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Posted
On 9/9/2023 at 5:15 AM, HerChianti said:

Kind of a weird request: Does anybody have the 2.0.3 version of BAC? Both the main .7z file and the loose_files.7z file for 2.0.3. It's been quite a few months since I've played Skyrim and obviously my 2.0.3 save crashes on load with the new version and I kinda wanna be able to load it to take a note of all the bajillion settings I used to have so I can start a new game. Sadly in my stupidity I deleted the 2.0.3 files so I'm stumped.

I MIGHT have it. I have a tendency to keep copies of everything. I'll look tomorrow and if I find it I'll let you know.

Posted
16 hours ago, jayce113 said:

I MIGHT have it. I have a tendency to keep copies of everything. I'll look tomorrow and if I find it I'll let you know.

already sent a PM with the google link

Posted

How is the unmilked progress feature supposed to work ?
If my char has full milk and i wait 24 hours, nothing happens but the notification that i am leaking (i think its MME mod notification?). I the mcm the transformation stage value does not change either.

Posted
5 hours ago, awire said:

How is the unmilked progress feature supposed to work ?
If my char has full milk and i wait 24 hours, nothing happens but the notification that i am leaking (i think its MME mod notification?). I the mcm the transformation stage value does not change either.

That's checked every game hour. You need to not milk at all (leaking does not count and yes, that comess from MME). Then you get some cow stage progress depending on a) your speed setting and b) the base progress setting.

speed -> ultra slow / very slow / slow / normal / fast / ultra fast

base 1 ->      1                2            3          4          5          6

base 2 ->      2                4            6          8         10        12

base 3 ->      3                6            9         12        15        18

...

base 10->    10              20          30         40        50        60

 

The number is the amount of milk units considered as cow stage progress. so on base 1 / very slow, 24 hours still only mean 24 units which will only give you a stage up to cow stage 4.

 

Posted
4 hours ago, astor2015 said:

Is there any way to hide the collar?

 

Its great but its starting to be really inconvenient whit a lot of outfits.

it's *supposed* to be inconvenient and since the bell and the ring are the slavery items, there is no way to get them off other than the curse removal option from Molag Bal's emissary.

Posted
13 minutes ago, botticelli said:

it's *supposed* to be inconvenient and since the bell and the ring are the slavery items, there is no way to get them off other than the curse removal option from Molag Bal's emissary.

How do i trigger that quest?

I had 2 bugs related to this i think, one is that i cant make my followers get into the dwarven milking machine, they just accept my command and get stuck, as if they are trying to get in but they dont they just stare at the thing, and the other bug is that when i talk to the molag bal shrine there is no diaologe, i just get stuck in the dialog window whit no options.

Posted

So I recently had to rebuild my PC from scratch which means that I lost all my Skyrim mods and ended up getting forced into AE. No biggie. I like tinkering with mods more than anything so I find some of the oddities with AE and mods interesting. Example:

 

I'm running minimal odd mods, mainly the ones for BAC and environmental looks. So I trigger the start of the cow process, get the first change in and it has a habit of moving slow as if it is taking some effort to kick off the scripts. I know this mod isn't setup for AE, I'm just tinkering. So if I save the game, then load that save, the mod goes into a chain reaction of leveling up the cow curse as well as the mutations. She'll moo, something will change, she'll moo again quite quickly another change and the scripts try their darndest to keep up with messages. It'll continue to fast level and mutate until it hits around mutation lvl 20ish. I'll count next time. Anyone tinkering with AE have anything like this happen? Not asking Botticelli for tech support, mainly just tinkerer curiosity.

Posted
11 hours ago, astor2015 said:

How do i trigger that quest?

I had 2 bugs related to this i think, one is that i cant make my followers get into the dwarven milking machine, they just accept my command and get stuck, as if they are trying to get in but they dont they just stare at the thing, and the other bug is that when i talk to the molag bal shrine there is no diaologe, i just get stuck in the dialog window whit no options.

Those are not necessary for the removal. You need to clear half your debt to Paul and then speak to Acolyte Jenssen. There you'll get a misc quest that will lead to a recipe to be used on a tanning rack. Use the resulting scrolls (that is, at least three of them) on different npc BAC cows to dedicate them to Molag Bal and the emissary should appear.

 

With the shrine: I put a talking activator there but if any other mod makes a bigger one, mine is not accessible. You need to progress through "A craftsman's Masterpiece" until at least stage 130 (returned the feeder), then the activator gets enabled. If it doesn't trigger on itself, try prid xx0adfa6 [xx = BAC's mod ID] and then activate player in the console.

The issue with the pump not activating on npcs can have multiple causes. I had that once with a ZaZ addon that replaced the pump's script. We also encountered follower mods that made the access impossible. ZaZ furniture does not conform to standard furniture and needs to be specially treated. Some mods do not like that.

Posted
5 hours ago, botticelli said:

Those are not necessary for the removal. You need to clear half your debt to Paul and then speak to Acolyte Jenssen. There you'll get a misc quest that will lead to a recipe to be used on a tanning rack. Use the resulting scrolls (that is, at least three of them) on different npc BAC cows to dedicate them to Molag Bal and the emissary should appear.

 

With the shrine: I put a talking activator there but if any other mod makes a bigger one, mine is not accessible. You need to progress through "A craftsman's Masterpiece" until at least stage 130 (returned the feeder), then the activator gets enabled. If it doesn't trigger on itself, try prid xx0adfa6 [xx = BAC's mod ID] and then activate player in the console.

The issue with the pump not activating on npcs can have multiple causes. I had that once with a ZaZ addon that replaced the pump's script. We also encountered follower mods that made the access impossible. ZaZ furniture does not conform to standard furniture and needs to be specially treated. Some mods do not like that.

So, i was able to get the curse off, but as i understand to get the ring and bell off i need to speak to molag bal right?

i will try to pin point what mod is causing the dialoge to get stuck like that.

Posted (edited)
1 hour ago, astor2015 said:

So, i was able to get the curse off, but as i understand to get the ring and bell off i need to speak to molag bal right?

i will try to pin point what mod is causing the dialoge to get stuck like that.

no, the ring an bell should come off automatically when the curse ends (you get a message box there). When it starts again, however they'll be right back.

Edited by botticelli
Posted
27 minutes ago, botticelli said:

no, the ring an bell should come off automatically when the curse ends (you get a message box there). When it starts again, however they'll be right back.

i will try that now, and the molag bal workaround didnt work, at least for me.

Posted

Hi , i failed a quest for paul and now it says me to "take place in the stocks" but i can't find where it is (i must miss something).

Can someone please tell me what i have to do because i've been searching for a long time and now my screen is almost all black since Paul keep calling for me. 

 

Thank you (srry for my english)

Posted
38 minutes ago, Waken11 said:

Hi , i failed a quest for paul and now it says me to "take place in the stocks" but i can't find where it is (i must miss something).

Can someone please tell me what i have to do because i've been searching for a long time and now my screen is almost all black since Paul keep calling for me. 

 

Thank you (srry for my english)

The "stocks" appear on the ground in front of the house next to the stables. There should be a quest marker there.

Posted

Okay thank you, but i don't have the quest markers so i think my installation went wrong somewhere. Are they others mods needed in addition to MME and slavetats in order to get everything work properly ?

Posted
1 hour ago, Waken11 said:

Okay thank you, but i don't have the quest markers so i think my installation went wrong somewhere. Are they others mods needed in addition to MME and slavetats in order to get everything work properly ?

slavetats is *not* needed, It only was a long time ago which is the reason BAC's tats still reside in a directory also used by slavetats. ZaZ 8.0+ is the main dependency here. Without that, no quest furniture will appear.

Posted
On 4/4/2022 at 6:06 AM, evilbom said:

My Conversion is just Texture and Mesh if you found any problem with Scripts ask Botticelli

--- Edit note ---

  Reveal hidden contents

2/20/23
remove all old version below 2.0

remove cow head mesh LE option file

update Beast Sneak SE link and Cow Head SE link

2/21/23
upload bac 2.0.3_SE
2/22/23

re-upload bac tats 2.0

4/30/23

upload bac 2.0.4 SE

add LE head mesh as option file

3/5/23

upload bac 2.0.4 BSA version
6/26/23
upload bac 2.0.5 BSA version

8/26/23

upload bac 2.0.6 BSA version and 2.0.6 tats

remove all version below 2.0.5

---------------------------

SE Physics Tail and download Botticelli version overwrite it

---------------------

Cow Head By Obryanov  this head make the head transform work on followers

---------------------

Beast Sneak SE by DivineDefiance

---------------------

Bac Patch for Ordinator

---------------------

LE Head Mesh from 2.0.5 version  (don't work on follower)

LE head mesh.7zFetching info...


BAC_2.0_SE_tats

bac_2.0_SE_tats.7zFetching info...

 

BAC_2.0.6_SE_tats

bac_2.0.6_SE_tats.7zFetching info...

---------------------

if you guys got CTD on head transform download LE head mesh or Obryanov version and overwrite it

 

2.0.6_SE

bac_2.0.6_SE.7zFetching info...

 

2.0.5_SE

bac_2.0.5_SE_BSA.7zFetching info...

 

 

 

What Kind of bodyset are you using. 

Posted

I've been encountering an issue where cows start milking themselves and then dying midmilk. They... revive but do so standing at odd angles. Is this normal?

Posted
11 hours ago, Efgad said:

I've been encountering an issue where cows start milking themselves and then dying midmilk. They... revive but do so standing at odd angles. Is this normal?

a) BAC has a setting for cows to automatically start milking with Untamed Milk mutation

b) MME has a setting for pain and debuffs by milking

In combination this can lead to cows dying. With BAC, MME's pain feature needs to be disabled in my opinion since cows do not suffer from being milked. They only suffer from *not* being milked.

Posted (edited)
13 hours ago, botticelli said:

a) BAC has a setting for cows to automatically start milking with Untamed Milk mutation

b) MME has a setting for pain and debuffs by milking

In combination this can lead to cows dying. With BAC, MME's pain feature needs to be disabled in my opinion since cows do not suffer from being milked. They only suffer from *not* being milked.

 

I thought it was something like that! I thought I had disabled the pain system but it appears that isn't the case. At least from the sounds of it. Thank you. :D

Edited by Efgad
Posted

I just upgraded versions. BAC doesn't appear in the MCM anymore. The mod works, I can add items from additemmenu and such, Paul works, TF's work etc. 

 On startup I see a message about "Unregisted MCM Being a cow MCM1/2/3" 

 

I deleted skyrim, refreshed mods, not really sure where to go from here

Posted

is there any way to stop the collar and bell to stop from reapearing a few hours after cleansing the curse?

i allready changed the parametres to trigger the curse to blenden lactacid or lactacid setting the treshhold to 40, but the bell keep reapearing even thoug the red message from the curse never shows up, what im i doing wrong, id like to get rid of the bell for some time.

Posted
1 hour ago, fashbashly said:

I just upgraded versions. BAC doesn't appear in the MCM anymore. The mod works, I can add items from additemmenu and such, Paul works, TF's work etc. 

 On startup I see a message about "Unregisted MCM Being a cow MCM1/2/3" 

 

I deleted skyrim, refreshed mods, not really sure where to go from here

your load order is probably wrong, try using loot, if that dosent work try flaging the BAC plugin as early loader, see if that works, if it does, save the game, change the plugin to its original state and run loot.

Posted

Hello botticelli. Is it possible to add as an optional addon a script that would, at one of the last stages of transformation, add a mutation 'dressing/replacing' the .nif of the default female body with a four-breasted/six-breasted one, etc., from the MME mod?

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