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Posted (edited)

Hi guys i have bad news

i got new job and move to another city the apartment i rent don't have free wifi 

right now i use my phone as hotspot but limit speed is 20Mbps  i'm not sure i can keep conversion is up to date in 1-2 day

 

 

are you serious LL  =_="

LL.jpg.730d06899e9924d8bb7d023af6a4b631.jpg

Edited by evilbom
Posted
6 hours ago, evilbom said:

Hi guys i have bad news

i got new job and move to another city the apartment i rent don't have free wifi 

right now i use my phone as hotspot but limit speed is 20Mbps  i'm not sure i can keep conversion is up to date in 1-2 day

 

 

are you serious LL  =_="

LL.jpg.730d06899e9924d8bb7d023af6a4b631.jpg

Gratz on job,  hope you get good nets soon living off phone wifi is rough! 

Posted
9 hours ago, botticelli said:

The *technical* enlargement works regardless of any morphs. The *visual* enlargement will take whatever morphs you put in there. You could e. g. exchange slif_pelvis with HipBone and/or Hips (see ChangeAss above that section).

Alrighty, so I did a test run with the optional .JSON file, I changed slif_pelvis to HipBone and also added Hips to both the Morph and Morphlist. Haven't tested that one yet. But after doing a cow update all the butt size the character had basically disappeared and it's almost flat, and no Butt Scale value in the MCM settings changes it.

 

Could you give us a little tutorial on how the .JSON file works? I mean its contents are pretty self-explanatory and I understand the values and what they do, but I also tried doubling the factor and summands number of slif_butt in the .JSON file but that didn't change anything in game either so... Where's the problem?

Posted (edited)

For people who have SE tail from that other site, the reason it doesn't work is because the mod no longer uses one tail like mod expects it to, it now has 3. In other words, it's not overwriting anything, what you're looking at is the conversion's unmodified tails. You can fix that very easily by renaming and replacing things though you'll need more work to give it correct textures. I think this should be noted on second post to avoid extra headache for users.

However, as noted on download page, that mod doesn't actually have correct physics, it always hangs rather than stay lifted like LE. Someone really should make a proper port.

I wish I could stick to LE, but several mods force me to stay on SE.

  

16 hours ago, evilbom said:

Hi guys i have bad news

i got new job and move to another city the apartment i rent don't have free wifi 

right now i use my phone as hotspot but limit speed is 20Mbps  i'm not sure i can keep conversion is up to date in 1-2 day

 

 

are you serious LL  =_="

LL.jpg.730d06899e9924d8bb7d023af6a4b631.jpg

This looks only like six times slower than mine and I'm talking about 2kb/s, not 20mb/s.

By the way will you include head fix for SE? 

Edited by Obryanov
Posted
12 hours ago, HerChianti said:

Where's the problem?

The changes take place when a pelvis change event occurs (should also happen on game load). Keep in mind that butt is a reverse slider, so if you forget that reverse flag, it will shrink to nothing. I also had my legs disappear when leaving out the 1.0 addition for the slif value. The pelvis scale value used in calculation is something ranging from 0.000 to 0.300. In order to have any visible impact on Hips and/or HipBone, you'll prbably need to set the factor to 5.0 or even larger.

Posted
1 hour ago, botticelli said:

The changes take place when a pelvis change event occurs (should also happen on game load). Keep in mind that butt is a reverse slider, so if you forget that reverse flag, it will shrink to nothing. I also had my legs disappear when leaving out the 1.0 addition for the slif value. The pelvis scale value used in calculation is something ranging from 0.000 to 0.300. In order to have any visible impact on Hips and/or HipBone, you'll prbably need to set the factor to 5.0 or even larger.

image.png.b7e4b53e1de4d8936ec612d7d0adf86d.png

 

I tried every single possibility for this. I set reserve back to 0, kept it at 1, changed the factors and summands to whatever values, and yet when I load the game the butt stays flat. What am I missing?

Posted
53 minutes ago, HerChianti said:

image.png.b7e4b53e1de4d8936ec612d7d0adf86d.png

 

I tried every single possibility for this. I set reserve back to 0, kept it at 1, changed the factors and summands to whatever values, and yet when I load the game the butt stays flat. What am I missing?

I don't know, Those morphs are set in method SetBodyMorphJson at the bottom of bac_storage.psc. Try some MiscUtil.PrintConsole() output there to see if it actually gets there with your changes? slif_butt also needs to to be in the MorphList, else it won't trigger.

Posted (edited)
19 hours ago, MuchW0W said:

Gratz on job,  hope you get good nets soon living off phone wifi is rough! 

i try once but download speed is not better than my phone hotspot look like they lock limit speed

9 hours ago, Obryanov said:

This looks only like six times slower than mine and I'm talking about 2kb/s, not 20mb/s.

By the way will you include head fix for SE? 

 i got 30gb data/month with 100mb/s but after use them all they change into unlimit data used on 20mb/s

what head ? you mean game CTD on head transform ?  i still don't know what cause this problem after conversion head mesh with SSE NIF Opt or CAO 

but turn out Head mesh LE work fine in SE version

---------------------

okay LL give me hard time  still around 10-20kb/s ?

Edited by evilbom
Posted (edited)
3 hours ago, evilbom said:

 i got 30gb data/month with 100mb/s but after use them all they change into unlimit data used on 20mb/s

what head ? you mean game CTD on head transform ?  i still don't know what cause this problem after conversion head mesh with SSE NIF Opt or CAO 

but turn out Head mesh LE work fine in SE version

---------------------

okay LL give me hard time  still around 10-20kb/s ?

Still sounds better than mine.

CTD on head transform, yes. I think the problem is that the automated conversion is not perfect and the two meshes end up being too different internally, but you can easily recreate each head via Outfit Studio. I made my own on previous page or the one before it that way, you can take them if you don't mind some minor inaccuracies (for clarification, they are not the ones from screenshots, they look like the vanilla mod).

You can also make High Poly Face version just as easily, but that's outside of a port's scope.

Edited by Obryanov
Posted

There are some errors in bac_menu_pex and bac_update does not deregister the old menus on new game start (but they do not function). Therefore I uploaded a hotfix pack for those two scripts on the file page.

Posted (edited)

For those of you interested in my changes to MME. I finally transported them to scirpt version 22-05-2022. The can be found here:. The enclosed esp is the LE esp. You might want to skip installing that. The only change there affects the MilkMaid creation message and that can easily be done in CK:

Spoiler

 

MilkModNEW.png.20850d6edfd1ec08672b9aa5e10be778.png

I changed the answers to look like thios:

Message.png.6e7caa74f4107ad61a169e7afc71b49e.png

What did I change?

  • Skip Armor Stripping now leaves the armor on when you start milking on the road
  • Added optional logarithmic max breast size scaling as stated elsewhere in this thread
  • Opened up some events for MilkSlaves as well that are blocked for some reason in Ed86's MME like Feeding on Lactacid, being able to be milked in a pump, etc.
  • Made separate options for NPC MilkStatus message toggle and NPC Gushing
  • Added a milkmaid/milk slave list
  • changed the overview to display more that just 10 milkmaids, it will not display milslaves, though
  • Added an option to disable the shaking camera on boobgasms since with BAC I had it constantly shaking
  • disabled SetUnconscious when drinking Lactacid for the first time since that tended to leave the npcs in an awkward position if the drank the potion during animation
  • Feeding feeds a minimum of 5 Lactacid instead of 1
  • Milking should not stop starting a sex animation and it should also not end on end of sex
  • probably some more changes

If you also swap the enclosed bac_main script, There's a new ModEvent in my MME version that triggers on BreastEnlargement and BAC will answer that with a Voluptuousness potion.

MME_Adjustments.7z

Edited by botticelli
Posted (edited)
22 hours ago, Obryanov said:

Still sounds better than mine.

CTD on head transform, yes. I think the problem is that the automated conversion is not perfect and the two meshes end up being too different internally, but you can easily recreate each head via Outfit Studio. I made my own on previous page or the one before it that way, you can take them if you don't mind some minor inaccuracies (for clarification, they are not the ones from screenshots, they look like the vanilla mod).

You can also make High Poly Face version just as easily, but that's outside of a port's scope.

you mean open head.nif file with outfit studio to conversion into SE and export right ?  tbh i never use outfit studio before so i have no idea how to use it 

-----------

4 hours ago, botticelli said:

There are some errors in bac_menu_pex and bac_update does not deregister the old menus on new game start (but they do not function). Therefore I uploaded a hotfix pack for those two scripts on the file page.

20230218221933_1.jpg.2fa399b1a4d74c02af5c1be50a044daf.jpg

almost give me heart attack  i thought i do something wrong when conversion 

 

Edited by evilbom
Posted
6 hours ago, botticelli said:

For those of you interested in my changes to MME. I finally transported them to scirpt version 22-05-2022. The can be found here:. The enclosed esp is the LE esp. You might want to skip installing that. The only change there affects the MilkMaid creation message and that can easily be done in CK:

  Reveal hidden contents

 

MilkModNEW.png.20850d6edfd1ec08672b9aa5e10be778.png

I changed the answers to look like thios:

Message.png.6e7caa74f4107ad61a169e7afc71b49e.png

What did I change?

  • Skip Armor Stripping now leaves the armor on when you start milking on the road
  • Added optional logarithmic max breast size scaling as stated elsewhere in this thread
  • Opened up some events for MilkSlaves as well that are blocked for some reason in Ed86's MME like Feeding on Lactacid, being able to be milked in a pump, etc.
  • Made separate options for NPC MilkStatus message toggle and NPC Gushing
  • Added a milkmaid/milk slave list
  • changed the overview to display more that just 10 milkmaids, it will not display milslaves, though
  • Added an option to disable the shaking camera on boobgasms since with BAC I had it constantly shaking
  • disabled SetUnconscious when drinking Lactacid for the first time since that tended to leave the npcs in an awkward position if the drank the potion during animation
  • Feeding feeds a minimum of 5 Lactacid instead of 1
  • Milking should not stop starting a sex animation and it should also not end on end of sex
  • probably some more changes

If you also swap the enclosed bac_main script, There's a new ModEvent in my MME version that triggers on BreastEnlargement and BAC will answer that with a Voluptuousness potion.

MME_Adjustments.7z 147.21 kB · 14 downloads

Can I use vortex to install the MME _Adjustment and hotfix or does it have manually installed?

Posted
1 hour ago, SilentOption said:

Can I use vortex to install the MME _Adjustment and hotfix or does it have manually installed?

for the hotfix, yes. MME Adjustment only for LE, else you'd destroy the esp.

Posted (edited)
34 minutes ago, botticelli said:

for the hotfix, yes. MME Adjustment only for LE, else you'd destroy the esp.

I use LE so it's good for me to use Vortex to install it?

Edited by SilentOption
Posted (edited)
1 hour ago, SilentOption said:

Can I use vortex to install the MME _Adjustment and hotfix or does it have manually installed?

 

You can use Vortex to install it.

 

When enabled, Vortex will notify you in the "Dependencies" column that a conflict exist between MME_Adjustments, bac_2.0.3_LE ,and Milk-Mod-Economy-Scripts-20220522.

 

In the conflict resolution rules window:

  • Require -> Choose "load" MME_Adjustment "After(suggested)" Milk-Mod-Economy-Scripts-20220522, to patch it.
  • Choose "load" MME_Adjustment "After(suggested)" bac_2.0.3, to enable the new event call for "BreastEnlargement".

 

 

 

Edited by safado
Posted
4 hours ago, evilbom said:

you mean open head.nif file with outfit studio to conversion into SE and export right ?  tbh i never use outfit studio before so i have no idea how to use it 

 

No, that wouldn't work at all. I think I've explained it back there, but you import SE head, then import LE head + LE cow head at stage 8.

Once you have three meshes, you export the cow head as .obj, then create a new slider, select normal LE head, click on the wrench icon next to it, import that .obj as slider data and set normal LE head as reference.

Once the slider works and makes the head transform, you select SE head, click on Comform Selected and make the slider work on it that way.

Once that is done, you delete LE meshes and then start creating .nif files for different stages by moving the slider, then clicking on Set Base Shape, exporting the mesh as .nif, then inputting same slider % that you used, but negative and then click on Set Base Shape. Repeat this until all 8 are done.

 

This is what I did for my conversion, it worked.

Posted

Sadly, I'm having a heck of a time trying to get this thing to work without just outright crashing the game xD. It's so confusing trying to find the full list of addons/links/etc of all the compatible required mods for my version of the game, Skyrim SE but with their blasted AE 1.6.x update, despite not having the Anniversary Edition DLC to begin with. So that's making things rather confusing whether or not SE mods will work with the AE version, and whether there are even files to do what I need to do. If anyone could give me a bit of help in that matter, I would greatly appreciate it.

Posted
17 minutes ago, Seiferlord said:

Sadly, I'm having a heck of a time trying to get this thing to work without just outright crashing the game xD. It's so confusing trying to find the full list of addons/links/etc of all the compatible required mods for my version of the game, Skyrim SE but with their blasted AE 1.6.x update, despite not having the Anniversary Edition DLC to begin with. So that's making things rather confusing whether or not SE mods will work with the AE version, and whether there are even files to do what I need to do. If anyone could give me a bit of help in that matter, I would greatly appreciate it.

Use the downgrader mod on nexus to get back to proper SE

Posted
33 minutes ago, ebbluminous said:

Use the downgrader mod on nexus to get back to proper SE

Ah, I had no idea that was even a thing! Thanks, I'll go ahead and do that then and go back through all the mods in the list and start from scratch.

Posted
On 2/15/2023 at 2:14 PM, Obryanov said:

As an example on a random follower alongside player character,

  Reveal hidden contents

ScreenShot16.png.3e81463c2754eafb90d8d9ec7d6abb9c.png
ScreenShot15.png.a699e66c1c586c4bbd32f0233db7fdc4.png

For reference, I have certain preferences and so modified how cow head mutation looks. I'm using HPFs here too. I'd show original look if I wasn't too lazy to make assets for it.

 

wow those are some hot cows, those faces in particular look amazing! how'd you do it?

Posted
19 minutes ago, Seiferlord said:

Ah, I had no idea that was even a thing! Thanks, I'll go ahead and do that then and go back through all the mods in the list and start from scratch.

I use the best of both worlds version with no issues :)

Posted
2 hours ago, Seiferlord said:

Ah, I had no idea that was even a thing! Thanks, I'll go ahead and do that then and go back through all the mods in the list and start from scratch.

Unfortunately, I think I have all the mods and the correct versions set up, using Vortex and it gives me no conflicts/errors/etc. Try to launch via the SSE and gives no errors like it used to, unfortunately when I go to start a new game, it loads on the loading screen for a few seconds, then silently crashes to desktop with no errors. Sooo, not sure if it's a conflict of files loading in the wrong order, overwriting things, or simply because I'm missing something, but with no errors being reported I have no clue how to go about troubleshooting it.

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