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Posted
2 minutes ago, Unknown22923 said:

Ok, try go to slave tats and see if there is a bac option there.

If not then as botticelli says that you must have installed something wrong with the tats file.

tried it already nothing seem to work I even manually place it the folder and before that I install using my mod organizer

Posted
3 minutes ago, SilentOption said:

tried it already nothing seem to work I even manually place it the folder and before that I install using my mod organizer

i have no experience with Mod Organizer as im a Vortex scrub, but you have to place the texture and the .json correctly in the slave tat folder or it wont work.

Posted
7 minutes ago, Unknown22923 said:

i have no experience with Mod Organizer as im a Vortex scrub, but you have to place the texture and the .json correctly in the slave tat folder or it wont work.

I fix it I manually install the file from the tat folder on the texture folder. I don't know why it work the second time but it works now

Posted
9 hours ago, Unknown22923 said:

i have no experience with Mod Organizer as im a Vortex scrub, but you have to place the texture and the .json correctly in the slave tat folder or it wont work.

 

9 hours ago, SilentOption said:

I fix it I manually install the file from the tat folder on the texture folder. I don't know why it work the second time but it works now

Could one more of those MO2 overwrite fails... Another reason to use Vortex.

Posted
1 hour ago, botticelli said:

 

Could one more of those MO2 overwrite fails... Another reason to use Vortex.

I thought MO2 was the better option as I've come across few post lashing out for using Vortex, maybe Vortex was bad at the beginning? but have later gotten so much better so its almost opposite now.

I didn't change as DrunkenCow says, too deep into current Organizer ^^

Posted
18 minutes ago, Unknown22923 said:

I thought MO2 was the better option as I've come across few post lashing out for using Vortex, maybe Vortex was bad at the beginning? but have later gotten so much better so its almost opposite now.

I didn't change as DrunkenCow says, too deep into current Organizer ^^

Used Vortex for a number of years and been fine for me :)

Posted

i cant finish the Unowned quest. stuck at the bell collar stage after the encounter with hunters saying i need a collar. the objective does not progress after getting the collar from paul. the topic to get the collar does not go away and i repeat it over and over. Paul at Work quest begins and completes without issue

Posted
6 hours ago, windowsdefe said:

i cant finish the Unowned quest. stuck at the bell collar stage after the encounter with hunters saying i need a collar. the objective does not progress after getting the collar from paul. the topic to get the collar does not go away and i repeat it over and over. Paul at Work quest begins and completes without issue

Did Paul equip the bell collar? If so, you need to wait until you encounter the hunters again. The hunter quest will restart after you change locations often enough. You can check e. g. with prid xx01de6a (xx = BAC's mod no), then getav health. This is the hunter with the dialogue. The moment the hunter quest restarts he has positive health again,

 

52 minutes ago, SilentOption said:

started another new game and I'm having the blue texture bug when I started another new game I use vortex this time

Check folder data\textures\character\Slavetats\bac. There need to be these files in there:

Spoiler

image.png.776d353eaa6cdafc64f53825d320c900.png

If not or some are missing, the tats archive was not installed correctly.

Posted
56 minutes ago, SilentOption said:

started another new game and I'm having the blue texture bug when I started another new game I use vortex this time

did you deploy and everything? :)

Posted

I have run into a new problem, was wondering if i can get some help on how to fix it.

Using the new version of the mod, At the first phase of captured cow when the hunters take you to the carrige and milk machine, Now with new version it say 
"Quest is broken, something about an alias and check Zaz install"

Didnt get this message with the previous version of BAC, and i have the correct ZAZ pack, and MME is installed to use ZAZ

Posted
38 minutes ago, LatencyRemix said:

I have run into a new problem, was wondering if i can get some help on how to fix it.

Using the new version of the mod, At the first phase of captured cow when the hunters take you to the carrige and milk machine, Now with new version it say 
"Quest is broken, something about an alias and check Zaz install"

Didnt get this message with the previous version of BAC, and i have the correct ZAZ pack, and MME is installed to use ZAZ

This is the same missing furniture bug already encountered (see various precious posts). Somehow, BAC cannot find the ZaZ milk pump (zbfMilkOMatic1) on the cart. We've checked the aliases and properties and those seem to be ok. Can you go to the cart (west of Anise's cabin) and manually check, if the pump is there *and usable*?

Posted (edited)
3 hours ago, botticelli said:

This is the same missing furniture bug already encountered (see various precious posts). Somehow, BAC cannot find the ZaZ milk pump (zbfMilkOMatic1) on the cart. We've checked the aliases and properties and those seem to be ok. Can you go to the cart (west of Anise's cabin) and manually check, if the pump is there *and usable*?

i check and it is there however during the capture scene I still get the missing furniture

20240808041012_1.jpg

20240808050053_1.jpg

Edited by SilentOption
Posted (edited)
3 hours ago, SilentOption said:

i check and it is there however during the capture scene I still get the missing furniture

Yes, I know, but I'll try to provide a workaround. Make sure you keep a save from before that capture quest started.

Edited by botticelli
Posted (edited)

Ok, the problem seems to originate from my inherent problem with those three scripts that have too many properties. CK simply is no longer able to display or assign those and if I touch a script from within CK that is affected by this problem, CK seems to "forget" already assigned properties as well. This cannot be fixed overnight (as I stated ~ December), but I may have a hotfix solution here. Since the pump seems to be in place with only the script not knowing it, I added force checking on the aliases for both capture quests. I'm not sure, if the esp is needed since those are edited fragment code snippets that may have some backlash on the esp. Try copying only the scipts first and only if that doesn't work or CTDs, copy the esp as well. This fix will only work, if the quest in question is not yet started! If it is, load a save from before starting it!

 

SE/AE users: If the esp is needed, place it in your data folder, then open it in CK and save it again before playing.

bac_2.0.10_LE_pump_hotfix.7z

Edited by botticelli
Posted (edited)
1 hour ago, botticelli said:

Ok, the problem seems to originate from my inherent problem with those three scripts that have too many properties. CK simply is no longer able to display or assign those and if I touch a script from within CK that is affected by this problem, CK seems to "forget" already assigned properties as well. This cannot be fixed overnight (as I stated ~ December), but I may have a hotfix solution here. Since the pump seems to be in place with only the script not knowing it, I added force checking on the aliases for both capture quests. I'm not sure, if the esp is needed since those are edited fragment code snippets that may have some backlash on the esp. Try copying only the scipts first and only if that doesn't work or CTDs, copy the esp as well. This fix will only work, if the quest in question is not yet started! If it is, load a save from before starting it!

 

SE/AE users: If the esp is needed, place it in your data folder, then open it in CK and save it again before playing.

bac_2.0.10_LE_pump_hotfix.7z 186.59 kB · 0 downloads

it said attachment was not available when I clicked on it where do I place this @botticelli

Edited by SilentOption
Posted
1 hour ago, SilentOption said:

it said attachment was not available when I clicked on it where do I place this

open with 7zip and then copy scripts into your local data folder. Do the same with esp only if necessray. Id just downloaded the file without any problems. Must be a LL hiccup.

Posted (edited)
2 hours ago, SilentOption said:

what the set stage to initiate capture?

Won't work with setstage. You need to kill the hunters and let the hunter quest recycle itself over time and some location changes.

Edited by botticelli
Posted (edited)
40 minutes ago, botticelli said:

Won't work with setstage. You need to kill the hunters and let the hunter quest recycle itself over time and some location changes.

will they respawn after you kill them? @botticelli

 

Edited by SilentOption
Posted

Did a test on SE (SAE) 1170 script fix only (no esp)

main save same error

new save also same error

 

i am not sure how to process an .esp through CK, do i just open it and save?

Posted

wanna add that i speedrun

additem for the blended lactaid

setstage 70 on who i am

setstage 20 on blacksmith

setstage 20 unowned

wait 1 hour outside

get captured by hunter

 

lemme know if thats a no go for testing purpose

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