botticelli Posted July 6, 2024 Author Posted July 6, 2024 1 hour ago, ZebraRundung246 said: bleibt man immer eine Kuh? Oder gibt es eine Heilung? wenn man fragen darf there's a cure available via a misc quest from Acolyte Jenssen once you've cleared half your debt to Paul. That is, the misc quest will lead to a recipe for a scroll which can be crafted at a tanning rack. Use three of those on three different NPC cows and an emissary (dremora) from Molag Bal will appear and grant you a boon. *One* of those boons is to get rid of the cow aspect. You can do that multiple times, you'd just need three new victims then (if you do not block *becoming* a cow afterwards, you may end up there again).. You'll still be enslaved to Paul, though. I'm working on an exit quest there in one of the next versions. 1
GehtsmirnetuffnSack Posted July 6, 2024 Posted July 6, 2024 On 6/12/2024 at 10:05 AM, EtPerMun said: Hi, I'm having a CTD most likely caused by BAC, and I can't figure out what's wrong. It seems to be related to bacFemaleHeadNordStage2, which very consistently shows up in the crash logs. The crash is easily reproducible, BTW. On the last (auto-)save, just loading and waiting ~10s causes it to happen, loading an earlier save means no CTD immediately, but it will eventually happen. I suspect it's as the transformation progresses and something goes wrong. Crash log attached. crash-2024-06-12-07-58-12.log 71.08 kB · 2 downloads I think I got exactly the same problem, gonna try to fix it with those LE headmeshes crash-2024-06-17-18-52-56-REPORT.txt
botticelli Posted July 7, 2024 Author Posted July 7, 2024 6 hours ago, GehtsmirnetuffnSack said: I think I got exactly the same problem, gonna try to fix it with those LE headmeshes crash-2024-06-17-18-52-56-REPORT.txt 12.97 kB · 0 downloads The REPORT file won't help for analyzing, can you post the actual log?
peebles1 Posted July 7, 2024 Posted July 7, 2024 On 7/6/2024 at 3:01 PM, botticelli said: Well, the CTD in your first log is just the same as above: Reveal hidden contents STACK: [RSP+0 ] 0x20D53628C20 (Character*) File: "Unofficial Skyrim Special Edition Patch.esp" Flags: 0x00020449 Name: "Whiterun Guard" FormID: 0x000DC9E4 FormType: ActorCharacter (62) Object Reference: Flags: 0x00000008 kInitialized Name: "Whiterun Guard" FormID: 0xFF005472 FormType: NPC (43) ParentCell: --- File: "TheDungeonFollowerPublicTEST.esp" Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> bac.esp -> ELFX - Exteriors.esp -> TheDungeonFollowerPublicTEST.esp Flags: 0x0004000B EditorID: "WhiterunExterior04" FormID: 0x000095FC FormType: Cell (60) File: "Unofficial Skyrim Special Edition Patch.esp" Flags: 0x00020449 kDestructible | kInitialized | kBorderRegion FormID: 0x000DC9E4 FormType: ActorCharacter (62) The second log only sports "ELFX - Exterior.esp" as the culprit, maybe that was it all along since it also appeared in the chain before. Reveal hidden contents STACK: [RSP+0 ] 0x2569B26CC90 (Character*) File: "Unofficial Skyrim Special Edition Patch.esp" Flags: 0x00000449 Name: "Whiterun Guard" FormID: 0x00078781 FormType: ActorCharacter (62) Object Reference: Flags: 0x00000008 kInitialized Name: "Whiterun Guard" FormID: 0xFF0054CC FormType: NPC (43) ParentCell: --- File: "ELFX - Exteriors.esp" Modified by: Skyrim.esm -> Update.esm -> Unofficial Skyrim Special Edition Patch.esp -> ELFX - Exteriors.esp Flags: 0x00040009 EditorID: "WhiterunExterior07" FormID: 0x000095DD FormType: Cell (60) File: "Unofficial Skyrim Special Edition Patch.esp" Flags: 0x00000449 kDestructible | kInitialized | kBorderRegion FormID: 0x00078781 FormType: ActorCharacter (62) I had my own CTDs with several ELFX versions mainly caused by soaring fps rates when trying *any* animation while in a light source radius. Wow,, did not think that'd be a problem but shutting it down worked. Thx a lot !!
GehtsmirnetuffnSack Posted July 7, 2024 Posted July 7, 2024 10 hours ago, botticelli said: The REPORT file won't help for analyzing, can you post the actual log? that did get lost, but here is another one with the same symptoms. as soon as it trys to do things in the face the game doesn't realy like it. I can play for 30 sec and then it crashes. After reloading a save, I get again 10 sec, and then it crashes again. made a new game, used a different race there, with the same result. crash-2024-07-06-22-46-14.log crash-2024-07-06-22-46-14-REPORT.txt
1318505983 Posted July 7, 2024 Posted July 7, 2024 Like me, I also encountered this problem and am still troubled by it.
botticelli Posted July 7, 2024 Author Posted July 7, 2024 1 hour ago, GehtsmirnetuffnSack said: After reloading a save, I get again 10 sec, and then it crashes again. made a new game, used a different race there, with the same result. 30 minutes ago, 1318505983 said: Like me, I also encountered this problem and am still troubled by it. Yes, definitely the head meshes: Name: "bacFemaleHeadBretonStage1" The SE head meshes were created with CK 1.6.640 and thus may be incompatible. Just download the LE loose files and *only* extract data\meshes\bac\heads\*
GehtsmirnetuffnSack Posted July 7, 2024 Posted July 7, 2024 19 minutes ago, botticelli said: Yes, definitely the head meshes: Name: "bacFemaleHeadBretonStage1" The SE head meshes were created with CK 1.6.640 and thus may be incompatible. Just download the LE loose files and *only* extract data\meshes\bac\heads\* well I tried, but since I don't know how to do that in Vortex I simply used the whole LE package, it fixed the ctd. so some succes there, thanks a lot
1318505983 Posted July 8, 2024 Posted July 8, 2024 9 hours ago, botticelli said: 是的,头部确实是网格: 名称:“bacFemaleHeadBretonStage1” SE 头部网格是使用 CK 1.6.640 创建的,因此可能不兼容。只需下载 LE 松散文件并*仅*提取 data\meshes\bac\heads\* Thank You😀
1318505983 Posted July 8, 2024 Posted July 8, 2024 Hello, I have modified skee.ini according to your request, but the purple color still appears on the header. Is this what is the reason. as the picture shows😭
botticelli Posted July 8, 2024 Author Posted July 8, 2024 17 hours ago, GehtsmirnetuffnSack said: well I tried, but since I don't know how to do that in Vortex I simply used the whole LE package, it fixed the ctd. so some succes there, thanks a lot no Vortex, just overwrite the files in the folder. 6 hours ago, 1318505983 said: Hello, I have modified skee.ini according to your request, but the purple color still appears on the header. Is this what is the reason. as the picture shows😭 skee64.ini is *one* part. If on SE/AE, you need to overwrite data\scripts\bac_tinttools.pex with this file bac_TintTools.pex due to some incompatible changes in NiOverride/NetImmerse from LE.
1318505983 Posted July 8, 2024 Posted July 8, 2024 1 hour ago, botticelli said: 没有 Vortex,只需覆盖文件夹中的文件。 skee64.ini 是 *一个* 部分。如果在 SE/AE 上,您需要用此文件覆盖 data\scripts\bac_tinttools.pex bac_TintTools.pex 由于 NiOverride/NetImmerse 与 LE 存在一些不兼容的变化。 Where is the file bac_tinttools.pex located? Are they in LE loose files or SE loose files? please let me know thank you
botticelli Posted July 8, 2024 Author Posted July 8, 2024 5 hours ago, 1318505983 said: Where is the file bac_tinttools.pex located? Are they in LE loose files or SE loose files? please let me know thank you Just download the file from the post above and place it in your Skyrim folder under data\scripts.
1318505983 Posted July 9, 2024 Posted July 9, 2024 8 hours ago, botticelli said: 只需从上面的帖子下载文件并将其放在 data\scripts 下的 Skyrim 文件夹中即可。 ThankYou
1318505983 Posted July 9, 2024 Posted July 9, 2024 I have put bac_tinttools.pex in SE/data/Scripts, but this situation still occurs, please help me
botticelli Posted July 9, 2024 Author Posted July 9, 2024 4 hours ago, 1318505983 said: I have put bac_tinttools.pex in SE/data/Scripts, but this situation still occurs, please help me Did you also put the LE heads into the meshes folder?
1318505983 Posted July 9, 2024 Posted July 9, 2024 1 hour ago, botticelli said: 您是否也将 LE 头放入了网格文件夹中? Yes
botticelli Posted July 10, 2024 Author Posted July 10, 2024 23 hours ago, 1318505983 said: Yes No idea as to what causes this, since I run this still on LE. Maybe it's a texture problem? I didn't convert the tats since I didn't think that necessary. Also I wouldn't know how.
Guest Posted July 10, 2024 Posted July 10, 2024 Would it be possible to add physics to the udders in a future update? Also can fur cover the entire chest and belly as well? Love the mod ❤️
JustNikoś Posted July 10, 2024 Posted July 10, 2024 I have a problem, bac is not showing in MCM and I don't know what to do and how to fix it, any ideas?
botticelli Posted July 11, 2024 Author Posted July 11, 2024 11 hours ago, JustNikoś said: I have a problem, bac is not showing in MCM and I don't know what to do and how to fix it, any ideas? Probably wrong ZaZ version. Check the console with a new game. There should be BAC upgrade messages appearing up until version 6.5. If that's not reached, post the final version reached here. 15 hours ago, Saturos9 said: Would it be possible to add physics to the udders in a future update? Also can fur cover the entire chest and belly as well? Love the mod ❤️ I cannot do physics. If anyone has experience with that, feel free and *please* also include the ears.
dragongodmod117 Posted July 12, 2024 Posted July 12, 2024 Probably a stupid question, but how do you get the "Coldharbour's Aura"? Or is it just the "Coldharbour's Lure"?
botticelli Posted July 13, 2024 Author Posted July 13, 2024 17 hours ago, dragongodmod117 said: Probably a stupid question, but how do you get the "Coldharbour's Aura"? Or is it just the "Coldharbour's Lure"? Coldharbour's <xxx> with <xxx> currently being Aura ans Lure (more to come) are "abilities" gained by having subsequent runs of sex with the harassing dremora in Coldharbour Stables. Gaining these gives you more things to get rid of afterwards by talking to Molag Bal's emissary. Coldharbour's Aura is currently only available, if SOS is installed since I do not have other schlongs mods respectively their methods of changing schlong sizes. These "abilities" are considered to be detrimental (i. e. they appear in red font color), but the intention was to make them merely annoying or funny.
juliovoughan Posted July 14, 2024 Posted July 14, 2024 On 4/4/2022 at 1:41 PM, botticelli said: The fur/mutation tats are not appearing/stop appearing You probably have too few slots assigned to overlays in data\SKSE\plugins\nioverride.ini (LE) or skee64.ini (SE). Make sure you change those settings in the file: section [Overlays] bEnableFaceOverlays to 1 instead of 0 and, if you want to use this on NPCs, bPlayerOnly to 0 instead of 1 section [Overlays/Body] iNumOverlays to 30 instead of 6 section [Overlays/Hands] iNumOverlays to 20 instead of 3 section [Overlays/Feet] iNumOverlays to 20 instead of 3 section [Overlays/Face] iNumOverlays to 20 instead of 3 Anyone knows where it should be this skee64.ini on the SE version ? bc im on the plugins page and don't see it.
botticelli Posted July 14, 2024 Author Posted July 14, 2024 2 hours ago, juliovoughan said: Anyone knows where it should be this skee64.ini on the SE version ? bc im on the plugins page and don't see it. It comes with SKSE, so you need to have that installed, obviously. Then it's in folder <skyrim SE>\data\SKSE\Plugins.
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