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Posted

Curious if anyone had a good link for a devious devices that works with AE? this is one of my fav mods and i haven't been able to use it since the update:( if someone could shoot me a message that'd be awesome

 

Posted
On 4/24/2024 at 2:24 PM, botticelli said:

If you are on 1.5.97, the 2.0.9 SE version will not work as is because it is 1.6.640. You'll need to install the esp from this post additionally.

With SLIF: BAC announces SLIF registration, if SLIF is present and recognizes BAC. SLIF announces BAC registration only, if bodymorphs are used that are supported by your current body replacer. The default is LE CBBE, so at least with BHUNP it will not work out of the box. The actor_base.json was made to address this issue, but it needs to be edited to match the bodymorphs available for your specific body replacer.

 

So idk if I did something wrong, but after swapping bac_main 2.0.8 version with 2.0.9 (I'm on 1.6.640) and starting a new game I noticed that the game doesn't detect bac for me at all, and that was probably the reason for the crashes before. 
Also I don't understand why SLIF doesn't detect bac. It used to work just fine, it detects MME but for some reason doesn't see bac. I don't have bac_json on, as it used to be a problem in the past. I assume I need to get the json and modify it for SLIF to detect bac via that, but I don't really see how to do that.

Posted
On 4/25/2024 at 4:42 AM, masterofgamespl said:

 

So idk if I did something wrong, but after swapping bac_main 2.0.8 version with 2.0.9 (I'm on 1.6.640) and starting a new game I noticed that the game doesn't detect bac for me at all, and that was probably the reason for the crashes before. 
Also I don't understand why SLIF doesn't detect bac. It used to work just fine, it detects MME but for some reason doesn't see bac. I don't have bac_json on, as it used to be a problem in the past. I assume I need to get the json and modify it for SLIF to detect bac via that, but I don't really see how to do that.

for AE i use the Json file provided in the comments section of MME. (SLIF Bodymorph setting.7z). set morphs to percentages and the json file to 03tullius or whatever. I've also noticed if you have to many mods that monitor player condition loaded the script lag gets really bad and it will drastically slow down or stop some functions. i beleive this is the correct flie, but the labeling is a bit bad as so I could be wrong.

 

Posted
On 4/24/2024 at 1:42 PM, Hochhalter1 said:

Curious if anyone had a good link for a devious devices that works with AE? this is one of my fav mods and i haven't been able to use it since the update:( if someone could shoot me a message that'd be awesome

 

I use DD SE 5.2 with DD NG 0.2.9 override to remove the dll dependency (that broke with the update)

DeviousDevicesForAE.png.69d340860f7450c8e66dbbe7c2ea17f4.png

There may still be some CTD synergy w/ BAC, as I can't advance past cow level 7 without CTD... unless I am crouched. Very strange bug as I can advance all the way while crouched, but ctd as soon as I stand up.

 

Don't *think* it's an interaction w/ DD, but since I can't solve it... worth mentioning  :-P

 

DD NG works on AE w/o issues with PAHE, HSH, AYGAS, and other DD heavy mods

Posted (edited)
On 4/29/2024 at 12:59 AM, VibrantPen said:

Very strange bug as I can advance all the way while crouched, but ctd as soon as I stand up.

Indeed. BAC only uses DD keywords, nothing else, just to make sure DD does not unequip hooves, etc. If DD would check those with HasKeywordString() instead of HasKeyword(), BAC wouldn't even need that dependency (but ZaZ does anyway).

There's no event handling in BAC on crouching/standup afaik.

Edited by botticelli
Posted (edited)
4 hours ago, botticelli said:

 

There's no event handling in BAC on crouching/standup afaik.

 

Hmmm...

 

I thought you delayed the combined horns+large ears and the actual head morphs while crouched or in the milking machine.

 

Well there goes my last suspect 😛 

 

I'll keep trying whenever you drop new updates. BAC & Hormones are my fave body-horror mods; always low-key wanted to get into modding to develop this huge combined campaign involving a back-stabbing Daedric plot with Hircine (turning cows into killers), Clavicus Vile (making deals - big breasts for silly girls) & Molag Bal (Domination) with the "cure" being the creation of a minotaur race

 

Or something >_>

 

😃

Edited by VibrantPen
Posted
19 hours ago, VibrantPen said:

I thought you delayed the combined horns+large ears and the actual head morphs while crouched or in the milking machine.

The latter, yes, the former, no. I have another suspicion. Can you post a papyrus0.log of the CTD?

Posted (edited)
9 hours ago, botticelli said:

Can you post a papyrus0.log of the CTD?

 

Of course ^_^

Papyrus.0.log

BAC install vanilla except Log

ScreenShot14.jpg.844b6949310ec4f8e3957386c941a07d.jpg

 

Related BAC mods

2024-05-0109_04_17-Vortex.png.1fdfc7abef63b70142d5bcea66f62c43.png

Applying Cow's Levelup to stage 6 while standing results in CTDStage_06_standing.jpg.70c760783d7eb4ac7208b09ed9c50ff5.jpg

But not if crouched

Stage_07_Crouched.png.59321d7d48ee2ff0bcaa47a65e64a05a.png

 

Standing at any stage 7-30 is instant CTD

Stage_30_Crouched.thumb.jpg.b2d65d2185196cd4b6bd39f7b86b84a0.jpg

 

Side notes::

- Purple face around stage 14 (applied at end of updates)

- No head morphs visible, using head meshes from 2.0.8 LE loose files in override mod

 

Edit: Same behavior without the headmesh override, btw - It's not getting that far I think.

Edited by VibrantPen
Additional info
Posted
15 hours ago, VibrantPen said:

Purple face around stage 14 (applied at end of updates)

2.0.9 needs bac_tinttools from this post.

 

15 hours ago, VibrantPen said:

- No head morphs visible, using head meshes from 2.0.8 LE loose files in override mod

Head meshes should be ok with 2.0.9, they just start to appear with CowHead1..8 which happen at random stages.

 

The log ends with bac_alias

>[05/01/2024 - 09:03:20AM] BAC: bac_alias::Pain - Prob is 0.000000 because MilkLevel:0.000000 and painPoint15.000000
>[05/01/2024 - 09:03:20AM] BAC: bac_alias::Pain - Recalc MooFactor is0

MilkLevel 0 means "currently empty" Anyway, what follows are optional moos and SetExpressionModifier() calls which have a probability of 0 in this case. That won't cause the CTD, plus it just worked roughly 10 lines above.

 

It seems to be something within the level update process since that doesn't end. Next after the tat application are all the items with stage 6 items including the merged horns & ears. As far as hooves go, nothing still happens (that was my hunch before). With the horns & ears, the process seems to work until you stand up which is exceptionally strange since there's nothing attached to those scriptwise. *But* the pairs occupy 2 slots (42 *and* 55). Depending on your setting (hardcore vs. non-hardcore), this may cause some other mod getting huffy. Did you try it with non-hardcore setting?

Posted (edited)
6 hours ago, botticelli said:

2.0.9 needs bac_tinttools from this post.

 

It seems to be something within the level update process since that doesn't end. ...

...*But* the pairs occupy 2 slots (42 *and* 55). Depending on your setting (hardcore vs. non-hardcore), this may cause some other mod getting huffy. Did you try it with non-hardcore setting?

Did see the tinttools post, but hadn't applied it. Done now, works a treat.

 

The above was on non-hardcore (all vanilla settings)

Just tried with hardcore on, verbose console. Watched console cycle through - reached same point (MooFactor is 0) and stopped.

Gave it another 2 mins, closed console, gave it 2 mins of nothing happening, stood up, ctd.

Nothing logged 😛 

 

Will play around with other mods today - though it's already pretty stripped down from my other runs.

LOL

ModCount.png.b929ae8296c50ed34e764a9b009ec3bd.png

 

Don't even have enb on this new install on a new ssd...

Trying to troubleshoot this baby

 

Miss mah Bessie ^_^

 

Thanks always for the help, never let us stress ya out, though.

 

Insignificant update: Down to 80 mods, all pretty essential

Getting a little more in the log, but still CTDing... gotta let it go for a while, not worth the stress

2024-05-0207_44_21-M__System_mygames_SkyrimSpecialEdition_Logs_Script_Papyrus.0.log-Notepad.png.10c75de7b6dbad959126510143b7c38c.png

Edited by VibrantPen
Update
Posted

Hi a got a problem

After stage of trasformation change hair physics got broke and horns is not appearing but ears is works normal
In first screenshot how it should be and in second how it is after stage
Reinstalling is not help
image.png.35eda4bbbc7d7af644db19a90c29f6fd.pngimage.png.d310507e0ccfc9ba799a5927c09a03b6.png

Posted (edited)
19 hours ago, Drummer_I said:

In first screenshot how it should be and in second how it is after stage

Horns use slot 42, ears slot 55. Maybe your hair replacer also uses slot 42 and thus it clashes with the horns?

Edited by botticelli
Posted
6 hours ago, dallaires11 said:

Just to be sure, the mod is not compatible with 1.6.640 yet right? Already tried, gave up and continued with my game but had to be sure.

It (2.0.9) should be compatible with the script fix from this post and making sure you get the correct versions of PO3 and Q2C since those brings dlls that need to be version-compatible.

Posted
59 minutes ago, botticelli said:

Horns use slot 42, ears slot 55. Maybe your hair replacer also uses slot 42 and thus it clashes with the horns?

Dont think so because before updating 2.0.9 its work perfect, maybe its because i download some more modsimage.png.378bafb02cbafe6e4a0c390bf5cadf8d.png

Posted
1 hour ago, Drummer_I said:

Dont think so because before updating 2.0.9 its work perfect, maybe its because i download some more modsimage.png.378bafb02cbafe6e4a0c390bf5cadf8d.png

 

I also noticed that the physics remains broken when restarting, but when changing the hairstyle in showracemenu it snaps into place

Posted (edited)
20 hours ago, botticelli said:

It (2.0.9) should be compatible with the script fix from this post and making sure you get the correct versions of PO3 and Q2C since those brings dlls that need to be version-compatible.

I gave it another try with quadcore and PapyrusExtender updated still got a crash. (new game. I see the racemenu briefly then crash). 

Here is my papyrus log file. My crash log seems to point at the Hammerheart sidequest

Papyrus.0.log

crash-2024-05-04-04-07-21.log

Edited by dallaires11
Posted
6 hours ago, dallaires11 said:

I gave it another try with quadcore and PapyrusExtender updated still got a crash. (new game. I see the racemenu briefly then crash). 

Here is my papyrus log file. My crash log seems to point at the Hammerheart sidequest

Papyrus.0.log 98.94 kB · 1 download

crash-2024-05-04-04-07-21.log 47.73 kB · 1 download

The problem here is ZaZ. You've got the wrong version, I'm afraid. Your crash log states this:

	[RSP+90 ] 0x1FD534C5E40      (TESObjectREFR*)
		Object Reference: None
		File: "bac.esp"
		Flags: 0x00200C00 
		FormID: 0x48010589
		FormType: Reference (61)

Now, object reference xx010589 is the first furniture reference in Hammerheart...

image.png.c8b3167122c60da38d063a19b4c642cc.png

...which cannot be found. You need exactly ZaZ 8.0+ with the plus being part of the version number and *not* meaning "8.0 or above". Look in this post for "8.0+". However, I'm not sure about the compatibility of that with AE 😕

 

Posted
22 hours ago, Drummer_I said:

 

I also noticed that the physics remains broken when restarting, but when changing the hairstyle in showracemenu it snaps into place

Did you try replacing bac.esp with the version from this post? Because I got upgraded by Steam to 1.6.640 and my version is not backwards compatible with 1.5.97. Depending on the version you have, this might be the problem.

Posted
2 hours ago, botticelli said:

Did you try replacing bac.esp with the version from this post? Because I got upgraded by Steam to 1.6.640 and my version is not backwards compatible with 1.5.97. Depending on the version you have, this might be the problem.

Yes i replace esp

Posted
5 hours ago, botticelli said:

The problem here is ZaZ. You've got the wrong version, I'm afraid...

 

...which cannot be found. You need exactly ZaZ 8.0+ with the plus being part of the version number and *not* meaning "8.0 or above". Look in this post for "8.0+". However, I'm not sure about the compatibility of that with AE 😕

 

 

I use the ZAZ 8.0+ CBBE HDT 2023 version from that post with no issues on AE

 

That is, no issues on other profiles 😛

Still tiny probability that there's some negative synergy w/ BaC, I suppose >_>

*Everything* is a suspect now a days <_<

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