SilentOption Posted August 6, 2024 Posted August 6, 2024 2 minutes ago, Unknown22923 said: Ok, try go to slave tats and see if there is a bac option there. If not then as botticelli says that you must have installed something wrong with the tats file. tried it already nothing seem to work I even manually place it the folder and before that I install using my mod organizer
Unknown22923 Posted August 6, 2024 Posted August 6, 2024 3 minutes ago, SilentOption said: tried it already nothing seem to work I even manually place it the folder and before that I install using my mod organizer i have no experience with Mod Organizer as im a Vortex scrub, but you have to place the texture and the .json correctly in the slave tat folder or it wont work.
SilentOption Posted August 6, 2024 Posted August 6, 2024 7 minutes ago, Unknown22923 said: i have no experience with Mod Organizer as im a Vortex scrub, but you have to place the texture and the .json correctly in the slave tat folder or it wont work. I fix it I manually install the file from the tat folder on the texture folder. I don't know why it work the second time but it works now
botticelli Posted August 7, 2024 Author Posted August 7, 2024 9 hours ago, Unknown22923 said: i have no experience with Mod Organizer as im a Vortex scrub, but you have to place the texture and the .json correctly in the slave tat folder or it wont work. 9 hours ago, SilentOption said: I fix it I manually install the file from the tat folder on the texture folder. I don't know why it work the second time but it works now Could one more of those MO2 overwrite fails... Another reason to use Vortex.
DrunkenCow Posted August 7, 2024 Posted August 7, 2024 18 minutes ago, botticelli said: Another reason to use Vortex. Switching organizers only makes sense if you are starting from a fresh installation.
Unknown22923 Posted August 7, 2024 Posted August 7, 2024 1 hour ago, botticelli said: Could one more of those MO2 overwrite fails... Another reason to use Vortex. I thought MO2 was the better option as I've come across few post lashing out for using Vortex, maybe Vortex was bad at the beginning? but have later gotten so much better so its almost opposite now. I didn't change as DrunkenCow says, too deep into current Organizer ^^
ebbluminous Posted August 7, 2024 Posted August 7, 2024 18 minutes ago, Unknown22923 said: I thought MO2 was the better option as I've come across few post lashing out for using Vortex, maybe Vortex was bad at the beginning? but have later gotten so much better so its almost opposite now. I didn't change as DrunkenCow says, too deep into current Organizer ^^ Used Vortex for a number of years and been fine for me
windowsdefe Posted August 7, 2024 Posted August 7, 2024 i cant finish the Unowned quest. stuck at the bell collar stage after the encounter with hunters saying i need a collar. the objective does not progress after getting the collar from paul. the topic to get the collar does not go away and i repeat it over and over. Paul at Work quest begins and completes without issue
SilentOption Posted August 7, 2024 Posted August 7, 2024 (edited) started another new game and I'm having the blue texture bug when I started another new game I use vortex this time Edited August 7, 2024 by SilentOption
botticelli Posted August 7, 2024 Author Posted August 7, 2024 6 hours ago, windowsdefe said: i cant finish the Unowned quest. stuck at the bell collar stage after the encounter with hunters saying i need a collar. the objective does not progress after getting the collar from paul. the topic to get the collar does not go away and i repeat it over and over. Paul at Work quest begins and completes without issue Did Paul equip the bell collar? If so, you need to wait until you encounter the hunters again. The hunter quest will restart after you change locations often enough. You can check e. g. with prid xx01de6a (xx = BAC's mod no), then getav health. This is the hunter with the dialogue. The moment the hunter quest restarts he has positive health again, 52 minutes ago, SilentOption said: started another new game and I'm having the blue texture bug when I started another new game I use vortex this time Check folder data\textures\character\Slavetats\bac. There need to be these files in there: Spoiler If not or some are missing, the tats archive was not installed correctly.
Unknown22923 Posted August 7, 2024 Posted August 7, 2024 56 minutes ago, SilentOption said: started another new game and I'm having the blue texture bug when I started another new game I use vortex this time did you deploy and everything?
SilentOption Posted August 7, 2024 Posted August 7, 2024 I had to reboot my PC and put the texture tattoo pack manually again. I find it odd doing it again
SilentOption Posted August 7, 2024 Posted August 7, 2024 Fix the texture issue but the main problem of missing furniture appeared on my new game.
LatencyRemix Posted August 8, 2024 Posted August 8, 2024 I have run into a new problem, was wondering if i can get some help on how to fix it. Using the new version of the mod, At the first phase of captured cow when the hunters take you to the carrige and milk machine, Now with new version it say "Quest is broken, something about an alias and check Zaz install" Didnt get this message with the previous version of BAC, and i have the correct ZAZ pack, and MME is installed to use ZAZ
botticelli Posted August 8, 2024 Author Posted August 8, 2024 38 minutes ago, LatencyRemix said: I have run into a new problem, was wondering if i can get some help on how to fix it. Using the new version of the mod, At the first phase of captured cow when the hunters take you to the carrige and milk machine, Now with new version it say "Quest is broken, something about an alias and check Zaz install" Didnt get this message with the previous version of BAC, and i have the correct ZAZ pack, and MME is installed to use ZAZ This is the same missing furniture bug already encountered (see various precious posts). Somehow, BAC cannot find the ZaZ milk pump (zbfMilkOMatic1) on the cart. We've checked the aliases and properties and those seem to be ok. Can you go to the cart (west of Anise's cabin) and manually check, if the pump is there *and usable*?
SilentOption Posted August 8, 2024 Posted August 8, 2024 (edited) 3 hours ago, botticelli said: This is the same missing furniture bug already encountered (see various precious posts). Somehow, BAC cannot find the ZaZ milk pump (zbfMilkOMatic1) on the cart. We've checked the aliases and properties and those seem to be ok. Can you go to the cart (west of Anise's cabin) and manually check, if the pump is there *and usable*? i check and it is there however during the capture scene I still get the missing furniture Edited August 8, 2024 by SilentOption
botticelli Posted August 8, 2024 Author Posted August 8, 2024 (edited) 3 hours ago, SilentOption said: i check and it is there however during the capture scene I still get the missing furniture Yes, I know, but I'll try to provide a workaround. Make sure you keep a save from before that capture quest started. Edited August 8, 2024 by botticelli
botticelli Posted August 8, 2024 Author Posted August 8, 2024 (edited) Ok, the problem seems to originate from my inherent problem with those three scripts that have too many properties. CK simply is no longer able to display or assign those and if I touch a script from within CK that is affected by this problem, CK seems to "forget" already assigned properties as well. This cannot be fixed overnight (as I stated ~ December), but I may have a hotfix solution here. Since the pump seems to be in place with only the script not knowing it, I added force checking on the aliases for both capture quests. I'm not sure, if the esp is needed since those are edited fragment code snippets that may have some backlash on the esp. Try copying only the scipts first and only if that doesn't work or CTDs, copy the esp as well. This fix will only work, if the quest in question is not yet started! If it is, load a save from before starting it! SE/AE users: If the esp is needed, place it in your data folder, then open it in CK and save it again before playing. bac_2.0.10_LE_pump_hotfix.7z Edited August 8, 2024 by botticelli
SilentOption Posted August 8, 2024 Posted August 8, 2024 (edited) 1 hour ago, botticelli said: Ok, the problem seems to originate from my inherent problem with those three scripts that have too many properties. CK simply is no longer able to display or assign those and if I touch a script from within CK that is affected by this problem, CK seems to "forget" already assigned properties as well. This cannot be fixed overnight (as I stated ~ December), but I may have a hotfix solution here. Since the pump seems to be in place with only the script not knowing it, I added force checking on the aliases for both capture quests. I'm not sure, if the esp is needed since those are edited fragment code snippets that may have some backlash on the esp. Try copying only the scipts first and only if that doesn't work or CTDs, copy the esp as well. This fix will only work, if the quest in question is not yet started! If it is, load a save from before starting it! SE/AE users: If the esp is needed, place it in your data folder, then open it in CK and save it again before playing. bac_2.0.10_LE_pump_hotfix.7z 186.59 kB · 0 downloads it said attachment was not available when I clicked on it where do I place this @botticelli Edited August 8, 2024 by SilentOption
botticelli Posted August 8, 2024 Author Posted August 8, 2024 1 hour ago, SilentOption said: it said attachment was not available when I clicked on it where do I place this open with 7zip and then copy scripts into your local data folder. Do the same with esp only if necessray. Id just downloaded the file without any problems. Must be a LL hiccup.
SilentOption Posted August 8, 2024 Posted August 8, 2024 (edited) 1 hour ago, botticelli said: open with 7zip and then copy scripts into your local data folder. Do the same with esp only if necessray. Id just downloaded the file without any problems. Must be a LL hiccup. The capture doesn't work https://sendvid.com/vbh5ijkj what the set stage to initiate capture? @botticelli Edited August 8, 2024 by SilentOption
botticelli Posted August 8, 2024 Author Posted August 8, 2024 (edited) 2 hours ago, SilentOption said: what the set stage to initiate capture? Won't work with setstage. You need to kill the hunters and let the hunter quest recycle itself over time and some location changes. Edited August 8, 2024 by botticelli
SilentOption Posted August 8, 2024 Posted August 8, 2024 (edited) 40 minutes ago, botticelli said: Won't work with setstage. You need to kill the hunters and let the hunter quest recycle itself over time and some location changes. will they respawn after you kill them? @botticelli Edited August 8, 2024 by SilentOption
Unknown22923 Posted August 8, 2024 Posted August 8, 2024 Did a test on SE (SAE) 1170 script fix only (no esp) main save same error new save also same error i am not sure how to process an .esp through CK, do i just open it and save?
Unknown22923 Posted August 8, 2024 Posted August 8, 2024 wanna add that i speedrun additem for the blended lactaid setstage 70 on who i am setstage 20 on blacksmith setstage 20 unowned wait 1 hour outside get captured by hunter lemme know if thats a no go for testing purpose
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