 6:16 AM, jokerdcomics1 said: I thought so too, but when I changed the number of layers, nothing changed. [Overlays/Body] iNumOverlays=50 [Overlays/Hands] iNumOverlays=25 [Overlays/Feet] iNumOverlays=25 [Overlays/Face] iNumOverlays=25 After changing those, you need to reset the overlays in MCM Cow Settings page somewhere iat the bottom. Overlays are assigned at cow registration. Changing the slots after that will not trigger reassignment automatically. *But* from that screenshot, it looks like something else is at work here. The fur texture normally covers the whole body. It is not split into two at the waist. You get that effect when stepping into water having the water rise excatly to your waist. Does that line change when you move around? Some mods define water levels in ridiculous areas. I had once installed a mod that put the water level at floor level in front of the Whiterun Gate without actually placing water there which made that line appear when moving towards the stables and gradually removing all textures. Another explanation could be some other mod applying a "naked" texture on top of the fur texture. That you can check in SlaveTats body overlays .
botticelli Posted July 28, 2024 Author Posted July 28, 2024 On 7/24/2024 at 2:05 PM, gman921 said: I'm currently running AE version 1.6.1170. I'm having an issue with the face morphs. My tongue sticks out with no face changes occurring. Then after the next round of transformation my head turns purple for a brief second before I get a CTD. All other morphs are working for me, it's just the nose and the mouth. Any suggestions on how to fix this? You probanly need to install the LE face meshes since the AE meshes are version 1.6.640. Download the LE loose files and *only* extract and possibly overwrite data\meshes\bac\heads\*
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