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Posted
12 hours ago, thelockedfox70 said:

Also is "bac_alternate_SE_BodySlide.7z" required to run the mod? I have that installed and I'm seeing an issue where character has abnormally long torso + tail is appearing on the floor. 

The enclosed tail does not work properly in SE. Check this thread for alternate tail packs. The alternate BodySlide files are for the intermiediate stages of the hooves. If you don't install them, you get the LE version indtead resulting in some seam above the feet.

11 hours ago, Tesa4ok said:

i have problem with hunters, when i loose them(with Sexlab defeat) i have a departure from the game.Before that hey take off all their clothes and the color of the head ceases to match the color of the body

Disable Defeat for that scene and the other BAC hunter scene in Riften also. Else you'll have 2 scenes breaking each other. Any CTD there is no wonder.

Posted (edited)

i disabled it in wrye bash and alsa start a new game. the game crashes anyway after being defeated by hunters (even through dialogue)

 

 

 

I try to delete game and all mods, and reinstall all mods for BAC

Edited by Tesa4ok
Posted
2 hours ago, Tesa4ok said:

i disabled it in wrye bash and alsa start a new game. the game crashes anyway after being defeated by hunters (even through dialogue)

 

 

 

I try to delete game and all mods, and reinstall all mods for BAC

When defeated, the hunters will move you to a milking machine. This requires ZaZ 8.0+ (the *plus* is im,portant!) Are you sure you installed the correct ZaZ version?

Posted
36 minutes ago, botticelli said:

When defeated, the hunters will move you to a milking machine. This requires ZaZ 8.0+ (the *plus* is im,portant!) Are you sure you installed the correct ZaZ version?

in the description of modpack

image.png.9cf87fee45d932fb40f481480c881f6d.png

Posted (edited)

i dont know what problem i have, because Paul quests works without problems, transformation too. Animations on milkpumps works good. ¯\_(ツ)_/¯

 

also i made fnis update.

 

 

what worries me is that after choosing to give up in the dialogue, hunters take off their clothes and change their skin color

Edited by Tesa4ok
Posted
14 hours ago, botticelli said:

The enclosed tail does not work properly in SE. Check this thread for alternate tail packs. The alternate BodySlide files are for the intermiediate stages of the hooves. If you don't install them, you get the LE version indtead resulting in some seam above the feet.

 

Thanks for the quick response. I did find and download that alternate tail for SE. I'm just disabling the tail instead. And okay, that makes sense. Is there a solution to cowface issues and torso issues somewhere in this thread? 

Posted (edited)

Cow head for the player (no idea if it's possible to fix for followers, I don't think I've seen any examples of it working in the first place, every single one of them loses sculpt) is super easy to fix, you can even do it yourself via Outfit Studio. I'd share mine if I didn't edit it too much for personal use.

Edited by Obryanov
Posted
4 hours ago, Obryanov said:

I don't think I've seen any examples of it working in the first place, every single one of them loses sculpt

This is correct. There is a vanilla method from Bethesda *supposed* to save the sculpt, but alas it's not working ? With PO3, I can only save the texture set but not the sculpt.

Posted (edited)

@botticelliSorry for maybe dumb question, but where is tatts pack for SE for current version? 
Btw, the Beast sneak file on main page is for LE only

Here is for SE, maybe possible to add it to main page/pin somehow?
 

Spoiler

 

 

Edited by squiffyrogue
Posted

After defeating the hunters through dialogue, I appear in a milk pump on a cart. There is a dialogue with the hunter about the ring, the bell and drugs. After (1-2 minutes), a message appears that the hands are free and you need to pick up things from the chest. As soon as I pick them up, the hunters come into battle and beat me constantly, that is, I fall to my knees (defeat is off) and after a while I get up. They hit me again, I fall down again. What should I do?

 

 

 

i really like that mod, and want to play it full

Posted
21 minutes ago, Tesa4ok said:

After defeating the hunters through dialogue, I appear in a milk pump on a cart. There is a dialogue with the hunter about the ring, the bell and drugs. After (1-2 minutes), a message appears that the hands are free and you need to pick up things from the chest. As soon as I pick them up, the hunters come into battle and beat me constantly, that is, I fall to my knees (defeat is off) and after a while I get up. They hit me again, I fall down again. What should I do?

 

 

 

i really like that mod, and want to play it full

after getting out of the cart you're supposed to kill the hunters and go back to paul.

Posted (edited)
1 hour ago, botticelli said:

This is correct. There is a vanilla method from Bethesda *supposed* to save the sculpt, but alas it's not working ? With PO3, I can only save the texture set but not the sculpt.

A huge shame.

Have spots and white fur textures been fixed yet? They have black lines that are probably caused by transparency issues. Brown is fine.

 


Here are fixed SE heads btw. Aside from the final one, they aren't 100% identical because I got lazy, but they are cloe enough that you probably wouldn't notice it. Shove the .nif files into Data>meshes>bac>heads.

heads.rar

Edited by Obryanov
Posted
2 hours ago, squiffyrogue said:

Here is for SE, maybe possible to add it to main page/pin somehow?

Will do when putting up the next version. Else I would need to recreate all the Changelog.

Posted
10 hours ago, sbvb1290 said:

Where is the proper tail fix file for SSE? Preferably from somewhere other than Shaaken mods and preferably one that doesn't look like it's coming down out of the ass. You know, one like the original mod had would be great. 

The enclosed (LE) tail is the same one as in the original mod. If it's looking like sticking out of the ass that would be an SE issue. In LE it looks right.

Posted

@botticelli After hours of testing with different settings/animations/conditions I have concluded that, somehow, when the teleporting Dremora in Coldharbour has sex with you every couple of minutes, your character gets taller every time. It's a very very subtle change initially, but after 4-5 times it starts becoming pretty noticeable. I use a 0.92 Stunted Cow setting so my character is smaller than all other adult NPCs in the game, but after 4-5 Dremora intercourses in Coldharbour I end up being basically the same height.

 

Something in how the scene is coded, or something regarding scaling (which I obviously have disabled in SexLab so it shouldn't be scaling my character at any point, much less making it a permanent change), or maybe the pelvis widening is also making the character taller by accident?

 

If I reset Cow Progress in the Debug menu and redo all my transformations by milking myself I go back to the right height which means that the unwanted height increase is being done by the mod, right? But the problem with resetting progress is that it also erases any extra pelvis size caused by the Coldharbour Dremora intercourses so it'd be kind of pointless in my case since the point of me going to Coldharbour is to get that extra pelvis size  (which I set to permanent since I have the setting that disables pelvis contraction enabled) and the Coldharbour Smell effect.

 

I have no idea what's causing it, but I told you everything I know in hopes you can find out.

Posted
9 hours ago, HerChianti said:

I have no idea what's causing it, but I told you everything I know in hopes you can find out.

Does your cow have the CowPelvis mutation active? The dremora is coded to have the maximum available SOS schlong size so as to boost you pelvis to the maximum extent. CowPelvis changes slif_pelvis which in turn also does changes to leg and foot sizes normally resulting in the character sinking into the ground.  I did some math on that and built bac_camerapos to counter that effect. So a cow with widening pelvis will also be raised a tiny bit to stay on the surface probably effecting that growing effect you noticed. Try asking Acolyte Jenssen to help with your cow's pelvis and she should be reset to her regular height afterwards.

Posted
3 hours ago, botticelli said:

Does your cow have the CowPelvis mutation active? The dremora is coded to have the maximum available SOS schlong size so as to boost you pelvis to the maximum extent. CowPelvis changes slif_pelvis which in turn also does changes to leg and foot sizes normally resulting in the character sinking into the ground.  I did some math on that and built bac_camerapos to counter that effect. So a cow with widening pelvis will also be raised a tiny bit to stay on the surface probably effecting that growing effect you noticed. Try asking Acolyte Jenssen to help with your cow's pelvis and she should be reset to her regular height afterwards.

Soooo I'd need to ask Acolyte Jenssen to reset my pelvis to fix my permanent height increase issue? That means there's no way to have the Dremora widen my character's pelvis without also making me permanently taller? Sorry if I'm asking again but I don't think I understood what you meant.

Posted
5 minutes ago, HerChianti said:

Soooo I'd need to ask Acolyte Jenssen to reset my pelvis to fix my permanent height increase issue? That means there's no way to have the Dremora widen my character's pelvis without also making me permanently taller? Sorry if I'm asking again but I don't think I understood what you meant.

In this version, no. In the next, yes. The morphs (either NiOverride or SLIF) are now hardcoded but will optionally be changeable via json file in the next version.

Posted (edited)
7 hours ago, botticelli said:

In this version, no. In the next, yes. The morphs (either NiOverride or SLIF) are now hardcoded but will optionally be changeable via json file in the next version.

Ooooh in the next version that won't happen anymore? Sweet!!! Will that require starting a completely new game?

Edited by HerChianti
Posted
1 hour ago, HerChianti said:

Ooooh in the next version that won't happen anymore? Sweet!!! Will that require starting a completely new game?

Technically for it not to happen anymore, you'll have to edit the jspn file. That part would go without a new game, but I also changed the MCM quest(s) to have just one menu again and those are prickly installing or removing in a running game. You can still try, but no guarantee...

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